71 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.network.protocol.game;
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| 
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| import java.util.UUID;
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| import net.minecraft.network.FriendlyByteBuf;
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| import net.minecraft.network.RegistryFriendlyByteBuf;
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| import net.minecraft.network.chat.ChatType;
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| import net.minecraft.network.chat.Component;
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| import net.minecraft.network.chat.ComponentSerialization;
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| import net.minecraft.network.chat.FilterMask;
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| import net.minecraft.network.chat.MessageSignature;
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| import net.minecraft.network.chat.SignedMessageBody;
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| import net.minecraft.network.codec.StreamCodec;
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| import net.minecraft.network.protocol.Packet;
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| import net.minecraft.network.protocol.PacketType;
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| import org.jetbrains.annotations.Nullable;
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| 
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| public record ClientboundPlayerChatPacket(
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| 	int globalIndex,
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| 	UUID sender,
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| 	int index,
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| 	@Nullable MessageSignature signature,
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| 	SignedMessageBody.Packed body,
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| 	@Nullable Component unsignedContent,
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| 	FilterMask filterMask,
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| 	ChatType.Bound chatType
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| ) implements Packet<ClientGamePacketListener> {
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| 	public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundPlayerChatPacket> STREAM_CODEC = Packet.codec(
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| 		ClientboundPlayerChatPacket::write, ClientboundPlayerChatPacket::new
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| 	);
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| 
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| 	private ClientboundPlayerChatPacket(RegistryFriendlyByteBuf buffer) {
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| 		this(
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| 			buffer.readVarInt(),
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| 			buffer.readUUID(),
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| 			buffer.readVarInt(),
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| 			buffer.readNullable(MessageSignature::read),
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| 			new SignedMessageBody.Packed(buffer),
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| 			FriendlyByteBuf.readNullable(buffer, ComponentSerialization.TRUSTED_STREAM_CODEC),
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| 			FilterMask.read(buffer),
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| 			ChatType.Bound.STREAM_CODEC.decode(buffer)
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| 		);
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| 	}
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| 
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| 	private void write(RegistryFriendlyByteBuf buffer) {
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| 		buffer.writeVarInt(this.globalIndex);
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| 		buffer.writeUUID(this.sender);
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| 		buffer.writeVarInt(this.index);
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| 		buffer.writeNullable(this.signature, MessageSignature::write);
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| 		this.body.write(buffer);
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| 		FriendlyByteBuf.writeNullable(buffer, this.unsignedContent, ComponentSerialization.TRUSTED_STREAM_CODEC);
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| 		FilterMask.write(buffer, this.filterMask);
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| 		ChatType.Bound.STREAM_CODEC.encode(buffer, this.chatType);
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| 	}
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| 
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| 	@Override
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| 	public PacketType<ClientboundPlayerChatPacket> type() {
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| 		return GamePacketTypes.CLIENTBOUND_PLAYER_CHAT;
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| 	}
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| 
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| 	/**
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| 	 * Passes this Packet on to the PacketListener for processing.
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| 	 */
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| 	public void handle(ClientGamePacketListener handler) {
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| 		handler.handlePlayerChat(this);
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| 	}
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| 
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| 	@Override
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| 	public boolean isSkippable() {
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| 		return true;
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| 	}
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| }
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