79 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.network.protocol.game;
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| 
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| import net.minecraft.network.FriendlyByteBuf;
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| import net.minecraft.network.codec.StreamCodec;
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| import net.minecraft.network.protocol.Packet;
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| import net.minecraft.network.protocol.PacketType;
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| import net.minecraft.util.Mth;
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| import net.minecraft.world.entity.Entity;
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| import net.minecraft.world.phys.Vec3;
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| 
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| public class ClientboundSetEntityMotionPacket implements Packet<ClientGamePacketListener> {
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| 	public static final StreamCodec<FriendlyByteBuf, ClientboundSetEntityMotionPacket> STREAM_CODEC = Packet.codec(
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| 		ClientboundSetEntityMotionPacket::write, ClientboundSetEntityMotionPacket::new
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| 	);
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| 	private final int id;
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| 	private final int xa;
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| 	private final int ya;
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| 	private final int za;
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| 
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| 	public ClientboundSetEntityMotionPacket(Entity entity) {
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| 		this(entity.getId(), entity.getDeltaMovement());
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| 	}
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| 
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| 	public ClientboundSetEntityMotionPacket(int id, Vec3 deltaMovement) {
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| 		this.id = id;
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| 		double d = 3.9;
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| 		double e = Mth.clamp(deltaMovement.x, -3.9, 3.9);
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| 		double f = Mth.clamp(deltaMovement.y, -3.9, 3.9);
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| 		double g = Mth.clamp(deltaMovement.z, -3.9, 3.9);
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| 		this.xa = (int)(e * 8000.0);
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| 		this.ya = (int)(f * 8000.0);
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| 		this.za = (int)(g * 8000.0);
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| 	}
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| 
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| 	private ClientboundSetEntityMotionPacket(FriendlyByteBuf buffer) {
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| 		this.id = buffer.readVarInt();
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| 		this.xa = buffer.readShort();
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| 		this.ya = buffer.readShort();
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| 		this.za = buffer.readShort();
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| 	}
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| 
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| 	/**
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| 	 * Writes the raw packet data to the data stream.
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| 	 */
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| 	private void write(FriendlyByteBuf buffer) {
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| 		buffer.writeVarInt(this.id);
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| 		buffer.writeShort(this.xa);
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| 		buffer.writeShort(this.ya);
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| 		buffer.writeShort(this.za);
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| 	}
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| 
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| 	@Override
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| 	public PacketType<ClientboundSetEntityMotionPacket> type() {
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| 		return GamePacketTypes.CLIENTBOUND_SET_ENTITY_MOTION;
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| 	}
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| 
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| 	/**
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| 	 * Passes this Packet on to the NetHandler for processing.
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| 	 */
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| 	public void handle(ClientGamePacketListener handler) {
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| 		handler.handleSetEntityMotion(this);
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| 	}
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| 
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| 	public int getId() {
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| 		return this.id;
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| 	}
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| 
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| 	public double getXa() {
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| 		return this.xa / 8000.0;
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| 	}
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| 
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| 	public double getYa() {
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| 		return this.ya / 8000.0;
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| 	}
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| 
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| 	public double getZa() {
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| 		return this.za / 8000.0;
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| 	}
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| }
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