87 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.network.protocol.game;
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| 
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| import net.minecraft.core.BlockPos;
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| import net.minecraft.core.Direction;
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| import net.minecraft.network.FriendlyByteBuf;
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| import net.minecraft.network.codec.StreamCodec;
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| import net.minecraft.network.protocol.Packet;
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| import net.minecraft.network.protocol.PacketType;
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| 
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| public class ServerboundPlayerActionPacket implements Packet<ServerGamePacketListener> {
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| 	public static final StreamCodec<FriendlyByteBuf, ServerboundPlayerActionPacket> STREAM_CODEC = Packet.codec(
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| 		ServerboundPlayerActionPacket::write, ServerboundPlayerActionPacket::new
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| 	);
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| 	private final BlockPos pos;
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| 	private final Direction direction;
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| 	/**
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| 	 * Status of the digging (started, ongoing, broken).
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| 	 */
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| 	private final ServerboundPlayerActionPacket.Action action;
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| 	private final int sequence;
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| 
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| 	public ServerboundPlayerActionPacket(ServerboundPlayerActionPacket.Action action, BlockPos pos, Direction direction, int sequence) {
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| 		this.action = action;
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| 		this.pos = pos.immutable();
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| 		this.direction = direction;
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| 		this.sequence = sequence;
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| 	}
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| 
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| 	public ServerboundPlayerActionPacket(ServerboundPlayerActionPacket.Action action, BlockPos pos, Direction direction) {
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| 		this(action, pos, direction, 0);
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| 	}
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| 
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| 	private ServerboundPlayerActionPacket(FriendlyByteBuf buffer) {
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| 		this.action = buffer.readEnum(ServerboundPlayerActionPacket.Action.class);
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| 		this.pos = buffer.readBlockPos();
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| 		this.direction = Direction.from3DDataValue(buffer.readUnsignedByte());
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| 		this.sequence = buffer.readVarInt();
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| 	}
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| 
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| 	/**
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| 	 * Writes the raw packet data to the data stream.
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| 	 */
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| 	private void write(FriendlyByteBuf buffer) {
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| 		buffer.writeEnum(this.action);
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| 		buffer.writeBlockPos(this.pos);
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| 		buffer.writeByte(this.direction.get3DDataValue());
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| 		buffer.writeVarInt(this.sequence);
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| 	}
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| 
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| 	@Override
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| 	public PacketType<ServerboundPlayerActionPacket> type() {
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| 		return GamePacketTypes.SERVERBOUND_PLAYER_ACTION;
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| 	}
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| 
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| 	/**
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| 	 * Passes this Packet on to the NetHandler for processing.
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| 	 */
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| 	public void handle(ServerGamePacketListener handler) {
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| 		handler.handlePlayerAction(this);
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| 	}
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| 
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| 	public BlockPos getPos() {
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| 		return this.pos;
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| 	}
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| 
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| 	public Direction getDirection() {
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| 		return this.direction;
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| 	}
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| 
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| 	public ServerboundPlayerActionPacket.Action getAction() {
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| 		return this.action;
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| 	}
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| 
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| 	public int getSequence() {
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| 		return this.sequence;
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| 	}
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| 
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| 	public static enum Action {
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| 		START_DESTROY_BLOCK,
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| 		ABORT_DESTROY_BLOCK,
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| 		STOP_DESTROY_BLOCK,
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| 		DROP_ALL_ITEMS,
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| 		DROP_ITEM,
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| 		RELEASE_USE_ITEM,
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| 		SWAP_ITEM_WITH_OFFHAND;
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| 	}
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| }
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