44 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.server.commands;
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| 
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| import com.mojang.brigadier.CommandDispatcher;
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| import com.mojang.brigadier.builder.LiteralArgumentBuilder;
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| import com.mojang.brigadier.context.CommandContext;
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| import net.minecraft.commands.CommandBuildContext;
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| import net.minecraft.commands.CommandSourceStack;
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| import net.minecraft.commands.Commands;
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| import net.minecraft.network.chat.Component;
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| import net.minecraft.world.level.GameRules;
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| 
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| public class GameRuleCommand {
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| 	public static void register(CommandDispatcher<CommandSourceStack> dispatcher, CommandBuildContext commandBuildContext) {
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| 		final LiteralArgumentBuilder<CommandSourceStack> literalArgumentBuilder = Commands.literal("gamerule").requires(Commands.hasPermission(2));
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| 		new GameRules(commandBuildContext.enabledFeatures())
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| 			.visitGameRuleTypes(
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| 				new GameRules.GameRuleTypeVisitor() {
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| 					@Override
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| 					public <T extends GameRules.Value<T>> void visit(GameRules.Key<T> key, GameRules.Type<T> type) {
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| 						LiteralArgumentBuilder<CommandSourceStack> literalArgumentBuilderx = Commands.literal(key.getId());
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| 						literalArgumentBuilder.then(
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| 							literalArgumentBuilderx.executes(commandContext -> GameRuleCommand.queryRule(commandContext.getSource(), key))
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| 								.then(type.createArgument("value").executes(commandContext -> GameRuleCommand.setRule(commandContext, key)))
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| 						);
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| 					}
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| 				}
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| 			);
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| 		dispatcher.register(literalArgumentBuilder);
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| 	}
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| 
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| 	static <T extends GameRules.Value<T>> int setRule(CommandContext<CommandSourceStack> source, GameRules.Key<T> gameRule) {
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| 		CommandSourceStack commandSourceStack = source.getSource();
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| 		T value = commandSourceStack.getServer().getGameRules().getRule(gameRule);
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| 		value.setFromArgument(source, "value");
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| 		commandSourceStack.sendSuccess(() -> Component.translatable("commands.gamerule.set", gameRule.getId(), value.toString()), true);
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| 		return value.getCommandResult();
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| 	}
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| 
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| 	static <T extends GameRules.Value<T>> int queryRule(CommandSourceStack source, GameRules.Key<T> gameRule) {
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| 		T value = source.getServer().getGameRules().getRule(gameRule);
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| 		source.sendSuccess(() -> Component.translatable("commands.gamerule.query", gameRule.getId(), value.toString()), false);
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| 		return value.getCommandResult();
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| 	}
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| }
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