minecraft-src/assets/minecraft/shaders/core/blit_screen.fsh
2025-07-04 02:00:41 +03:00

11 lines
146 B
GLSL

#version 150
uniform sampler2D InSampler;
in vec2 texCoord;
out vec4 fragColor;
void main() {
fragColor = texture(InSampler, texCoord);
}