11 lines
203 B
GLSL
11 lines
203 B
GLSL
#version 150
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in vec3 Position;
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out vec2 texCoord;
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void main() {
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vec2 screenPos = Position.xy * 2.0 - 1.0;
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gl_Position = vec4(screenPos.x, screenPos.y, 1.0, 1.0);
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texCoord = Position.xy;
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}
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