minecraft-src/assets/minecraft/shaders/core/panorama.fsh
2025-09-18 12:27:44 +00:00

11 lines
148 B
GLSL

#version 150
uniform samplerCube Sampler0;
in vec3 texCoord0;
out vec4 fragColor;
void main() {
fragColor = texture(Sampler0, texCoord0);
}