11 lines
		
	
	
	
		
			148 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
	
		
			148 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 150
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| 
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| uniform samplerCube Sampler0;
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| 
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| in vec3 texCoord0;
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| 
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| out vec4 fragColor;
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| 
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| void main() {
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|     fragColor = texture(Sampler0, texCoord0);
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| }
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