minecraft-src/assets/minecraft/shaders/core/position_tex.vsh
2025-07-04 01:41:11 +03:00

15 lines
219 B
GLSL

#version 150
in vec3 Position;
in vec2 UV0;
uniform mat4 ModelViewMat;
uniform mat4 ProjMat;
out vec2 texCoord0;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
texCoord0 = UV0;
}