minecraft-src/assets/minecraft/shaders/core/sky.fsh
2025-09-18 12:27:44 +00:00

13 lines
346 B
GLSL

#version 150
#moj_import <minecraft:fog.glsl>
#moj_import <minecraft:dynamictransforms.glsl>
in float sphericalVertexDistance;
in float cylindricalVertexDistance;
out vec4 fragColor;
void main() {
fragColor = apply_fog(ColorModulator, sphericalVertexDistance, cylindricalVertexDistance, 0.0, FogSkyEnd, FogSkyEnd, FogSkyEnd, FogColor);
}