10 lines
		
	
	
	
		
			201 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
	
		
			201 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 150
 | |
| 
 | |
| #moj_import <minecraft:dynamictransforms.glsl>
 | |
| #moj_import <minecraft:projection.glsl>
 | |
| 
 | |
| in vec3 Position;
 | |
| 
 | |
| void main() {
 | |
|     gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
 | |
| }
 |