minecraft-src/assets/minecraft/shaders/include/matrix.glsl
2025-07-04 01:41:11 +03:00

8 lines
148 B
GLSL

#version 150
mat2 mat2_rotate_z(float radians) {
return mat2(
cos(radians), -sin(radians),
sin(radians), cos(radians)
);
}