minecraft-src/assets/minecraft/shaders/post/blit.fsh
2025-07-04 02:00:41 +03:00

13 lines
190 B
GLSL

#version 150
uniform sampler2D InSampler;
uniform vec4 ColorModulate;
in vec2 texCoord;
out vec4 fragColor;
void main(){
fragColor = texture(InSampler, texCoord) * ColorModulate;
}