minecraft-src/assets/minecraft/shaders/post/blit.vsh
2025-07-04 03:45:38 +03:00

15 lines
254 B
GLSL

#version 150
in vec4 Position;
uniform mat4 ProjMat;
uniform vec2 OutSize;
out vec2 texCoord;
void main(){
vec4 outPos = ProjMat * vec4(Position.xy * OutSize, 0.0, 1.0);
gl_Position = vec4(outPos.xy, 0.2, 1.0);
texCoord = Position.xy;
}