minecraft-src/com/mojang/blaze3d/systems/CommandEncoder.java
2025-07-04 03:45:38 +03:00

47 lines
1.8 KiB
Java

package com.mojang.blaze3d.systems;
import com.mojang.blaze3d.DontObfuscate;
import com.mojang.blaze3d.buffers.GpuBuffer;
import com.mojang.blaze3d.platform.NativeImage;
import com.mojang.blaze3d.textures.GpuTexture;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.util.OptionalDouble;
import java.util.OptionalInt;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import org.jetbrains.annotations.Nullable;
@Environment(EnvType.CLIENT)
@DontObfuscate
public interface CommandEncoder {
RenderPass createRenderPass(GpuTexture gpuTexture, OptionalInt optionalInt);
RenderPass createRenderPass(GpuTexture gpuTexture, OptionalInt optionalInt, @Nullable GpuTexture gpuTexture2, OptionalDouble optionalDouble);
void clearColorTexture(GpuTexture gpuTexture, int i);
void clearColorAndDepthTextures(GpuTexture gpuTexture, int i, GpuTexture gpuTexture2, double d);
void clearDepthTexture(GpuTexture gpuTexture, double d);
void writeToBuffer(GpuBuffer gpuBuffer, ByteBuffer byteBuffer, int i);
GpuBuffer.ReadView readBuffer(GpuBuffer gpuBuffer);
GpuBuffer.ReadView readBuffer(GpuBuffer gpuBuffer, int i, int j);
void writeToTexture(GpuTexture gpuTexture, NativeImage nativeImage);
void writeToTexture(GpuTexture gpuTexture, NativeImage nativeImage, int i, int j, int k, int l, int m, int n, int o);
void writeToTexture(GpuTexture gpuTexture, IntBuffer intBuffer, NativeImage.Format format, int i, int j, int k, int l, int m);
void copyTextureToBuffer(GpuTexture gpuTexture, GpuBuffer gpuBuffer, int i, Runnable runnable, int j);
void copyTextureToBuffer(GpuTexture gpuTexture, GpuBuffer gpuBuffer, int i, Runnable runnable, int j, int k, int l, int m, int n);
void copyTextureToTexture(GpuTexture gpuTexture, GpuTexture gpuTexture2, int i, int j, int k, int l, int m, int n, int o);
void presentTexture(GpuTexture gpuTexture);
}