127 lines
3.1 KiB
Java
127 lines
3.1 KiB
Java
package net.minecraft.client;
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import it.unimi.dsi.fastutil.floats.FloatUnaryOperator;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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@Environment(EnvType.CLIENT)
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public interface DeltaTracker {
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DeltaTracker ZERO = new DeltaTracker.DefaultValue(0.0F);
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DeltaTracker ONE = new DeltaTracker.DefaultValue(1.0F);
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float getGameTimeDeltaTicks();
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float getGameTimeDeltaPartialTick(boolean runsNormally);
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float getRealtimeDeltaTicks();
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@Environment(EnvType.CLIENT)
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public static class DefaultValue implements DeltaTracker {
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private final float value;
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DefaultValue(float value) {
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this.value = value;
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}
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@Override
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public float getGameTimeDeltaTicks() {
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return this.value;
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}
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@Override
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public float getGameTimeDeltaPartialTick(boolean runsNormally) {
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return this.value;
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}
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@Override
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public float getRealtimeDeltaTicks() {
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return this.value;
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}
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}
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@Environment(EnvType.CLIENT)
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public static class Timer implements DeltaTracker {
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private float deltaTicks;
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private float deltaTickResidual;
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private float realtimeDeltaTicks;
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private float pausedDeltaTickResidual;
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private long lastMs;
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private long lastUiMs;
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private final float msPerTick;
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private final FloatUnaryOperator targetMsptProvider;
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private boolean paused;
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private boolean frozen;
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public Timer(float ticksPerSecond, long time, FloatUnaryOperator targetMsptProvider) {
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this.msPerTick = 1000.0F / ticksPerSecond;
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this.lastUiMs = this.lastMs = time;
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this.targetMsptProvider = targetMsptProvider;
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}
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public int advanceTime(long time, boolean advanceGameTime) {
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this.advanceRealTime(time);
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return advanceGameTime ? this.advanceGameTime(time) : 0;
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}
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private int advanceGameTime(long time) {
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this.deltaTicks = (float)(time - this.lastMs) / this.targetMsptProvider.apply(this.msPerTick);
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this.lastMs = time;
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this.deltaTickResidual = this.deltaTickResidual + this.deltaTicks;
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int i = (int)this.deltaTickResidual;
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this.deltaTickResidual -= i;
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return i;
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}
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private void advanceRealTime(long time) {
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this.realtimeDeltaTicks = (float)(time - this.lastUiMs) / this.msPerTick;
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this.lastUiMs = time;
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}
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public void updatePauseState(boolean paused) {
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if (paused) {
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this.pause();
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} else {
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this.unPause();
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}
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}
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private void pause() {
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if (!this.paused) {
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this.pausedDeltaTickResidual = this.deltaTickResidual;
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}
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this.paused = true;
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}
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private void unPause() {
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if (this.paused) {
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this.deltaTickResidual = this.pausedDeltaTickResidual;
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}
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this.paused = false;
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}
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public void updateFrozenState(boolean frozen) {
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this.frozen = frozen;
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}
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@Override
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public float getGameTimeDeltaTicks() {
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return this.deltaTicks;
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}
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@Override
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public float getGameTimeDeltaPartialTick(boolean runsNormally) {
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if (!runsNormally && this.frozen) {
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return 1.0F;
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} else {
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return this.paused ? this.pausedDeltaTickResidual : this.deltaTickResidual;
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}
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}
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@Override
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public float getRealtimeDeltaTicks() {
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return this.realtimeDeltaTicks > 7.0F ? 0.5F : this.realtimeDeltaTicks;
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}
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}
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}
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