minecraft-src/net/minecraft/client/Screenshot.java
2025-07-04 03:45:38 +03:00

133 lines
4.5 KiB
Java

package net.minecraft.client;
import com.mojang.blaze3d.buffers.BufferType;
import com.mojang.blaze3d.buffers.BufferUsage;
import com.mojang.blaze3d.buffers.GpuBuffer;
import com.mojang.blaze3d.pipeline.RenderTarget;
import com.mojang.blaze3d.platform.NativeImage;
import com.mojang.blaze3d.systems.CommandEncoder;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.textures.GpuTexture;
import com.mojang.logging.LogUtils;
import java.io.File;
import java.util.function.Consumer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.ChatFormatting;
import net.minecraft.Util;
import net.minecraft.network.chat.ClickEvent;
import net.minecraft.network.chat.Component;
import org.jetbrains.annotations.Nullable;
import org.slf4j.Logger;
@Environment(EnvType.CLIENT)
public class Screenshot {
private static final Logger LOGGER = LogUtils.getLogger();
public static final String SCREENSHOT_DIR = "screenshots";
/**
* Saves a screenshot in the game directory with a time-stamped filename.
*/
public static void grab(File gameDirectory, RenderTarget buffer, Consumer<Component> messageConsumer) {
grab(gameDirectory, null, buffer, messageConsumer);
}
/**
* Saves a screenshot in the game directory with the given file name (or null to generate a time-stamped name).
*/
public static void grab(File gameDirectory, @Nullable String screenshotName, RenderTarget buffer, Consumer<Component> messageConsumer) {
takeScreenshot(
buffer,
nativeImage -> {
File file2 = new File(gameDirectory, "screenshots");
file2.mkdir();
File file3;
if (screenshotName == null) {
file3 = getFile(file2);
} else {
file3 = new File(file2, screenshotName);
}
Util.ioPool()
.execute(
() -> {
try {
NativeImage exception = nativeImage;
try {
nativeImage.writeToFile(file3);
Component component = Component.literal(file3.getName())
.withStyle(ChatFormatting.UNDERLINE)
.withStyle(style -> style.withClickEvent(new ClickEvent.OpenFile(file3.getAbsoluteFile())));
messageConsumer.accept(Component.translatable("screenshot.success", component));
} catch (Throwable var7) {
if (nativeImage != null) {
try {
exception.close();
} catch (Throwable var6) {
var7.addSuppressed(var6);
}
}
throw var7;
}
if (nativeImage != null) {
nativeImage.close();
}
} catch (Exception var8) {
LOGGER.warn("Couldn't save screenshot", (Throwable)var8);
messageConsumer.accept(Component.translatable("screenshot.failure", var8.getMessage()));
}
}
);
}
);
}
public static void takeScreenshot(RenderTarget renderTarget, Consumer<NativeImage> writer) {
int i = renderTarget.width;
int j = renderTarget.height;
GpuTexture gpuTexture = renderTarget.getColorTexture();
if (gpuTexture == null) {
throw new IllegalStateException("Tried to capture screenshot of an incomplete framebuffer");
} else {
GpuBuffer gpuBuffer = RenderSystem.getDevice()
.createBuffer(() -> "Screenshot buffer", BufferType.PIXEL_PACK, BufferUsage.STATIC_READ, i * j * gpuTexture.getFormat().pixelSize());
CommandEncoder commandEncoder = RenderSystem.getDevice().createCommandEncoder();
RenderSystem.getDevice().createCommandEncoder().copyTextureToBuffer(gpuTexture, gpuBuffer, 0, () -> {
try (GpuBuffer.ReadView readView = commandEncoder.readBuffer(gpuBuffer)) {
NativeImage nativeImage = new NativeImage(i, j, false);
for (int k = 0; k < j; k++) {
for (int l = 0; l < i; l++) {
int m = readView.data().getInt((l + k * i) * gpuTexture.getFormat().pixelSize());
nativeImage.setPixelABGR(l, j - k - 1, m | 0xFF000000);
}
}
writer.accept(nativeImage);
}
gpuBuffer.close();
}, 0);
}
}
/**
* Creates a unique PNG file in the given directory named by a timestamp. Handles cases where the timestamp alone is not enough to create a uniquely named file, though it still might suffer from an unlikely race condition where the filename was unique when this method was called, but another process or thread created a file at the same path immediately after this method returned.
*/
private static File getFile(File gameDirectory) {
String string = Util.getFilenameFormattedDateTime();
int i = 1;
while (true) {
File file = new File(gameDirectory, string + (i == 1 ? "" : "_" + i) + ".png");
if (!file.exists()) {
return file;
}
i++;
}
}
}