minecraft-src/net/minecraft/client/data/models/BlockModelGenerators.java
2025-07-04 03:45:38 +03:00

4229 lines
234 KiB
Java

package net.minecraft.client.data.models;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableMap.Builder;
import com.mojang.datafixers.util.Pair;
import com.mojang.math.Quadrant;
import it.unimi.dsi.fastutil.ints.Int2ObjectFunction;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.util.Arrays;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.Set;
import java.util.function.BiConsumer;
import java.util.function.BiFunction;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.stream.Collectors;
import java.util.stream.IntStream;
import java.util.stream.Stream;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.color.item.GrassColorSource;
import net.minecraft.client.color.item.ItemTintSource;
import net.minecraft.client.data.models.blockstates.BlockModelDefinitionGenerator;
import net.minecraft.client.data.models.blockstates.ConditionBuilder;
import net.minecraft.client.data.models.blockstates.MultiPartGenerator;
import net.minecraft.client.data.models.blockstates.MultiVariantGenerator;
import net.minecraft.client.data.models.blockstates.PropertyDispatch;
import net.minecraft.client.data.models.model.ItemModelUtils;
import net.minecraft.client.data.models.model.ModelInstance;
import net.minecraft.client.data.models.model.ModelLocationUtils;
import net.minecraft.client.data.models.model.ModelTemplate;
import net.minecraft.client.data.models.model.ModelTemplates;
import net.minecraft.client.data.models.model.TextureMapping;
import net.minecraft.client.data.models.model.TextureSlot;
import net.minecraft.client.data.models.model.TexturedModel;
import net.minecraft.client.renderer.block.model.VariantMutator;
import net.minecraft.client.renderer.block.model.multipart.CombinedCondition;
import net.minecraft.client.renderer.block.model.multipart.Condition;
import net.minecraft.client.renderer.item.ItemModel;
import net.minecraft.client.renderer.special.BedSpecialRenderer;
import net.minecraft.client.renderer.special.ChestSpecialRenderer;
import net.minecraft.client.renderer.special.ShulkerBoxSpecialRenderer;
import net.minecraft.client.renderer.special.SkullSpecialRenderer.Unbaked;
import net.minecraft.core.Direction;
import net.minecraft.core.FrontAndTop;
import net.minecraft.data.BlockFamilies;
import net.minecraft.data.BlockFamily;
import net.minecraft.data.BlockFamily.Variant;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.random.Weighted;
import net.minecraft.util.random.WeightedList;
import net.minecraft.world.item.DyeColor;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.block.BeehiveBlock;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.CrafterBlock;
import net.minecraft.world.level.block.CreakingHeartBlock;
import net.minecraft.world.level.block.HangingMossBlock;
import net.minecraft.world.level.block.LayeredCauldronBlock;
import net.minecraft.world.level.block.LightBlock;
import net.minecraft.world.level.block.MangrovePropaguleBlock;
import net.minecraft.world.level.block.MossyCarpetBlock;
import net.minecraft.world.level.block.MultifaceBlock;
import net.minecraft.world.level.block.PitcherCropBlock;
import net.minecraft.world.level.block.SkullBlock;
import net.minecraft.world.level.block.SnifferEggBlock;
import net.minecraft.world.level.block.TestBlock;
import net.minecraft.world.level.block.VaultBlock;
import net.minecraft.world.level.block.state.StateHolder;
import net.minecraft.world.level.block.state.properties.AttachFace;
import net.minecraft.world.level.block.state.properties.BambooLeaves;
import net.minecraft.world.level.block.state.properties.BellAttachType;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.ComparatorMode;
import net.minecraft.world.level.block.state.properties.CreakingHeartState;
import net.minecraft.world.level.block.state.properties.DoorHingeSide;
import net.minecraft.world.level.block.state.properties.DoubleBlockHalf;
import net.minecraft.world.level.block.state.properties.DripstoneThickness;
import net.minecraft.world.level.block.state.properties.Half;
import net.minecraft.world.level.block.state.properties.PistonType;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.world.level.block.state.properties.RailShape;
import net.minecraft.world.level.block.state.properties.RedstoneSide;
import net.minecraft.world.level.block.state.properties.SculkSensorPhase;
import net.minecraft.world.level.block.state.properties.SlabType;
import net.minecraft.world.level.block.state.properties.StairsShape;
import net.minecraft.world.level.block.state.properties.TestBlockMode;
import net.minecraft.world.level.block.state.properties.Tilt;
import net.minecraft.world.level.block.state.properties.WallSide;
import org.jetbrains.annotations.Nullable;
@Environment(EnvType.CLIENT)
public class BlockModelGenerators {
final Consumer<BlockModelDefinitionGenerator> blockStateOutput;
final ItemModelOutput itemModelOutput;
final BiConsumer<ResourceLocation, ModelInstance> modelOutput;
static final List<Block> NON_ORIENTABLE_TRAPDOOR = List.of(Blocks.OAK_TRAPDOOR, Blocks.DARK_OAK_TRAPDOOR, Blocks.IRON_TRAPDOOR);
public static final VariantMutator NOP = variant -> variant;
public static final VariantMutator UV_LOCK = VariantMutator.UV_LOCK.withValue(true);
public static final VariantMutator X_ROT_90 = VariantMutator.X_ROT.withValue(Quadrant.R90);
public static final VariantMutator X_ROT_180 = VariantMutator.X_ROT.withValue(Quadrant.R180);
public static final VariantMutator X_ROT_270 = VariantMutator.X_ROT.withValue(Quadrant.R270);
public static final VariantMutator Y_ROT_90 = VariantMutator.Y_ROT.withValue(Quadrant.R90);
public static final VariantMutator Y_ROT_180 = VariantMutator.Y_ROT.withValue(Quadrant.R180);
public static final VariantMutator Y_ROT_270 = VariantMutator.Y_ROT.withValue(Quadrant.R270);
private static final Function<ConditionBuilder, ConditionBuilder> FLOWER_BED_MODEL_1_SEGMENT_CONDITION = conditionBuilder -> conditionBuilder;
private static final Function<ConditionBuilder, ConditionBuilder> FLOWER_BED_MODEL_2_SEGMENT_CONDITION = conditionBuilder -> conditionBuilder.term(
BlockStateProperties.FLOWER_AMOUNT, 2, 3, 4
);
private static final Function<ConditionBuilder, ConditionBuilder> FLOWER_BED_MODEL_3_SEGMENT_CONDITION = conditionBuilder -> conditionBuilder.term(
BlockStateProperties.FLOWER_AMOUNT, 3, 4
);
private static final Function<ConditionBuilder, ConditionBuilder> FLOWER_BED_MODEL_4_SEGMENT_CONDITION = conditionBuilder -> conditionBuilder.term(
BlockStateProperties.FLOWER_AMOUNT, 4
);
private static final Function<ConditionBuilder, ConditionBuilder> LEAF_LITTER_MODEL_1_SEGMENT_CONDITION = conditionBuilder -> conditionBuilder.term(
BlockStateProperties.SEGMENT_AMOUNT, 1
);
private static final Function<ConditionBuilder, ConditionBuilder> LEAF_LITTER_MODEL_2_SEGMENT_CONDITION = conditionBuilder -> conditionBuilder.term(
BlockStateProperties.SEGMENT_AMOUNT, 2, 3
);
private static final Function<ConditionBuilder, ConditionBuilder> LEAF_LITTER_MODEL_3_SEGMENT_CONDITION = conditionBuilder -> conditionBuilder.term(
BlockStateProperties.SEGMENT_AMOUNT, 3
);
private static final Function<ConditionBuilder, ConditionBuilder> LEAF_LITTER_MODEL_4_SEGMENT_CONDITION = conditionBuilder -> conditionBuilder.term(
BlockStateProperties.SEGMENT_AMOUNT, 4
);
static final Map<Block, BlockModelGenerators.BlockStateGeneratorSupplier> FULL_BLOCK_MODEL_CUSTOM_GENERATORS = Map.of(
Blocks.STONE,
BlockModelGenerators::createMirroredCubeGenerator,
Blocks.DEEPSLATE,
BlockModelGenerators::createMirroredColumnGenerator,
Blocks.MUD_BRICKS,
BlockModelGenerators::createNorthWestMirroredCubeGenerator
);
private static final PropertyDispatch<VariantMutator> ROTATION_FACING = PropertyDispatch.modify(BlockStateProperties.FACING)
.select(Direction.DOWN, X_ROT_90)
.select(Direction.UP, X_ROT_270)
.select(Direction.NORTH, NOP)
.select(Direction.SOUTH, Y_ROT_180)
.select(Direction.WEST, Y_ROT_270)
.select(Direction.EAST, Y_ROT_90);
private static final PropertyDispatch<VariantMutator> ROTATIONS_COLUMN_WITH_FACING = PropertyDispatch.modify(BlockStateProperties.FACING)
.select(Direction.DOWN, X_ROT_180)
.select(Direction.UP, NOP)
.select(Direction.NORTH, X_ROT_90)
.select(Direction.SOUTH, X_ROT_90.then(Y_ROT_180))
.select(Direction.WEST, X_ROT_90.then(Y_ROT_270))
.select(Direction.EAST, X_ROT_90.then(Y_ROT_90));
private static final PropertyDispatch<VariantMutator> ROTATION_TORCH = PropertyDispatch.modify(BlockStateProperties.HORIZONTAL_FACING)
.select(Direction.EAST, NOP)
.select(Direction.SOUTH, Y_ROT_90)
.select(Direction.WEST, Y_ROT_180)
.select(Direction.NORTH, Y_ROT_270);
private static final PropertyDispatch<VariantMutator> ROTATION_HORIZONTAL_FACING_ALT = PropertyDispatch.modify(BlockStateProperties.HORIZONTAL_FACING)
.select(Direction.SOUTH, NOP)
.select(Direction.WEST, Y_ROT_90)
.select(Direction.NORTH, Y_ROT_180)
.select(Direction.EAST, Y_ROT_270);
private static final PropertyDispatch<VariantMutator> ROTATION_HORIZONTAL_FACING = PropertyDispatch.modify(BlockStateProperties.HORIZONTAL_FACING)
.select(Direction.EAST, Y_ROT_90)
.select(Direction.SOUTH, Y_ROT_180)
.select(Direction.WEST, Y_ROT_270)
.select(Direction.NORTH, NOP);
static final Map<Block, TexturedModel> TEXTURED_MODELS = ImmutableMap.<Block, TexturedModel>builder()
.put(Blocks.SANDSTONE, TexturedModel.TOP_BOTTOM_WITH_WALL.get(Blocks.SANDSTONE))
.put(Blocks.RED_SANDSTONE, TexturedModel.TOP_BOTTOM_WITH_WALL.get(Blocks.RED_SANDSTONE))
.put(Blocks.SMOOTH_SANDSTONE, TexturedModel.createAllSame(TextureMapping.getBlockTexture(Blocks.SANDSTONE, "_top")))
.put(Blocks.SMOOTH_RED_SANDSTONE, TexturedModel.createAllSame(TextureMapping.getBlockTexture(Blocks.RED_SANDSTONE, "_top")))
.put(
Blocks.CUT_SANDSTONE,
TexturedModel.COLUMN
.get(Blocks.SANDSTONE)
.updateTextures(textureMapping -> textureMapping.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.CUT_SANDSTONE)))
)
.put(
Blocks.CUT_RED_SANDSTONE,
TexturedModel.COLUMN
.get(Blocks.RED_SANDSTONE)
.updateTextures(textureMapping -> textureMapping.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.CUT_RED_SANDSTONE)))
)
.put(Blocks.QUARTZ_BLOCK, TexturedModel.COLUMN.get(Blocks.QUARTZ_BLOCK))
.put(Blocks.SMOOTH_QUARTZ, TexturedModel.createAllSame(TextureMapping.getBlockTexture(Blocks.QUARTZ_BLOCK, "_bottom")))
.put(Blocks.BLACKSTONE, TexturedModel.COLUMN_WITH_WALL.get(Blocks.BLACKSTONE))
.put(Blocks.DEEPSLATE, TexturedModel.COLUMN_WITH_WALL.get(Blocks.DEEPSLATE))
.put(
Blocks.CHISELED_QUARTZ_BLOCK,
TexturedModel.COLUMN
.get(Blocks.CHISELED_QUARTZ_BLOCK)
.updateTextures(textureMapping -> textureMapping.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.CHISELED_QUARTZ_BLOCK)))
)
.put(Blocks.CHISELED_SANDSTONE, TexturedModel.COLUMN.get(Blocks.CHISELED_SANDSTONE).updateTextures(textureMapping -> {
textureMapping.put(TextureSlot.END, TextureMapping.getBlockTexture(Blocks.SANDSTONE, "_top"));
textureMapping.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.CHISELED_SANDSTONE));
}))
.put(Blocks.CHISELED_RED_SANDSTONE, TexturedModel.COLUMN.get(Blocks.CHISELED_RED_SANDSTONE).updateTextures(textureMapping -> {
textureMapping.put(TextureSlot.END, TextureMapping.getBlockTexture(Blocks.RED_SANDSTONE, "_top"));
textureMapping.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.CHISELED_RED_SANDSTONE));
}))
.put(Blocks.CHISELED_TUFF_BRICKS, TexturedModel.COLUMN_WITH_WALL.get(Blocks.CHISELED_TUFF_BRICKS))
.put(Blocks.CHISELED_TUFF, TexturedModel.COLUMN_WITH_WALL.get(Blocks.CHISELED_TUFF))
.build();
static final Map<Variant, BiConsumer<BlockModelGenerators.BlockFamilyProvider, Block>> SHAPE_CONSUMERS = ImmutableMap.<Variant, BiConsumer<BlockModelGenerators.BlockFamilyProvider, Block>>builder()
.put(Variant.BUTTON, BlockModelGenerators.BlockFamilyProvider::button)
.put(Variant.DOOR, BlockModelGenerators.BlockFamilyProvider::door)
.put(Variant.CHISELED, BlockModelGenerators.BlockFamilyProvider::fullBlockVariant)
.put(Variant.CRACKED, BlockModelGenerators.BlockFamilyProvider::fullBlockVariant)
.put(Variant.CUSTOM_FENCE, BlockModelGenerators.BlockFamilyProvider::customFence)
.put(Variant.FENCE, BlockModelGenerators.BlockFamilyProvider::fence)
.put(Variant.CUSTOM_FENCE_GATE, BlockModelGenerators.BlockFamilyProvider::customFenceGate)
.put(Variant.FENCE_GATE, BlockModelGenerators.BlockFamilyProvider::fenceGate)
.put(Variant.SIGN, BlockModelGenerators.BlockFamilyProvider::sign)
.put(Variant.SLAB, BlockModelGenerators.BlockFamilyProvider::slab)
.put(Variant.STAIRS, BlockModelGenerators.BlockFamilyProvider::stairs)
.put(Variant.PRESSURE_PLATE, BlockModelGenerators.BlockFamilyProvider::pressurePlate)
.put(Variant.TRAPDOOR, BlockModelGenerators.BlockFamilyProvider::trapdoor)
.put(Variant.WALL, BlockModelGenerators.BlockFamilyProvider::wall)
.build();
private static final Map<Direction, VariantMutator> MULTIFACE_GENERATOR = ImmutableMap.of(
Direction.NORTH,
NOP,
Direction.EAST,
Y_ROT_90.then(UV_LOCK),
Direction.SOUTH,
Y_ROT_180.then(UV_LOCK),
Direction.WEST,
Y_ROT_270.then(UV_LOCK),
Direction.UP,
X_ROT_270.then(UV_LOCK),
Direction.DOWN,
X_ROT_90.then(UV_LOCK)
);
private static final Map<BlockModelGenerators.BookSlotModelCacheKey, ResourceLocation> CHISELED_BOOKSHELF_SLOT_MODEL_CACHE = new HashMap();
static net.minecraft.client.renderer.block.model.Variant plainModel(ResourceLocation modelLocation) {
return new net.minecraft.client.renderer.block.model.Variant(modelLocation);
}
static MultiVariant variant(net.minecraft.client.renderer.block.model.Variant variant) {
return new MultiVariant(WeightedList.of(variant));
}
private static MultiVariant variants(net.minecraft.client.renderer.block.model.Variant... variants) {
return new MultiVariant(WeightedList.of(Arrays.stream(variants).map(variant -> new Weighted<>(variant, 1)).toList()));
}
static MultiVariant plainVariant(ResourceLocation id) {
return variant(plainModel(id));
}
private static ConditionBuilder condition() {
return new ConditionBuilder();
}
private static Condition or(ConditionBuilder... condition) {
return new CombinedCondition(CombinedCondition.Operation.OR, Stream.of(condition).map(ConditionBuilder::build).toList());
}
private static BlockModelDefinitionGenerator createMirroredCubeGenerator(
Block block,
net.minecraft.client.renderer.block.model.Variant variant,
TextureMapping textureMapping,
BiConsumer<ResourceLocation, ModelInstance> modelOutput
) {
net.minecraft.client.renderer.block.model.Variant variant2 = plainModel(ModelTemplates.CUBE_MIRRORED_ALL.create(block, textureMapping, modelOutput));
return MultiVariantGenerator.dispatch(block, createRotatedVariants(variant, variant2));
}
private static BlockModelDefinitionGenerator createNorthWestMirroredCubeGenerator(
Block block,
net.minecraft.client.renderer.block.model.Variant variant,
TextureMapping textureMapping,
BiConsumer<ResourceLocation, ModelInstance> modelOutput
) {
MultiVariant multiVariant = plainVariant(ModelTemplates.CUBE_NORTH_WEST_MIRRORED_ALL.create(block, textureMapping, modelOutput));
return createSimpleBlock(block, multiVariant);
}
private static BlockModelDefinitionGenerator createMirroredColumnGenerator(
Block block,
net.minecraft.client.renderer.block.model.Variant variant,
TextureMapping textureMapping,
BiConsumer<ResourceLocation, ModelInstance> modelOutput
) {
net.minecraft.client.renderer.block.model.Variant variant2 = plainModel(ModelTemplates.CUBE_COLUMN_MIRRORED.create(block, textureMapping, modelOutput));
return MultiVariantGenerator.dispatch(block, createRotatedVariants(variant, variant2)).with(createRotatedPillar());
}
public BlockModelGenerators(
Consumer<BlockModelDefinitionGenerator> blockStateOutput, ItemModelOutput itemModelOutput, BiConsumer<ResourceLocation, ModelInstance> modelOutput
) {
this.blockStateOutput = blockStateOutput;
this.itemModelOutput = itemModelOutput;
this.modelOutput = modelOutput;
}
private void registerSimpleItemModel(Item item, ResourceLocation model) {
this.itemModelOutput.accept(item, ItemModelUtils.plainModel(model));
}
void registerSimpleItemModel(Block block, ResourceLocation model) {
this.itemModelOutput.accept(block.asItem(), ItemModelUtils.plainModel(model));
}
private void registerSimpleTintedItemModel(Block block, ResourceLocation model, ItemTintSource tintSource) {
this.itemModelOutput.accept(block.asItem(), ItemModelUtils.tintedModel(model, tintSource));
}
private ResourceLocation createFlatItemModel(Item item) {
return ModelTemplates.FLAT_ITEM.create(ModelLocationUtils.getModelLocation(item), TextureMapping.layer0(item), this.modelOutput);
}
ResourceLocation createFlatItemModelWithBlockTexture(Item item, Block block) {
return ModelTemplates.FLAT_ITEM.create(ModelLocationUtils.getModelLocation(item), TextureMapping.layer0(block), this.modelOutput);
}
private ResourceLocation createFlatItemModelWithBlockTexture(Item item, Block block, String suffix) {
return ModelTemplates.FLAT_ITEM
.create(ModelLocationUtils.getModelLocation(item), TextureMapping.layer0(TextureMapping.getBlockTexture(block, suffix)), this.modelOutput);
}
ResourceLocation createFlatItemModelWithBlockTextureAndOverlay(Item item, Block block, String suffix) {
ResourceLocation resourceLocation = TextureMapping.getBlockTexture(block);
ResourceLocation resourceLocation2 = TextureMapping.getBlockTexture(block, suffix);
return ModelTemplates.TWO_LAYERED_ITEM
.create(ModelLocationUtils.getModelLocation(item), TextureMapping.layered(resourceLocation, resourceLocation2), this.modelOutput);
}
void registerSimpleFlatItemModel(Item item) {
this.registerSimpleItemModel(item, this.createFlatItemModel(item));
}
private void registerSimpleFlatItemModel(Block block) {
Item item = block.asItem();
if (item != Items.AIR) {
this.registerSimpleItemModel(item, this.createFlatItemModelWithBlockTexture(item, block));
}
}
private void registerSimpleFlatItemModel(Block block, String suffix) {
Item item = block.asItem();
if (item != Items.AIR) {
this.registerSimpleItemModel(item, this.createFlatItemModelWithBlockTexture(item, block, suffix));
}
}
private void registerTwoLayerFlatItemModel(Block block, String suffix) {
Item item = block.asItem();
if (item != Items.AIR) {
ResourceLocation resourceLocation = this.createFlatItemModelWithBlockTextureAndOverlay(item, block, suffix);
this.registerSimpleItemModel(item, resourceLocation);
}
}
private static MultiVariant createRotatedVariants(net.minecraft.client.renderer.block.model.Variant variant) {
return variants(variant, variant.with(Y_ROT_90), variant.with(Y_ROT_180), variant.with(Y_ROT_270));
}
private static MultiVariant createRotatedVariants(
net.minecraft.client.renderer.block.model.Variant variant, net.minecraft.client.renderer.block.model.Variant mirroredVariant
) {
return variants(variant, mirroredVariant, variant.with(Y_ROT_180), mirroredVariant.with(Y_ROT_180));
}
private static PropertyDispatch<MultiVariant> createBooleanModelDispatch(BooleanProperty property, MultiVariant onTrue, MultiVariant onFalse) {
return PropertyDispatch.initial(property).select(true, onTrue).select(false, onFalse);
}
private void createRotatedMirroredVariantBlock(Block block) {
net.minecraft.client.renderer.block.model.Variant variant = plainModel(TexturedModel.CUBE.create(block, this.modelOutput));
net.minecraft.client.renderer.block.model.Variant variant2 = plainModel(TexturedModel.CUBE_MIRRORED.create(block, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block, createRotatedVariants(variant, variant2)));
}
private void createRotatedVariantBlock(Block block) {
net.minecraft.client.renderer.block.model.Variant variant = plainModel(TexturedModel.CUBE.create(block, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block, createRotatedVariants(variant)));
}
private void createBrushableBlock(Block block) {
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(block)
.with(
PropertyDispatch.initial(BlockStateProperties.DUSTED)
.generate(
integer -> {
String string = "_" + integer;
ResourceLocation resourceLocation = TextureMapping.getBlockTexture(block, string);
ResourceLocation resourceLocation2 = ModelTemplates.CUBE_ALL
.createWithSuffix(block, string, new TextureMapping().put(TextureSlot.ALL, resourceLocation), this.modelOutput);
return plainVariant(resourceLocation2);
}
)
)
);
this.registerSimpleItemModel(block, ModelLocationUtils.getModelLocation(block, "_0"));
}
static BlockModelDefinitionGenerator createButton(Block block, MultiVariant unpowered, MultiVariant powered) {
return MultiVariantGenerator.dispatch(block)
.with(PropertyDispatch.initial(BlockStateProperties.POWERED).select(false, unpowered).select(true, powered))
.with(
PropertyDispatch.modify(BlockStateProperties.ATTACH_FACE, BlockStateProperties.HORIZONTAL_FACING)
.select(AttachFace.FLOOR, Direction.EAST, Y_ROT_90)
.select(AttachFace.FLOOR, Direction.WEST, Y_ROT_270)
.select(AttachFace.FLOOR, Direction.SOUTH, Y_ROT_180)
.select(AttachFace.FLOOR, Direction.NORTH, NOP)
.select(AttachFace.WALL, Direction.EAST, Y_ROT_90.then(X_ROT_90).then(UV_LOCK))
.select(AttachFace.WALL, Direction.WEST, Y_ROT_270.then(X_ROT_90).then(UV_LOCK))
.select(AttachFace.WALL, Direction.SOUTH, Y_ROT_180.then(X_ROT_90).then(UV_LOCK))
.select(AttachFace.WALL, Direction.NORTH, X_ROT_90.then(UV_LOCK))
.select(AttachFace.CEILING, Direction.EAST, Y_ROT_270.then(X_ROT_180))
.select(AttachFace.CEILING, Direction.WEST, Y_ROT_90.then(X_ROT_180))
.select(AttachFace.CEILING, Direction.SOUTH, X_ROT_180)
.select(AttachFace.CEILING, Direction.NORTH, Y_ROT_180.then(X_ROT_180))
);
}
private static BlockModelDefinitionGenerator createDoor(
Block block,
MultiVariant topLeft,
MultiVariant topLeftOpen,
MultiVariant topRight,
MultiVariant topRightOpen,
MultiVariant bottomLeft,
MultiVariant bottomLeftOpen,
MultiVariant bottomRight,
MultiVariant bottomRightOpen
) {
return MultiVariantGenerator.dispatch(block)
.with(
PropertyDispatch.initial(
BlockStateProperties.HORIZONTAL_FACING, BlockStateProperties.DOUBLE_BLOCK_HALF, BlockStateProperties.DOOR_HINGE, BlockStateProperties.OPEN
)
.select(Direction.EAST, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, false, topLeft)
.select(Direction.SOUTH, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, false, topLeft.with(Y_ROT_90))
.select(Direction.WEST, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, false, topLeft.with(Y_ROT_180))
.select(Direction.NORTH, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, false, topLeft.with(Y_ROT_270))
.select(Direction.EAST, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, false, topRight)
.select(Direction.SOUTH, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, false, topRight.with(Y_ROT_90))
.select(Direction.WEST, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, false, topRight.with(Y_ROT_180))
.select(Direction.NORTH, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, false, topRight.with(Y_ROT_270))
.select(Direction.EAST, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, true, topLeftOpen.with(Y_ROT_90))
.select(Direction.SOUTH, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, true, topLeftOpen.with(Y_ROT_180))
.select(Direction.WEST, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, true, topLeftOpen.with(Y_ROT_270))
.select(Direction.NORTH, DoubleBlockHalf.LOWER, DoorHingeSide.LEFT, true, topLeftOpen)
.select(Direction.EAST, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, true, topRightOpen.with(Y_ROT_270))
.select(Direction.SOUTH, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, true, topRightOpen)
.select(Direction.WEST, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, true, topRightOpen.with(Y_ROT_90))
.select(Direction.NORTH, DoubleBlockHalf.LOWER, DoorHingeSide.RIGHT, true, topRightOpen.with(Y_ROT_180))
.select(Direction.EAST, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, false, bottomLeft)
.select(Direction.SOUTH, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, false, bottomLeft.with(Y_ROT_90))
.select(Direction.WEST, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, false, bottomLeft.with(Y_ROT_180))
.select(Direction.NORTH, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, false, bottomLeft.with(Y_ROT_270))
.select(Direction.EAST, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, false, bottomRight)
.select(Direction.SOUTH, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, false, bottomRight.with(Y_ROT_90))
.select(Direction.WEST, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, false, bottomRight.with(Y_ROT_180))
.select(Direction.NORTH, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, false, bottomRight.with(Y_ROT_270))
.select(Direction.EAST, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, true, bottomLeftOpen.with(Y_ROT_90))
.select(Direction.SOUTH, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, true, bottomLeftOpen.with(Y_ROT_180))
.select(Direction.WEST, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, true, bottomLeftOpen.with(Y_ROT_270))
.select(Direction.NORTH, DoubleBlockHalf.UPPER, DoorHingeSide.LEFT, true, bottomLeftOpen)
.select(Direction.EAST, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, true, bottomRightOpen.with(Y_ROT_270))
.select(Direction.SOUTH, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, true, bottomRightOpen)
.select(Direction.WEST, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, true, bottomRightOpen.with(Y_ROT_90))
.select(Direction.NORTH, DoubleBlockHalf.UPPER, DoorHingeSide.RIGHT, true, bottomRightOpen.with(Y_ROT_180))
);
}
static BlockModelDefinitionGenerator createCustomFence(
Block block, MultiVariant post, MultiVariant north, MultiVariant east, MultiVariant south, MultiVariant west
) {
return MultiPartGenerator.multiPart(block)
.with(post)
.with(condition().term(BlockStateProperties.NORTH, true), north)
.with(condition().term(BlockStateProperties.EAST, true), east)
.with(condition().term(BlockStateProperties.SOUTH, true), south)
.with(condition().term(BlockStateProperties.WEST, true), west);
}
static BlockModelDefinitionGenerator createFence(Block block, MultiVariant post, MultiVariant side) {
return MultiPartGenerator.multiPart(block)
.with(post)
.with(condition().term(BlockStateProperties.NORTH, true), side.with(UV_LOCK))
.with(condition().term(BlockStateProperties.EAST, true), side.with(Y_ROT_90).with(UV_LOCK))
.with(condition().term(BlockStateProperties.SOUTH, true), side.with(Y_ROT_180).with(UV_LOCK))
.with(condition().term(BlockStateProperties.WEST, true), side.with(Y_ROT_270).with(UV_LOCK));
}
static BlockModelDefinitionGenerator createWall(Block block, MultiVariant post, MultiVariant lowSide, MultiVariant tallSide) {
return MultiPartGenerator.multiPart(block)
.with(condition().term(BlockStateProperties.UP, true), post)
.with(condition().term(BlockStateProperties.NORTH_WALL, WallSide.LOW), lowSide.with(UV_LOCK))
.with(condition().term(BlockStateProperties.EAST_WALL, WallSide.LOW), lowSide.with(Y_ROT_90).with(UV_LOCK))
.with(condition().term(BlockStateProperties.SOUTH_WALL, WallSide.LOW), lowSide.with(Y_ROT_180).with(UV_LOCK))
.with(condition().term(BlockStateProperties.WEST_WALL, WallSide.LOW), lowSide.with(Y_ROT_270).with(UV_LOCK))
.with(condition().term(BlockStateProperties.NORTH_WALL, WallSide.TALL), tallSide.with(UV_LOCK))
.with(condition().term(BlockStateProperties.EAST_WALL, WallSide.TALL), tallSide.with(Y_ROT_90).with(UV_LOCK))
.with(condition().term(BlockStateProperties.SOUTH_WALL, WallSide.TALL), tallSide.with(Y_ROT_180).with(UV_LOCK))
.with(condition().term(BlockStateProperties.WEST_WALL, WallSide.TALL), tallSide.with(Y_ROT_270).with(UV_LOCK));
}
static BlockModelDefinitionGenerator createFenceGate(
Block block, MultiVariant open, MultiVariant closed, MultiVariant wallOpen, MultiVariant wallClosed, boolean uvLock
) {
return MultiVariantGenerator.dispatch(block)
.with(
PropertyDispatch.initial(BlockStateProperties.IN_WALL, BlockStateProperties.OPEN)
.select(false, false, closed)
.select(true, false, wallClosed)
.select(false, true, open)
.select(true, true, wallOpen)
)
.with(uvLock ? UV_LOCK : NOP)
.with(ROTATION_HORIZONTAL_FACING_ALT);
}
static BlockModelDefinitionGenerator createStairs(Block block, MultiVariant inner, MultiVariant straight, MultiVariant outer) {
return MultiVariantGenerator.dispatch(block)
.with(
PropertyDispatch.initial(BlockStateProperties.HORIZONTAL_FACING, BlockStateProperties.HALF, BlockStateProperties.STAIRS_SHAPE)
.select(Direction.EAST, Half.BOTTOM, StairsShape.STRAIGHT, straight)
.select(Direction.WEST, Half.BOTTOM, StairsShape.STRAIGHT, straight.with(Y_ROT_180).with(UV_LOCK))
.select(Direction.SOUTH, Half.BOTTOM, StairsShape.STRAIGHT, straight.with(Y_ROT_90).with(UV_LOCK))
.select(Direction.NORTH, Half.BOTTOM, StairsShape.STRAIGHT, straight.with(Y_ROT_270).with(UV_LOCK))
.select(Direction.EAST, Half.BOTTOM, StairsShape.OUTER_RIGHT, outer)
.select(Direction.WEST, Half.BOTTOM, StairsShape.OUTER_RIGHT, outer.with(Y_ROT_180).with(UV_LOCK))
.select(Direction.SOUTH, Half.BOTTOM, StairsShape.OUTER_RIGHT, outer.with(Y_ROT_90).with(UV_LOCK))
.select(Direction.NORTH, Half.BOTTOM, StairsShape.OUTER_RIGHT, outer.with(Y_ROT_270).with(UV_LOCK))
.select(Direction.EAST, Half.BOTTOM, StairsShape.OUTER_LEFT, outer.with(Y_ROT_270).with(UV_LOCK))
.select(Direction.WEST, Half.BOTTOM, StairsShape.OUTER_LEFT, outer.with(Y_ROT_90).with(UV_LOCK))
.select(Direction.SOUTH, Half.BOTTOM, StairsShape.OUTER_LEFT, outer)
.select(Direction.NORTH, Half.BOTTOM, StairsShape.OUTER_LEFT, outer.with(Y_ROT_180).with(UV_LOCK))
.select(Direction.EAST, Half.BOTTOM, StairsShape.INNER_RIGHT, inner)
.select(Direction.WEST, Half.BOTTOM, StairsShape.INNER_RIGHT, inner.with(Y_ROT_180).with(UV_LOCK))
.select(Direction.SOUTH, Half.BOTTOM, StairsShape.INNER_RIGHT, inner.with(Y_ROT_90).with(UV_LOCK))
.select(Direction.NORTH, Half.BOTTOM, StairsShape.INNER_RIGHT, inner.with(Y_ROT_270).with(UV_LOCK))
.select(Direction.EAST, Half.BOTTOM, StairsShape.INNER_LEFT, inner.with(Y_ROT_270).with(UV_LOCK))
.select(Direction.WEST, Half.BOTTOM, StairsShape.INNER_LEFT, inner.with(Y_ROT_90).with(UV_LOCK))
.select(Direction.SOUTH, Half.BOTTOM, StairsShape.INNER_LEFT, inner)
.select(Direction.NORTH, Half.BOTTOM, StairsShape.INNER_LEFT, inner.with(Y_ROT_180).with(UV_LOCK))
.select(Direction.EAST, Half.TOP, StairsShape.STRAIGHT, straight.with(X_ROT_180).with(UV_LOCK))
.select(Direction.WEST, Half.TOP, StairsShape.STRAIGHT, straight.with(X_ROT_180).with(Y_ROT_180).with(UV_LOCK))
.select(Direction.SOUTH, Half.TOP, StairsShape.STRAIGHT, straight.with(X_ROT_180).with(Y_ROT_90).with(UV_LOCK))
.select(Direction.NORTH, Half.TOP, StairsShape.STRAIGHT, straight.with(X_ROT_180).with(Y_ROT_270).with(UV_LOCK))
.select(Direction.EAST, Half.TOP, StairsShape.OUTER_RIGHT, outer.with(X_ROT_180).with(Y_ROT_90).with(UV_LOCK))
.select(Direction.WEST, Half.TOP, StairsShape.OUTER_RIGHT, outer.with(X_ROT_180).with(Y_ROT_270).with(UV_LOCK))
.select(Direction.SOUTH, Half.TOP, StairsShape.OUTER_RIGHT, outer.with(X_ROT_180).with(Y_ROT_180).with(UV_LOCK))
.select(Direction.NORTH, Half.TOP, StairsShape.OUTER_RIGHT, outer.with(X_ROT_180).with(UV_LOCK))
.select(Direction.EAST, Half.TOP, StairsShape.OUTER_LEFT, outer.with(X_ROT_180).with(UV_LOCK))
.select(Direction.WEST, Half.TOP, StairsShape.OUTER_LEFT, outer.with(X_ROT_180).with(Y_ROT_180).with(UV_LOCK))
.select(Direction.SOUTH, Half.TOP, StairsShape.OUTER_LEFT, outer.with(X_ROT_180).with(Y_ROT_90).with(UV_LOCK))
.select(Direction.NORTH, Half.TOP, StairsShape.OUTER_LEFT, outer.with(X_ROT_180).with(Y_ROT_270).with(UV_LOCK))
.select(Direction.EAST, Half.TOP, StairsShape.INNER_RIGHT, inner.with(X_ROT_180).with(Y_ROT_90).with(UV_LOCK))
.select(Direction.WEST, Half.TOP, StairsShape.INNER_RIGHT, inner.with(X_ROT_180).with(Y_ROT_270).with(UV_LOCK))
.select(Direction.SOUTH, Half.TOP, StairsShape.INNER_RIGHT, inner.with(X_ROT_180).with(Y_ROT_180).with(UV_LOCK))
.select(Direction.NORTH, Half.TOP, StairsShape.INNER_RIGHT, inner.with(X_ROT_180).with(UV_LOCK))
.select(Direction.EAST, Half.TOP, StairsShape.INNER_LEFT, inner.with(X_ROT_180).with(UV_LOCK))
.select(Direction.WEST, Half.TOP, StairsShape.INNER_LEFT, inner.with(X_ROT_180).with(Y_ROT_180).with(UV_LOCK))
.select(Direction.SOUTH, Half.TOP, StairsShape.INNER_LEFT, inner.with(X_ROT_180).with(Y_ROT_90).with(UV_LOCK))
.select(Direction.NORTH, Half.TOP, StairsShape.INNER_LEFT, inner.with(X_ROT_180).with(Y_ROT_270).with(UV_LOCK))
);
}
private static BlockModelDefinitionGenerator createOrientableTrapdoor(Block block, MultiVariant top, MultiVariant bottom, MultiVariant open) {
return MultiVariantGenerator.dispatch(block)
.with(
PropertyDispatch.initial(BlockStateProperties.HORIZONTAL_FACING, BlockStateProperties.HALF, BlockStateProperties.OPEN)
.select(Direction.NORTH, Half.BOTTOM, false, bottom)
.select(Direction.SOUTH, Half.BOTTOM, false, bottom.with(Y_ROT_180))
.select(Direction.EAST, Half.BOTTOM, false, bottom.with(Y_ROT_90))
.select(Direction.WEST, Half.BOTTOM, false, bottom.with(Y_ROT_270))
.select(Direction.NORTH, Half.TOP, false, top)
.select(Direction.SOUTH, Half.TOP, false, top.with(Y_ROT_180))
.select(Direction.EAST, Half.TOP, false, top.with(Y_ROT_90))
.select(Direction.WEST, Half.TOP, false, top.with(Y_ROT_270))
.select(Direction.NORTH, Half.BOTTOM, true, open)
.select(Direction.SOUTH, Half.BOTTOM, true, open.with(Y_ROT_180))
.select(Direction.EAST, Half.BOTTOM, true, open.with(Y_ROT_90))
.select(Direction.WEST, Half.BOTTOM, true, open.with(Y_ROT_270))
.select(Direction.NORTH, Half.TOP, true, open.with(X_ROT_180).with(Y_ROT_180))
.select(Direction.SOUTH, Half.TOP, true, open.with(X_ROT_180))
.select(Direction.EAST, Half.TOP, true, open.with(X_ROT_180).with(Y_ROT_270))
.select(Direction.WEST, Half.TOP, true, open.with(X_ROT_180).with(Y_ROT_90))
);
}
private static BlockModelDefinitionGenerator createTrapdoor(Block block, MultiVariant top, MultiVariant bottom, MultiVariant open) {
return MultiVariantGenerator.dispatch(block)
.with(
PropertyDispatch.initial(BlockStateProperties.HORIZONTAL_FACING, BlockStateProperties.HALF, BlockStateProperties.OPEN)
.select(Direction.NORTH, Half.BOTTOM, false, bottom)
.select(Direction.SOUTH, Half.BOTTOM, false, bottom)
.select(Direction.EAST, Half.BOTTOM, false, bottom)
.select(Direction.WEST, Half.BOTTOM, false, bottom)
.select(Direction.NORTH, Half.TOP, false, top)
.select(Direction.SOUTH, Half.TOP, false, top)
.select(Direction.EAST, Half.TOP, false, top)
.select(Direction.WEST, Half.TOP, false, top)
.select(Direction.NORTH, Half.BOTTOM, true, open)
.select(Direction.SOUTH, Half.BOTTOM, true, open.with(Y_ROT_180))
.select(Direction.EAST, Half.BOTTOM, true, open.with(Y_ROT_90))
.select(Direction.WEST, Half.BOTTOM, true, open.with(Y_ROT_270))
.select(Direction.NORTH, Half.TOP, true, open)
.select(Direction.SOUTH, Half.TOP, true, open.with(Y_ROT_180))
.select(Direction.EAST, Half.TOP, true, open.with(Y_ROT_90))
.select(Direction.WEST, Half.TOP, true, open.with(Y_ROT_270))
);
}
static MultiVariantGenerator createSimpleBlock(Block block, MultiVariant variants) {
return MultiVariantGenerator.dispatch(block, variants);
}
private static PropertyDispatch<VariantMutator> createRotatedPillar() {
return PropertyDispatch.modify(BlockStateProperties.AXIS)
.select(Direction.Axis.Y, NOP)
.select(Direction.Axis.Z, X_ROT_90)
.select(Direction.Axis.X, X_ROT_90.then(Y_ROT_90));
}
static BlockModelDefinitionGenerator createPillarBlockUVLocked(
Block block, TextureMapping textureMapping, BiConsumer<ResourceLocation, ModelInstance> modelOutput
) {
MultiVariant multiVariant = plainVariant(ModelTemplates.CUBE_COLUMN_UV_LOCKED_X.create(block, textureMapping, modelOutput));
MultiVariant multiVariant2 = plainVariant(ModelTemplates.CUBE_COLUMN_UV_LOCKED_Y.create(block, textureMapping, modelOutput));
MultiVariant multiVariant3 = plainVariant(ModelTemplates.CUBE_COLUMN_UV_LOCKED_Z.create(block, textureMapping, modelOutput));
return MultiVariantGenerator.dispatch(block)
.with(
PropertyDispatch.initial(BlockStateProperties.AXIS)
.select(Direction.Axis.X, multiVariant)
.select(Direction.Axis.Y, multiVariant2)
.select(Direction.Axis.Z, multiVariant3)
);
}
static BlockModelDefinitionGenerator createAxisAlignedPillarBlock(Block block, MultiVariant variants) {
return MultiVariantGenerator.dispatch(block, variants).with(createRotatedPillar());
}
private void createAxisAlignedPillarBlockCustomModel(Block block, MultiVariant variants) {
this.blockStateOutput.accept(createAxisAlignedPillarBlock(block, variants));
}
public void createAxisAlignedPillarBlock(Block axisAlignedPillarBlock, TexturedModel.Provider provider) {
MultiVariant multiVariant = plainVariant(provider.create(axisAlignedPillarBlock, this.modelOutput));
this.blockStateOutput.accept(createAxisAlignedPillarBlock(axisAlignedPillarBlock, multiVariant));
}
private void createHorizontallyRotatedBlock(Block horizontallyRotatedBlock, TexturedModel.Provider provider) {
MultiVariant multiVariant = plainVariant(provider.create(horizontallyRotatedBlock, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(horizontallyRotatedBlock, multiVariant).with(ROTATION_HORIZONTAL_FACING));
}
static BlockModelDefinitionGenerator createRotatedPillarWithHorizontalVariant(Block block, MultiVariant variants, MultiVariant horizontalVariants) {
return MultiVariantGenerator.dispatch(block)
.with(
PropertyDispatch.initial(BlockStateProperties.AXIS)
.select(Direction.Axis.Y, variants)
.select(Direction.Axis.Z, horizontalVariants.with(X_ROT_90))
.select(Direction.Axis.X, horizontalVariants.with(X_ROT_90).with(Y_ROT_90))
);
}
private void createRotatedPillarWithHorizontalVariant(
Block rotatedPillarBlock, TexturedModel.Provider modelProvider, TexturedModel.Provider horizontalModelProvider
) {
MultiVariant multiVariant = plainVariant(modelProvider.create(rotatedPillarBlock, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(horizontalModelProvider.create(rotatedPillarBlock, this.modelOutput));
this.blockStateOutput.accept(createRotatedPillarWithHorizontalVariant(rotatedPillarBlock, multiVariant, multiVariant2));
}
private void createCreakingHeart(Block block) {
MultiVariant multiVariant = plainVariant(TexturedModel.COLUMN_ALT.create(block, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(TexturedModel.COLUMN_HORIZONTAL_ALT.create(block, this.modelOutput));
MultiVariant multiVariant3 = plainVariant(this.createCreakingHeartModel(TexturedModel.COLUMN_ALT, block, "_awake"));
MultiVariant multiVariant4 = plainVariant(this.createCreakingHeartModel(TexturedModel.COLUMN_HORIZONTAL_ALT, block, "_awake"));
MultiVariant multiVariant5 = plainVariant(this.createCreakingHeartModel(TexturedModel.COLUMN_ALT, block, "_dormant"));
MultiVariant multiVariant6 = plainVariant(this.createCreakingHeartModel(TexturedModel.COLUMN_HORIZONTAL_ALT, block, "_dormant"));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(block)
.with(
PropertyDispatch.initial(BlockStateProperties.AXIS, CreakingHeartBlock.STATE)
.select(Direction.Axis.Y, CreakingHeartState.UPROOTED, multiVariant)
.select(Direction.Axis.Z, CreakingHeartState.UPROOTED, multiVariant2.with(X_ROT_90))
.select(Direction.Axis.X, CreakingHeartState.UPROOTED, multiVariant2.with(X_ROT_90).with(Y_ROT_90))
.select(Direction.Axis.Y, CreakingHeartState.DORMANT, multiVariant5)
.select(Direction.Axis.Z, CreakingHeartState.DORMANT, multiVariant6.with(X_ROT_90))
.select(Direction.Axis.X, CreakingHeartState.DORMANT, multiVariant6.with(X_ROT_90).with(Y_ROT_90))
.select(Direction.Axis.Y, CreakingHeartState.AWAKE, multiVariant3)
.select(Direction.Axis.Z, CreakingHeartState.AWAKE, multiVariant4.with(X_ROT_90))
.select(Direction.Axis.X, CreakingHeartState.AWAKE, multiVariant4.with(X_ROT_90).with(Y_ROT_90))
)
);
}
private ResourceLocation createCreakingHeartModel(TexturedModel.Provider modelProvider, Block block, String suffix) {
return modelProvider.updateTexture(
textureMapping -> textureMapping.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(block, suffix))
.put(TextureSlot.END, TextureMapping.getBlockTexture(block, "_top" + suffix))
)
.createWithSuffix(block, suffix, this.modelOutput);
}
private ResourceLocation createSuffixedVariant(
Block block, String suffix, ModelTemplate modelTemplate, Function<ResourceLocation, TextureMapping> textureMappingGetter
) {
return modelTemplate.createWithSuffix(
block, suffix, (TextureMapping)textureMappingGetter.apply(TextureMapping.getBlockTexture(block, suffix)), this.modelOutput
);
}
static BlockModelDefinitionGenerator createPressurePlate(Block block, MultiVariant unpowered, MultiVariant powered) {
return MultiVariantGenerator.dispatch(block).with(createBooleanModelDispatch(BlockStateProperties.POWERED, powered, unpowered));
}
static BlockModelDefinitionGenerator createSlab(Block block, MultiVariant bottom, MultiVariant top, MultiVariant doubleVariants) {
return MultiVariantGenerator.dispatch(block)
.with(
PropertyDispatch.initial(BlockStateProperties.SLAB_TYPE).select(SlabType.BOTTOM, bottom).select(SlabType.TOP, top).select(SlabType.DOUBLE, doubleVariants)
);
}
public void createTrivialCube(Block block) {
this.createTrivialBlock(block, TexturedModel.CUBE);
}
public void createTrivialBlock(Block block, TexturedModel.Provider provider) {
this.blockStateOutput.accept(createSimpleBlock(block, plainVariant(provider.create(block, this.modelOutput))));
}
public void createTintedLeaves(Block block, TexturedModel.Provider provider, int tint) {
ResourceLocation resourceLocation = provider.create(block, this.modelOutput);
this.blockStateOutput.accept(createSimpleBlock(block, plainVariant(resourceLocation)));
this.registerSimpleTintedItemModel(block, resourceLocation, ItemModelUtils.constantTint(tint));
}
private void createVine() {
this.createMultifaceBlockStates(Blocks.VINE);
ResourceLocation resourceLocation = this.createFlatItemModelWithBlockTexture(Items.VINE, Blocks.VINE);
this.registerSimpleTintedItemModel(Blocks.VINE, resourceLocation, ItemModelUtils.constantTint(-12012264));
}
private void createItemWithGrassTint(Block block) {
ResourceLocation resourceLocation = this.createFlatItemModelWithBlockTexture(block.asItem(), block);
this.registerSimpleTintedItemModel(block, resourceLocation, new GrassColorSource());
}
private BlockModelGenerators.BlockFamilyProvider family(Block block) {
TexturedModel texturedModel = (TexturedModel)TEXTURED_MODELS.getOrDefault(block, TexturedModel.CUBE.get(block));
return new BlockModelGenerators.BlockFamilyProvider(texturedModel.getMapping()).fullBlock(block, texturedModel.getTemplate());
}
public void createHangingSign(Block particleBlock, Block hangingSignBlock, Block wallHangingSignBlock) {
MultiVariant multiVariant = this.createParticleOnlyBlockModel(hangingSignBlock, particleBlock);
this.blockStateOutput.accept(createSimpleBlock(hangingSignBlock, multiVariant));
this.blockStateOutput.accept(createSimpleBlock(wallHangingSignBlock, multiVariant));
this.registerSimpleFlatItemModel(hangingSignBlock.asItem());
}
void createDoor(Block doorBlock) {
TextureMapping textureMapping = TextureMapping.door(doorBlock);
MultiVariant multiVariant = plainVariant(ModelTemplates.DOOR_BOTTOM_LEFT.create(doorBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(ModelTemplates.DOOR_BOTTOM_LEFT_OPEN.create(doorBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant3 = plainVariant(ModelTemplates.DOOR_BOTTOM_RIGHT.create(doorBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant4 = plainVariant(ModelTemplates.DOOR_BOTTOM_RIGHT_OPEN.create(doorBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant5 = plainVariant(ModelTemplates.DOOR_TOP_LEFT.create(doorBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant6 = plainVariant(ModelTemplates.DOOR_TOP_LEFT_OPEN.create(doorBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant7 = plainVariant(ModelTemplates.DOOR_TOP_RIGHT.create(doorBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant8 = plainVariant(ModelTemplates.DOOR_TOP_RIGHT_OPEN.create(doorBlock, textureMapping, this.modelOutput));
this.registerSimpleFlatItemModel(doorBlock.asItem());
this.blockStateOutput
.accept(createDoor(doorBlock, multiVariant, multiVariant2, multiVariant3, multiVariant4, multiVariant5, multiVariant6, multiVariant7, multiVariant8));
}
private void copyDoorModel(Block doorBlock, Block sourceBlock) {
MultiVariant multiVariant = plainVariant(ModelTemplates.DOOR_BOTTOM_LEFT.getDefaultModelLocation(doorBlock));
MultiVariant multiVariant2 = plainVariant(ModelTemplates.DOOR_BOTTOM_LEFT_OPEN.getDefaultModelLocation(doorBlock));
MultiVariant multiVariant3 = plainVariant(ModelTemplates.DOOR_BOTTOM_RIGHT.getDefaultModelLocation(doorBlock));
MultiVariant multiVariant4 = plainVariant(ModelTemplates.DOOR_BOTTOM_RIGHT_OPEN.getDefaultModelLocation(doorBlock));
MultiVariant multiVariant5 = plainVariant(ModelTemplates.DOOR_TOP_LEFT.getDefaultModelLocation(doorBlock));
MultiVariant multiVariant6 = plainVariant(ModelTemplates.DOOR_TOP_LEFT_OPEN.getDefaultModelLocation(doorBlock));
MultiVariant multiVariant7 = plainVariant(ModelTemplates.DOOR_TOP_RIGHT.getDefaultModelLocation(doorBlock));
MultiVariant multiVariant8 = plainVariant(ModelTemplates.DOOR_TOP_RIGHT_OPEN.getDefaultModelLocation(doorBlock));
this.itemModelOutput.copy(doorBlock.asItem(), sourceBlock.asItem());
this.blockStateOutput
.accept(createDoor(sourceBlock, multiVariant, multiVariant2, multiVariant3, multiVariant4, multiVariant5, multiVariant6, multiVariant7, multiVariant8));
}
void createOrientableTrapdoor(Block orientableTrapdoorBlock) {
TextureMapping textureMapping = TextureMapping.defaultTexture(orientableTrapdoorBlock);
MultiVariant multiVariant = plainVariant(ModelTemplates.ORIENTABLE_TRAPDOOR_TOP.create(orientableTrapdoorBlock, textureMapping, this.modelOutput));
ResourceLocation resourceLocation = ModelTemplates.ORIENTABLE_TRAPDOOR_BOTTOM.create(orientableTrapdoorBlock, textureMapping, this.modelOutput);
MultiVariant multiVariant2 = plainVariant(ModelTemplates.ORIENTABLE_TRAPDOOR_OPEN.create(orientableTrapdoorBlock, textureMapping, this.modelOutput));
this.blockStateOutput.accept(createOrientableTrapdoor(orientableTrapdoorBlock, multiVariant, plainVariant(resourceLocation), multiVariant2));
this.registerSimpleItemModel(orientableTrapdoorBlock, resourceLocation);
}
void createTrapdoor(Block trapdoorBlock) {
TextureMapping textureMapping = TextureMapping.defaultTexture(trapdoorBlock);
MultiVariant multiVariant = plainVariant(ModelTemplates.TRAPDOOR_TOP.create(trapdoorBlock, textureMapping, this.modelOutput));
ResourceLocation resourceLocation = ModelTemplates.TRAPDOOR_BOTTOM.create(trapdoorBlock, textureMapping, this.modelOutput);
MultiVariant multiVariant2 = plainVariant(ModelTemplates.TRAPDOOR_OPEN.create(trapdoorBlock, textureMapping, this.modelOutput));
this.blockStateOutput.accept(createTrapdoor(trapdoorBlock, multiVariant, plainVariant(resourceLocation), multiVariant2));
this.registerSimpleItemModel(trapdoorBlock, resourceLocation);
}
private void copyTrapdoorModel(Block trapdoorBlock, Block sourceBlock) {
MultiVariant multiVariant = plainVariant(ModelTemplates.TRAPDOOR_TOP.getDefaultModelLocation(trapdoorBlock));
MultiVariant multiVariant2 = plainVariant(ModelTemplates.TRAPDOOR_BOTTOM.getDefaultModelLocation(trapdoorBlock));
MultiVariant multiVariant3 = plainVariant(ModelTemplates.TRAPDOOR_OPEN.getDefaultModelLocation(trapdoorBlock));
this.itemModelOutput.copy(trapdoorBlock.asItem(), sourceBlock.asItem());
this.blockStateOutput.accept(createTrapdoor(sourceBlock, multiVariant, multiVariant2, multiVariant3));
}
private void createBigDripLeafBlock() {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(Blocks.BIG_DRIPLEAF));
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.BIG_DRIPLEAF, "_partial_tilt"));
MultiVariant multiVariant3 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.BIG_DRIPLEAF, "_full_tilt"));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.BIG_DRIPLEAF)
.with(
PropertyDispatch.initial(BlockStateProperties.TILT)
.select(Tilt.NONE, multiVariant)
.select(Tilt.UNSTABLE, multiVariant)
.select(Tilt.PARTIAL, multiVariant2)
.select(Tilt.FULL, multiVariant3)
)
.with(ROTATION_HORIZONTAL_FACING)
);
}
private BlockModelGenerators.WoodProvider woodProvider(Block logBlock) {
return new BlockModelGenerators.WoodProvider(TextureMapping.logColumn(logBlock));
}
private void createNonTemplateModelBlock(Block block) {
this.createNonTemplateModelBlock(block, block);
}
private void createNonTemplateModelBlock(Block block, Block modelBlock) {
this.blockStateOutput.accept(createSimpleBlock(block, plainVariant(ModelLocationUtils.getModelLocation(modelBlock))));
}
private void createCrossBlockWithDefaultItem(Block block, BlockModelGenerators.PlantType plantType) {
this.registerSimpleItemModel(block.asItem(), plantType.createItemModel(this, block));
this.createCrossBlock(block, plantType);
}
private void createCrossBlockWithDefaultItem(Block block, BlockModelGenerators.PlantType plantType, TextureMapping textureMapping) {
this.registerSimpleFlatItemModel(block);
this.createCrossBlock(block, plantType, textureMapping);
}
private void createCrossBlock(Block block, BlockModelGenerators.PlantType plantType) {
TextureMapping textureMapping = plantType.getTextureMapping(block);
this.createCrossBlock(block, plantType, textureMapping);
}
private void createCrossBlock(Block block, BlockModelGenerators.PlantType plantType, TextureMapping textureMapping) {
MultiVariant multiVariant = plainVariant(plantType.getCross().create(block, textureMapping, this.modelOutput));
this.blockStateOutput.accept(createSimpleBlock(block, multiVariant));
}
private void createCrossBlock(Block block, BlockModelGenerators.PlantType plantType, Property<Integer> ageProperty, int... possibleValues) {
if (ageProperty.getPossibleValues().size() != possibleValues.length) {
throw new IllegalArgumentException("missing values for property: " + ageProperty);
} else {
this.registerSimpleFlatItemModel(block.asItem());
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(ageProperty).generate(integer -> {
String string = "_stage" + possibleValues[integer];
TextureMapping textureMapping = TextureMapping.cross(TextureMapping.getBlockTexture(block, string));
return plainVariant(plantType.getCross().createWithSuffix(block, string, textureMapping, this.modelOutput));
})));
}
}
private void createPlantWithDefaultItem(Block block, Block pottedBlock, BlockModelGenerators.PlantType plantType) {
this.registerSimpleItemModel(block.asItem(), plantType.createItemModel(this, block));
this.createPlant(block, pottedBlock, plantType);
}
private void createPlant(Block block, Block pottedBlock, BlockModelGenerators.PlantType plantType) {
this.createCrossBlock(block, plantType);
TextureMapping textureMapping = plantType.getPlantTextureMapping(block);
MultiVariant multiVariant = plainVariant(plantType.getCrossPot().create(pottedBlock, textureMapping, this.modelOutput));
this.blockStateOutput.accept(createSimpleBlock(pottedBlock, multiVariant));
}
private void createCoralFans(Block coralFanBlock, Block coralWallFanBlock) {
TexturedModel texturedModel = TexturedModel.CORAL_FAN.get(coralFanBlock);
MultiVariant multiVariant = plainVariant(texturedModel.create(coralFanBlock, this.modelOutput));
this.blockStateOutput.accept(createSimpleBlock(coralFanBlock, multiVariant));
MultiVariant multiVariant2 = plainVariant(ModelTemplates.CORAL_WALL_FAN.create(coralWallFanBlock, texturedModel.getMapping(), this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(coralWallFanBlock, multiVariant2).with(ROTATION_HORIZONTAL_FACING));
this.registerSimpleFlatItemModel(coralFanBlock);
}
private void createStems(Block unattachedStemBlock, Block attachedStemBlock) {
this.registerSimpleFlatItemModel(unattachedStemBlock.asItem());
TextureMapping textureMapping = TextureMapping.stem(unattachedStemBlock);
TextureMapping textureMapping2 = TextureMapping.attachedStem(unattachedStemBlock, attachedStemBlock);
MultiVariant multiVariant = plainVariant(ModelTemplates.ATTACHED_STEM.create(attachedStemBlock, textureMapping2, this.modelOutput));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(attachedStemBlock, multiVariant)
.with(
PropertyDispatch.modify(BlockStateProperties.HORIZONTAL_FACING)
.select(Direction.WEST, NOP)
.select(Direction.SOUTH, Y_ROT_270)
.select(Direction.NORTH, Y_ROT_90)
.select(Direction.EAST, Y_ROT_180)
)
);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(unattachedStemBlock)
.with(
PropertyDispatch.initial(BlockStateProperties.AGE_7)
.generate(integer -> plainVariant(ModelTemplates.STEMS[integer].create(unattachedStemBlock, textureMapping, this.modelOutput)))
)
);
}
private void createPitcherPlant() {
Block block = Blocks.PITCHER_PLANT;
this.registerSimpleFlatItemModel(block.asItem());
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(block, "_top"));
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.getModelLocation(block, "_bottom"));
this.createDoubleBlock(block, multiVariant, multiVariant2);
}
private void createPitcherCrop() {
Block block = Blocks.PITCHER_CROP;
this.registerSimpleFlatItemModel(block.asItem());
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(block)
.with(PropertyDispatch.initial(PitcherCropBlock.AGE, BlockStateProperties.DOUBLE_BLOCK_HALF).generate((integer, doubleBlockHalf) -> {
return switch (doubleBlockHalf) {
case UPPER -> plainVariant(ModelLocationUtils.getModelLocation(block, "_top_stage_" + integer));
case LOWER -> plainVariant(ModelLocationUtils.getModelLocation(block, "_bottom_stage_" + integer));
};
}))
);
}
private void createCoral(
Block coralBlock,
Block deadCoralBlock,
Block coralFullBlock,
Block deadCoralFullBlock,
Block coralFanBlock,
Block deadCoralFanBlock,
Block coralWallFanBlock,
Block deadCoralWallFanBlock
) {
this.createCrossBlockWithDefaultItem(coralBlock, BlockModelGenerators.PlantType.NOT_TINTED);
this.createCrossBlockWithDefaultItem(deadCoralBlock, BlockModelGenerators.PlantType.NOT_TINTED);
this.createTrivialCube(coralFullBlock);
this.createTrivialCube(deadCoralFullBlock);
this.createCoralFans(coralFanBlock, coralWallFanBlock);
this.createCoralFans(deadCoralFanBlock, deadCoralWallFanBlock);
}
private void createDoublePlant(Block block, BlockModelGenerators.PlantType plantType) {
MultiVariant multiVariant = plainVariant(this.createSuffixedVariant(block, "_top", plantType.getCross(), TextureMapping::cross));
MultiVariant multiVariant2 = plainVariant(this.createSuffixedVariant(block, "_bottom", plantType.getCross(), TextureMapping::cross));
this.createDoubleBlock(block, multiVariant, multiVariant2);
}
private void createDoublePlantWithDefaultItem(Block block, BlockModelGenerators.PlantType plantType) {
this.registerSimpleFlatItemModel(block, "_top");
this.createDoublePlant(block, plantType);
}
private void createTintedDoublePlant(Block block) {
ResourceLocation resourceLocation = this.createFlatItemModelWithBlockTexture(block.asItem(), block, "_top");
this.registerSimpleTintedItemModel(block, resourceLocation, new GrassColorSource());
this.createDoublePlant(block, BlockModelGenerators.PlantType.TINTED);
}
private void createSunflower() {
this.registerSimpleFlatItemModel(Blocks.SUNFLOWER, "_front");
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(Blocks.SUNFLOWER, "_top"));
MultiVariant multiVariant2 = plainVariant(
this.createSuffixedVariant(Blocks.SUNFLOWER, "_bottom", BlockModelGenerators.PlantType.NOT_TINTED.getCross(), TextureMapping::cross)
);
this.createDoubleBlock(Blocks.SUNFLOWER, multiVariant, multiVariant2);
}
private void createTallSeagrass() {
MultiVariant multiVariant = plainVariant(this.createSuffixedVariant(Blocks.TALL_SEAGRASS, "_top", ModelTemplates.SEAGRASS, TextureMapping::defaultTexture));
MultiVariant multiVariant2 = plainVariant(
this.createSuffixedVariant(Blocks.TALL_SEAGRASS, "_bottom", ModelTemplates.SEAGRASS, TextureMapping::defaultTexture)
);
this.createDoubleBlock(Blocks.TALL_SEAGRASS, multiVariant, multiVariant2);
}
private void createSmallDripleaf() {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(Blocks.SMALL_DRIPLEAF, "_top"));
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.SMALL_DRIPLEAF, "_bottom"));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.SMALL_DRIPLEAF)
.with(
PropertyDispatch.initial(BlockStateProperties.DOUBLE_BLOCK_HALF).select(DoubleBlockHalf.LOWER, multiVariant2).select(DoubleBlockHalf.UPPER, multiVariant)
)
.with(ROTATION_HORIZONTAL_FACING)
);
}
private void createDoubleBlock(Block block, MultiVariant lower, MultiVariant upper) {
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(block)
.with(PropertyDispatch.initial(BlockStateProperties.DOUBLE_BLOCK_HALF).select(DoubleBlockHalf.LOWER, upper).select(DoubleBlockHalf.UPPER, lower))
);
}
private void createPassiveRail(Block railBlock) {
TextureMapping textureMapping = TextureMapping.rail(railBlock);
TextureMapping textureMapping2 = TextureMapping.rail(TextureMapping.getBlockTexture(railBlock, "_corner"));
MultiVariant multiVariant = plainVariant(ModelTemplates.RAIL_FLAT.create(railBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(ModelTemplates.RAIL_CURVED.create(railBlock, textureMapping2, this.modelOutput));
MultiVariant multiVariant3 = plainVariant(ModelTemplates.RAIL_RAISED_NE.create(railBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant4 = plainVariant(ModelTemplates.RAIL_RAISED_SW.create(railBlock, textureMapping, this.modelOutput));
this.registerSimpleFlatItemModel(railBlock);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(railBlock)
.with(
PropertyDispatch.initial(BlockStateProperties.RAIL_SHAPE)
.select(RailShape.NORTH_SOUTH, multiVariant)
.select(RailShape.EAST_WEST, multiVariant.with(Y_ROT_90))
.select(RailShape.ASCENDING_EAST, multiVariant3.with(Y_ROT_90))
.select(RailShape.ASCENDING_WEST, multiVariant4.with(Y_ROT_90))
.select(RailShape.ASCENDING_NORTH, multiVariant3)
.select(RailShape.ASCENDING_SOUTH, multiVariant4)
.select(RailShape.SOUTH_EAST, multiVariant2)
.select(RailShape.SOUTH_WEST, multiVariant2.with(Y_ROT_90))
.select(RailShape.NORTH_WEST, multiVariant2.with(Y_ROT_180))
.select(RailShape.NORTH_EAST, multiVariant2.with(Y_ROT_270))
)
);
}
private void createActiveRail(Block railBlock) {
MultiVariant multiVariant = plainVariant(this.createSuffixedVariant(railBlock, "", ModelTemplates.RAIL_FLAT, TextureMapping::rail));
MultiVariant multiVariant2 = plainVariant(this.createSuffixedVariant(railBlock, "", ModelTemplates.RAIL_RAISED_NE, TextureMapping::rail));
MultiVariant multiVariant3 = plainVariant(this.createSuffixedVariant(railBlock, "", ModelTemplates.RAIL_RAISED_SW, TextureMapping::rail));
MultiVariant multiVariant4 = plainVariant(this.createSuffixedVariant(railBlock, "_on", ModelTemplates.RAIL_FLAT, TextureMapping::rail));
MultiVariant multiVariant5 = plainVariant(this.createSuffixedVariant(railBlock, "_on", ModelTemplates.RAIL_RAISED_NE, TextureMapping::rail));
MultiVariant multiVariant6 = plainVariant(this.createSuffixedVariant(railBlock, "_on", ModelTemplates.RAIL_RAISED_SW, TextureMapping::rail));
this.registerSimpleFlatItemModel(railBlock);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(railBlock)
.with(PropertyDispatch.initial(BlockStateProperties.POWERED, BlockStateProperties.RAIL_SHAPE_STRAIGHT).generate((boolean_, railShape) -> {
return switch (railShape) {
case NORTH_SOUTH -> boolean_ ? multiVariant4 : multiVariant;
case EAST_WEST -> (boolean_ ? multiVariant4 : multiVariant).with(Y_ROT_90);
case ASCENDING_EAST -> (boolean_ ? multiVariant5 : multiVariant2).with(Y_ROT_90);
case ASCENDING_WEST -> (boolean_ ? multiVariant6 : multiVariant3).with(Y_ROT_90);
case ASCENDING_NORTH -> boolean_ ? multiVariant5 : multiVariant2;
case ASCENDING_SOUTH -> boolean_ ? multiVariant6 : multiVariant3;
default -> throw new UnsupportedOperationException("Fix you generator!");
};
}))
);
}
private void createAirLikeBlock(Block airLikeBlock, Item particleItem) {
MultiVariant multiVariant = plainVariant(ModelTemplates.PARTICLE_ONLY.create(airLikeBlock, TextureMapping.particleFromItem(particleItem), this.modelOutput));
this.blockStateOutput.accept(createSimpleBlock(airLikeBlock, multiVariant));
}
private void createAirLikeBlock(Block airLikeBlock, ResourceLocation particleTexture) {
MultiVariant multiVariant = plainVariant(ModelTemplates.PARTICLE_ONLY.create(airLikeBlock, TextureMapping.particle(particleTexture), this.modelOutput));
this.blockStateOutput.accept(createSimpleBlock(airLikeBlock, multiVariant));
}
private MultiVariant createParticleOnlyBlockModel(Block block, Block particleBlock) {
return plainVariant(ModelTemplates.PARTICLE_ONLY.create(block, TextureMapping.particle(particleBlock), this.modelOutput));
}
public void createParticleOnlyBlock(Block block, Block particleBlock) {
this.blockStateOutput.accept(createSimpleBlock(block, this.createParticleOnlyBlockModel(block, particleBlock)));
}
private void createParticleOnlyBlock(Block block) {
this.createParticleOnlyBlock(block, block);
}
private void createFullAndCarpetBlocks(Block fullBlock, Block carpetBlock) {
this.createTrivialCube(fullBlock);
MultiVariant multiVariant = plainVariant(TexturedModel.CARPET.get(fullBlock).create(carpetBlock, this.modelOutput));
this.blockStateOutput.accept(createSimpleBlock(carpetBlock, multiVariant));
}
private void createLeafLitter(Block block) {
MultiVariant multiVariant = plainVariant(TexturedModel.LEAF_LITTER_1.create(block, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(TexturedModel.LEAF_LITTER_2.create(block, this.modelOutput));
MultiVariant multiVariant3 = plainVariant(TexturedModel.LEAF_LITTER_3.create(block, this.modelOutput));
MultiVariant multiVariant4 = plainVariant(TexturedModel.LEAF_LITTER_4.create(block, this.modelOutput));
this.registerSimpleFlatItemModel(block.asItem());
this.createSegmentedBlock(
block,
multiVariant,
LEAF_LITTER_MODEL_1_SEGMENT_CONDITION,
multiVariant2,
LEAF_LITTER_MODEL_2_SEGMENT_CONDITION,
multiVariant3,
LEAF_LITTER_MODEL_3_SEGMENT_CONDITION,
multiVariant4,
LEAF_LITTER_MODEL_4_SEGMENT_CONDITION
);
}
private void createFlowerBed(Block flowerBedBlock) {
MultiVariant multiVariant = plainVariant(TexturedModel.FLOWERBED_1.create(flowerBedBlock, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(TexturedModel.FLOWERBED_2.create(flowerBedBlock, this.modelOutput));
MultiVariant multiVariant3 = plainVariant(TexturedModel.FLOWERBED_3.create(flowerBedBlock, this.modelOutput));
MultiVariant multiVariant4 = plainVariant(TexturedModel.FLOWERBED_4.create(flowerBedBlock, this.modelOutput));
this.registerSimpleFlatItemModel(flowerBedBlock.asItem());
this.createSegmentedBlock(
flowerBedBlock,
multiVariant,
FLOWER_BED_MODEL_1_SEGMENT_CONDITION,
multiVariant2,
FLOWER_BED_MODEL_2_SEGMENT_CONDITION,
multiVariant3,
FLOWER_BED_MODEL_3_SEGMENT_CONDITION,
multiVariant4,
FLOWER_BED_MODEL_4_SEGMENT_CONDITION
);
}
private void createSegmentedBlock(
Block block,
MultiVariant segment1Variant,
Function<ConditionBuilder, ConditionBuilder> segment1Condition,
MultiVariant segment2Variant,
Function<ConditionBuilder, ConditionBuilder> segment2Condition,
MultiVariant segment3Variant,
Function<ConditionBuilder, ConditionBuilder> segment3Condition,
MultiVariant segment4Variant,
Function<ConditionBuilder, ConditionBuilder> segment4Condition
) {
this.blockStateOutput
.accept(
MultiPartGenerator.multiPart(block)
.with((ConditionBuilder)segment1Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.NORTH)), segment1Variant)
.with((ConditionBuilder)segment1Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.EAST)), segment1Variant.with(Y_ROT_90))
.with(
(ConditionBuilder)segment1Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.SOUTH)), segment1Variant.with(Y_ROT_180)
)
.with((ConditionBuilder)segment1Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.WEST)), segment1Variant.with(Y_ROT_270))
.with((ConditionBuilder)segment2Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.NORTH)), segment2Variant)
.with((ConditionBuilder)segment2Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.EAST)), segment2Variant.with(Y_ROT_90))
.with(
(ConditionBuilder)segment2Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.SOUTH)), segment2Variant.with(Y_ROT_180)
)
.with((ConditionBuilder)segment2Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.WEST)), segment2Variant.with(Y_ROT_270))
.with((ConditionBuilder)segment3Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.NORTH)), segment3Variant)
.with((ConditionBuilder)segment3Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.EAST)), segment3Variant.with(Y_ROT_90))
.with(
(ConditionBuilder)segment3Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.SOUTH)), segment3Variant.with(Y_ROT_180)
)
.with((ConditionBuilder)segment3Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.WEST)), segment3Variant.with(Y_ROT_270))
.with((ConditionBuilder)segment4Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.NORTH)), segment4Variant)
.with((ConditionBuilder)segment4Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.EAST)), segment4Variant.with(Y_ROT_90))
.with(
(ConditionBuilder)segment4Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.SOUTH)), segment4Variant.with(Y_ROT_180)
)
.with((ConditionBuilder)segment4Condition.apply(condition().term(BlockStateProperties.HORIZONTAL_FACING, Direction.WEST)), segment4Variant.with(Y_ROT_270))
);
}
private void createColoredBlockWithRandomRotations(TexturedModel.Provider modelProvider, Block... coloredBlocks) {
for (Block block : coloredBlocks) {
net.minecraft.client.renderer.block.model.Variant variant = plainModel(modelProvider.create(block, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block, createRotatedVariants(variant)));
}
}
private void createColoredBlockWithStateRotations(TexturedModel.Provider modelProvider, Block... coloredBlocks) {
for (Block block : coloredBlocks) {
MultiVariant multiVariant = plainVariant(modelProvider.create(block, this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block, multiVariant).with(ROTATION_HORIZONTAL_FACING_ALT));
}
}
private void createGlassBlocks(Block glassBlock, Block paneBlock) {
this.createTrivialCube(glassBlock);
TextureMapping textureMapping = TextureMapping.pane(glassBlock, paneBlock);
MultiVariant multiVariant = plainVariant(ModelTemplates.STAINED_GLASS_PANE_POST.create(paneBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(ModelTemplates.STAINED_GLASS_PANE_SIDE.create(paneBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant3 = plainVariant(ModelTemplates.STAINED_GLASS_PANE_SIDE_ALT.create(paneBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant4 = plainVariant(ModelTemplates.STAINED_GLASS_PANE_NOSIDE.create(paneBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant5 = plainVariant(ModelTemplates.STAINED_GLASS_PANE_NOSIDE_ALT.create(paneBlock, textureMapping, this.modelOutput));
Item item = paneBlock.asItem();
this.registerSimpleItemModel(item, this.createFlatItemModelWithBlockTexture(item, glassBlock));
this.blockStateOutput
.accept(
MultiPartGenerator.multiPart(paneBlock)
.with(multiVariant)
.with(condition().term(BlockStateProperties.NORTH, true), multiVariant2)
.with(condition().term(BlockStateProperties.EAST, true), multiVariant2.with(Y_ROT_90))
.with(condition().term(BlockStateProperties.SOUTH, true), multiVariant3)
.with(condition().term(BlockStateProperties.WEST, true), multiVariant3.with(Y_ROT_90))
.with(condition().term(BlockStateProperties.NORTH, false), multiVariant4)
.with(condition().term(BlockStateProperties.EAST, false), multiVariant5)
.with(condition().term(BlockStateProperties.SOUTH, false), multiVariant5.with(Y_ROT_90))
.with(condition().term(BlockStateProperties.WEST, false), multiVariant4.with(Y_ROT_270))
);
}
private void createCommandBlock(Block commandBlock) {
TextureMapping textureMapping = TextureMapping.commandBlock(commandBlock);
MultiVariant multiVariant = plainVariant(ModelTemplates.COMMAND_BLOCK.create(commandBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(
this.createSuffixedVariant(
commandBlock, "_conditional", ModelTemplates.COMMAND_BLOCK, resourceLocation -> textureMapping.copyAndUpdate(TextureSlot.SIDE, resourceLocation)
)
);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(commandBlock)
.with(createBooleanModelDispatch(BlockStateProperties.CONDITIONAL, multiVariant2, multiVariant))
.with(ROTATION_FACING)
);
}
private void createAnvil(Block anvilBlock) {
MultiVariant multiVariant = plainVariant(TexturedModel.ANVIL.create(anvilBlock, this.modelOutput));
this.blockStateOutput.accept(createSimpleBlock(anvilBlock, multiVariant).with(ROTATION_HORIZONTAL_FACING_ALT));
}
private static MultiVariant createBambooModels(int age) {
String string = "_age" + age;
return new MultiVariant(
WeightedList.of(
(List<Weighted<net.minecraft.client.renderer.block.model.Variant>>)IntStream.range(1, 5)
.mapToObj(i -> new Weighted<>(plainModel(ModelLocationUtils.getModelLocation(Blocks.BAMBOO, i + string)), 1))
.collect(Collectors.toList())
)
);
}
private void createBamboo() {
this.blockStateOutput
.accept(
MultiPartGenerator.multiPart(Blocks.BAMBOO)
.with(condition().term(BlockStateProperties.AGE_1, 0), createBambooModels(0))
.with(condition().term(BlockStateProperties.AGE_1, 1), createBambooModels(1))
.with(
condition().term(BlockStateProperties.BAMBOO_LEAVES, BambooLeaves.SMALL),
plainVariant(ModelLocationUtils.getModelLocation(Blocks.BAMBOO, "_small_leaves"))
)
.with(
condition().term(BlockStateProperties.BAMBOO_LEAVES, BambooLeaves.LARGE),
plainVariant(ModelLocationUtils.getModelLocation(Blocks.BAMBOO, "_large_leaves"))
)
);
}
private void createBarrel() {
ResourceLocation resourceLocation = TextureMapping.getBlockTexture(Blocks.BARREL, "_top_open");
MultiVariant multiVariant = plainVariant(TexturedModel.CUBE_TOP_BOTTOM.create(Blocks.BARREL, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(
TexturedModel.CUBE_TOP_BOTTOM
.get(Blocks.BARREL)
.updateTextures(textureMapping -> textureMapping.put(TextureSlot.TOP, resourceLocation))
.createWithSuffix(Blocks.BARREL, "_open", this.modelOutput)
);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.BARREL)
.with(PropertyDispatch.initial(BlockStateProperties.OPEN).select(false, multiVariant).select(true, multiVariant2))
.with(ROTATIONS_COLUMN_WITH_FACING)
);
}
private static <T extends Comparable<T>> PropertyDispatch<MultiVariant> createEmptyOrFullDispatch(
Property<T> property, T threshold, MultiVariant full, MultiVariant empty
) {
return PropertyDispatch.initial(property).generate(comparable2 -> {
boolean bl = comparable2.compareTo(threshold) >= 0;
return bl ? full : empty;
});
}
private void createBeeNest(Block beeNestBlock, Function<Block, TextureMapping> textureMappingGetter) {
TextureMapping textureMapping = ((TextureMapping)textureMappingGetter.apply(beeNestBlock)).copyForced(TextureSlot.SIDE, TextureSlot.PARTICLE);
TextureMapping textureMapping2 = textureMapping.copyAndUpdate(TextureSlot.FRONT, TextureMapping.getBlockTexture(beeNestBlock, "_front_honey"));
ResourceLocation resourceLocation = ModelTemplates.CUBE_ORIENTABLE_TOP_BOTTOM.createWithSuffix(beeNestBlock, "_empty", textureMapping, this.modelOutput);
ResourceLocation resourceLocation2 = ModelTemplates.CUBE_ORIENTABLE_TOP_BOTTOM.createWithSuffix(beeNestBlock, "_honey", textureMapping2, this.modelOutput);
this.itemModelOutput
.accept(
beeNestBlock.asItem(),
ItemModelUtils.selectBlockItemProperty(
BeehiveBlock.HONEY_LEVEL, ItemModelUtils.plainModel(resourceLocation), Map.of(5, ItemModelUtils.plainModel(resourceLocation2))
)
);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(beeNestBlock)
.with(createEmptyOrFullDispatch(BeehiveBlock.HONEY_LEVEL, 5, plainVariant(resourceLocation2), plainVariant(resourceLocation)))
.with(ROTATION_HORIZONTAL_FACING)
);
}
private void createCropBlock(Block cropBlock, Property<Integer> ageProperty, int... ageToVisualStageMapping) {
this.registerSimpleFlatItemModel(cropBlock.asItem());
if (ageProperty.getPossibleValues().size() != ageToVisualStageMapping.length) {
throw new IllegalArgumentException();
} else {
Int2ObjectMap<ResourceLocation> int2ObjectMap = new Int2ObjectOpenHashMap<>();
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(cropBlock)
.with(
PropertyDispatch.initial(ageProperty)
.generate(
integer -> {
int i = ageToVisualStageMapping[integer];
return plainVariant(
int2ObjectMap.computeIfAbsent(
i,
(Int2ObjectFunction<? extends ResourceLocation>)(ix -> this.createSuffixedVariant(
cropBlock, "_stage" + ix, ModelTemplates.CROP, TextureMapping::crop
))
)
);
}
)
)
);
}
}
private void createBell() {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(Blocks.BELL, "_floor"));
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.BELL, "_ceiling"));
MultiVariant multiVariant3 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.BELL, "_wall"));
MultiVariant multiVariant4 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.BELL, "_between_walls"));
this.registerSimpleFlatItemModel(Items.BELL);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.BELL)
.with(
PropertyDispatch.initial(BlockStateProperties.HORIZONTAL_FACING, BlockStateProperties.BELL_ATTACHMENT)
.select(Direction.NORTH, BellAttachType.FLOOR, multiVariant)
.select(Direction.SOUTH, BellAttachType.FLOOR, multiVariant.with(Y_ROT_180))
.select(Direction.EAST, BellAttachType.FLOOR, multiVariant.with(Y_ROT_90))
.select(Direction.WEST, BellAttachType.FLOOR, multiVariant.with(Y_ROT_270))
.select(Direction.NORTH, BellAttachType.CEILING, multiVariant2)
.select(Direction.SOUTH, BellAttachType.CEILING, multiVariant2.with(Y_ROT_180))
.select(Direction.EAST, BellAttachType.CEILING, multiVariant2.with(Y_ROT_90))
.select(Direction.WEST, BellAttachType.CEILING, multiVariant2.with(Y_ROT_270))
.select(Direction.NORTH, BellAttachType.SINGLE_WALL, multiVariant3.with(Y_ROT_270))
.select(Direction.SOUTH, BellAttachType.SINGLE_WALL, multiVariant3.with(Y_ROT_90))
.select(Direction.EAST, BellAttachType.SINGLE_WALL, multiVariant3)
.select(Direction.WEST, BellAttachType.SINGLE_WALL, multiVariant3.with(Y_ROT_180))
.select(Direction.SOUTH, BellAttachType.DOUBLE_WALL, multiVariant4.with(Y_ROT_90))
.select(Direction.NORTH, BellAttachType.DOUBLE_WALL, multiVariant4.with(Y_ROT_270))
.select(Direction.EAST, BellAttachType.DOUBLE_WALL, multiVariant4)
.select(Direction.WEST, BellAttachType.DOUBLE_WALL, multiVariant4.with(Y_ROT_180))
)
);
}
private void createGrindstone() {
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.GRINDSTONE, plainVariant(ModelLocationUtils.getModelLocation(Blocks.GRINDSTONE)))
.with(
PropertyDispatch.modify(BlockStateProperties.ATTACH_FACE, BlockStateProperties.HORIZONTAL_FACING)
.select(AttachFace.FLOOR, Direction.NORTH, NOP)
.select(AttachFace.FLOOR, Direction.EAST, Y_ROT_90)
.select(AttachFace.FLOOR, Direction.SOUTH, Y_ROT_180)
.select(AttachFace.FLOOR, Direction.WEST, Y_ROT_270)
.select(AttachFace.WALL, Direction.NORTH, X_ROT_90)
.select(AttachFace.WALL, Direction.EAST, X_ROT_90.then(Y_ROT_90))
.select(AttachFace.WALL, Direction.SOUTH, X_ROT_90.then(Y_ROT_180))
.select(AttachFace.WALL, Direction.WEST, X_ROT_90.then(Y_ROT_270))
.select(AttachFace.CEILING, Direction.SOUTH, X_ROT_180)
.select(AttachFace.CEILING, Direction.WEST, X_ROT_180.then(Y_ROT_90))
.select(AttachFace.CEILING, Direction.NORTH, X_ROT_180.then(Y_ROT_180))
.select(AttachFace.CEILING, Direction.EAST, X_ROT_180.then(Y_ROT_270))
)
);
}
private void createFurnace(Block furnaceBlock, TexturedModel.Provider modelProvider) {
MultiVariant multiVariant = plainVariant(modelProvider.create(furnaceBlock, this.modelOutput));
ResourceLocation resourceLocation = TextureMapping.getBlockTexture(furnaceBlock, "_front_on");
MultiVariant multiVariant2 = plainVariant(
modelProvider.get(furnaceBlock)
.updateTextures(textureMapping -> textureMapping.put(TextureSlot.FRONT, resourceLocation))
.createWithSuffix(furnaceBlock, "_on", this.modelOutput)
);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(furnaceBlock)
.with(createBooleanModelDispatch(BlockStateProperties.LIT, multiVariant2, multiVariant))
.with(ROTATION_HORIZONTAL_FACING)
);
}
private void createCampfires(Block... campfireBlocks) {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.decorateBlockModelLocation("campfire_off"));
for (Block block : campfireBlocks) {
MultiVariant multiVariant2 = plainVariant(ModelTemplates.CAMPFIRE.create(block, TextureMapping.campfire(block), this.modelOutput));
this.registerSimpleFlatItemModel(block.asItem());
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(block)
.with(createBooleanModelDispatch(BlockStateProperties.LIT, multiVariant2, multiVariant))
.with(ROTATION_HORIZONTAL_FACING_ALT)
);
}
}
private void createAzalea(Block azaleaBlock) {
MultiVariant multiVariant = plainVariant(ModelTemplates.AZALEA.create(azaleaBlock, TextureMapping.cubeTop(azaleaBlock), this.modelOutput));
this.blockStateOutput.accept(createSimpleBlock(azaleaBlock, multiVariant));
}
private void createPottedAzalea(Block pottedAzaleaBlock) {
MultiVariant multiVariant;
if (pottedAzaleaBlock == Blocks.POTTED_FLOWERING_AZALEA) {
multiVariant = plainVariant(
ModelTemplates.POTTED_FLOWERING_AZALEA.create(pottedAzaleaBlock, TextureMapping.pottedAzalea(pottedAzaleaBlock), this.modelOutput)
);
} else {
multiVariant = plainVariant(ModelTemplates.POTTED_AZALEA.create(pottedAzaleaBlock, TextureMapping.pottedAzalea(pottedAzaleaBlock), this.modelOutput));
}
this.blockStateOutput.accept(createSimpleBlock(pottedAzaleaBlock, multiVariant));
}
private void createBookshelf() {
TextureMapping textureMapping = TextureMapping.column(TextureMapping.getBlockTexture(Blocks.BOOKSHELF), TextureMapping.getBlockTexture(Blocks.OAK_PLANKS));
MultiVariant multiVariant = plainVariant(ModelTemplates.CUBE_COLUMN.create(Blocks.BOOKSHELF, textureMapping, this.modelOutput));
this.blockStateOutput.accept(createSimpleBlock(Blocks.BOOKSHELF, multiVariant));
}
private void createRedstoneWire() {
this.registerSimpleFlatItemModel(Items.REDSTONE);
this.blockStateOutput
.accept(
MultiPartGenerator.multiPart(Blocks.REDSTONE_WIRE)
.with(
or(
condition()
.term(BlockStateProperties.NORTH_REDSTONE, RedstoneSide.NONE)
.term(BlockStateProperties.EAST_REDSTONE, RedstoneSide.NONE)
.term(BlockStateProperties.SOUTH_REDSTONE, RedstoneSide.NONE)
.term(BlockStateProperties.WEST_REDSTONE, RedstoneSide.NONE),
condition()
.term(BlockStateProperties.NORTH_REDSTONE, RedstoneSide.SIDE, RedstoneSide.UP)
.term(BlockStateProperties.EAST_REDSTONE, RedstoneSide.SIDE, RedstoneSide.UP),
condition()
.term(BlockStateProperties.EAST_REDSTONE, RedstoneSide.SIDE, RedstoneSide.UP)
.term(BlockStateProperties.SOUTH_REDSTONE, RedstoneSide.SIDE, RedstoneSide.UP),
condition()
.term(BlockStateProperties.SOUTH_REDSTONE, RedstoneSide.SIDE, RedstoneSide.UP)
.term(BlockStateProperties.WEST_REDSTONE, RedstoneSide.SIDE, RedstoneSide.UP),
condition()
.term(BlockStateProperties.WEST_REDSTONE, RedstoneSide.SIDE, RedstoneSide.UP)
.term(BlockStateProperties.NORTH_REDSTONE, RedstoneSide.SIDE, RedstoneSide.UP)
),
plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_dot"))
)
.with(
condition().term(BlockStateProperties.NORTH_REDSTONE, RedstoneSide.SIDE, RedstoneSide.UP),
plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_side0"))
)
.with(
condition().term(BlockStateProperties.SOUTH_REDSTONE, RedstoneSide.SIDE, RedstoneSide.UP),
plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_side_alt0"))
)
.with(
condition().term(BlockStateProperties.EAST_REDSTONE, RedstoneSide.SIDE, RedstoneSide.UP),
plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_side_alt1")).with(Y_ROT_270)
)
.with(
condition().term(BlockStateProperties.WEST_REDSTONE, RedstoneSide.SIDE, RedstoneSide.UP),
plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_side1")).with(Y_ROT_270)
)
.with(
condition().term(BlockStateProperties.NORTH_REDSTONE, RedstoneSide.UP), plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_up"))
)
.with(
condition().term(BlockStateProperties.EAST_REDSTONE, RedstoneSide.UP),
plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_up")).with(Y_ROT_90)
)
.with(
condition().term(BlockStateProperties.SOUTH_REDSTONE, RedstoneSide.UP),
plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_up")).with(Y_ROT_180)
)
.with(
condition().term(BlockStateProperties.WEST_REDSTONE, RedstoneSide.UP),
plainVariant(ModelLocationUtils.decorateBlockModelLocation("redstone_dust_up")).with(Y_ROT_270)
)
);
}
private void createComparator() {
this.registerSimpleFlatItemModel(Items.COMPARATOR);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.COMPARATOR)
.with(
PropertyDispatch.initial(BlockStateProperties.MODE_COMPARATOR, BlockStateProperties.POWERED)
.select(ComparatorMode.COMPARE, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.COMPARATOR)))
.select(ComparatorMode.COMPARE, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.COMPARATOR, "_on")))
.select(ComparatorMode.SUBTRACT, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.COMPARATOR, "_subtract")))
.select(ComparatorMode.SUBTRACT, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.COMPARATOR, "_on_subtract")))
)
.with(ROTATION_HORIZONTAL_FACING_ALT)
);
}
private void createSmoothStoneSlab() {
TextureMapping textureMapping = TextureMapping.cube(Blocks.SMOOTH_STONE);
TextureMapping textureMapping2 = TextureMapping.column(TextureMapping.getBlockTexture(Blocks.SMOOTH_STONE_SLAB, "_side"), textureMapping.get(TextureSlot.TOP));
MultiVariant multiVariant = plainVariant(ModelTemplates.SLAB_BOTTOM.create(Blocks.SMOOTH_STONE_SLAB, textureMapping2, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(ModelTemplates.SLAB_TOP.create(Blocks.SMOOTH_STONE_SLAB, textureMapping2, this.modelOutput));
MultiVariant multiVariant3 = plainVariant(
ModelTemplates.CUBE_COLUMN.createWithOverride(Blocks.SMOOTH_STONE_SLAB, "_double", textureMapping2, this.modelOutput)
);
this.blockStateOutput.accept(createSlab(Blocks.SMOOTH_STONE_SLAB, multiVariant, multiVariant2, multiVariant3));
this.blockStateOutput
.accept(createSimpleBlock(Blocks.SMOOTH_STONE, plainVariant(ModelTemplates.CUBE_ALL.create(Blocks.SMOOTH_STONE, textureMapping, this.modelOutput))));
}
private void createBrewingStand() {
this.registerSimpleFlatItemModel(Items.BREWING_STAND);
this.blockStateOutput
.accept(
MultiPartGenerator.multiPart(Blocks.BREWING_STAND)
.with(plainVariant(TextureMapping.getBlockTexture(Blocks.BREWING_STAND)))
.with(condition().term(BlockStateProperties.HAS_BOTTLE_0, true), plainVariant(TextureMapping.getBlockTexture(Blocks.BREWING_STAND, "_bottle0")))
.with(condition().term(BlockStateProperties.HAS_BOTTLE_1, true), plainVariant(TextureMapping.getBlockTexture(Blocks.BREWING_STAND, "_bottle1")))
.with(condition().term(BlockStateProperties.HAS_BOTTLE_2, true), plainVariant(TextureMapping.getBlockTexture(Blocks.BREWING_STAND, "_bottle2")))
.with(condition().term(BlockStateProperties.HAS_BOTTLE_0, false), plainVariant(TextureMapping.getBlockTexture(Blocks.BREWING_STAND, "_empty0")))
.with(condition().term(BlockStateProperties.HAS_BOTTLE_1, false), plainVariant(TextureMapping.getBlockTexture(Blocks.BREWING_STAND, "_empty1")))
.with(condition().term(BlockStateProperties.HAS_BOTTLE_2, false), plainVariant(TextureMapping.getBlockTexture(Blocks.BREWING_STAND, "_empty2")))
);
}
private void createMushroomBlock(Block mushroomBlock) {
MultiVariant multiVariant = plainVariant(ModelTemplates.SINGLE_FACE.create(mushroomBlock, TextureMapping.defaultTexture(mushroomBlock), this.modelOutput));
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.decorateBlockModelLocation("mushroom_block_inside"));
this.blockStateOutput
.accept(
MultiPartGenerator.multiPart(mushroomBlock)
.with(condition().term(BlockStateProperties.NORTH, true), multiVariant)
.with(condition().term(BlockStateProperties.EAST, true), multiVariant.with(Y_ROT_90).with(UV_LOCK))
.with(condition().term(BlockStateProperties.SOUTH, true), multiVariant.with(Y_ROT_180).with(UV_LOCK))
.with(condition().term(BlockStateProperties.WEST, true), multiVariant.with(Y_ROT_270).with(UV_LOCK))
.with(condition().term(BlockStateProperties.UP, true), multiVariant.with(X_ROT_270).with(UV_LOCK))
.with(condition().term(BlockStateProperties.DOWN, true), multiVariant.with(X_ROT_90).with(UV_LOCK))
.with(condition().term(BlockStateProperties.NORTH, false), multiVariant2)
.with(condition().term(BlockStateProperties.EAST, false), multiVariant2.with(Y_ROT_90))
.with(condition().term(BlockStateProperties.SOUTH, false), multiVariant2.with(Y_ROT_180))
.with(condition().term(BlockStateProperties.WEST, false), multiVariant2.with(Y_ROT_270))
.with(condition().term(BlockStateProperties.UP, false), multiVariant2.with(X_ROT_270))
.with(condition().term(BlockStateProperties.DOWN, false), multiVariant2.with(X_ROT_90))
);
this.registerSimpleItemModel(mushroomBlock, TexturedModel.CUBE.createWithSuffix(mushroomBlock, "_inventory", this.modelOutput));
}
private void createCakeBlock() {
this.registerSimpleFlatItemModel(Items.CAKE);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.CAKE)
.with(
PropertyDispatch.initial(BlockStateProperties.BITES)
.select(0, plainVariant(ModelLocationUtils.getModelLocation(Blocks.CAKE)))
.select(1, plainVariant(ModelLocationUtils.getModelLocation(Blocks.CAKE, "_slice1")))
.select(2, plainVariant(ModelLocationUtils.getModelLocation(Blocks.CAKE, "_slice2")))
.select(3, plainVariant(ModelLocationUtils.getModelLocation(Blocks.CAKE, "_slice3")))
.select(4, plainVariant(ModelLocationUtils.getModelLocation(Blocks.CAKE, "_slice4")))
.select(5, plainVariant(ModelLocationUtils.getModelLocation(Blocks.CAKE, "_slice5")))
.select(6, plainVariant(ModelLocationUtils.getModelLocation(Blocks.CAKE, "_slice6")))
)
);
}
private void createCartographyTable() {
TextureMapping textureMapping = new TextureMapping()
.put(TextureSlot.PARTICLE, TextureMapping.getBlockTexture(Blocks.CARTOGRAPHY_TABLE, "_side3"))
.put(TextureSlot.DOWN, TextureMapping.getBlockTexture(Blocks.DARK_OAK_PLANKS))
.put(TextureSlot.UP, TextureMapping.getBlockTexture(Blocks.CARTOGRAPHY_TABLE, "_top"))
.put(TextureSlot.NORTH, TextureMapping.getBlockTexture(Blocks.CARTOGRAPHY_TABLE, "_side3"))
.put(TextureSlot.EAST, TextureMapping.getBlockTexture(Blocks.CARTOGRAPHY_TABLE, "_side3"))
.put(TextureSlot.SOUTH, TextureMapping.getBlockTexture(Blocks.CARTOGRAPHY_TABLE, "_side1"))
.put(TextureSlot.WEST, TextureMapping.getBlockTexture(Blocks.CARTOGRAPHY_TABLE, "_side2"));
this.blockStateOutput
.accept(createSimpleBlock(Blocks.CARTOGRAPHY_TABLE, plainVariant(ModelTemplates.CUBE.create(Blocks.CARTOGRAPHY_TABLE, textureMapping, this.modelOutput))));
}
private void createSmithingTable() {
TextureMapping textureMapping = new TextureMapping()
.put(TextureSlot.PARTICLE, TextureMapping.getBlockTexture(Blocks.SMITHING_TABLE, "_front"))
.put(TextureSlot.DOWN, TextureMapping.getBlockTexture(Blocks.SMITHING_TABLE, "_bottom"))
.put(TextureSlot.UP, TextureMapping.getBlockTexture(Blocks.SMITHING_TABLE, "_top"))
.put(TextureSlot.NORTH, TextureMapping.getBlockTexture(Blocks.SMITHING_TABLE, "_front"))
.put(TextureSlot.SOUTH, TextureMapping.getBlockTexture(Blocks.SMITHING_TABLE, "_front"))
.put(TextureSlot.EAST, TextureMapping.getBlockTexture(Blocks.SMITHING_TABLE, "_side"))
.put(TextureSlot.WEST, TextureMapping.getBlockTexture(Blocks.SMITHING_TABLE, "_side"));
this.blockStateOutput
.accept(createSimpleBlock(Blocks.SMITHING_TABLE, plainVariant(ModelTemplates.CUBE.create(Blocks.SMITHING_TABLE, textureMapping, this.modelOutput))));
}
private void createCraftingTableLike(Block craftingTableBlock, Block craftingTableMaterialBlock, BiFunction<Block, Block, TextureMapping> textureMappingGetter) {
TextureMapping textureMapping = (TextureMapping)textureMappingGetter.apply(craftingTableBlock, craftingTableMaterialBlock);
this.blockStateOutput
.accept(createSimpleBlock(craftingTableBlock, plainVariant(ModelTemplates.CUBE.create(craftingTableBlock, textureMapping, this.modelOutput))));
}
public void createGenericCube(Block block) {
TextureMapping textureMapping = new TextureMapping()
.put(TextureSlot.PARTICLE, TextureMapping.getBlockTexture(block, "_particle"))
.put(TextureSlot.DOWN, TextureMapping.getBlockTexture(block, "_down"))
.put(TextureSlot.UP, TextureMapping.getBlockTexture(block, "_up"))
.put(TextureSlot.NORTH, TextureMapping.getBlockTexture(block, "_north"))
.put(TextureSlot.SOUTH, TextureMapping.getBlockTexture(block, "_south"))
.put(TextureSlot.EAST, TextureMapping.getBlockTexture(block, "_east"))
.put(TextureSlot.WEST, TextureMapping.getBlockTexture(block, "_west"));
this.blockStateOutput.accept(createSimpleBlock(block, plainVariant(ModelTemplates.CUBE.create(block, textureMapping, this.modelOutput))));
}
private void createPumpkins() {
TextureMapping textureMapping = TextureMapping.column(Blocks.PUMPKIN);
this.blockStateOutput.accept(createSimpleBlock(Blocks.PUMPKIN, plainVariant(ModelLocationUtils.getModelLocation(Blocks.PUMPKIN))));
this.createPumpkinVariant(Blocks.CARVED_PUMPKIN, textureMapping);
this.createPumpkinVariant(Blocks.JACK_O_LANTERN, textureMapping);
}
private void createPumpkinVariant(Block pumpkinBlock, TextureMapping columnTextureMapping) {
MultiVariant multiVariant = plainVariant(
ModelTemplates.CUBE_ORIENTABLE
.create(pumpkinBlock, columnTextureMapping.copyAndUpdate(TextureSlot.FRONT, TextureMapping.getBlockTexture(pumpkinBlock)), this.modelOutput)
);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(pumpkinBlock, multiVariant).with(ROTATION_HORIZONTAL_FACING));
}
private void createCauldrons() {
this.registerSimpleFlatItemModel(Items.CAULDRON);
this.createNonTemplateModelBlock(Blocks.CAULDRON);
this.blockStateOutput
.accept(
createSimpleBlock(
Blocks.LAVA_CAULDRON,
plainVariant(
ModelTemplates.CAULDRON_FULL
.create(Blocks.LAVA_CAULDRON, TextureMapping.cauldron(TextureMapping.getBlockTexture(Blocks.LAVA, "_still")), this.modelOutput)
)
)
);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.WATER_CAULDRON)
.with(
PropertyDispatch.initial(LayeredCauldronBlock.LEVEL)
.select(
1,
plainVariant(
ModelTemplates.CAULDRON_LEVEL1
.createWithSuffix(Blocks.WATER_CAULDRON, "_level1", TextureMapping.cauldron(TextureMapping.getBlockTexture(Blocks.WATER, "_still")), this.modelOutput)
)
)
.select(
2,
plainVariant(
ModelTemplates.CAULDRON_LEVEL2
.createWithSuffix(Blocks.WATER_CAULDRON, "_level2", TextureMapping.cauldron(TextureMapping.getBlockTexture(Blocks.WATER, "_still")), this.modelOutput)
)
)
.select(
3,
plainVariant(
ModelTemplates.CAULDRON_FULL
.createWithSuffix(Blocks.WATER_CAULDRON, "_full", TextureMapping.cauldron(TextureMapping.getBlockTexture(Blocks.WATER, "_still")), this.modelOutput)
)
)
)
);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.POWDER_SNOW_CAULDRON)
.with(
PropertyDispatch.initial(LayeredCauldronBlock.LEVEL)
.select(
1,
plainVariant(
ModelTemplates.CAULDRON_LEVEL1
.createWithSuffix(
Blocks.POWDER_SNOW_CAULDRON, "_level1", TextureMapping.cauldron(TextureMapping.getBlockTexture(Blocks.POWDER_SNOW)), this.modelOutput
)
)
)
.select(
2,
plainVariant(
ModelTemplates.CAULDRON_LEVEL2
.createWithSuffix(
Blocks.POWDER_SNOW_CAULDRON, "_level2", TextureMapping.cauldron(TextureMapping.getBlockTexture(Blocks.POWDER_SNOW)), this.modelOutput
)
)
)
.select(
3,
plainVariant(
ModelTemplates.CAULDRON_FULL
.createWithSuffix(Blocks.POWDER_SNOW_CAULDRON, "_full", TextureMapping.cauldron(TextureMapping.getBlockTexture(Blocks.POWDER_SNOW)), this.modelOutput)
)
)
)
);
}
private void createChorusFlower() {
TextureMapping textureMapping = TextureMapping.defaultTexture(Blocks.CHORUS_FLOWER);
MultiVariant multiVariant = plainVariant(ModelTemplates.CHORUS_FLOWER.create(Blocks.CHORUS_FLOWER, textureMapping, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(
this.createSuffixedVariant(
Blocks.CHORUS_FLOWER, "_dead", ModelTemplates.CHORUS_FLOWER, resourceLocation -> textureMapping.copyAndUpdate(TextureSlot.TEXTURE, resourceLocation)
)
);
this.blockStateOutput
.accept(MultiVariantGenerator.dispatch(Blocks.CHORUS_FLOWER).with(createEmptyOrFullDispatch(BlockStateProperties.AGE_5, 5, multiVariant2, multiVariant)));
}
private void createCrafterBlock() {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(Blocks.CRAFTER));
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.CRAFTER, "_triggered"));
MultiVariant multiVariant3 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.CRAFTER, "_crafting"));
MultiVariant multiVariant4 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.CRAFTER, "_crafting_triggered"));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.CRAFTER)
.with(
PropertyDispatch.initial(BlockStateProperties.TRIGGERED, CrafterBlock.CRAFTING)
.select(false, false, multiVariant)
.select(true, true, multiVariant4)
.select(true, false, multiVariant2)
.select(false, true, multiVariant3)
)
.with(PropertyDispatch.modify(BlockStateProperties.ORIENTATION).generate(BlockModelGenerators::applyRotation))
);
}
private void createDispenserBlock(Block dispenserBlock) {
TextureMapping textureMapping = new TextureMapping()
.put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.FURNACE, "_top"))
.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.FURNACE, "_side"))
.put(TextureSlot.FRONT, TextureMapping.getBlockTexture(dispenserBlock, "_front"));
TextureMapping textureMapping2 = new TextureMapping()
.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.FURNACE, "_top"))
.put(TextureSlot.FRONT, TextureMapping.getBlockTexture(dispenserBlock, "_front_vertical"));
MultiVariant multiVariant = plainVariant(ModelTemplates.CUBE_ORIENTABLE.create(dispenserBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(ModelTemplates.CUBE_ORIENTABLE_VERTICAL.create(dispenserBlock, textureMapping2, this.modelOutput));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(dispenserBlock)
.with(
PropertyDispatch.initial(BlockStateProperties.FACING)
.select(Direction.DOWN, multiVariant2.with(X_ROT_180))
.select(Direction.UP, multiVariant2)
.select(Direction.NORTH, multiVariant)
.select(Direction.EAST, multiVariant.with(Y_ROT_90))
.select(Direction.SOUTH, multiVariant.with(Y_ROT_180))
.select(Direction.WEST, multiVariant.with(Y_ROT_270))
)
);
}
private void createEndPortalFrame() {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(Blocks.END_PORTAL_FRAME));
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.END_PORTAL_FRAME, "_filled"));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.END_PORTAL_FRAME)
.with(PropertyDispatch.initial(BlockStateProperties.EYE).select(false, multiVariant).select(true, multiVariant2))
.with(ROTATION_HORIZONTAL_FACING_ALT)
);
}
private void createChorusPlant() {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(Blocks.CHORUS_PLANT, "_side"));
net.minecraft.client.renderer.block.model.Variant variant = plainModel(ModelLocationUtils.getModelLocation(Blocks.CHORUS_PLANT, "_noside"));
net.minecraft.client.renderer.block.model.Variant variant2 = plainModel(ModelLocationUtils.getModelLocation(Blocks.CHORUS_PLANT, "_noside1"));
net.minecraft.client.renderer.block.model.Variant variant3 = plainModel(ModelLocationUtils.getModelLocation(Blocks.CHORUS_PLANT, "_noside2"));
net.minecraft.client.renderer.block.model.Variant variant4 = plainModel(ModelLocationUtils.getModelLocation(Blocks.CHORUS_PLANT, "_noside3"));
net.minecraft.client.renderer.block.model.Variant variant5 = variant.with(UV_LOCK);
net.minecraft.client.renderer.block.model.Variant variant6 = variant2.with(UV_LOCK);
net.minecraft.client.renderer.block.model.Variant variant7 = variant3.with(UV_LOCK);
net.minecraft.client.renderer.block.model.Variant variant8 = variant4.with(UV_LOCK);
this.blockStateOutput
.accept(
MultiPartGenerator.multiPart(Blocks.CHORUS_PLANT)
.with(condition().term(BlockStateProperties.NORTH, true), multiVariant)
.with(condition().term(BlockStateProperties.EAST, true), multiVariant.with(Y_ROT_90).with(UV_LOCK))
.with(condition().term(BlockStateProperties.SOUTH, true), multiVariant.with(Y_ROT_180).with(UV_LOCK))
.with(condition().term(BlockStateProperties.WEST, true), multiVariant.with(Y_ROT_270).with(UV_LOCK))
.with(condition().term(BlockStateProperties.UP, true), multiVariant.with(X_ROT_270).with(UV_LOCK))
.with(condition().term(BlockStateProperties.DOWN, true), multiVariant.with(X_ROT_90).with(UV_LOCK))
.with(
condition().term(BlockStateProperties.NORTH, false),
new MultiVariant(WeightedList.of(new Weighted<>(variant, 2), new Weighted<>(variant2, 1), new Weighted<>(variant3, 1), new Weighted<>(variant4, 1)))
)
.with(
condition().term(BlockStateProperties.EAST, false),
new MultiVariant(
WeightedList.of(
new Weighted<>(variant6.with(Y_ROT_90), 1),
new Weighted<>(variant7.with(Y_ROT_90), 1),
new Weighted<>(variant8.with(Y_ROT_90), 1),
new Weighted<>(variant5.with(Y_ROT_90), 2)
)
)
)
.with(
condition().term(BlockStateProperties.SOUTH, false),
new MultiVariant(
WeightedList.of(
new Weighted<>(variant7.with(Y_ROT_180), 1),
new Weighted<>(variant8.with(Y_ROT_180), 1),
new Weighted<>(variant5.with(Y_ROT_180), 2),
new Weighted<>(variant6.with(Y_ROT_180), 1)
)
)
)
.with(
condition().term(BlockStateProperties.WEST, false),
new MultiVariant(
WeightedList.of(
new Weighted<>(variant8.with(Y_ROT_270), 1),
new Weighted<>(variant5.with(Y_ROT_270), 2),
new Weighted<>(variant6.with(Y_ROT_270), 1),
new Weighted<>(variant7.with(Y_ROT_270), 1)
)
)
)
.with(
condition().term(BlockStateProperties.UP, false),
new MultiVariant(
WeightedList.of(
new Weighted<>(variant5.with(X_ROT_270), 2),
new Weighted<>(variant8.with(X_ROT_270), 1),
new Weighted<>(variant6.with(X_ROT_270), 1),
new Weighted<>(variant7.with(X_ROT_270), 1)
)
)
)
.with(
condition().term(BlockStateProperties.DOWN, false),
new MultiVariant(
WeightedList.of(
new Weighted<>(variant8.with(X_ROT_90), 1),
new Weighted<>(variant7.with(X_ROT_90), 1),
new Weighted<>(variant6.with(X_ROT_90), 1),
new Weighted<>(variant5.with(X_ROT_90), 2)
)
)
)
);
}
private void createComposter() {
this.blockStateOutput
.accept(
MultiPartGenerator.multiPart(Blocks.COMPOSTER)
.with(plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER)))
.with(condition().term(BlockStateProperties.LEVEL_COMPOSTER, 1), plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents1")))
.with(condition().term(BlockStateProperties.LEVEL_COMPOSTER, 2), plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents2")))
.with(condition().term(BlockStateProperties.LEVEL_COMPOSTER, 3), plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents3")))
.with(condition().term(BlockStateProperties.LEVEL_COMPOSTER, 4), plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents4")))
.with(condition().term(BlockStateProperties.LEVEL_COMPOSTER, 5), plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents5")))
.with(condition().term(BlockStateProperties.LEVEL_COMPOSTER, 6), plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents6")))
.with(condition().term(BlockStateProperties.LEVEL_COMPOSTER, 7), plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents7")))
.with(condition().term(BlockStateProperties.LEVEL_COMPOSTER, 8), plainVariant(TextureMapping.getBlockTexture(Blocks.COMPOSTER, "_contents_ready")))
);
}
private void createCopperBulb(Block bulbBlock) {
MultiVariant multiVariant = plainVariant(ModelTemplates.CUBE_ALL.create(bulbBlock, TextureMapping.cube(bulbBlock), this.modelOutput));
MultiVariant multiVariant2 = plainVariant(this.createSuffixedVariant(bulbBlock, "_powered", ModelTemplates.CUBE_ALL, TextureMapping::cube));
MultiVariant multiVariant3 = plainVariant(this.createSuffixedVariant(bulbBlock, "_lit", ModelTemplates.CUBE_ALL, TextureMapping::cube));
MultiVariant multiVariant4 = plainVariant(this.createSuffixedVariant(bulbBlock, "_lit_powered", ModelTemplates.CUBE_ALL, TextureMapping::cube));
this.blockStateOutput.accept(createCopperBulb(bulbBlock, multiVariant, multiVariant3, multiVariant2, multiVariant4));
}
private static BlockModelDefinitionGenerator createCopperBulb(
Block block, MultiVariant unlit, MultiVariant unlitPowered, MultiVariant lit, MultiVariant litPowered
) {
return MultiVariantGenerator.dispatch(block)
.with(PropertyDispatch.initial(BlockStateProperties.LIT, BlockStateProperties.POWERED).generate((boolean_, boolean2) -> {
if (boolean_) {
return boolean2 ? litPowered : unlitPowered;
} else {
return boolean2 ? lit : unlit;
}
}));
}
private void copyCopperBulbModel(Block bulbBlock, Block sourceBlock) {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(bulbBlock));
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.getModelLocation(bulbBlock, "_powered"));
MultiVariant multiVariant3 = plainVariant(ModelLocationUtils.getModelLocation(bulbBlock, "_lit"));
MultiVariant multiVariant4 = plainVariant(ModelLocationUtils.getModelLocation(bulbBlock, "_lit_powered"));
this.itemModelOutput.copy(bulbBlock.asItem(), sourceBlock.asItem());
this.blockStateOutput.accept(createCopperBulb(sourceBlock, multiVariant, multiVariant3, multiVariant2, multiVariant4));
}
private void createAmethystCluster(Block amethystBlock) {
MultiVariant multiVariant = plainVariant(ModelTemplates.CROSS.create(amethystBlock, TextureMapping.cross(amethystBlock), this.modelOutput));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(amethystBlock, multiVariant).with(ROTATIONS_COLUMN_WITH_FACING));
}
private void createAmethystClusters() {
this.createAmethystCluster(Blocks.SMALL_AMETHYST_BUD);
this.createAmethystCluster(Blocks.MEDIUM_AMETHYST_BUD);
this.createAmethystCluster(Blocks.LARGE_AMETHYST_BUD);
this.createAmethystCluster(Blocks.AMETHYST_CLUSTER);
}
private void createPointedDripstone() {
PropertyDispatch.C2<MultiVariant, Direction, DripstoneThickness> c2 = PropertyDispatch.initial(
BlockStateProperties.VERTICAL_DIRECTION, BlockStateProperties.DRIPSTONE_THICKNESS
);
for (DripstoneThickness dripstoneThickness : DripstoneThickness.values()) {
c2.select(Direction.UP, dripstoneThickness, this.createPointedDripstoneVariant(Direction.UP, dripstoneThickness));
}
for (DripstoneThickness dripstoneThickness : DripstoneThickness.values()) {
c2.select(Direction.DOWN, dripstoneThickness, this.createPointedDripstoneVariant(Direction.DOWN, dripstoneThickness));
}
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.POINTED_DRIPSTONE).with(c2));
}
private MultiVariant createPointedDripstoneVariant(Direction direction, DripstoneThickness thickness) {
String string = "_" + direction.getSerializedName() + "_" + thickness.getSerializedName();
TextureMapping textureMapping = TextureMapping.cross(TextureMapping.getBlockTexture(Blocks.POINTED_DRIPSTONE, string));
return plainVariant(ModelTemplates.POINTED_DRIPSTONE.createWithSuffix(Blocks.POINTED_DRIPSTONE, string, textureMapping, this.modelOutput));
}
private void createNyliumBlock(Block nyliumBlock) {
TextureMapping textureMapping = new TextureMapping()
.put(TextureSlot.BOTTOM, TextureMapping.getBlockTexture(Blocks.NETHERRACK))
.put(TextureSlot.TOP, TextureMapping.getBlockTexture(nyliumBlock))
.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(nyliumBlock, "_side"));
this.blockStateOutput
.accept(createSimpleBlock(nyliumBlock, plainVariant(ModelTemplates.CUBE_BOTTOM_TOP.create(nyliumBlock, textureMapping, this.modelOutput))));
}
private void createDaylightDetector() {
ResourceLocation resourceLocation = TextureMapping.getBlockTexture(Blocks.DAYLIGHT_DETECTOR, "_side");
TextureMapping textureMapping = new TextureMapping()
.put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.DAYLIGHT_DETECTOR, "_top"))
.put(TextureSlot.SIDE, resourceLocation);
TextureMapping textureMapping2 = new TextureMapping()
.put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.DAYLIGHT_DETECTOR, "_inverted_top"))
.put(TextureSlot.SIDE, resourceLocation);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.DAYLIGHT_DETECTOR)
.with(
PropertyDispatch.initial(BlockStateProperties.INVERTED)
.select(false, plainVariant(ModelTemplates.DAYLIGHT_DETECTOR.create(Blocks.DAYLIGHT_DETECTOR, textureMapping, this.modelOutput)))
.select(
true,
plainVariant(
ModelTemplates.DAYLIGHT_DETECTOR.create(ModelLocationUtils.getModelLocation(Blocks.DAYLIGHT_DETECTOR, "_inverted"), textureMapping2, this.modelOutput)
)
)
)
);
}
private void createRotatableColumn(Block rotatableColumnBlock) {
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(rotatableColumnBlock, plainVariant(ModelLocationUtils.getModelLocation(rotatableColumnBlock)))
.with(ROTATIONS_COLUMN_WITH_FACING)
);
}
private void createLightningRod() {
Block block = Blocks.LIGHTNING_ROD;
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(block, "_on"));
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.getModelLocation(block));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(block)
.with(createBooleanModelDispatch(BlockStateProperties.POWERED, multiVariant, multiVariant2))
.with(ROTATIONS_COLUMN_WITH_FACING)
);
}
private void createFarmland() {
TextureMapping textureMapping = new TextureMapping()
.put(TextureSlot.DIRT, TextureMapping.getBlockTexture(Blocks.DIRT))
.put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.FARMLAND));
TextureMapping textureMapping2 = new TextureMapping()
.put(TextureSlot.DIRT, TextureMapping.getBlockTexture(Blocks.DIRT))
.put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.FARMLAND, "_moist"));
MultiVariant multiVariant = plainVariant(ModelTemplates.FARMLAND.create(Blocks.FARMLAND, textureMapping, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(
ModelTemplates.FARMLAND.create(TextureMapping.getBlockTexture(Blocks.FARMLAND, "_moist"), textureMapping2, this.modelOutput)
);
this.blockStateOutput
.accept(MultiVariantGenerator.dispatch(Blocks.FARMLAND).with(createEmptyOrFullDispatch(BlockStateProperties.MOISTURE, 7, multiVariant2, multiVariant)));
}
private MultiVariant createFloorFireModels(Block block) {
return variants(
plainModel(ModelTemplates.FIRE_FLOOR.create(ModelLocationUtils.getModelLocation(block, "_floor0"), TextureMapping.fire0(block), this.modelOutput)),
plainModel(ModelTemplates.FIRE_FLOOR.create(ModelLocationUtils.getModelLocation(block, "_floor1"), TextureMapping.fire1(block), this.modelOutput))
);
}
private MultiVariant createSideFireModels(Block block) {
return variants(
plainModel(ModelTemplates.FIRE_SIDE.create(ModelLocationUtils.getModelLocation(block, "_side0"), TextureMapping.fire0(block), this.modelOutput)),
plainModel(ModelTemplates.FIRE_SIDE.create(ModelLocationUtils.getModelLocation(block, "_side1"), TextureMapping.fire1(block), this.modelOutput)),
plainModel(ModelTemplates.FIRE_SIDE_ALT.create(ModelLocationUtils.getModelLocation(block, "_side_alt0"), TextureMapping.fire0(block), this.modelOutput)),
plainModel(ModelTemplates.FIRE_SIDE_ALT.create(ModelLocationUtils.getModelLocation(block, "_side_alt1"), TextureMapping.fire1(block), this.modelOutput))
);
}
private MultiVariant createTopFireModels(Block block) {
return variants(
plainModel(ModelTemplates.FIRE_UP.create(ModelLocationUtils.getModelLocation(block, "_up0"), TextureMapping.fire0(block), this.modelOutput)),
plainModel(ModelTemplates.FIRE_UP.create(ModelLocationUtils.getModelLocation(block, "_up1"), TextureMapping.fire1(block), this.modelOutput)),
plainModel(ModelTemplates.FIRE_UP_ALT.create(ModelLocationUtils.getModelLocation(block, "_up_alt0"), TextureMapping.fire0(block), this.modelOutput)),
plainModel(ModelTemplates.FIRE_UP_ALT.create(ModelLocationUtils.getModelLocation(block, "_up_alt1"), TextureMapping.fire1(block), this.modelOutput))
);
}
private void createFire() {
ConditionBuilder conditionBuilder = condition()
.term(BlockStateProperties.NORTH, false)
.term(BlockStateProperties.EAST, false)
.term(BlockStateProperties.SOUTH, false)
.term(BlockStateProperties.WEST, false)
.term(BlockStateProperties.UP, false);
MultiVariant multiVariant = this.createFloorFireModels(Blocks.FIRE);
MultiVariant multiVariant2 = this.createSideFireModels(Blocks.FIRE);
MultiVariant multiVariant3 = this.createTopFireModels(Blocks.FIRE);
this.blockStateOutput
.accept(
MultiPartGenerator.multiPart(Blocks.FIRE)
.with(conditionBuilder, multiVariant)
.with(or(condition().term(BlockStateProperties.NORTH, true), conditionBuilder), multiVariant2)
.with(or(condition().term(BlockStateProperties.EAST, true), conditionBuilder), multiVariant2.with(Y_ROT_90))
.with(or(condition().term(BlockStateProperties.SOUTH, true), conditionBuilder), multiVariant2.with(Y_ROT_180))
.with(or(condition().term(BlockStateProperties.WEST, true), conditionBuilder), multiVariant2.with(Y_ROT_270))
.with(condition().term(BlockStateProperties.UP, true), multiVariant3)
);
}
private void createSoulFire() {
MultiVariant multiVariant = this.createFloorFireModels(Blocks.SOUL_FIRE);
MultiVariant multiVariant2 = this.createSideFireModels(Blocks.SOUL_FIRE);
this.blockStateOutput
.accept(
MultiPartGenerator.multiPart(Blocks.SOUL_FIRE)
.with(multiVariant)
.with(multiVariant2)
.with(multiVariant2.with(Y_ROT_90))
.with(multiVariant2.with(Y_ROT_180))
.with(multiVariant2.with(Y_ROT_270))
);
}
private void createLantern(Block lanternBlock) {
MultiVariant multiVariant = plainVariant(TexturedModel.LANTERN.create(lanternBlock, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(TexturedModel.HANGING_LANTERN.create(lanternBlock, this.modelOutput));
this.registerSimpleFlatItemModel(lanternBlock.asItem());
this.blockStateOutput
.accept(MultiVariantGenerator.dispatch(lanternBlock).with(createBooleanModelDispatch(BlockStateProperties.HANGING, multiVariant2, multiVariant)));
}
private void createMuddyMangroveRoots() {
TextureMapping textureMapping = TextureMapping.column(
TextureMapping.getBlockTexture(Blocks.MUDDY_MANGROVE_ROOTS, "_side"), TextureMapping.getBlockTexture(Blocks.MUDDY_MANGROVE_ROOTS, "_top")
);
MultiVariant multiVariant = plainVariant(ModelTemplates.CUBE_COLUMN.create(Blocks.MUDDY_MANGROVE_ROOTS, textureMapping, this.modelOutput));
this.blockStateOutput.accept(createAxisAlignedPillarBlock(Blocks.MUDDY_MANGROVE_ROOTS, multiVariant));
}
private void createMangrovePropagule() {
this.registerSimpleFlatItemModel(Items.MANGROVE_PROPAGULE);
Block block = Blocks.MANGROVE_PROPAGULE;
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(block));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.MANGROVE_PROPAGULE)
.with(
PropertyDispatch.initial(MangrovePropaguleBlock.HANGING, MangrovePropaguleBlock.AGE)
.generate((boolean_, integer) -> boolean_ ? plainVariant(ModelLocationUtils.getModelLocation(block, "_hanging_" + integer)) : multiVariant)
)
);
}
private void createFrostedIce() {
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.FROSTED_ICE)
.with(
PropertyDispatch.initial(BlockStateProperties.AGE_3)
.select(0, plainVariant(this.createSuffixedVariant(Blocks.FROSTED_ICE, "_0", ModelTemplates.CUBE_ALL, TextureMapping::cube)))
.select(1, plainVariant(this.createSuffixedVariant(Blocks.FROSTED_ICE, "_1", ModelTemplates.CUBE_ALL, TextureMapping::cube)))
.select(2, plainVariant(this.createSuffixedVariant(Blocks.FROSTED_ICE, "_2", ModelTemplates.CUBE_ALL, TextureMapping::cube)))
.select(3, plainVariant(this.createSuffixedVariant(Blocks.FROSTED_ICE, "_3", ModelTemplates.CUBE_ALL, TextureMapping::cube)))
)
);
}
private void createGrassBlocks() {
ResourceLocation resourceLocation = TextureMapping.getBlockTexture(Blocks.DIRT);
TextureMapping textureMapping = new TextureMapping()
.put(TextureSlot.BOTTOM, resourceLocation)
.copyForced(TextureSlot.BOTTOM, TextureSlot.PARTICLE)
.put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.GRASS_BLOCK, "_top"))
.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.GRASS_BLOCK, "_snow"));
MultiVariant multiVariant = plainVariant(ModelTemplates.CUBE_BOTTOM_TOP.createWithSuffix(Blocks.GRASS_BLOCK, "_snow", textureMapping, this.modelOutput));
ResourceLocation resourceLocation2 = ModelLocationUtils.getModelLocation(Blocks.GRASS_BLOCK);
this.createGrassLikeBlock(Blocks.GRASS_BLOCK, createRotatedVariants(plainModel(resourceLocation2)), multiVariant);
this.registerSimpleTintedItemModel(Blocks.GRASS_BLOCK, resourceLocation2, new GrassColorSource());
MultiVariant multiVariant2 = createRotatedVariants(
plainModel(
TexturedModel.CUBE_TOP_BOTTOM
.get(Blocks.MYCELIUM)
.updateTextures(textureMappingx -> textureMappingx.put(TextureSlot.BOTTOM, resourceLocation))
.create(Blocks.MYCELIUM, this.modelOutput)
)
);
this.createGrassLikeBlock(Blocks.MYCELIUM, multiVariant2, multiVariant);
MultiVariant multiVariant3 = createRotatedVariants(
plainModel(
TexturedModel.CUBE_TOP_BOTTOM
.get(Blocks.PODZOL)
.updateTextures(textureMappingx -> textureMappingx.put(TextureSlot.BOTTOM, resourceLocation))
.create(Blocks.PODZOL, this.modelOutput)
)
);
this.createGrassLikeBlock(Blocks.PODZOL, multiVariant3, multiVariant);
}
private void createGrassLikeBlock(Block block, MultiVariant variants, MultiVariant snowyVariants) {
this.blockStateOutput
.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(BlockStateProperties.SNOWY).select(true, snowyVariants).select(false, variants)));
}
private void createCocoa() {
this.registerSimpleFlatItemModel(Items.COCOA_BEANS);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.COCOA)
.with(
PropertyDispatch.initial(BlockStateProperties.AGE_2)
.select(0, plainVariant(ModelLocationUtils.getModelLocation(Blocks.COCOA, "_stage0")))
.select(1, plainVariant(ModelLocationUtils.getModelLocation(Blocks.COCOA, "_stage1")))
.select(2, plainVariant(ModelLocationUtils.getModelLocation(Blocks.COCOA, "_stage2")))
)
.with(ROTATION_HORIZONTAL_FACING_ALT)
);
}
private void createDirtPath() {
net.minecraft.client.renderer.block.model.Variant variant = plainModel(ModelLocationUtils.getModelLocation(Blocks.DIRT_PATH));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.DIRT_PATH, createRotatedVariants(variant)));
}
private void createWeightedPressurePlate(Block pressurePlateBlock, Block plateMaterialBlock) {
TextureMapping textureMapping = TextureMapping.defaultTexture(plateMaterialBlock);
MultiVariant multiVariant = plainVariant(ModelTemplates.PRESSURE_PLATE_UP.create(pressurePlateBlock, textureMapping, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(ModelTemplates.PRESSURE_PLATE_DOWN.create(pressurePlateBlock, textureMapping, this.modelOutput));
this.blockStateOutput
.accept(MultiVariantGenerator.dispatch(pressurePlateBlock).with(createEmptyOrFullDispatch(BlockStateProperties.POWER, 1, multiVariant2, multiVariant)));
}
private void createHopper() {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(Blocks.HOPPER));
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.HOPPER, "_side"));
this.registerSimpleFlatItemModel(Items.HOPPER);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.HOPPER)
.with(
PropertyDispatch.initial(BlockStateProperties.FACING_HOPPER)
.select(Direction.DOWN, multiVariant)
.select(Direction.NORTH, multiVariant2)
.select(Direction.EAST, multiVariant2.with(Y_ROT_90))
.select(Direction.SOUTH, multiVariant2.with(Y_ROT_180))
.select(Direction.WEST, multiVariant2.with(Y_ROT_270))
)
);
}
private void copyModel(Block sourceBlock, Block targetBlock) {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(sourceBlock));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(targetBlock, multiVariant));
this.itemModelOutput.copy(sourceBlock.asItem(), targetBlock.asItem());
}
private void createIronBars() {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(Blocks.IRON_BARS, "_post_ends"));
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.IRON_BARS, "_post"));
MultiVariant multiVariant3 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.IRON_BARS, "_cap"));
MultiVariant multiVariant4 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.IRON_BARS, "_cap_alt"));
MultiVariant multiVariant5 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.IRON_BARS, "_side"));
MultiVariant multiVariant6 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.IRON_BARS, "_side_alt"));
this.blockStateOutput
.accept(
MultiPartGenerator.multiPart(Blocks.IRON_BARS)
.with(multiVariant)
.with(
condition()
.term(BlockStateProperties.NORTH, false)
.term(BlockStateProperties.EAST, false)
.term(BlockStateProperties.SOUTH, false)
.term(BlockStateProperties.WEST, false),
multiVariant2
)
.with(
condition()
.term(BlockStateProperties.NORTH, true)
.term(BlockStateProperties.EAST, false)
.term(BlockStateProperties.SOUTH, false)
.term(BlockStateProperties.WEST, false),
multiVariant3
)
.with(
condition()
.term(BlockStateProperties.NORTH, false)
.term(BlockStateProperties.EAST, true)
.term(BlockStateProperties.SOUTH, false)
.term(BlockStateProperties.WEST, false),
multiVariant3.with(Y_ROT_90)
)
.with(
condition()
.term(BlockStateProperties.NORTH, false)
.term(BlockStateProperties.EAST, false)
.term(BlockStateProperties.SOUTH, true)
.term(BlockStateProperties.WEST, false),
multiVariant4
)
.with(
condition()
.term(BlockStateProperties.NORTH, false)
.term(BlockStateProperties.EAST, false)
.term(BlockStateProperties.SOUTH, false)
.term(BlockStateProperties.WEST, true),
multiVariant4.with(Y_ROT_90)
)
.with(condition().term(BlockStateProperties.NORTH, true), multiVariant5)
.with(condition().term(BlockStateProperties.EAST, true), multiVariant5.with(Y_ROT_90))
.with(condition().term(BlockStateProperties.SOUTH, true), multiVariant6)
.with(condition().term(BlockStateProperties.WEST, true), multiVariant6.with(Y_ROT_90))
);
this.registerSimpleFlatItemModel(Blocks.IRON_BARS);
}
private void createNonTemplateHorizontalBlock(Block horizontalBlock) {
this.blockStateOutput
.accept(MultiVariantGenerator.dispatch(horizontalBlock, plainVariant(ModelLocationUtils.getModelLocation(horizontalBlock))).with(ROTATION_HORIZONTAL_FACING));
}
private void createLever() {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(Blocks.LEVER));
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.LEVER, "_on"));
this.registerSimpleFlatItemModel(Blocks.LEVER);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.LEVER)
.with(createBooleanModelDispatch(BlockStateProperties.POWERED, multiVariant, multiVariant2))
.with(
PropertyDispatch.modify(BlockStateProperties.ATTACH_FACE, BlockStateProperties.HORIZONTAL_FACING)
.select(AttachFace.CEILING, Direction.NORTH, X_ROT_180.then(Y_ROT_180))
.select(AttachFace.CEILING, Direction.EAST, X_ROT_180.then(Y_ROT_270))
.select(AttachFace.CEILING, Direction.SOUTH, X_ROT_180)
.select(AttachFace.CEILING, Direction.WEST, X_ROT_180.then(Y_ROT_90))
.select(AttachFace.FLOOR, Direction.NORTH, NOP)
.select(AttachFace.FLOOR, Direction.EAST, Y_ROT_90)
.select(AttachFace.FLOOR, Direction.SOUTH, Y_ROT_180)
.select(AttachFace.FLOOR, Direction.WEST, Y_ROT_270)
.select(AttachFace.WALL, Direction.NORTH, X_ROT_90)
.select(AttachFace.WALL, Direction.EAST, X_ROT_90.then(Y_ROT_90))
.select(AttachFace.WALL, Direction.SOUTH, X_ROT_90.then(Y_ROT_180))
.select(AttachFace.WALL, Direction.WEST, X_ROT_90.then(Y_ROT_270))
)
);
}
private void createLilyPad() {
ResourceLocation resourceLocation = this.createFlatItemModelWithBlockTexture(Items.LILY_PAD, Blocks.LILY_PAD);
this.registerSimpleTintedItemModel(Blocks.LILY_PAD, resourceLocation, ItemModelUtils.constantTint(-9321636));
net.minecraft.client.renderer.block.model.Variant variant = plainModel(ModelLocationUtils.getModelLocation(Blocks.LILY_PAD));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.LILY_PAD, createRotatedVariants(variant)));
}
private void createFrogspawnBlock() {
this.registerSimpleFlatItemModel(Blocks.FROGSPAWN);
this.blockStateOutput.accept(createSimpleBlock(Blocks.FROGSPAWN, plainVariant(ModelLocationUtils.getModelLocation(Blocks.FROGSPAWN))));
}
private void createNetherPortalBlock() {
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.NETHER_PORTAL)
.with(
PropertyDispatch.initial(BlockStateProperties.HORIZONTAL_AXIS)
.select(Direction.Axis.X, plainVariant(ModelLocationUtils.getModelLocation(Blocks.NETHER_PORTAL, "_ns")))
.select(Direction.Axis.Z, plainVariant(ModelLocationUtils.getModelLocation(Blocks.NETHER_PORTAL, "_ew")))
)
);
}
private void createNetherrack() {
net.minecraft.client.renderer.block.model.Variant variant = plainModel(TexturedModel.CUBE.create(Blocks.NETHERRACK, this.modelOutput));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(
Blocks.NETHERRACK,
variants(
variant,
variant.with(X_ROT_90),
variant.with(X_ROT_180),
variant.with(X_ROT_270),
variant.with(Y_ROT_90),
variant.with(Y_ROT_90.then(X_ROT_90)),
variant.with(Y_ROT_90.then(X_ROT_180)),
variant.with(Y_ROT_90.then(X_ROT_270)),
variant.with(Y_ROT_180),
variant.with(Y_ROT_180.then(X_ROT_90)),
variant.with(Y_ROT_180.then(X_ROT_180)),
variant.with(Y_ROT_180.then(X_ROT_270)),
variant.with(Y_ROT_270),
variant.with(Y_ROT_270.then(X_ROT_90)),
variant.with(Y_ROT_270.then(X_ROT_180)),
variant.with(Y_ROT_270.then(X_ROT_270))
)
)
);
}
private void createObserver() {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(Blocks.OBSERVER));
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.OBSERVER, "_on"));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.OBSERVER)
.with(createBooleanModelDispatch(BlockStateProperties.POWERED, multiVariant2, multiVariant))
.with(ROTATION_FACING)
);
}
private void createPistons() {
TextureMapping textureMapping = new TextureMapping()
.put(TextureSlot.BOTTOM, TextureMapping.getBlockTexture(Blocks.PISTON, "_bottom"))
.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.PISTON, "_side"));
ResourceLocation resourceLocation = TextureMapping.getBlockTexture(Blocks.PISTON, "_top_sticky");
ResourceLocation resourceLocation2 = TextureMapping.getBlockTexture(Blocks.PISTON, "_top");
TextureMapping textureMapping2 = textureMapping.copyAndUpdate(TextureSlot.PLATFORM, resourceLocation);
TextureMapping textureMapping3 = textureMapping.copyAndUpdate(TextureSlot.PLATFORM, resourceLocation2);
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(Blocks.PISTON, "_base"));
this.createPistonVariant(Blocks.PISTON, multiVariant, textureMapping3);
this.createPistonVariant(Blocks.STICKY_PISTON, multiVariant, textureMapping2);
ResourceLocation resourceLocation3 = ModelTemplates.CUBE_BOTTOM_TOP
.createWithSuffix(Blocks.PISTON, "_inventory", textureMapping.copyAndUpdate(TextureSlot.TOP, resourceLocation2), this.modelOutput);
ResourceLocation resourceLocation4 = ModelTemplates.CUBE_BOTTOM_TOP
.createWithSuffix(Blocks.STICKY_PISTON, "_inventory", textureMapping.copyAndUpdate(TextureSlot.TOP, resourceLocation), this.modelOutput);
this.registerSimpleItemModel(Blocks.PISTON, resourceLocation3);
this.registerSimpleItemModel(Blocks.STICKY_PISTON, resourceLocation4);
}
private void createPistonVariant(Block block, MultiVariant variants, TextureMapping topTextureMapping) {
MultiVariant multiVariant = plainVariant(ModelTemplates.PISTON.create(block, topTextureMapping, this.modelOutput));
this.blockStateOutput
.accept(MultiVariantGenerator.dispatch(block).with(createBooleanModelDispatch(BlockStateProperties.EXTENDED, variants, multiVariant)).with(ROTATION_FACING));
}
private void createPistonHeads() {
TextureMapping textureMapping = new TextureMapping()
.put(TextureSlot.UNSTICKY, TextureMapping.getBlockTexture(Blocks.PISTON, "_top"))
.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.PISTON, "_side"));
TextureMapping textureMapping2 = textureMapping.copyAndUpdate(TextureSlot.PLATFORM, TextureMapping.getBlockTexture(Blocks.PISTON, "_top_sticky"));
TextureMapping textureMapping3 = textureMapping.copyAndUpdate(TextureSlot.PLATFORM, TextureMapping.getBlockTexture(Blocks.PISTON, "_top"));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.PISTON_HEAD)
.with(
PropertyDispatch.initial(BlockStateProperties.SHORT, BlockStateProperties.PISTON_TYPE)
.select(false, PistonType.DEFAULT, plainVariant(ModelTemplates.PISTON_HEAD.createWithSuffix(Blocks.PISTON, "_head", textureMapping3, this.modelOutput)))
.select(
false, PistonType.STICKY, plainVariant(ModelTemplates.PISTON_HEAD.createWithSuffix(Blocks.PISTON, "_head_sticky", textureMapping2, this.modelOutput))
)
.select(
true,
PistonType.DEFAULT,
plainVariant(ModelTemplates.PISTON_HEAD_SHORT.createWithSuffix(Blocks.PISTON, "_head_short", textureMapping3, this.modelOutput))
)
.select(
true,
PistonType.STICKY,
plainVariant(ModelTemplates.PISTON_HEAD_SHORT.createWithSuffix(Blocks.PISTON, "_head_short_sticky", textureMapping2, this.modelOutput))
)
)
.with(ROTATION_FACING)
);
}
private void createTrialSpawner() {
Block block = Blocks.TRIAL_SPAWNER;
TextureMapping textureMapping = TextureMapping.trialSpawner(block, "_side_inactive", "_top_inactive");
TextureMapping textureMapping2 = TextureMapping.trialSpawner(block, "_side_active", "_top_active");
TextureMapping textureMapping3 = TextureMapping.trialSpawner(block, "_side_active", "_top_ejecting_reward");
TextureMapping textureMapping4 = TextureMapping.trialSpawner(block, "_side_inactive_ominous", "_top_inactive_ominous");
TextureMapping textureMapping5 = TextureMapping.trialSpawner(block, "_side_active_ominous", "_top_active_ominous");
TextureMapping textureMapping6 = TextureMapping.trialSpawner(block, "_side_active_ominous", "_top_ejecting_reward_ominous");
ResourceLocation resourceLocation = ModelTemplates.CUBE_BOTTOM_TOP_INNER_FACES.create(block, textureMapping, this.modelOutput);
MultiVariant multiVariant = plainVariant(resourceLocation);
MultiVariant multiVariant2 = plainVariant(ModelTemplates.CUBE_BOTTOM_TOP_INNER_FACES.createWithSuffix(block, "_active", textureMapping2, this.modelOutput));
MultiVariant multiVariant3 = plainVariant(
ModelTemplates.CUBE_BOTTOM_TOP_INNER_FACES.createWithSuffix(block, "_ejecting_reward", textureMapping3, this.modelOutput)
);
MultiVariant multiVariant4 = plainVariant(
ModelTemplates.CUBE_BOTTOM_TOP_INNER_FACES.createWithSuffix(block, "_inactive_ominous", textureMapping4, this.modelOutput)
);
MultiVariant multiVariant5 = plainVariant(
ModelTemplates.CUBE_BOTTOM_TOP_INNER_FACES.createWithSuffix(block, "_active_ominous", textureMapping5, this.modelOutput)
);
MultiVariant multiVariant6 = plainVariant(
ModelTemplates.CUBE_BOTTOM_TOP_INNER_FACES.createWithSuffix(block, "_ejecting_reward_ominous", textureMapping6, this.modelOutput)
);
this.registerSimpleItemModel(block, resourceLocation);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(block)
.with(PropertyDispatch.initial(BlockStateProperties.TRIAL_SPAWNER_STATE, BlockStateProperties.OMINOUS).generate((trialSpawnerState, boolean_) -> {
return switch (trialSpawnerState) {
case INACTIVE, COOLDOWN -> boolean_ ? multiVariant4 : multiVariant;
case WAITING_FOR_PLAYERS, ACTIVE, WAITING_FOR_REWARD_EJECTION -> boolean_ ? multiVariant5 : multiVariant2;
case EJECTING_REWARD -> boolean_ ? multiVariant6 : multiVariant3;
};
}))
);
}
private void createVault() {
Block block = Blocks.VAULT;
TextureMapping textureMapping = TextureMapping.vault(block, "_front_off", "_side_off", "_top", "_bottom");
TextureMapping textureMapping2 = TextureMapping.vault(block, "_front_on", "_side_on", "_top", "_bottom");
TextureMapping textureMapping3 = TextureMapping.vault(block, "_front_ejecting", "_side_on", "_top", "_bottom");
TextureMapping textureMapping4 = TextureMapping.vault(block, "_front_ejecting", "_side_on", "_top_ejecting", "_bottom");
ResourceLocation resourceLocation = ModelTemplates.VAULT.create(block, textureMapping, this.modelOutput);
MultiVariant multiVariant = plainVariant(resourceLocation);
MultiVariant multiVariant2 = plainVariant(ModelTemplates.VAULT.createWithSuffix(block, "_active", textureMapping2, this.modelOutput));
MultiVariant multiVariant3 = plainVariant(ModelTemplates.VAULT.createWithSuffix(block, "_unlocking", textureMapping3, this.modelOutput));
MultiVariant multiVariant4 = plainVariant(ModelTemplates.VAULT.createWithSuffix(block, "_ejecting_reward", textureMapping4, this.modelOutput));
TextureMapping textureMapping5 = TextureMapping.vault(block, "_front_off_ominous", "_side_off_ominous", "_top_ominous", "_bottom_ominous");
TextureMapping textureMapping6 = TextureMapping.vault(block, "_front_on_ominous", "_side_on_ominous", "_top_ominous", "_bottom_ominous");
TextureMapping textureMapping7 = TextureMapping.vault(block, "_front_ejecting_ominous", "_side_on_ominous", "_top_ominous", "_bottom_ominous");
TextureMapping textureMapping8 = TextureMapping.vault(block, "_front_ejecting_ominous", "_side_on_ominous", "_top_ejecting_ominous", "_bottom_ominous");
MultiVariant multiVariant5 = plainVariant(ModelTemplates.VAULT.createWithSuffix(block, "_ominous", textureMapping5, this.modelOutput));
MultiVariant multiVariant6 = plainVariant(ModelTemplates.VAULT.createWithSuffix(block, "_active_ominous", textureMapping6, this.modelOutput));
MultiVariant multiVariant7 = plainVariant(ModelTemplates.VAULT.createWithSuffix(block, "_unlocking_ominous", textureMapping7, this.modelOutput));
MultiVariant multiVariant8 = plainVariant(ModelTemplates.VAULT.createWithSuffix(block, "_ejecting_reward_ominous", textureMapping8, this.modelOutput));
this.registerSimpleItemModel(block, resourceLocation);
this.blockStateOutput
.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(VaultBlock.STATE, VaultBlock.OMINOUS).generate((vaultState, boolean_) -> {
return switch (vaultState) {
case INACTIVE -> boolean_ ? multiVariant5 : multiVariant;
case ACTIVE -> boolean_ ? multiVariant6 : multiVariant2;
case UNLOCKING -> boolean_ ? multiVariant7 : multiVariant3;
case EJECTING -> boolean_ ? multiVariant8 : multiVariant4;
};
})).with(ROTATION_HORIZONTAL_FACING));
}
private void createSculkSensor() {
ResourceLocation resourceLocation = ModelLocationUtils.getModelLocation(Blocks.SCULK_SENSOR, "_inactive");
MultiVariant multiVariant = plainVariant(resourceLocation);
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.SCULK_SENSOR, "_active"));
this.registerSimpleItemModel(Blocks.SCULK_SENSOR, resourceLocation);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.SCULK_SENSOR)
.with(
PropertyDispatch.initial(BlockStateProperties.SCULK_SENSOR_PHASE)
.generate(
sculkSensorPhase -> sculkSensorPhase != SculkSensorPhase.ACTIVE && sculkSensorPhase != SculkSensorPhase.COOLDOWN ? multiVariant : multiVariant2
)
)
);
}
private void createCalibratedSculkSensor() {
ResourceLocation resourceLocation = ModelLocationUtils.getModelLocation(Blocks.CALIBRATED_SCULK_SENSOR, "_inactive");
MultiVariant multiVariant = plainVariant(resourceLocation);
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.CALIBRATED_SCULK_SENSOR, "_active"));
this.registerSimpleItemModel(Blocks.CALIBRATED_SCULK_SENSOR, resourceLocation);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.CALIBRATED_SCULK_SENSOR)
.with(
PropertyDispatch.initial(BlockStateProperties.SCULK_SENSOR_PHASE)
.generate(
sculkSensorPhase -> sculkSensorPhase != SculkSensorPhase.ACTIVE && sculkSensorPhase != SculkSensorPhase.COOLDOWN ? multiVariant : multiVariant2
)
)
.with(ROTATION_HORIZONTAL_FACING)
);
}
private void createSculkShrieker() {
ResourceLocation resourceLocation = ModelTemplates.SCULK_SHRIEKER.create(Blocks.SCULK_SHRIEKER, TextureMapping.sculkShrieker(false), this.modelOutput);
MultiVariant multiVariant = plainVariant(resourceLocation);
MultiVariant multiVariant2 = plainVariant(
ModelTemplates.SCULK_SHRIEKER.createWithSuffix(Blocks.SCULK_SHRIEKER, "_can_summon", TextureMapping.sculkShrieker(true), this.modelOutput)
);
this.registerSimpleItemModel(Blocks.SCULK_SHRIEKER, resourceLocation);
this.blockStateOutput
.accept(MultiVariantGenerator.dispatch(Blocks.SCULK_SHRIEKER).with(createBooleanModelDispatch(BlockStateProperties.CAN_SUMMON, multiVariant2, multiVariant)));
}
private void createScaffolding() {
ResourceLocation resourceLocation = ModelLocationUtils.getModelLocation(Blocks.SCAFFOLDING, "_stable");
MultiVariant multiVariant = plainVariant(resourceLocation);
MultiVariant multiVariant2 = plainVariant(ModelLocationUtils.getModelLocation(Blocks.SCAFFOLDING, "_unstable"));
this.registerSimpleItemModel(Blocks.SCAFFOLDING, resourceLocation);
this.blockStateOutput
.accept(MultiVariantGenerator.dispatch(Blocks.SCAFFOLDING).with(createBooleanModelDispatch(BlockStateProperties.BOTTOM, multiVariant2, multiVariant)));
}
private void createCaveVines() {
MultiVariant multiVariant = plainVariant(this.createSuffixedVariant(Blocks.CAVE_VINES, "", ModelTemplates.CROSS, TextureMapping::cross));
MultiVariant multiVariant2 = plainVariant(this.createSuffixedVariant(Blocks.CAVE_VINES, "_lit", ModelTemplates.CROSS, TextureMapping::cross));
this.blockStateOutput
.accept(MultiVariantGenerator.dispatch(Blocks.CAVE_VINES).with(createBooleanModelDispatch(BlockStateProperties.BERRIES, multiVariant2, multiVariant)));
MultiVariant multiVariant3 = plainVariant(this.createSuffixedVariant(Blocks.CAVE_VINES_PLANT, "", ModelTemplates.CROSS, TextureMapping::cross));
MultiVariant multiVariant4 = plainVariant(this.createSuffixedVariant(Blocks.CAVE_VINES_PLANT, "_lit", ModelTemplates.CROSS, TextureMapping::cross));
this.blockStateOutput
.accept(MultiVariantGenerator.dispatch(Blocks.CAVE_VINES_PLANT).with(createBooleanModelDispatch(BlockStateProperties.BERRIES, multiVariant4, multiVariant3)));
}
private void createRedstoneLamp() {
MultiVariant multiVariant = plainVariant(TexturedModel.CUBE.create(Blocks.REDSTONE_LAMP, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(this.createSuffixedVariant(Blocks.REDSTONE_LAMP, "_on", ModelTemplates.CUBE_ALL, TextureMapping::cube));
this.blockStateOutput
.accept(MultiVariantGenerator.dispatch(Blocks.REDSTONE_LAMP).with(createBooleanModelDispatch(BlockStateProperties.LIT, multiVariant2, multiVariant)));
}
private void createNormalTorch(Block torchBlock, Block wallTorchBlock) {
TextureMapping textureMapping = TextureMapping.torch(torchBlock);
this.blockStateOutput.accept(createSimpleBlock(torchBlock, plainVariant(ModelTemplates.TORCH.create(torchBlock, textureMapping, this.modelOutput))));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(wallTorchBlock, plainVariant(ModelTemplates.WALL_TORCH.create(wallTorchBlock, textureMapping, this.modelOutput)))
.with(ROTATION_TORCH)
);
this.registerSimpleFlatItemModel(torchBlock);
}
private void createRedstoneTorch() {
TextureMapping textureMapping = TextureMapping.torch(Blocks.REDSTONE_TORCH);
TextureMapping textureMapping2 = TextureMapping.torch(TextureMapping.getBlockTexture(Blocks.REDSTONE_TORCH, "_off"));
MultiVariant multiVariant = plainVariant(ModelTemplates.REDSTONE_TORCH.create(Blocks.REDSTONE_TORCH, textureMapping, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(ModelTemplates.TORCH_UNLIT.createWithSuffix(Blocks.REDSTONE_TORCH, "_off", textureMapping2, this.modelOutput));
this.blockStateOutput
.accept(MultiVariantGenerator.dispatch(Blocks.REDSTONE_TORCH).with(createBooleanModelDispatch(BlockStateProperties.LIT, multiVariant, multiVariant2)));
MultiVariant multiVariant3 = plainVariant(ModelTemplates.REDSTONE_WALL_TORCH.create(Blocks.REDSTONE_WALL_TORCH, textureMapping, this.modelOutput));
MultiVariant multiVariant4 = plainVariant(
ModelTemplates.WALL_TORCH_UNLIT.createWithSuffix(Blocks.REDSTONE_WALL_TORCH, "_off", textureMapping2, this.modelOutput)
);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.REDSTONE_WALL_TORCH)
.with(createBooleanModelDispatch(BlockStateProperties.LIT, multiVariant3, multiVariant4))
.with(ROTATION_TORCH)
);
this.registerSimpleFlatItemModel(Blocks.REDSTONE_TORCH);
}
private void createRepeater() {
this.registerSimpleFlatItemModel(Items.REPEATER);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.REPEATER)
.with(
PropertyDispatch.initial(BlockStateProperties.DELAY, BlockStateProperties.LOCKED, BlockStateProperties.POWERED)
.generate((integer, boolean_, boolean2) -> {
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.append('_').append(integer).append("tick");
if (boolean2) {
stringBuilder.append("_on");
}
if (boolean_) {
stringBuilder.append("_locked");
}
return plainVariant(TextureMapping.getBlockTexture(Blocks.REPEATER, stringBuilder.toString()));
})
)
.with(ROTATION_HORIZONTAL_FACING_ALT)
);
}
private void createSeaPickle() {
this.registerSimpleFlatItemModel(Items.SEA_PICKLE);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.SEA_PICKLE)
.with(
PropertyDispatch.initial(BlockStateProperties.PICKLES, BlockStateProperties.WATERLOGGED)
.select(1, false, createRotatedVariants(plainModel(ModelLocationUtils.decorateBlockModelLocation("dead_sea_pickle"))))
.select(2, false, createRotatedVariants(plainModel(ModelLocationUtils.decorateBlockModelLocation("two_dead_sea_pickles"))))
.select(3, false, createRotatedVariants(plainModel(ModelLocationUtils.decorateBlockModelLocation("three_dead_sea_pickles"))))
.select(4, false, createRotatedVariants(plainModel(ModelLocationUtils.decorateBlockModelLocation("four_dead_sea_pickles"))))
.select(1, true, createRotatedVariants(plainModel(ModelLocationUtils.decorateBlockModelLocation("sea_pickle"))))
.select(2, true, createRotatedVariants(plainModel(ModelLocationUtils.decorateBlockModelLocation("two_sea_pickles"))))
.select(3, true, createRotatedVariants(plainModel(ModelLocationUtils.decorateBlockModelLocation("three_sea_pickles"))))
.select(4, true, createRotatedVariants(plainModel(ModelLocationUtils.decorateBlockModelLocation("four_sea_pickles"))))
)
);
}
private void createSnowBlocks() {
TextureMapping textureMapping = TextureMapping.cube(Blocks.SNOW);
MultiVariant multiVariant = plainVariant(ModelTemplates.CUBE_ALL.create(Blocks.SNOW_BLOCK, textureMapping, this.modelOutput));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.SNOW)
.with(
PropertyDispatch.initial(BlockStateProperties.LAYERS)
.generate(integer -> integer < 8 ? plainVariant(ModelLocationUtils.getModelLocation(Blocks.SNOW, "_height" + integer * 2)) : multiVariant)
)
);
this.registerSimpleItemModel(Blocks.SNOW, ModelLocationUtils.getModelLocation(Blocks.SNOW, "_height2"));
this.blockStateOutput.accept(createSimpleBlock(Blocks.SNOW_BLOCK, multiVariant));
}
private void createStonecutter() {
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.STONECUTTER, plainVariant(ModelLocationUtils.getModelLocation(Blocks.STONECUTTER))).with(ROTATION_HORIZONTAL_FACING)
);
}
private void createStructureBlock() {
ResourceLocation resourceLocation = TexturedModel.CUBE.create(Blocks.STRUCTURE_BLOCK, this.modelOutput);
this.registerSimpleItemModel(Blocks.STRUCTURE_BLOCK, resourceLocation);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.STRUCTURE_BLOCK)
.with(
PropertyDispatch.initial(BlockStateProperties.STRUCTUREBLOCK_MODE)
.generate(
structureMode -> plainVariant(
this.createSuffixedVariant(Blocks.STRUCTURE_BLOCK, "_" + structureMode.getSerializedName(), ModelTemplates.CUBE_ALL, TextureMapping::cube)
)
)
)
);
}
private void createTestBlock() {
Map<TestBlockMode, ResourceLocation> map = new HashMap();
for (TestBlockMode testBlockMode : TestBlockMode.values()) {
map.put(testBlockMode, this.createSuffixedVariant(Blocks.TEST_BLOCK, "_" + testBlockMode.getSerializedName(), ModelTemplates.CUBE_ALL, TextureMapping::cube));
}
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.TEST_BLOCK)
.with(PropertyDispatch.initial(BlockStateProperties.TEST_BLOCK_MODE).generate(testBlockModex -> plainVariant((ResourceLocation)map.get(testBlockModex))))
);
this.itemModelOutput
.accept(
Items.TEST_BLOCK,
ItemModelUtils.selectBlockItemProperty(
TestBlock.MODE,
ItemModelUtils.plainModel((ResourceLocation)map.get(TestBlockMode.START)),
Map.of(
TestBlockMode.FAIL,
ItemModelUtils.plainModel((ResourceLocation)map.get(TestBlockMode.FAIL)),
TestBlockMode.LOG,
ItemModelUtils.plainModel((ResourceLocation)map.get(TestBlockMode.LOG)),
TestBlockMode.ACCEPT,
ItemModelUtils.plainModel((ResourceLocation)map.get(TestBlockMode.ACCEPT))
)
)
);
}
private void createSweetBerryBush() {
this.registerSimpleFlatItemModel(Items.SWEET_BERRIES);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.SWEET_BERRY_BUSH)
.with(
PropertyDispatch.initial(BlockStateProperties.AGE_3)
.generate(integer -> plainVariant(this.createSuffixedVariant(Blocks.SWEET_BERRY_BUSH, "_stage" + integer, ModelTemplates.CROSS, TextureMapping::cross)))
)
);
}
private void createTripwire() {
this.registerSimpleFlatItemModel(Items.STRING);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.TRIPWIRE)
.with(
PropertyDispatch.initial(
BlockStateProperties.ATTACHED, BlockStateProperties.EAST, BlockStateProperties.NORTH, BlockStateProperties.SOUTH, BlockStateProperties.WEST
)
.select(false, false, false, false, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_ns")))
.select(false, true, false, false, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_n")).with(Y_ROT_90))
.select(false, false, true, false, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_n")))
.select(false, false, false, true, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_n")).with(Y_ROT_180))
.select(false, false, false, false, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_n")).with(Y_ROT_270))
.select(false, true, true, false, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_ne")))
.select(false, true, false, true, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_ne")).with(Y_ROT_90))
.select(false, false, false, true, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_ne")).with(Y_ROT_180))
.select(false, false, true, false, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_ne")).with(Y_ROT_270))
.select(false, false, true, true, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_ns")))
.select(false, true, false, false, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_ns")).with(Y_ROT_90))
.select(false, true, true, true, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_nse")))
.select(false, true, false, true, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_nse")).with(Y_ROT_90))
.select(false, false, true, true, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_nse")).with(Y_ROT_180))
.select(false, true, true, false, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_nse")).with(Y_ROT_270))
.select(false, true, true, true, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_nsew")))
.select(true, false, false, false, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_ns")))
.select(true, false, true, false, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_n")))
.select(true, false, false, true, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_n")).with(Y_ROT_180))
.select(true, true, false, false, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_n")).with(Y_ROT_90))
.select(true, false, false, false, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_n")).with(Y_ROT_270))
.select(true, true, true, false, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_ne")))
.select(true, true, false, true, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_ne")).with(Y_ROT_90))
.select(true, false, false, true, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_ne")).with(Y_ROT_180))
.select(true, false, true, false, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_ne")).with(Y_ROT_270))
.select(true, false, true, true, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_ns")))
.select(true, true, false, false, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_ns")).with(Y_ROT_90))
.select(true, true, true, true, false, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_nse")))
.select(true, true, false, true, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_nse")).with(Y_ROT_90))
.select(true, false, true, true, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_nse")).with(Y_ROT_180))
.select(true, true, true, false, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_nse")).with(Y_ROT_270))
.select(true, true, true, true, true, plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE, "_attached_nsew")))
)
);
}
private void createTripwireHook() {
this.registerSimpleFlatItemModel(Blocks.TRIPWIRE_HOOK);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.TRIPWIRE_HOOK)
.with(
PropertyDispatch.initial(BlockStateProperties.ATTACHED, BlockStateProperties.POWERED)
.generate(
(boolean_, boolean2) -> plainVariant(ModelLocationUtils.getModelLocation(Blocks.TRIPWIRE_HOOK, (boolean_ ? "_attached" : "") + (boolean2 ? "_on" : "")))
)
)
.with(ROTATION_HORIZONTAL_FACING)
);
}
private net.minecraft.client.renderer.block.model.Variant createTurtleEggModel(int eggs, String variantName, TextureMapping textureMapping) {
return switch (eggs) {
case 1 -> plainModel(
ModelTemplates.TURTLE_EGG.create(ModelLocationUtils.decorateBlockModelLocation(variantName + "turtle_egg"), textureMapping, this.modelOutput)
);
case 2 -> plainModel(
ModelTemplates.TWO_TURTLE_EGGS
.create(ModelLocationUtils.decorateBlockModelLocation("two_" + variantName + "turtle_eggs"), textureMapping, this.modelOutput)
);
case 3 -> plainModel(
ModelTemplates.THREE_TURTLE_EGGS
.create(ModelLocationUtils.decorateBlockModelLocation("three_" + variantName + "turtle_eggs"), textureMapping, this.modelOutput)
);
case 4 -> plainModel(
ModelTemplates.FOUR_TURTLE_EGGS
.create(ModelLocationUtils.decorateBlockModelLocation("four_" + variantName + "turtle_eggs"), textureMapping, this.modelOutput)
);
default -> throw new UnsupportedOperationException();
};
}
private net.minecraft.client.renderer.block.model.Variant createTurtleEggModel(int eggs, int hatchAmount) {
return switch (hatchAmount) {
case 0 -> this.createTurtleEggModel(eggs, "", TextureMapping.cube(TextureMapping.getBlockTexture(Blocks.TURTLE_EGG)));
case 1 -> this.createTurtleEggModel(eggs, "slightly_cracked_", TextureMapping.cube(TextureMapping.getBlockTexture(Blocks.TURTLE_EGG, "_slightly_cracked")));
case 2 -> this.createTurtleEggModel(eggs, "very_cracked_", TextureMapping.cube(TextureMapping.getBlockTexture(Blocks.TURTLE_EGG, "_very_cracked")));
default -> throw new UnsupportedOperationException();
};
}
private void createTurtleEgg() {
this.registerSimpleFlatItemModel(Items.TURTLE_EGG);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.TURTLE_EGG)
.with(
PropertyDispatch.initial(BlockStateProperties.EGGS, BlockStateProperties.HATCH)
.generate((integer, integer2) -> createRotatedVariants(this.createTurtleEggModel(integer, integer2)))
)
);
}
private void createSnifferEgg() {
this.registerSimpleFlatItemModel(Items.SNIFFER_EGG);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.SNIFFER_EGG).with(PropertyDispatch.initial(SnifferEggBlock.HATCH).generate(integer -> {
String string = switch (integer) {
case 1 -> "_slightly_cracked";
case 2 -> "_very_cracked";
default -> "_not_cracked";
};
TextureMapping textureMapping = TextureMapping.snifferEgg(string);
return plainVariant(ModelTemplates.SNIFFER_EGG.createWithSuffix(Blocks.SNIFFER_EGG, string, textureMapping, this.modelOutput));
})));
}
private void createMultiface(Block multifaceBlock) {
this.registerSimpleFlatItemModel(multifaceBlock);
this.createMultifaceBlockStates(multifaceBlock);
}
private void createMultiface(Block block, Item item) {
this.registerSimpleFlatItemModel(item);
this.createMultifaceBlockStates(block);
}
private static <T extends Property<?>> Map<T, VariantMutator> selectMultifaceProperties(StateHolder<?, ?> state, Function<Direction, T> facePropertyGetter) {
Builder<T, VariantMutator> builder = ImmutableMap.builderWithExpectedSize(MULTIFACE_GENERATOR.size());
MULTIFACE_GENERATOR.forEach((direction, variantMutator) -> {
T property = (T)facePropertyGetter.apply(direction);
if (state.hasProperty(property)) {
builder.put(property, variantMutator);
}
});
return builder.build();
}
private void createMultifaceBlockStates(Block block) {
Map<Property<Boolean>, VariantMutator> map = selectMultifaceProperties(block.defaultBlockState(), MultifaceBlock::getFaceProperty);
ConditionBuilder conditionBuilder = condition();
map.forEach((property, variantMutator) -> conditionBuilder.term(property, false));
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(block));
MultiPartGenerator multiPartGenerator = MultiPartGenerator.multiPart(block);
map.forEach((property, variantMutator) -> {
multiPartGenerator.with(condition().term(property, true), multiVariant.with(variantMutator));
multiPartGenerator.with(conditionBuilder, multiVariant.with(variantMutator));
});
this.blockStateOutput.accept(multiPartGenerator);
}
private void createMossyCarpet(Block block) {
Map<Property<WallSide>, VariantMutator> map = selectMultifaceProperties(block.defaultBlockState(), MossyCarpetBlock::getPropertyForFace);
ConditionBuilder conditionBuilder = condition().term(MossyCarpetBlock.BASE, false);
map.forEach((property, variantMutator) -> conditionBuilder.term(property, WallSide.NONE));
MultiVariant multiVariant = plainVariant(TexturedModel.CARPET.create(block, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(
TexturedModel.MOSSY_CARPET_SIDE
.get(block)
.updateTextures(textureMapping -> textureMapping.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(block, "_side_tall")))
.createWithSuffix(block, "_side_tall", this.modelOutput)
);
MultiVariant multiVariant3 = plainVariant(
TexturedModel.MOSSY_CARPET_SIDE
.get(block)
.updateTextures(textureMapping -> textureMapping.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(block, "_side_small")))
.createWithSuffix(block, "_side_small", this.modelOutput)
);
MultiPartGenerator multiPartGenerator = MultiPartGenerator.multiPart(block);
multiPartGenerator.with(condition().term(MossyCarpetBlock.BASE, true), multiVariant);
multiPartGenerator.with(conditionBuilder, multiVariant);
map.forEach((property, variantMutator) -> {
multiPartGenerator.with(condition().term(property, WallSide.TALL), multiVariant2.with(variantMutator));
multiPartGenerator.with(condition().term(property, WallSide.LOW), multiVariant3.with(variantMutator));
multiPartGenerator.with(conditionBuilder, multiVariant2.with(variantMutator));
});
this.blockStateOutput.accept(multiPartGenerator);
}
private void createHangingMoss(Block block) {
this.registerSimpleFlatItemModel(block);
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(block).with(PropertyDispatch.initial(HangingMossBlock.TIP).generate(boolean_ -> {
String string = boolean_ ? "_tip" : "";
TextureMapping textureMapping = TextureMapping.cross(TextureMapping.getBlockTexture(block, string));
return plainVariant(BlockModelGenerators.PlantType.NOT_TINTED.getCross().createWithSuffix(block, string, textureMapping, this.modelOutput));
})));
}
private void createSculkCatalyst() {
ResourceLocation resourceLocation = TextureMapping.getBlockTexture(Blocks.SCULK_CATALYST, "_bottom");
TextureMapping textureMapping = new TextureMapping()
.put(TextureSlot.BOTTOM, resourceLocation)
.put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.SCULK_CATALYST, "_top"))
.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.SCULK_CATALYST, "_side"));
TextureMapping textureMapping2 = new TextureMapping()
.put(TextureSlot.BOTTOM, resourceLocation)
.put(TextureSlot.TOP, TextureMapping.getBlockTexture(Blocks.SCULK_CATALYST, "_top_bloom"))
.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.SCULK_CATALYST, "_side_bloom"));
ResourceLocation resourceLocation2 = ModelTemplates.CUBE_BOTTOM_TOP.create(Blocks.SCULK_CATALYST, textureMapping, this.modelOutput);
MultiVariant multiVariant = plainVariant(resourceLocation2);
MultiVariant multiVariant2 = plainVariant(ModelTemplates.CUBE_BOTTOM_TOP.createWithSuffix(Blocks.SCULK_CATALYST, "_bloom", textureMapping2, this.modelOutput));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.SCULK_CATALYST)
.with(PropertyDispatch.initial(BlockStateProperties.BLOOM).generate(boolean_ -> boolean_ ? multiVariant2 : multiVariant))
);
this.registerSimpleItemModel(Blocks.SCULK_CATALYST, resourceLocation2);
}
private void createChiseledBookshelf() {
Block block = Blocks.CHISELED_BOOKSHELF;
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(block));
MultiPartGenerator multiPartGenerator = MultiPartGenerator.multiPart(block);
List.of(Pair.of(Direction.NORTH, NOP), Pair.of(Direction.EAST, Y_ROT_90), Pair.of(Direction.SOUTH, Y_ROT_180), Pair.of(Direction.WEST, Y_ROT_270))
.forEach(pair -> {
Direction direction = (Direction)pair.getFirst();
VariantMutator variantMutator = (VariantMutator)pair.getSecond();
Condition condition = condition().term(BlockStateProperties.HORIZONTAL_FACING, direction).build();
multiPartGenerator.with(condition, multiVariant.with(variantMutator).with(UV_LOCK));
this.addSlotStateAndRotationVariants(multiPartGenerator, condition, variantMutator);
});
this.blockStateOutput.accept(multiPartGenerator);
this.registerSimpleItemModel(block, ModelLocationUtils.getModelLocation(block, "_inventory"));
CHISELED_BOOKSHELF_SLOT_MODEL_CACHE.clear();
}
private void addSlotStateAndRotationVariants(MultiPartGenerator generator, Condition condition, VariantMutator rotation) {
List.of(
Pair.of(BlockStateProperties.CHISELED_BOOKSHELF_SLOT_0_OCCUPIED, ModelTemplates.CHISELED_BOOKSHELF_SLOT_TOP_LEFT),
Pair.of(BlockStateProperties.CHISELED_BOOKSHELF_SLOT_1_OCCUPIED, ModelTemplates.CHISELED_BOOKSHELF_SLOT_TOP_MID),
Pair.of(BlockStateProperties.CHISELED_BOOKSHELF_SLOT_2_OCCUPIED, ModelTemplates.CHISELED_BOOKSHELF_SLOT_TOP_RIGHT),
Pair.of(BlockStateProperties.CHISELED_BOOKSHELF_SLOT_3_OCCUPIED, ModelTemplates.CHISELED_BOOKSHELF_SLOT_BOTTOM_LEFT),
Pair.of(BlockStateProperties.CHISELED_BOOKSHELF_SLOT_4_OCCUPIED, ModelTemplates.CHISELED_BOOKSHELF_SLOT_BOTTOM_MID),
Pair.of(BlockStateProperties.CHISELED_BOOKSHELF_SLOT_5_OCCUPIED, ModelTemplates.CHISELED_BOOKSHELF_SLOT_BOTTOM_RIGHT)
)
.forEach(pair -> {
BooleanProperty booleanProperty = (BooleanProperty)pair.getFirst();
ModelTemplate modelTemplate = (ModelTemplate)pair.getSecond();
this.addBookSlotModel(generator, condition, rotation, booleanProperty, modelTemplate, true);
this.addBookSlotModel(generator, condition, rotation, booleanProperty, modelTemplate, false);
});
}
private void addBookSlotModel(
MultiPartGenerator generator, Condition conditon, VariantMutator rotation, BooleanProperty hasBookProperty, ModelTemplate template, boolean hasBook
) {
String string = hasBook ? "_occupied" : "_empty";
TextureMapping textureMapping = new TextureMapping().put(TextureSlot.TEXTURE, TextureMapping.getBlockTexture(Blocks.CHISELED_BOOKSHELF, string));
BlockModelGenerators.BookSlotModelCacheKey bookSlotModelCacheKey = new BlockModelGenerators.BookSlotModelCacheKey(template, string);
MultiVariant multiVariant = plainVariant(
(ResourceLocation)CHISELED_BOOKSHELF_SLOT_MODEL_CACHE.computeIfAbsent(
bookSlotModelCacheKey, bookSlotModelCacheKeyx -> template.createWithSuffix(Blocks.CHISELED_BOOKSHELF, string, textureMapping, this.modelOutput)
)
);
generator.with(
new CombinedCondition(CombinedCondition.Operation.AND, List.of(conditon, condition().term(hasBookProperty, hasBook).build())), multiVariant.with(rotation)
);
}
private void createMagmaBlock() {
MultiVariant multiVariant = plainVariant(
ModelTemplates.CUBE_ALL.create(Blocks.MAGMA_BLOCK, TextureMapping.cube(ModelLocationUtils.decorateBlockModelLocation("magma")), this.modelOutput)
);
this.blockStateOutput.accept(createSimpleBlock(Blocks.MAGMA_BLOCK, multiVariant));
}
private void createShulkerBox(Block block, @Nullable DyeColor color) {
this.createParticleOnlyBlock(block);
Item item = block.asItem();
ResourceLocation resourceLocation = ModelTemplates.SHULKER_BOX_INVENTORY.create(item, TextureMapping.particle(block), this.modelOutput);
ItemModel.Unbaked unbaked = color != null
? ItemModelUtils.specialModel(resourceLocation, new ShulkerBoxSpecialRenderer.Unbaked(color))
: ItemModelUtils.specialModel(resourceLocation, new ShulkerBoxSpecialRenderer.Unbaked());
this.itemModelOutput.accept(item, unbaked);
}
private void createGrowingPlant(Block plantBlock, Block tipBlock, BlockModelGenerators.PlantType plantType) {
this.createCrossBlock(plantBlock, plantType);
this.createCrossBlock(tipBlock, plantType);
}
private void createInfestedStone() {
ResourceLocation resourceLocation = ModelLocationUtils.getModelLocation(Blocks.STONE);
net.minecraft.client.renderer.block.model.Variant variant = plainModel(resourceLocation);
net.minecraft.client.renderer.block.model.Variant variant2 = plainModel(ModelLocationUtils.getModelLocation(Blocks.STONE, "_mirrored"));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.INFESTED_STONE, createRotatedVariants(variant, variant2)));
this.registerSimpleItemModel(Blocks.INFESTED_STONE, resourceLocation);
}
private void createInfestedDeepslate() {
ResourceLocation resourceLocation = ModelLocationUtils.getModelLocation(Blocks.DEEPSLATE);
net.minecraft.client.renderer.block.model.Variant variant = plainModel(resourceLocation);
net.minecraft.client.renderer.block.model.Variant variant2 = plainModel(ModelLocationUtils.getModelLocation(Blocks.DEEPSLATE, "_mirrored"));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.INFESTED_DEEPSLATE, createRotatedVariants(variant, variant2)).with(createRotatedPillar()));
this.registerSimpleItemModel(Blocks.INFESTED_DEEPSLATE, resourceLocation);
}
private void createNetherRoots(Block plantBlock, Block pottedPlantBlock) {
this.createCrossBlockWithDefaultItem(plantBlock, BlockModelGenerators.PlantType.NOT_TINTED);
TextureMapping textureMapping = TextureMapping.plant(TextureMapping.getBlockTexture(plantBlock, "_pot"));
MultiVariant multiVariant = plainVariant(BlockModelGenerators.PlantType.NOT_TINTED.getCrossPot().create(pottedPlantBlock, textureMapping, this.modelOutput));
this.blockStateOutput.accept(createSimpleBlock(pottedPlantBlock, multiVariant));
}
private void createRespawnAnchor() {
ResourceLocation resourceLocation = TextureMapping.getBlockTexture(Blocks.RESPAWN_ANCHOR, "_bottom");
ResourceLocation resourceLocation2 = TextureMapping.getBlockTexture(Blocks.RESPAWN_ANCHOR, "_top_off");
ResourceLocation resourceLocation3 = TextureMapping.getBlockTexture(Blocks.RESPAWN_ANCHOR, "_top");
ResourceLocation[] resourceLocations = new ResourceLocation[5];
for (int i = 0; i < 5; i++) {
TextureMapping textureMapping = new TextureMapping()
.put(TextureSlot.BOTTOM, resourceLocation)
.put(TextureSlot.TOP, i == 0 ? resourceLocation2 : resourceLocation3)
.put(TextureSlot.SIDE, TextureMapping.getBlockTexture(Blocks.RESPAWN_ANCHOR, "_side" + i));
resourceLocations[i] = ModelTemplates.CUBE_BOTTOM_TOP.createWithSuffix(Blocks.RESPAWN_ANCHOR, "_" + i, textureMapping, this.modelOutput);
}
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.RESPAWN_ANCHOR)
.with(PropertyDispatch.initial(BlockStateProperties.RESPAWN_ANCHOR_CHARGES).generate(integer -> plainVariant(resourceLocations[integer])))
);
this.registerSimpleItemModel(Blocks.RESPAWN_ANCHOR, resourceLocations[0]);
}
private static VariantMutator applyRotation(FrontAndTop rotation) {
return switch (rotation) {
case DOWN_NORTH -> X_ROT_90;
case DOWN_SOUTH -> X_ROT_90.then(Y_ROT_180);
case DOWN_WEST -> X_ROT_90.then(Y_ROT_270);
case DOWN_EAST -> X_ROT_90.then(Y_ROT_90);
case UP_NORTH -> X_ROT_270.then(Y_ROT_180);
case UP_SOUTH -> X_ROT_270;
case UP_WEST -> X_ROT_270.then(Y_ROT_90);
case UP_EAST -> X_ROT_270.then(Y_ROT_270);
case NORTH_UP -> NOP;
case SOUTH_UP -> Y_ROT_180;
case WEST_UP -> Y_ROT_270;
case EAST_UP -> Y_ROT_90;
};
}
private void createJigsaw() {
ResourceLocation resourceLocation = TextureMapping.getBlockTexture(Blocks.JIGSAW, "_top");
ResourceLocation resourceLocation2 = TextureMapping.getBlockTexture(Blocks.JIGSAW, "_bottom");
ResourceLocation resourceLocation3 = TextureMapping.getBlockTexture(Blocks.JIGSAW, "_side");
ResourceLocation resourceLocation4 = TextureMapping.getBlockTexture(Blocks.JIGSAW, "_lock");
TextureMapping textureMapping = new TextureMapping()
.put(TextureSlot.DOWN, resourceLocation3)
.put(TextureSlot.WEST, resourceLocation3)
.put(TextureSlot.EAST, resourceLocation3)
.put(TextureSlot.PARTICLE, resourceLocation)
.put(TextureSlot.NORTH, resourceLocation)
.put(TextureSlot.SOUTH, resourceLocation2)
.put(TextureSlot.UP, resourceLocation4);
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(Blocks.JIGSAW, plainVariant(ModelTemplates.CUBE_DIRECTIONAL.create(Blocks.JIGSAW, textureMapping, this.modelOutput)))
.with(PropertyDispatch.modify(BlockStateProperties.ORIENTATION).generate(BlockModelGenerators::applyRotation))
);
}
private void createPetrifiedOakSlab() {
Block block = Blocks.OAK_PLANKS;
MultiVariant multiVariant = plainVariant(ModelLocationUtils.getModelLocation(block));
TextureMapping textureMapping = TextureMapping.cube(block);
Block block2 = Blocks.PETRIFIED_OAK_SLAB;
MultiVariant multiVariant2 = plainVariant(ModelTemplates.SLAB_BOTTOM.create(block2, textureMapping, this.modelOutput));
MultiVariant multiVariant3 = plainVariant(ModelTemplates.SLAB_TOP.create(block2, textureMapping, this.modelOutput));
this.blockStateOutput.accept(createSlab(block2, multiVariant2, multiVariant3, multiVariant));
}
private void createHead(Block headBlock, Block wallHeadBlock, SkullBlock.Type type, ResourceLocation modelLocation) {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.decorateBlockModelLocation("skull"));
this.blockStateOutput.accept(createSimpleBlock(headBlock, multiVariant));
this.blockStateOutput.accept(createSimpleBlock(wallHeadBlock, multiVariant));
this.itemModelOutput.accept(headBlock.asItem(), ItemModelUtils.specialModel(modelLocation, new Unbaked(type)));
}
private void createHeads() {
ResourceLocation resourceLocation = ModelLocationUtils.decorateItemModelLocation("template_skull");
this.createHead(Blocks.CREEPER_HEAD, Blocks.CREEPER_WALL_HEAD, SkullBlock.Types.CREEPER, resourceLocation);
this.createHead(Blocks.PLAYER_HEAD, Blocks.PLAYER_WALL_HEAD, SkullBlock.Types.PLAYER, resourceLocation);
this.createHead(Blocks.ZOMBIE_HEAD, Blocks.ZOMBIE_WALL_HEAD, SkullBlock.Types.ZOMBIE, resourceLocation);
this.createHead(Blocks.SKELETON_SKULL, Blocks.SKELETON_WALL_SKULL, SkullBlock.Types.SKELETON, resourceLocation);
this.createHead(Blocks.WITHER_SKELETON_SKULL, Blocks.WITHER_SKELETON_WALL_SKULL, SkullBlock.Types.WITHER_SKELETON, resourceLocation);
this.createHead(Blocks.PIGLIN_HEAD, Blocks.PIGLIN_WALL_HEAD, SkullBlock.Types.PIGLIN, resourceLocation);
this.createHead(Blocks.DRAGON_HEAD, Blocks.DRAGON_WALL_HEAD, SkullBlock.Types.DRAGON, ModelLocationUtils.getModelLocation(Items.DRAGON_HEAD));
}
private void createBanner(Block block, Block wallBlock, DyeColor color) {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.decorateBlockModelLocation("banner"));
ResourceLocation resourceLocation = ModelLocationUtils.decorateItemModelLocation("template_banner");
this.blockStateOutput.accept(createSimpleBlock(block, multiVariant));
this.blockStateOutput.accept(createSimpleBlock(wallBlock, multiVariant));
Item item = block.asItem();
this.itemModelOutput
.accept(item, ItemModelUtils.specialModel(resourceLocation, new net.minecraft.client.renderer.special.BannerSpecialRenderer.Unbaked(color)));
}
private void createBanners() {
this.createBanner(Blocks.WHITE_BANNER, Blocks.WHITE_WALL_BANNER, DyeColor.WHITE);
this.createBanner(Blocks.ORANGE_BANNER, Blocks.ORANGE_WALL_BANNER, DyeColor.ORANGE);
this.createBanner(Blocks.MAGENTA_BANNER, Blocks.MAGENTA_WALL_BANNER, DyeColor.MAGENTA);
this.createBanner(Blocks.LIGHT_BLUE_BANNER, Blocks.LIGHT_BLUE_WALL_BANNER, DyeColor.LIGHT_BLUE);
this.createBanner(Blocks.YELLOW_BANNER, Blocks.YELLOW_WALL_BANNER, DyeColor.YELLOW);
this.createBanner(Blocks.LIME_BANNER, Blocks.LIME_WALL_BANNER, DyeColor.LIME);
this.createBanner(Blocks.PINK_BANNER, Blocks.PINK_WALL_BANNER, DyeColor.PINK);
this.createBanner(Blocks.GRAY_BANNER, Blocks.GRAY_WALL_BANNER, DyeColor.GRAY);
this.createBanner(Blocks.LIGHT_GRAY_BANNER, Blocks.LIGHT_GRAY_WALL_BANNER, DyeColor.LIGHT_GRAY);
this.createBanner(Blocks.CYAN_BANNER, Blocks.CYAN_WALL_BANNER, DyeColor.CYAN);
this.createBanner(Blocks.PURPLE_BANNER, Blocks.PURPLE_WALL_BANNER, DyeColor.PURPLE);
this.createBanner(Blocks.BLUE_BANNER, Blocks.BLUE_WALL_BANNER, DyeColor.BLUE);
this.createBanner(Blocks.BROWN_BANNER, Blocks.BROWN_WALL_BANNER, DyeColor.BROWN);
this.createBanner(Blocks.GREEN_BANNER, Blocks.GREEN_WALL_BANNER, DyeColor.GREEN);
this.createBanner(Blocks.RED_BANNER, Blocks.RED_WALL_BANNER, DyeColor.RED);
this.createBanner(Blocks.BLACK_BANNER, Blocks.BLACK_WALL_BANNER, DyeColor.BLACK);
}
private void createChest(Block chestBlock, Block particleBlock, ResourceLocation texture, boolean useGiftTexture) {
this.createParticleOnlyBlock(chestBlock, particleBlock);
Item item = chestBlock.asItem();
ResourceLocation resourceLocation = ModelTemplates.CHEST_INVENTORY.create(item, TextureMapping.particle(particleBlock), this.modelOutput);
ItemModel.Unbaked unbaked = ItemModelUtils.specialModel(resourceLocation, new ChestSpecialRenderer.Unbaked(texture));
if (useGiftTexture) {
ItemModel.Unbaked unbaked2 = ItemModelUtils.specialModel(resourceLocation, new ChestSpecialRenderer.Unbaked(ChestSpecialRenderer.GIFT_CHEST_TEXTURE));
this.itemModelOutput.accept(item, ItemModelUtils.isXmas(unbaked2, unbaked));
} else {
this.itemModelOutput.accept(item, unbaked);
}
}
private void createChests() {
this.createChest(Blocks.CHEST, Blocks.OAK_PLANKS, ChestSpecialRenderer.NORMAL_CHEST_TEXTURE, true);
this.createChest(Blocks.TRAPPED_CHEST, Blocks.OAK_PLANKS, ChestSpecialRenderer.TRAPPED_CHEST_TEXTURE, true);
this.createChest(Blocks.ENDER_CHEST, Blocks.OBSIDIAN, ChestSpecialRenderer.ENDER_CHEST_TEXTURE, false);
}
private void createBed(Block block, Block particleBlock, DyeColor color) {
MultiVariant multiVariant = plainVariant(ModelLocationUtils.decorateBlockModelLocation("bed"));
this.blockStateOutput.accept(createSimpleBlock(block, multiVariant));
Item item = block.asItem();
ResourceLocation resourceLocation = ModelTemplates.BED_INVENTORY
.create(ModelLocationUtils.getModelLocation(item), TextureMapping.particle(particleBlock), this.modelOutput);
this.itemModelOutput.accept(item, ItemModelUtils.specialModel(resourceLocation, new BedSpecialRenderer.Unbaked(color)));
}
private void createBeds() {
this.createBed(Blocks.WHITE_BED, Blocks.WHITE_WOOL, DyeColor.WHITE);
this.createBed(Blocks.ORANGE_BED, Blocks.ORANGE_WOOL, DyeColor.ORANGE);
this.createBed(Blocks.MAGENTA_BED, Blocks.MAGENTA_WOOL, DyeColor.MAGENTA);
this.createBed(Blocks.LIGHT_BLUE_BED, Blocks.LIGHT_BLUE_WOOL, DyeColor.LIGHT_BLUE);
this.createBed(Blocks.YELLOW_BED, Blocks.YELLOW_WOOL, DyeColor.YELLOW);
this.createBed(Blocks.LIME_BED, Blocks.LIME_WOOL, DyeColor.LIME);
this.createBed(Blocks.PINK_BED, Blocks.PINK_WOOL, DyeColor.PINK);
this.createBed(Blocks.GRAY_BED, Blocks.GRAY_WOOL, DyeColor.GRAY);
this.createBed(Blocks.LIGHT_GRAY_BED, Blocks.LIGHT_GRAY_WOOL, DyeColor.LIGHT_GRAY);
this.createBed(Blocks.CYAN_BED, Blocks.CYAN_WOOL, DyeColor.CYAN);
this.createBed(Blocks.PURPLE_BED, Blocks.PURPLE_WOOL, DyeColor.PURPLE);
this.createBed(Blocks.BLUE_BED, Blocks.BLUE_WOOL, DyeColor.BLUE);
this.createBed(Blocks.BROWN_BED, Blocks.BROWN_WOOL, DyeColor.BROWN);
this.createBed(Blocks.GREEN_BED, Blocks.GREEN_WOOL, DyeColor.GREEN);
this.createBed(Blocks.RED_BED, Blocks.RED_WOOL, DyeColor.RED);
this.createBed(Blocks.BLACK_BED, Blocks.BLACK_WOOL, DyeColor.BLACK);
}
private void generateSimpleSpecialItemModel(Block block, net.minecraft.client.renderer.special.SpecialModelRenderer.Unbaked specialModel) {
Item item = block.asItem();
ResourceLocation resourceLocation = ModelLocationUtils.getModelLocation(item);
this.itemModelOutput.accept(item, ItemModelUtils.specialModel(resourceLocation, specialModel));
}
public void run() {
BlockFamilies.getAllFamilies()
.filter(BlockFamily::shouldGenerateModel)
.forEach(blockFamily -> this.family(blockFamily.getBaseBlock()).generateFor(blockFamily));
this.family(Blocks.CUT_COPPER)
.generateFor(BlockFamilies.CUT_COPPER)
.donateModelTo(Blocks.CUT_COPPER, Blocks.WAXED_CUT_COPPER)
.donateModelTo(Blocks.CHISELED_COPPER, Blocks.WAXED_CHISELED_COPPER)
.generateFor(BlockFamilies.WAXED_CUT_COPPER);
this.family(Blocks.EXPOSED_CUT_COPPER)
.generateFor(BlockFamilies.EXPOSED_CUT_COPPER)
.donateModelTo(Blocks.EXPOSED_CUT_COPPER, Blocks.WAXED_EXPOSED_CUT_COPPER)
.donateModelTo(Blocks.EXPOSED_CHISELED_COPPER, Blocks.WAXED_EXPOSED_CHISELED_COPPER)
.generateFor(BlockFamilies.WAXED_EXPOSED_CUT_COPPER);
this.family(Blocks.WEATHERED_CUT_COPPER)
.generateFor(BlockFamilies.WEATHERED_CUT_COPPER)
.donateModelTo(Blocks.WEATHERED_CUT_COPPER, Blocks.WAXED_WEATHERED_CUT_COPPER)
.donateModelTo(Blocks.WEATHERED_CHISELED_COPPER, Blocks.WAXED_WEATHERED_CHISELED_COPPER)
.generateFor(BlockFamilies.WAXED_WEATHERED_CUT_COPPER);
this.family(Blocks.OXIDIZED_CUT_COPPER)
.generateFor(BlockFamilies.OXIDIZED_CUT_COPPER)
.donateModelTo(Blocks.OXIDIZED_CUT_COPPER, Blocks.WAXED_OXIDIZED_CUT_COPPER)
.donateModelTo(Blocks.OXIDIZED_CHISELED_COPPER, Blocks.WAXED_OXIDIZED_CHISELED_COPPER)
.generateFor(BlockFamilies.WAXED_OXIDIZED_CUT_COPPER);
this.createCopperBulb(Blocks.COPPER_BULB);
this.createCopperBulb(Blocks.EXPOSED_COPPER_BULB);
this.createCopperBulb(Blocks.WEATHERED_COPPER_BULB);
this.createCopperBulb(Blocks.OXIDIZED_COPPER_BULB);
this.copyCopperBulbModel(Blocks.COPPER_BULB, Blocks.WAXED_COPPER_BULB);
this.copyCopperBulbModel(Blocks.EXPOSED_COPPER_BULB, Blocks.WAXED_EXPOSED_COPPER_BULB);
this.copyCopperBulbModel(Blocks.WEATHERED_COPPER_BULB, Blocks.WAXED_WEATHERED_COPPER_BULB);
this.copyCopperBulbModel(Blocks.OXIDIZED_COPPER_BULB, Blocks.WAXED_OXIDIZED_COPPER_BULB);
this.createNonTemplateModelBlock(Blocks.AIR);
this.createNonTemplateModelBlock(Blocks.CAVE_AIR, Blocks.AIR);
this.createNonTemplateModelBlock(Blocks.VOID_AIR, Blocks.AIR);
this.createNonTemplateModelBlock(Blocks.BEACON);
this.createNonTemplateModelBlock(Blocks.CACTUS);
this.createNonTemplateModelBlock(Blocks.BUBBLE_COLUMN, Blocks.WATER);
this.createNonTemplateModelBlock(Blocks.DRAGON_EGG);
this.createNonTemplateModelBlock(Blocks.DRIED_KELP_BLOCK);
this.createNonTemplateModelBlock(Blocks.ENCHANTING_TABLE);
this.createNonTemplateModelBlock(Blocks.FLOWER_POT);
this.registerSimpleFlatItemModel(Items.FLOWER_POT);
this.createNonTemplateModelBlock(Blocks.HONEY_BLOCK);
this.createNonTemplateModelBlock(Blocks.WATER);
this.createNonTemplateModelBlock(Blocks.LAVA);
this.createNonTemplateModelBlock(Blocks.SLIME_BLOCK);
this.registerSimpleFlatItemModel(Items.CHAIN);
this.createCandleAndCandleCake(Blocks.WHITE_CANDLE, Blocks.WHITE_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.ORANGE_CANDLE, Blocks.ORANGE_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.MAGENTA_CANDLE, Blocks.MAGENTA_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.LIGHT_BLUE_CANDLE, Blocks.LIGHT_BLUE_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.YELLOW_CANDLE, Blocks.YELLOW_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.LIME_CANDLE, Blocks.LIME_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.PINK_CANDLE, Blocks.PINK_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.GRAY_CANDLE, Blocks.GRAY_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.LIGHT_GRAY_CANDLE, Blocks.LIGHT_GRAY_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.CYAN_CANDLE, Blocks.CYAN_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.PURPLE_CANDLE, Blocks.PURPLE_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.BLUE_CANDLE, Blocks.BLUE_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.BROWN_CANDLE, Blocks.BROWN_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.GREEN_CANDLE, Blocks.GREEN_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.RED_CANDLE, Blocks.RED_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.BLACK_CANDLE, Blocks.BLACK_CANDLE_CAKE);
this.createCandleAndCandleCake(Blocks.CANDLE, Blocks.CANDLE_CAKE);
this.createNonTemplateModelBlock(Blocks.POTTED_BAMBOO);
this.createNonTemplateModelBlock(Blocks.POTTED_CACTUS);
this.createNonTemplateModelBlock(Blocks.POWDER_SNOW);
this.createNonTemplateModelBlock(Blocks.SPORE_BLOSSOM);
this.createAzalea(Blocks.AZALEA);
this.createAzalea(Blocks.FLOWERING_AZALEA);
this.createPottedAzalea(Blocks.POTTED_AZALEA);
this.createPottedAzalea(Blocks.POTTED_FLOWERING_AZALEA);
this.createCaveVines();
this.createFullAndCarpetBlocks(Blocks.MOSS_BLOCK, Blocks.MOSS_CARPET);
this.createMossyCarpet(Blocks.PALE_MOSS_CARPET);
this.createHangingMoss(Blocks.PALE_HANGING_MOSS);
this.createTrivialCube(Blocks.PALE_MOSS_BLOCK);
this.createFlowerBed(Blocks.PINK_PETALS);
this.createFlowerBed(Blocks.WILDFLOWERS);
this.createLeafLitter(Blocks.LEAF_LITTER);
this.createCrossBlock(Blocks.FIREFLY_BUSH, BlockModelGenerators.PlantType.EMISSIVE_NOT_TINTED);
this.registerSimpleFlatItemModel(Items.FIREFLY_BUSH);
this.createAirLikeBlock(Blocks.BARRIER, Items.BARRIER);
this.registerSimpleFlatItemModel(Items.BARRIER);
this.createLightBlock();
this.createAirLikeBlock(Blocks.STRUCTURE_VOID, Items.STRUCTURE_VOID);
this.registerSimpleFlatItemModel(Items.STRUCTURE_VOID);
this.createAirLikeBlock(Blocks.MOVING_PISTON, TextureMapping.getBlockTexture(Blocks.PISTON, "_side"));
this.createTrivialCube(Blocks.COAL_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_COAL_ORE);
this.createTrivialCube(Blocks.COAL_BLOCK);
this.createTrivialCube(Blocks.DIAMOND_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_DIAMOND_ORE);
this.createTrivialCube(Blocks.DIAMOND_BLOCK);
this.createTrivialCube(Blocks.EMERALD_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_EMERALD_ORE);
this.createTrivialCube(Blocks.EMERALD_BLOCK);
this.createTrivialCube(Blocks.GOLD_ORE);
this.createTrivialCube(Blocks.NETHER_GOLD_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_GOLD_ORE);
this.createTrivialCube(Blocks.GOLD_BLOCK);
this.createTrivialCube(Blocks.IRON_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_IRON_ORE);
this.createTrivialCube(Blocks.IRON_BLOCK);
this.createTrivialBlock(Blocks.ANCIENT_DEBRIS, TexturedModel.COLUMN);
this.createTrivialCube(Blocks.NETHERITE_BLOCK);
this.createTrivialCube(Blocks.LAPIS_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_LAPIS_ORE);
this.createTrivialCube(Blocks.LAPIS_BLOCK);
this.createTrivialCube(Blocks.RESIN_BLOCK);
this.createTrivialCube(Blocks.NETHER_QUARTZ_ORE);
this.createTrivialCube(Blocks.REDSTONE_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_REDSTONE_ORE);
this.createTrivialCube(Blocks.REDSTONE_BLOCK);
this.createTrivialCube(Blocks.GILDED_BLACKSTONE);
this.createTrivialCube(Blocks.BLUE_ICE);
this.createTrivialCube(Blocks.CLAY);
this.createTrivialCube(Blocks.COARSE_DIRT);
this.createTrivialCube(Blocks.CRYING_OBSIDIAN);
this.createTrivialCube(Blocks.END_STONE);
this.createTrivialCube(Blocks.GLOWSTONE);
this.createTrivialCube(Blocks.GRAVEL);
this.createTrivialCube(Blocks.HONEYCOMB_BLOCK);
this.createTrivialCube(Blocks.ICE);
this.createTrivialBlock(Blocks.JUKEBOX, TexturedModel.CUBE_TOP);
this.createTrivialBlock(Blocks.LODESTONE, TexturedModel.COLUMN);
this.createTrivialBlock(Blocks.MELON, TexturedModel.COLUMN);
this.createNonTemplateModelBlock(Blocks.MANGROVE_ROOTS);
this.createNonTemplateModelBlock(Blocks.POTTED_MANGROVE_PROPAGULE);
this.createTrivialCube(Blocks.NETHER_WART_BLOCK);
this.createTrivialCube(Blocks.NOTE_BLOCK);
this.createTrivialCube(Blocks.PACKED_ICE);
this.createTrivialCube(Blocks.OBSIDIAN);
this.createTrivialCube(Blocks.QUARTZ_BRICKS);
this.createTrivialCube(Blocks.SEA_LANTERN);
this.createTrivialCube(Blocks.SHROOMLIGHT);
this.createTrivialCube(Blocks.SOUL_SAND);
this.createTrivialCube(Blocks.SOUL_SOIL);
this.createTrivialBlock(Blocks.SPAWNER, TexturedModel.CUBE_INNER_FACES);
this.createCreakingHeart(Blocks.CREAKING_HEART);
this.createTrivialCube(Blocks.SPONGE);
this.createTrivialBlock(Blocks.SEAGRASS, TexturedModel.SEAGRASS);
this.registerSimpleFlatItemModel(Items.SEAGRASS);
this.createTrivialBlock(Blocks.TNT, TexturedModel.CUBE_TOP_BOTTOM);
this.createTrivialBlock(Blocks.TARGET, TexturedModel.COLUMN);
this.createTrivialCube(Blocks.WARPED_WART_BLOCK);
this.createTrivialCube(Blocks.WET_SPONGE);
this.createTrivialCube(Blocks.AMETHYST_BLOCK);
this.createTrivialCube(Blocks.BUDDING_AMETHYST);
this.createTrivialCube(Blocks.CALCITE);
this.createTrivialCube(Blocks.DRIPSTONE_BLOCK);
this.createTrivialCube(Blocks.RAW_IRON_BLOCK);
this.createTrivialCube(Blocks.RAW_COPPER_BLOCK);
this.createTrivialCube(Blocks.RAW_GOLD_BLOCK);
this.createRotatedMirroredVariantBlock(Blocks.SCULK);
this.createNonTemplateModelBlock(Blocks.HEAVY_CORE);
this.createPetrifiedOakSlab();
this.createTrivialCube(Blocks.COPPER_ORE);
this.createTrivialCube(Blocks.DEEPSLATE_COPPER_ORE);
this.createTrivialCube(Blocks.COPPER_BLOCK);
this.createTrivialCube(Blocks.EXPOSED_COPPER);
this.createTrivialCube(Blocks.WEATHERED_COPPER);
this.createTrivialCube(Blocks.OXIDIZED_COPPER);
this.copyModel(Blocks.COPPER_BLOCK, Blocks.WAXED_COPPER_BLOCK);
this.copyModel(Blocks.EXPOSED_COPPER, Blocks.WAXED_EXPOSED_COPPER);
this.copyModel(Blocks.WEATHERED_COPPER, Blocks.WAXED_WEATHERED_COPPER);
this.copyModel(Blocks.OXIDIZED_COPPER, Blocks.WAXED_OXIDIZED_COPPER);
this.createDoor(Blocks.COPPER_DOOR);
this.createDoor(Blocks.EXPOSED_COPPER_DOOR);
this.createDoor(Blocks.WEATHERED_COPPER_DOOR);
this.createDoor(Blocks.OXIDIZED_COPPER_DOOR);
this.copyDoorModel(Blocks.COPPER_DOOR, Blocks.WAXED_COPPER_DOOR);
this.copyDoorModel(Blocks.EXPOSED_COPPER_DOOR, Blocks.WAXED_EXPOSED_COPPER_DOOR);
this.copyDoorModel(Blocks.WEATHERED_COPPER_DOOR, Blocks.WAXED_WEATHERED_COPPER_DOOR);
this.copyDoorModel(Blocks.OXIDIZED_COPPER_DOOR, Blocks.WAXED_OXIDIZED_COPPER_DOOR);
this.createTrapdoor(Blocks.COPPER_TRAPDOOR);
this.createTrapdoor(Blocks.EXPOSED_COPPER_TRAPDOOR);
this.createTrapdoor(Blocks.WEATHERED_COPPER_TRAPDOOR);
this.createTrapdoor(Blocks.OXIDIZED_COPPER_TRAPDOOR);
this.copyTrapdoorModel(Blocks.COPPER_TRAPDOOR, Blocks.WAXED_COPPER_TRAPDOOR);
this.copyTrapdoorModel(Blocks.EXPOSED_COPPER_TRAPDOOR, Blocks.WAXED_EXPOSED_COPPER_TRAPDOOR);
this.copyTrapdoorModel(Blocks.WEATHERED_COPPER_TRAPDOOR, Blocks.WAXED_WEATHERED_COPPER_TRAPDOOR);
this.copyTrapdoorModel(Blocks.OXIDIZED_COPPER_TRAPDOOR, Blocks.WAXED_OXIDIZED_COPPER_TRAPDOOR);
this.createTrivialCube(Blocks.COPPER_GRATE);
this.createTrivialCube(Blocks.EXPOSED_COPPER_GRATE);
this.createTrivialCube(Blocks.WEATHERED_COPPER_GRATE);
this.createTrivialCube(Blocks.OXIDIZED_COPPER_GRATE);
this.copyModel(Blocks.COPPER_GRATE, Blocks.WAXED_COPPER_GRATE);
this.copyModel(Blocks.EXPOSED_COPPER_GRATE, Blocks.WAXED_EXPOSED_COPPER_GRATE);
this.copyModel(Blocks.WEATHERED_COPPER_GRATE, Blocks.WAXED_WEATHERED_COPPER_GRATE);
this.copyModel(Blocks.OXIDIZED_COPPER_GRATE, Blocks.WAXED_OXIDIZED_COPPER_GRATE);
this.createWeightedPressurePlate(Blocks.LIGHT_WEIGHTED_PRESSURE_PLATE, Blocks.GOLD_BLOCK);
this.createWeightedPressurePlate(Blocks.HEAVY_WEIGHTED_PRESSURE_PLATE, Blocks.IRON_BLOCK);
this.createAmethystClusters();
this.createBookshelf();
this.createChiseledBookshelf();
this.createBrewingStand();
this.createCakeBlock();
this.createCampfires(Blocks.CAMPFIRE, Blocks.SOUL_CAMPFIRE);
this.createCartographyTable();
this.createCauldrons();
this.createChorusFlower();
this.createChorusPlant();
this.createComposter();
this.createDaylightDetector();
this.createEndPortalFrame();
this.createRotatableColumn(Blocks.END_ROD);
this.createLightningRod();
this.createFarmland();
this.createFire();
this.createSoulFire();
this.createFrostedIce();
this.createGrassBlocks();
this.createCocoa();
this.createDirtPath();
this.createGrindstone();
this.createHopper();
this.createIronBars();
this.createLever();
this.createLilyPad();
this.createNetherPortalBlock();
this.createNetherrack();
this.createObserver();
this.createPistons();
this.createPistonHeads();
this.createScaffolding();
this.createRedstoneTorch();
this.createRedstoneLamp();
this.createRepeater();
this.createSeaPickle();
this.createSmithingTable();
this.createSnowBlocks();
this.createStonecutter();
this.createStructureBlock();
this.createSweetBerryBush();
this.createTestBlock();
this.createTrivialCube(Blocks.TEST_INSTANCE_BLOCK);
this.createTripwire();
this.createTripwireHook();
this.createTurtleEgg();
this.createSnifferEgg();
this.createVine();
this.createMultiface(Blocks.GLOW_LICHEN);
this.createMultiface(Blocks.SCULK_VEIN);
this.createMultiface(Blocks.RESIN_CLUMP, Items.RESIN_CLUMP);
this.createMagmaBlock();
this.createJigsaw();
this.createSculkSensor();
this.createCalibratedSculkSensor();
this.createSculkShrieker();
this.createFrogspawnBlock();
this.createMangrovePropagule();
this.createMuddyMangroveRoots();
this.createTrialSpawner();
this.createVault();
this.createNonTemplateHorizontalBlock(Blocks.LADDER);
this.registerSimpleFlatItemModel(Blocks.LADDER);
this.createNonTemplateHorizontalBlock(Blocks.LECTERN);
this.createBigDripLeafBlock();
this.createNonTemplateHorizontalBlock(Blocks.BIG_DRIPLEAF_STEM);
this.createNormalTorch(Blocks.TORCH, Blocks.WALL_TORCH);
this.createNormalTorch(Blocks.SOUL_TORCH, Blocks.SOUL_WALL_TORCH);
this.createCraftingTableLike(Blocks.CRAFTING_TABLE, Blocks.OAK_PLANKS, TextureMapping::craftingTable);
this.createCraftingTableLike(Blocks.FLETCHING_TABLE, Blocks.BIRCH_PLANKS, TextureMapping::fletchingTable);
this.createNyliumBlock(Blocks.CRIMSON_NYLIUM);
this.createNyliumBlock(Blocks.WARPED_NYLIUM);
this.createDispenserBlock(Blocks.DISPENSER);
this.createDispenserBlock(Blocks.DROPPER);
this.createCrafterBlock();
this.createLantern(Blocks.LANTERN);
this.createLantern(Blocks.SOUL_LANTERN);
this.createAxisAlignedPillarBlockCustomModel(Blocks.CHAIN, plainVariant(ModelLocationUtils.getModelLocation(Blocks.CHAIN)));
this.createAxisAlignedPillarBlock(Blocks.BASALT, TexturedModel.COLUMN);
this.createAxisAlignedPillarBlock(Blocks.POLISHED_BASALT, TexturedModel.COLUMN);
this.createTrivialCube(Blocks.SMOOTH_BASALT);
this.createAxisAlignedPillarBlock(Blocks.BONE_BLOCK, TexturedModel.COLUMN);
this.createRotatedVariantBlock(Blocks.DIRT);
this.createRotatedVariantBlock(Blocks.ROOTED_DIRT);
this.createRotatedVariantBlock(Blocks.SAND);
this.createBrushableBlock(Blocks.SUSPICIOUS_SAND);
this.createBrushableBlock(Blocks.SUSPICIOUS_GRAVEL);
this.createRotatedVariantBlock(Blocks.RED_SAND);
this.createRotatedMirroredVariantBlock(Blocks.BEDROCK);
this.createTrivialBlock(Blocks.REINFORCED_DEEPSLATE, TexturedModel.CUBE_TOP_BOTTOM);
this.createRotatedPillarWithHorizontalVariant(Blocks.HAY_BLOCK, TexturedModel.COLUMN, TexturedModel.COLUMN_HORIZONTAL);
this.createRotatedPillarWithHorizontalVariant(Blocks.PURPUR_PILLAR, TexturedModel.COLUMN_ALT, TexturedModel.COLUMN_HORIZONTAL_ALT);
this.createRotatedPillarWithHorizontalVariant(Blocks.QUARTZ_PILLAR, TexturedModel.COLUMN_ALT, TexturedModel.COLUMN_HORIZONTAL_ALT);
this.createRotatedPillarWithHorizontalVariant(Blocks.OCHRE_FROGLIGHT, TexturedModel.COLUMN, TexturedModel.COLUMN_HORIZONTAL);
this.createRotatedPillarWithHorizontalVariant(Blocks.VERDANT_FROGLIGHT, TexturedModel.COLUMN, TexturedModel.COLUMN_HORIZONTAL);
this.createRotatedPillarWithHorizontalVariant(Blocks.PEARLESCENT_FROGLIGHT, TexturedModel.COLUMN, TexturedModel.COLUMN_HORIZONTAL);
this.createHorizontallyRotatedBlock(Blocks.LOOM, TexturedModel.ORIENTABLE);
this.createPumpkins();
this.createBeeNest(Blocks.BEE_NEST, TextureMapping::orientableCube);
this.createBeeNest(Blocks.BEEHIVE, TextureMapping::orientableCubeSameEnds);
this.createCropBlock(Blocks.BEETROOTS, BlockStateProperties.AGE_3, 0, 1, 2, 3);
this.createCropBlock(Blocks.CARROTS, BlockStateProperties.AGE_7, 0, 0, 1, 1, 2, 2, 2, 3);
this.createCropBlock(Blocks.NETHER_WART, BlockStateProperties.AGE_3, 0, 1, 1, 2);
this.createCropBlock(Blocks.POTATOES, BlockStateProperties.AGE_7, 0, 0, 1, 1, 2, 2, 2, 3);
this.createCropBlock(Blocks.WHEAT, BlockStateProperties.AGE_7, 0, 1, 2, 3, 4, 5, 6, 7);
this.createCrossBlock(Blocks.TORCHFLOWER_CROP, BlockModelGenerators.PlantType.NOT_TINTED, BlockStateProperties.AGE_1, 0, 1);
this.createPitcherCrop();
this.createPitcherPlant();
this.createBanners();
this.createBeds();
this.createHeads();
this.createChests();
this.createShulkerBox(Blocks.SHULKER_BOX, null);
this.createShulkerBox(Blocks.WHITE_SHULKER_BOX, DyeColor.WHITE);
this.createShulkerBox(Blocks.ORANGE_SHULKER_BOX, DyeColor.ORANGE);
this.createShulkerBox(Blocks.MAGENTA_SHULKER_BOX, DyeColor.MAGENTA);
this.createShulkerBox(Blocks.LIGHT_BLUE_SHULKER_BOX, DyeColor.LIGHT_BLUE);
this.createShulkerBox(Blocks.YELLOW_SHULKER_BOX, DyeColor.YELLOW);
this.createShulkerBox(Blocks.LIME_SHULKER_BOX, DyeColor.LIME);
this.createShulkerBox(Blocks.PINK_SHULKER_BOX, DyeColor.PINK);
this.createShulkerBox(Blocks.GRAY_SHULKER_BOX, DyeColor.GRAY);
this.createShulkerBox(Blocks.LIGHT_GRAY_SHULKER_BOX, DyeColor.LIGHT_GRAY);
this.createShulkerBox(Blocks.CYAN_SHULKER_BOX, DyeColor.CYAN);
this.createShulkerBox(Blocks.PURPLE_SHULKER_BOX, DyeColor.PURPLE);
this.createShulkerBox(Blocks.BLUE_SHULKER_BOX, DyeColor.BLUE);
this.createShulkerBox(Blocks.BROWN_SHULKER_BOX, DyeColor.BROWN);
this.createShulkerBox(Blocks.GREEN_SHULKER_BOX, DyeColor.GREEN);
this.createShulkerBox(Blocks.RED_SHULKER_BOX, DyeColor.RED);
this.createShulkerBox(Blocks.BLACK_SHULKER_BOX, DyeColor.BLACK);
this.createParticleOnlyBlock(Blocks.CONDUIT);
this.generateSimpleSpecialItemModel(Blocks.CONDUIT, new net.minecraft.client.renderer.special.ConduitSpecialRenderer.Unbaked());
this.createParticleOnlyBlock(Blocks.DECORATED_POT, Blocks.TERRACOTTA);
this.generateSimpleSpecialItemModel(Blocks.DECORATED_POT, new net.minecraft.client.renderer.special.DecoratedPotSpecialRenderer.Unbaked());
this.createParticleOnlyBlock(Blocks.END_PORTAL, Blocks.OBSIDIAN);
this.createParticleOnlyBlock(Blocks.END_GATEWAY, Blocks.OBSIDIAN);
this.createTrivialCube(Blocks.AZALEA_LEAVES);
this.createTrivialCube(Blocks.FLOWERING_AZALEA_LEAVES);
this.createTrivialCube(Blocks.WHITE_CONCRETE);
this.createTrivialCube(Blocks.ORANGE_CONCRETE);
this.createTrivialCube(Blocks.MAGENTA_CONCRETE);
this.createTrivialCube(Blocks.LIGHT_BLUE_CONCRETE);
this.createTrivialCube(Blocks.YELLOW_CONCRETE);
this.createTrivialCube(Blocks.LIME_CONCRETE);
this.createTrivialCube(Blocks.PINK_CONCRETE);
this.createTrivialCube(Blocks.GRAY_CONCRETE);
this.createTrivialCube(Blocks.LIGHT_GRAY_CONCRETE);
this.createTrivialCube(Blocks.CYAN_CONCRETE);
this.createTrivialCube(Blocks.PURPLE_CONCRETE);
this.createTrivialCube(Blocks.BLUE_CONCRETE);
this.createTrivialCube(Blocks.BROWN_CONCRETE);
this.createTrivialCube(Blocks.GREEN_CONCRETE);
this.createTrivialCube(Blocks.RED_CONCRETE);
this.createTrivialCube(Blocks.BLACK_CONCRETE);
this.createColoredBlockWithRandomRotations(
TexturedModel.CUBE,
Blocks.WHITE_CONCRETE_POWDER,
Blocks.ORANGE_CONCRETE_POWDER,
Blocks.MAGENTA_CONCRETE_POWDER,
Blocks.LIGHT_BLUE_CONCRETE_POWDER,
Blocks.YELLOW_CONCRETE_POWDER,
Blocks.LIME_CONCRETE_POWDER,
Blocks.PINK_CONCRETE_POWDER,
Blocks.GRAY_CONCRETE_POWDER,
Blocks.LIGHT_GRAY_CONCRETE_POWDER,
Blocks.CYAN_CONCRETE_POWDER,
Blocks.PURPLE_CONCRETE_POWDER,
Blocks.BLUE_CONCRETE_POWDER,
Blocks.BROWN_CONCRETE_POWDER,
Blocks.GREEN_CONCRETE_POWDER,
Blocks.RED_CONCRETE_POWDER,
Blocks.BLACK_CONCRETE_POWDER
);
this.createTrivialCube(Blocks.TERRACOTTA);
this.createTrivialCube(Blocks.WHITE_TERRACOTTA);
this.createTrivialCube(Blocks.ORANGE_TERRACOTTA);
this.createTrivialCube(Blocks.MAGENTA_TERRACOTTA);
this.createTrivialCube(Blocks.LIGHT_BLUE_TERRACOTTA);
this.createTrivialCube(Blocks.YELLOW_TERRACOTTA);
this.createTrivialCube(Blocks.LIME_TERRACOTTA);
this.createTrivialCube(Blocks.PINK_TERRACOTTA);
this.createTrivialCube(Blocks.GRAY_TERRACOTTA);
this.createTrivialCube(Blocks.LIGHT_GRAY_TERRACOTTA);
this.createTrivialCube(Blocks.CYAN_TERRACOTTA);
this.createTrivialCube(Blocks.PURPLE_TERRACOTTA);
this.createTrivialCube(Blocks.BLUE_TERRACOTTA);
this.createTrivialCube(Blocks.BROWN_TERRACOTTA);
this.createTrivialCube(Blocks.GREEN_TERRACOTTA);
this.createTrivialCube(Blocks.RED_TERRACOTTA);
this.createTrivialCube(Blocks.BLACK_TERRACOTTA);
this.createTrivialCube(Blocks.TINTED_GLASS);
this.createGlassBlocks(Blocks.GLASS, Blocks.GLASS_PANE);
this.createGlassBlocks(Blocks.WHITE_STAINED_GLASS, Blocks.WHITE_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.ORANGE_STAINED_GLASS, Blocks.ORANGE_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.MAGENTA_STAINED_GLASS, Blocks.MAGENTA_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.LIGHT_BLUE_STAINED_GLASS, Blocks.LIGHT_BLUE_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.YELLOW_STAINED_GLASS, Blocks.YELLOW_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.LIME_STAINED_GLASS, Blocks.LIME_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.PINK_STAINED_GLASS, Blocks.PINK_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.GRAY_STAINED_GLASS, Blocks.GRAY_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.LIGHT_GRAY_STAINED_GLASS, Blocks.LIGHT_GRAY_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.CYAN_STAINED_GLASS, Blocks.CYAN_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.PURPLE_STAINED_GLASS, Blocks.PURPLE_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.BLUE_STAINED_GLASS, Blocks.BLUE_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.BROWN_STAINED_GLASS, Blocks.BROWN_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.GREEN_STAINED_GLASS, Blocks.GREEN_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.RED_STAINED_GLASS, Blocks.RED_STAINED_GLASS_PANE);
this.createGlassBlocks(Blocks.BLACK_STAINED_GLASS, Blocks.BLACK_STAINED_GLASS_PANE);
this.createColoredBlockWithStateRotations(
TexturedModel.GLAZED_TERRACOTTA,
Blocks.WHITE_GLAZED_TERRACOTTA,
Blocks.ORANGE_GLAZED_TERRACOTTA,
Blocks.MAGENTA_GLAZED_TERRACOTTA,
Blocks.LIGHT_BLUE_GLAZED_TERRACOTTA,
Blocks.YELLOW_GLAZED_TERRACOTTA,
Blocks.LIME_GLAZED_TERRACOTTA,
Blocks.PINK_GLAZED_TERRACOTTA,
Blocks.GRAY_GLAZED_TERRACOTTA,
Blocks.LIGHT_GRAY_GLAZED_TERRACOTTA,
Blocks.CYAN_GLAZED_TERRACOTTA,
Blocks.PURPLE_GLAZED_TERRACOTTA,
Blocks.BLUE_GLAZED_TERRACOTTA,
Blocks.BROWN_GLAZED_TERRACOTTA,
Blocks.GREEN_GLAZED_TERRACOTTA,
Blocks.RED_GLAZED_TERRACOTTA,
Blocks.BLACK_GLAZED_TERRACOTTA
);
this.createFullAndCarpetBlocks(Blocks.WHITE_WOOL, Blocks.WHITE_CARPET);
this.createFullAndCarpetBlocks(Blocks.ORANGE_WOOL, Blocks.ORANGE_CARPET);
this.createFullAndCarpetBlocks(Blocks.MAGENTA_WOOL, Blocks.MAGENTA_CARPET);
this.createFullAndCarpetBlocks(Blocks.LIGHT_BLUE_WOOL, Blocks.LIGHT_BLUE_CARPET);
this.createFullAndCarpetBlocks(Blocks.YELLOW_WOOL, Blocks.YELLOW_CARPET);
this.createFullAndCarpetBlocks(Blocks.LIME_WOOL, Blocks.LIME_CARPET);
this.createFullAndCarpetBlocks(Blocks.PINK_WOOL, Blocks.PINK_CARPET);
this.createFullAndCarpetBlocks(Blocks.GRAY_WOOL, Blocks.GRAY_CARPET);
this.createFullAndCarpetBlocks(Blocks.LIGHT_GRAY_WOOL, Blocks.LIGHT_GRAY_CARPET);
this.createFullAndCarpetBlocks(Blocks.CYAN_WOOL, Blocks.CYAN_CARPET);
this.createFullAndCarpetBlocks(Blocks.PURPLE_WOOL, Blocks.PURPLE_CARPET);
this.createFullAndCarpetBlocks(Blocks.BLUE_WOOL, Blocks.BLUE_CARPET);
this.createFullAndCarpetBlocks(Blocks.BROWN_WOOL, Blocks.BROWN_CARPET);
this.createFullAndCarpetBlocks(Blocks.GREEN_WOOL, Blocks.GREEN_CARPET);
this.createFullAndCarpetBlocks(Blocks.RED_WOOL, Blocks.RED_CARPET);
this.createFullAndCarpetBlocks(Blocks.BLACK_WOOL, Blocks.BLACK_CARPET);
this.createTrivialCube(Blocks.MUD);
this.createTrivialCube(Blocks.PACKED_MUD);
this.createPlant(Blocks.FERN, Blocks.POTTED_FERN, BlockModelGenerators.PlantType.TINTED);
this.createItemWithGrassTint(Blocks.FERN);
this.createPlantWithDefaultItem(Blocks.DANDELION, Blocks.POTTED_DANDELION, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.POPPY, Blocks.POTTED_POPPY, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.OPEN_EYEBLOSSOM, Blocks.POTTED_OPEN_EYEBLOSSOM, BlockModelGenerators.PlantType.EMISSIVE_NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.CLOSED_EYEBLOSSOM, Blocks.POTTED_CLOSED_EYEBLOSSOM, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.BLUE_ORCHID, Blocks.POTTED_BLUE_ORCHID, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.ALLIUM, Blocks.POTTED_ALLIUM, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.AZURE_BLUET, Blocks.POTTED_AZURE_BLUET, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.RED_TULIP, Blocks.POTTED_RED_TULIP, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.ORANGE_TULIP, Blocks.POTTED_ORANGE_TULIP, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.WHITE_TULIP, Blocks.POTTED_WHITE_TULIP, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.PINK_TULIP, Blocks.POTTED_PINK_TULIP, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.OXEYE_DAISY, Blocks.POTTED_OXEYE_DAISY, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.CORNFLOWER, Blocks.POTTED_CORNFLOWER, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.LILY_OF_THE_VALLEY, Blocks.POTTED_LILY_OF_THE_VALLEY, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.WITHER_ROSE, Blocks.POTTED_WITHER_ROSE, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.RED_MUSHROOM, Blocks.POTTED_RED_MUSHROOM, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.BROWN_MUSHROOM, Blocks.POTTED_BROWN_MUSHROOM, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.DEAD_BUSH, Blocks.POTTED_DEAD_BUSH, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPlantWithDefaultItem(Blocks.TORCHFLOWER, Blocks.POTTED_TORCHFLOWER, BlockModelGenerators.PlantType.NOT_TINTED);
this.createPointedDripstone();
this.createMushroomBlock(Blocks.BROWN_MUSHROOM_BLOCK);
this.createMushroomBlock(Blocks.RED_MUSHROOM_BLOCK);
this.createMushroomBlock(Blocks.MUSHROOM_STEM);
this.createCrossBlock(Blocks.SHORT_GRASS, BlockModelGenerators.PlantType.TINTED);
this.createItemWithGrassTint(Blocks.SHORT_GRASS);
this.createCrossBlockWithDefaultItem(Blocks.SHORT_DRY_GRASS, BlockModelGenerators.PlantType.NOT_TINTED);
this.createCrossBlockWithDefaultItem(Blocks.TALL_DRY_GRASS, BlockModelGenerators.PlantType.NOT_TINTED);
this.createCrossBlock(Blocks.BUSH, BlockModelGenerators.PlantType.TINTED);
this.createItemWithGrassTint(Blocks.BUSH);
this.createCrossBlock(Blocks.SUGAR_CANE, BlockModelGenerators.PlantType.TINTED);
this.registerSimpleFlatItemModel(Items.SUGAR_CANE);
this.createGrowingPlant(Blocks.KELP, Blocks.KELP_PLANT, BlockModelGenerators.PlantType.NOT_TINTED);
this.registerSimpleFlatItemModel(Items.KELP);
this.createCrossBlock(Blocks.HANGING_ROOTS, BlockModelGenerators.PlantType.NOT_TINTED);
this.createGrowingPlant(Blocks.WEEPING_VINES, Blocks.WEEPING_VINES_PLANT, BlockModelGenerators.PlantType.NOT_TINTED);
this.createGrowingPlant(Blocks.TWISTING_VINES, Blocks.TWISTING_VINES_PLANT, BlockModelGenerators.PlantType.NOT_TINTED);
this.registerSimpleFlatItemModel(Blocks.WEEPING_VINES, "_plant");
this.registerSimpleFlatItemModel(Blocks.TWISTING_VINES, "_plant");
this.createCrossBlockWithDefaultItem(
Blocks.BAMBOO_SAPLING, BlockModelGenerators.PlantType.TINTED, TextureMapping.cross(TextureMapping.getBlockTexture(Blocks.BAMBOO, "_stage0"))
);
this.createBamboo();
this.createCrossBlockWithDefaultItem(Blocks.CACTUS_FLOWER, BlockModelGenerators.PlantType.NOT_TINTED);
this.createCrossBlockWithDefaultItem(Blocks.COBWEB, BlockModelGenerators.PlantType.NOT_TINTED);
this.createDoublePlantWithDefaultItem(Blocks.LILAC, BlockModelGenerators.PlantType.NOT_TINTED);
this.createDoublePlantWithDefaultItem(Blocks.ROSE_BUSH, BlockModelGenerators.PlantType.NOT_TINTED);
this.createDoublePlantWithDefaultItem(Blocks.PEONY, BlockModelGenerators.PlantType.NOT_TINTED);
this.createTintedDoublePlant(Blocks.TALL_GRASS);
this.createTintedDoublePlant(Blocks.LARGE_FERN);
this.createSunflower();
this.createTallSeagrass();
this.createSmallDripleaf();
this.createCoral(
Blocks.TUBE_CORAL,
Blocks.DEAD_TUBE_CORAL,
Blocks.TUBE_CORAL_BLOCK,
Blocks.DEAD_TUBE_CORAL_BLOCK,
Blocks.TUBE_CORAL_FAN,
Blocks.DEAD_TUBE_CORAL_FAN,
Blocks.TUBE_CORAL_WALL_FAN,
Blocks.DEAD_TUBE_CORAL_WALL_FAN
);
this.createCoral(
Blocks.BRAIN_CORAL,
Blocks.DEAD_BRAIN_CORAL,
Blocks.BRAIN_CORAL_BLOCK,
Blocks.DEAD_BRAIN_CORAL_BLOCK,
Blocks.BRAIN_CORAL_FAN,
Blocks.DEAD_BRAIN_CORAL_FAN,
Blocks.BRAIN_CORAL_WALL_FAN,
Blocks.DEAD_BRAIN_CORAL_WALL_FAN
);
this.createCoral(
Blocks.BUBBLE_CORAL,
Blocks.DEAD_BUBBLE_CORAL,
Blocks.BUBBLE_CORAL_BLOCK,
Blocks.DEAD_BUBBLE_CORAL_BLOCK,
Blocks.BUBBLE_CORAL_FAN,
Blocks.DEAD_BUBBLE_CORAL_FAN,
Blocks.BUBBLE_CORAL_WALL_FAN,
Blocks.DEAD_BUBBLE_CORAL_WALL_FAN
);
this.createCoral(
Blocks.FIRE_CORAL,
Blocks.DEAD_FIRE_CORAL,
Blocks.FIRE_CORAL_BLOCK,
Blocks.DEAD_FIRE_CORAL_BLOCK,
Blocks.FIRE_CORAL_FAN,
Blocks.DEAD_FIRE_CORAL_FAN,
Blocks.FIRE_CORAL_WALL_FAN,
Blocks.DEAD_FIRE_CORAL_WALL_FAN
);
this.createCoral(
Blocks.HORN_CORAL,
Blocks.DEAD_HORN_CORAL,
Blocks.HORN_CORAL_BLOCK,
Blocks.DEAD_HORN_CORAL_BLOCK,
Blocks.HORN_CORAL_FAN,
Blocks.DEAD_HORN_CORAL_FAN,
Blocks.HORN_CORAL_WALL_FAN,
Blocks.DEAD_HORN_CORAL_WALL_FAN
);
this.createStems(Blocks.MELON_STEM, Blocks.ATTACHED_MELON_STEM);
this.createStems(Blocks.PUMPKIN_STEM, Blocks.ATTACHED_PUMPKIN_STEM);
this.woodProvider(Blocks.MANGROVE_LOG).logWithHorizontal(Blocks.MANGROVE_LOG).wood(Blocks.MANGROVE_WOOD);
this.woodProvider(Blocks.STRIPPED_MANGROVE_LOG).logWithHorizontal(Blocks.STRIPPED_MANGROVE_LOG).wood(Blocks.STRIPPED_MANGROVE_WOOD);
this.createHangingSign(Blocks.STRIPPED_MANGROVE_LOG, Blocks.MANGROVE_HANGING_SIGN, Blocks.MANGROVE_WALL_HANGING_SIGN);
this.createTintedLeaves(Blocks.MANGROVE_LEAVES, TexturedModel.LEAVES, -7158200);
this.woodProvider(Blocks.ACACIA_LOG).logWithHorizontal(Blocks.ACACIA_LOG).wood(Blocks.ACACIA_WOOD);
this.woodProvider(Blocks.STRIPPED_ACACIA_LOG).logWithHorizontal(Blocks.STRIPPED_ACACIA_LOG).wood(Blocks.STRIPPED_ACACIA_WOOD);
this.createHangingSign(Blocks.STRIPPED_ACACIA_LOG, Blocks.ACACIA_HANGING_SIGN, Blocks.ACACIA_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.ACACIA_SAPLING, Blocks.POTTED_ACACIA_SAPLING, BlockModelGenerators.PlantType.NOT_TINTED);
this.createTintedLeaves(Blocks.ACACIA_LEAVES, TexturedModel.LEAVES, -12012264);
this.woodProvider(Blocks.CHERRY_LOG).logUVLocked(Blocks.CHERRY_LOG).wood(Blocks.CHERRY_WOOD);
this.woodProvider(Blocks.STRIPPED_CHERRY_LOG).logUVLocked(Blocks.STRIPPED_CHERRY_LOG).wood(Blocks.STRIPPED_CHERRY_WOOD);
this.createHangingSign(Blocks.STRIPPED_CHERRY_LOG, Blocks.CHERRY_HANGING_SIGN, Blocks.CHERRY_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.CHERRY_SAPLING, Blocks.POTTED_CHERRY_SAPLING, BlockModelGenerators.PlantType.NOT_TINTED);
this.createTrivialBlock(Blocks.CHERRY_LEAVES, TexturedModel.LEAVES);
this.woodProvider(Blocks.BIRCH_LOG).logWithHorizontal(Blocks.BIRCH_LOG).wood(Blocks.BIRCH_WOOD);
this.woodProvider(Blocks.STRIPPED_BIRCH_LOG).logWithHorizontal(Blocks.STRIPPED_BIRCH_LOG).wood(Blocks.STRIPPED_BIRCH_WOOD);
this.createHangingSign(Blocks.STRIPPED_BIRCH_LOG, Blocks.BIRCH_HANGING_SIGN, Blocks.BIRCH_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.BIRCH_SAPLING, Blocks.POTTED_BIRCH_SAPLING, BlockModelGenerators.PlantType.NOT_TINTED);
this.createTintedLeaves(Blocks.BIRCH_LEAVES, TexturedModel.LEAVES, -8345771);
this.woodProvider(Blocks.OAK_LOG).logWithHorizontal(Blocks.OAK_LOG).wood(Blocks.OAK_WOOD);
this.woodProvider(Blocks.STRIPPED_OAK_LOG).logWithHorizontal(Blocks.STRIPPED_OAK_LOG).wood(Blocks.STRIPPED_OAK_WOOD);
this.createHangingSign(Blocks.STRIPPED_OAK_LOG, Blocks.OAK_HANGING_SIGN, Blocks.OAK_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.OAK_SAPLING, Blocks.POTTED_OAK_SAPLING, BlockModelGenerators.PlantType.NOT_TINTED);
this.createTintedLeaves(Blocks.OAK_LEAVES, TexturedModel.LEAVES, -12012264);
this.woodProvider(Blocks.SPRUCE_LOG).logWithHorizontal(Blocks.SPRUCE_LOG).wood(Blocks.SPRUCE_WOOD);
this.woodProvider(Blocks.STRIPPED_SPRUCE_LOG).logWithHorizontal(Blocks.STRIPPED_SPRUCE_LOG).wood(Blocks.STRIPPED_SPRUCE_WOOD);
this.createHangingSign(Blocks.STRIPPED_SPRUCE_LOG, Blocks.SPRUCE_HANGING_SIGN, Blocks.SPRUCE_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.SPRUCE_SAPLING, Blocks.POTTED_SPRUCE_SAPLING, BlockModelGenerators.PlantType.NOT_TINTED);
this.createTintedLeaves(Blocks.SPRUCE_LEAVES, TexturedModel.LEAVES, -10380959);
this.woodProvider(Blocks.DARK_OAK_LOG).logWithHorizontal(Blocks.DARK_OAK_LOG).wood(Blocks.DARK_OAK_WOOD);
this.woodProvider(Blocks.STRIPPED_DARK_OAK_LOG).logWithHorizontal(Blocks.STRIPPED_DARK_OAK_LOG).wood(Blocks.STRIPPED_DARK_OAK_WOOD);
this.createHangingSign(Blocks.STRIPPED_DARK_OAK_LOG, Blocks.DARK_OAK_HANGING_SIGN, Blocks.DARK_OAK_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.DARK_OAK_SAPLING, Blocks.POTTED_DARK_OAK_SAPLING, BlockModelGenerators.PlantType.NOT_TINTED);
this.createTintedLeaves(Blocks.DARK_OAK_LEAVES, TexturedModel.LEAVES, -12012264);
this.woodProvider(Blocks.PALE_OAK_LOG).logWithHorizontal(Blocks.PALE_OAK_LOG).wood(Blocks.PALE_OAK_WOOD);
this.woodProvider(Blocks.STRIPPED_PALE_OAK_LOG).logWithHorizontal(Blocks.STRIPPED_PALE_OAK_LOG).wood(Blocks.STRIPPED_PALE_OAK_WOOD);
this.createHangingSign(Blocks.STRIPPED_PALE_OAK_LOG, Blocks.PALE_OAK_HANGING_SIGN, Blocks.PALE_OAK_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.PALE_OAK_SAPLING, Blocks.POTTED_PALE_OAK_SAPLING, BlockModelGenerators.PlantType.NOT_TINTED);
this.createTrivialBlock(Blocks.PALE_OAK_LEAVES, TexturedModel.LEAVES);
this.woodProvider(Blocks.JUNGLE_LOG).logWithHorizontal(Blocks.JUNGLE_LOG).wood(Blocks.JUNGLE_WOOD);
this.woodProvider(Blocks.STRIPPED_JUNGLE_LOG).logWithHorizontal(Blocks.STRIPPED_JUNGLE_LOG).wood(Blocks.STRIPPED_JUNGLE_WOOD);
this.createHangingSign(Blocks.STRIPPED_JUNGLE_LOG, Blocks.JUNGLE_HANGING_SIGN, Blocks.JUNGLE_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.JUNGLE_SAPLING, Blocks.POTTED_JUNGLE_SAPLING, BlockModelGenerators.PlantType.NOT_TINTED);
this.createTintedLeaves(Blocks.JUNGLE_LEAVES, TexturedModel.LEAVES, -12012264);
this.woodProvider(Blocks.CRIMSON_STEM).log(Blocks.CRIMSON_STEM).wood(Blocks.CRIMSON_HYPHAE);
this.woodProvider(Blocks.STRIPPED_CRIMSON_STEM).log(Blocks.STRIPPED_CRIMSON_STEM).wood(Blocks.STRIPPED_CRIMSON_HYPHAE);
this.createHangingSign(Blocks.STRIPPED_CRIMSON_STEM, Blocks.CRIMSON_HANGING_SIGN, Blocks.CRIMSON_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.CRIMSON_FUNGUS, Blocks.POTTED_CRIMSON_FUNGUS, BlockModelGenerators.PlantType.NOT_TINTED);
this.createNetherRoots(Blocks.CRIMSON_ROOTS, Blocks.POTTED_CRIMSON_ROOTS);
this.woodProvider(Blocks.WARPED_STEM).log(Blocks.WARPED_STEM).wood(Blocks.WARPED_HYPHAE);
this.woodProvider(Blocks.STRIPPED_WARPED_STEM).log(Blocks.STRIPPED_WARPED_STEM).wood(Blocks.STRIPPED_WARPED_HYPHAE);
this.createHangingSign(Blocks.STRIPPED_WARPED_STEM, Blocks.WARPED_HANGING_SIGN, Blocks.WARPED_WALL_HANGING_SIGN);
this.createPlantWithDefaultItem(Blocks.WARPED_FUNGUS, Blocks.POTTED_WARPED_FUNGUS, BlockModelGenerators.PlantType.NOT_TINTED);
this.createNetherRoots(Blocks.WARPED_ROOTS, Blocks.POTTED_WARPED_ROOTS);
this.woodProvider(Blocks.BAMBOO_BLOCK).logUVLocked(Blocks.BAMBOO_BLOCK);
this.woodProvider(Blocks.STRIPPED_BAMBOO_BLOCK).logUVLocked(Blocks.STRIPPED_BAMBOO_BLOCK);
this.createHangingSign(Blocks.BAMBOO_PLANKS, Blocks.BAMBOO_HANGING_SIGN, Blocks.BAMBOO_WALL_HANGING_SIGN);
this.createCrossBlock(Blocks.NETHER_SPROUTS, BlockModelGenerators.PlantType.NOT_TINTED);
this.registerSimpleFlatItemModel(Items.NETHER_SPROUTS);
this.createDoor(Blocks.IRON_DOOR);
this.createTrapdoor(Blocks.IRON_TRAPDOOR);
this.createSmoothStoneSlab();
this.createPassiveRail(Blocks.RAIL);
this.createActiveRail(Blocks.POWERED_RAIL);
this.createActiveRail(Blocks.DETECTOR_RAIL);
this.createActiveRail(Blocks.ACTIVATOR_RAIL);
this.createComparator();
this.createCommandBlock(Blocks.COMMAND_BLOCK);
this.createCommandBlock(Blocks.REPEATING_COMMAND_BLOCK);
this.createCommandBlock(Blocks.CHAIN_COMMAND_BLOCK);
this.createAnvil(Blocks.ANVIL);
this.createAnvil(Blocks.CHIPPED_ANVIL);
this.createAnvil(Blocks.DAMAGED_ANVIL);
this.createBarrel();
this.createBell();
this.createFurnace(Blocks.FURNACE, TexturedModel.ORIENTABLE_ONLY_TOP);
this.createFurnace(Blocks.BLAST_FURNACE, TexturedModel.ORIENTABLE_ONLY_TOP);
this.createFurnace(Blocks.SMOKER, TexturedModel.ORIENTABLE);
this.createRedstoneWire();
this.createRespawnAnchor();
this.createSculkCatalyst();
this.copyModel(Blocks.CHISELED_STONE_BRICKS, Blocks.INFESTED_CHISELED_STONE_BRICKS);
this.copyModel(Blocks.COBBLESTONE, Blocks.INFESTED_COBBLESTONE);
this.copyModel(Blocks.CRACKED_STONE_BRICKS, Blocks.INFESTED_CRACKED_STONE_BRICKS);
this.copyModel(Blocks.MOSSY_STONE_BRICKS, Blocks.INFESTED_MOSSY_STONE_BRICKS);
this.createInfestedStone();
this.copyModel(Blocks.STONE_BRICKS, Blocks.INFESTED_STONE_BRICKS);
this.createInfestedDeepslate();
}
private void createLightBlock() {
ItemModel.Unbaked unbaked = ItemModelUtils.plainModel(this.createFlatItemModel(Items.LIGHT));
Map<Integer, ItemModel.Unbaked> map = new HashMap(16);
PropertyDispatch.C1<MultiVariant, Integer> c1 = PropertyDispatch.initial(BlockStateProperties.LEVEL);
for (int i = 0; i <= 15; i++) {
String string = String.format(Locale.ROOT, "_%02d", i);
ResourceLocation resourceLocation = TextureMapping.getItemTexture(Items.LIGHT, string);
c1.select(i, plainVariant(ModelTemplates.PARTICLE_ONLY.createWithSuffix(Blocks.LIGHT, string, TextureMapping.particle(resourceLocation), this.modelOutput)));
ItemModel.Unbaked unbaked2 = ItemModelUtils.plainModel(
ModelTemplates.FLAT_ITEM.create(ModelLocationUtils.getModelLocation(Items.LIGHT, string), TextureMapping.layer0(resourceLocation), this.modelOutput)
);
map.put(i, unbaked2);
}
this.itemModelOutput.accept(Items.LIGHT, ItemModelUtils.selectBlockItemProperty(LightBlock.LEVEL, unbaked, map));
this.blockStateOutput.accept(MultiVariantGenerator.dispatch(Blocks.LIGHT).with(c1));
}
private void createCandleAndCandleCake(Block candleBlock, Block candleCakeBlock) {
this.registerSimpleFlatItemModel(candleBlock.asItem());
TextureMapping textureMapping = TextureMapping.cube(TextureMapping.getBlockTexture(candleBlock));
TextureMapping textureMapping2 = TextureMapping.cube(TextureMapping.getBlockTexture(candleBlock, "_lit"));
MultiVariant multiVariant = plainVariant(ModelTemplates.CANDLE.createWithSuffix(candleBlock, "_one_candle", textureMapping, this.modelOutput));
MultiVariant multiVariant2 = plainVariant(ModelTemplates.TWO_CANDLES.createWithSuffix(candleBlock, "_two_candles", textureMapping, this.modelOutput));
MultiVariant multiVariant3 = plainVariant(ModelTemplates.THREE_CANDLES.createWithSuffix(candleBlock, "_three_candles", textureMapping, this.modelOutput));
MultiVariant multiVariant4 = plainVariant(ModelTemplates.FOUR_CANDLES.createWithSuffix(candleBlock, "_four_candles", textureMapping, this.modelOutput));
MultiVariant multiVariant5 = plainVariant(ModelTemplates.CANDLE.createWithSuffix(candleBlock, "_one_candle_lit", textureMapping2, this.modelOutput));
MultiVariant multiVariant6 = plainVariant(ModelTemplates.TWO_CANDLES.createWithSuffix(candleBlock, "_two_candles_lit", textureMapping2, this.modelOutput));
MultiVariant multiVariant7 = plainVariant(ModelTemplates.THREE_CANDLES.createWithSuffix(candleBlock, "_three_candles_lit", textureMapping2, this.modelOutput));
MultiVariant multiVariant8 = plainVariant(ModelTemplates.FOUR_CANDLES.createWithSuffix(candleBlock, "_four_candles_lit", textureMapping2, this.modelOutput));
this.blockStateOutput
.accept(
MultiVariantGenerator.dispatch(candleBlock)
.with(
PropertyDispatch.initial(BlockStateProperties.CANDLES, BlockStateProperties.LIT)
.select(1, false, multiVariant)
.select(2, false, multiVariant2)
.select(3, false, multiVariant3)
.select(4, false, multiVariant4)
.select(1, true, multiVariant5)
.select(2, true, multiVariant6)
.select(3, true, multiVariant7)
.select(4, true, multiVariant8)
)
);
MultiVariant multiVariant9 = plainVariant(ModelTemplates.CANDLE_CAKE.create(candleCakeBlock, TextureMapping.candleCake(candleBlock, false), this.modelOutput));
MultiVariant multiVariant10 = plainVariant(
ModelTemplates.CANDLE_CAKE.createWithSuffix(candleCakeBlock, "_lit", TextureMapping.candleCake(candleBlock, true), this.modelOutput)
);
this.blockStateOutput
.accept(MultiVariantGenerator.dispatch(candleCakeBlock).with(createBooleanModelDispatch(BlockStateProperties.LIT, multiVariant10, multiVariant9)));
}
@Environment(EnvType.CLIENT)
class BlockFamilyProvider {
private final TextureMapping mapping;
private final Map<ModelTemplate, ResourceLocation> models = new HashMap();
@Nullable
private BlockFamily family;
@Nullable
private net.minecraft.client.renderer.block.model.Variant fullBlock;
private final Set<Block> skipGeneratingModelsFor = new HashSet();
public BlockFamilyProvider(final TextureMapping mapping) {
this.mapping = mapping;
}
public BlockModelGenerators.BlockFamilyProvider fullBlock(Block block, ModelTemplate modelTemplate) {
this.fullBlock = BlockModelGenerators.plainModel(modelTemplate.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
if (BlockModelGenerators.FULL_BLOCK_MODEL_CUSTOM_GENERATORS.containsKey(block)) {
BlockModelGenerators.this.blockStateOutput
.accept(
((BlockModelGenerators.BlockStateGeneratorSupplier)BlockModelGenerators.FULL_BLOCK_MODEL_CUSTOM_GENERATORS.get(block))
.create(block, this.fullBlock, this.mapping, BlockModelGenerators.this.modelOutput)
);
} else {
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, BlockModelGenerators.variant(this.fullBlock)));
}
return this;
}
public BlockModelGenerators.BlockFamilyProvider donateModelTo(Block sourceBlock, Block block) {
ResourceLocation resourceLocation = ModelLocationUtils.getModelLocation(sourceBlock);
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, BlockModelGenerators.plainVariant(resourceLocation)));
BlockModelGenerators.this.itemModelOutput.copy(sourceBlock.asItem(), block.asItem());
this.skipGeneratingModelsFor.add(block);
return this;
}
public BlockModelGenerators.BlockFamilyProvider button(Block buttonBlock) {
MultiVariant multiVariant = BlockModelGenerators.plainVariant(ModelTemplates.BUTTON.create(buttonBlock, this.mapping, BlockModelGenerators.this.modelOutput));
MultiVariant multiVariant2 = BlockModelGenerators.plainVariant(
ModelTemplates.BUTTON_PRESSED.create(buttonBlock, this.mapping, BlockModelGenerators.this.modelOutput)
);
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createButton(buttonBlock, multiVariant, multiVariant2));
ResourceLocation resourceLocation = ModelTemplates.BUTTON_INVENTORY.create(buttonBlock, this.mapping, BlockModelGenerators.this.modelOutput);
BlockModelGenerators.this.registerSimpleItemModel(buttonBlock, resourceLocation);
return this;
}
public BlockModelGenerators.BlockFamilyProvider wall(Block wallBlock) {
MultiVariant multiVariant = BlockModelGenerators.plainVariant(
ModelTemplates.WALL_POST.create(wallBlock, this.mapping, BlockModelGenerators.this.modelOutput)
);
MultiVariant multiVariant2 = BlockModelGenerators.plainVariant(
ModelTemplates.WALL_LOW_SIDE.create(wallBlock, this.mapping, BlockModelGenerators.this.modelOutput)
);
MultiVariant multiVariant3 = BlockModelGenerators.plainVariant(
ModelTemplates.WALL_TALL_SIDE.create(wallBlock, this.mapping, BlockModelGenerators.this.modelOutput)
);
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createWall(wallBlock, multiVariant, multiVariant2, multiVariant3));
ResourceLocation resourceLocation = ModelTemplates.WALL_INVENTORY.create(wallBlock, this.mapping, BlockModelGenerators.this.modelOutput);
BlockModelGenerators.this.registerSimpleItemModel(wallBlock, resourceLocation);
return this;
}
public BlockModelGenerators.BlockFamilyProvider customFence(Block fenceBlock) {
TextureMapping textureMapping = TextureMapping.customParticle(fenceBlock);
MultiVariant multiVariant = BlockModelGenerators.plainVariant(
ModelTemplates.CUSTOM_FENCE_POST.create(fenceBlock, textureMapping, BlockModelGenerators.this.modelOutput)
);
MultiVariant multiVariant2 = BlockModelGenerators.plainVariant(
ModelTemplates.CUSTOM_FENCE_SIDE_NORTH.create(fenceBlock, textureMapping, BlockModelGenerators.this.modelOutput)
);
MultiVariant multiVariant3 = BlockModelGenerators.plainVariant(
ModelTemplates.CUSTOM_FENCE_SIDE_EAST.create(fenceBlock, textureMapping, BlockModelGenerators.this.modelOutput)
);
MultiVariant multiVariant4 = BlockModelGenerators.plainVariant(
ModelTemplates.CUSTOM_FENCE_SIDE_SOUTH.create(fenceBlock, textureMapping, BlockModelGenerators.this.modelOutput)
);
MultiVariant multiVariant5 = BlockModelGenerators.plainVariant(
ModelTemplates.CUSTOM_FENCE_SIDE_WEST.create(fenceBlock, textureMapping, BlockModelGenerators.this.modelOutput)
);
BlockModelGenerators.this.blockStateOutput
.accept(BlockModelGenerators.createCustomFence(fenceBlock, multiVariant, multiVariant2, multiVariant3, multiVariant4, multiVariant5));
ResourceLocation resourceLocation = ModelTemplates.CUSTOM_FENCE_INVENTORY.create(fenceBlock, textureMapping, BlockModelGenerators.this.modelOutput);
BlockModelGenerators.this.registerSimpleItemModel(fenceBlock, resourceLocation);
return this;
}
public BlockModelGenerators.BlockFamilyProvider fence(Block fenceBlock) {
MultiVariant multiVariant = BlockModelGenerators.plainVariant(
ModelTemplates.FENCE_POST.create(fenceBlock, this.mapping, BlockModelGenerators.this.modelOutput)
);
MultiVariant multiVariant2 = BlockModelGenerators.plainVariant(
ModelTemplates.FENCE_SIDE.create(fenceBlock, this.mapping, BlockModelGenerators.this.modelOutput)
);
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createFence(fenceBlock, multiVariant, multiVariant2));
ResourceLocation resourceLocation = ModelTemplates.FENCE_INVENTORY.create(fenceBlock, this.mapping, BlockModelGenerators.this.modelOutput);
BlockModelGenerators.this.registerSimpleItemModel(fenceBlock, resourceLocation);
return this;
}
public BlockModelGenerators.BlockFamilyProvider customFenceGate(Block customFenceGateBlock) {
TextureMapping textureMapping = TextureMapping.customParticle(customFenceGateBlock);
MultiVariant multiVariant = BlockModelGenerators.plainVariant(
ModelTemplates.CUSTOM_FENCE_GATE_OPEN.create(customFenceGateBlock, textureMapping, BlockModelGenerators.this.modelOutput)
);
MultiVariant multiVariant2 = BlockModelGenerators.plainVariant(
ModelTemplates.CUSTOM_FENCE_GATE_CLOSED.create(customFenceGateBlock, textureMapping, BlockModelGenerators.this.modelOutput)
);
MultiVariant multiVariant3 = BlockModelGenerators.plainVariant(
ModelTemplates.CUSTOM_FENCE_GATE_WALL_OPEN.create(customFenceGateBlock, textureMapping, BlockModelGenerators.this.modelOutput)
);
MultiVariant multiVariant4 = BlockModelGenerators.plainVariant(
ModelTemplates.CUSTOM_FENCE_GATE_WALL_CLOSED.create(customFenceGateBlock, textureMapping, BlockModelGenerators.this.modelOutput)
);
BlockModelGenerators.this.blockStateOutput
.accept(BlockModelGenerators.createFenceGate(customFenceGateBlock, multiVariant, multiVariant2, multiVariant3, multiVariant4, false));
return this;
}
public BlockModelGenerators.BlockFamilyProvider fenceGate(Block fenceGateBlock) {
MultiVariant multiVariant = BlockModelGenerators.plainVariant(
ModelTemplates.FENCE_GATE_OPEN.create(fenceGateBlock, this.mapping, BlockModelGenerators.this.modelOutput)
);
MultiVariant multiVariant2 = BlockModelGenerators.plainVariant(
ModelTemplates.FENCE_GATE_CLOSED.create(fenceGateBlock, this.mapping, BlockModelGenerators.this.modelOutput)
);
MultiVariant multiVariant3 = BlockModelGenerators.plainVariant(
ModelTemplates.FENCE_GATE_WALL_OPEN.create(fenceGateBlock, this.mapping, BlockModelGenerators.this.modelOutput)
);
MultiVariant multiVariant4 = BlockModelGenerators.plainVariant(
ModelTemplates.FENCE_GATE_WALL_CLOSED.create(fenceGateBlock, this.mapping, BlockModelGenerators.this.modelOutput)
);
BlockModelGenerators.this.blockStateOutput
.accept(BlockModelGenerators.createFenceGate(fenceGateBlock, multiVariant, multiVariant2, multiVariant3, multiVariant4, true));
return this;
}
public BlockModelGenerators.BlockFamilyProvider pressurePlate(Block pressurePlateBlock) {
MultiVariant multiVariant = BlockModelGenerators.plainVariant(
ModelTemplates.PRESSURE_PLATE_UP.create(pressurePlateBlock, this.mapping, BlockModelGenerators.this.modelOutput)
);
MultiVariant multiVariant2 = BlockModelGenerators.plainVariant(
ModelTemplates.PRESSURE_PLATE_DOWN.create(pressurePlateBlock, this.mapping, BlockModelGenerators.this.modelOutput)
);
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createPressurePlate(pressurePlateBlock, multiVariant, multiVariant2));
return this;
}
public BlockModelGenerators.BlockFamilyProvider sign(Block signBlock) {
if (this.family == null) {
throw new IllegalStateException("Family not defined");
} else {
Block block = (Block)this.family.getVariants().get(Variant.WALL_SIGN);
MultiVariant multiVariant = BlockModelGenerators.plainVariant(
ModelTemplates.PARTICLE_ONLY.create(signBlock, this.mapping, BlockModelGenerators.this.modelOutput)
);
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(signBlock, multiVariant));
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, multiVariant));
BlockModelGenerators.this.registerSimpleFlatItemModel(signBlock.asItem());
return this;
}
}
public BlockModelGenerators.BlockFamilyProvider slab(Block slabBlock) {
if (this.fullBlock == null) {
throw new IllegalStateException("Full block not generated yet");
} else {
ResourceLocation resourceLocation = this.getOrCreateModel(ModelTemplates.SLAB_BOTTOM, slabBlock);
MultiVariant multiVariant = BlockModelGenerators.plainVariant(this.getOrCreateModel(ModelTemplates.SLAB_TOP, slabBlock));
BlockModelGenerators.this.blockStateOutput
.accept(
BlockModelGenerators.createSlab(
slabBlock, BlockModelGenerators.plainVariant(resourceLocation), multiVariant, BlockModelGenerators.variant(this.fullBlock)
)
);
BlockModelGenerators.this.registerSimpleItemModel(slabBlock, resourceLocation);
return this;
}
}
public BlockModelGenerators.BlockFamilyProvider stairs(Block stairsBlock) {
MultiVariant multiVariant = BlockModelGenerators.plainVariant(this.getOrCreateModel(ModelTemplates.STAIRS_INNER, stairsBlock));
ResourceLocation resourceLocation = this.getOrCreateModel(ModelTemplates.STAIRS_STRAIGHT, stairsBlock);
MultiVariant multiVariant2 = BlockModelGenerators.plainVariant(this.getOrCreateModel(ModelTemplates.STAIRS_OUTER, stairsBlock));
BlockModelGenerators.this.blockStateOutput
.accept(BlockModelGenerators.createStairs(stairsBlock, multiVariant, BlockModelGenerators.plainVariant(resourceLocation), multiVariant2));
BlockModelGenerators.this.registerSimpleItemModel(stairsBlock, resourceLocation);
return this;
}
private BlockModelGenerators.BlockFamilyProvider fullBlockVariant(Block block) {
TexturedModel texturedModel = (TexturedModel)BlockModelGenerators.TEXTURED_MODELS.getOrDefault(block, TexturedModel.CUBE.get(block));
MultiVariant multiVariant = BlockModelGenerators.plainVariant(texturedModel.create(block, BlockModelGenerators.this.modelOutput));
BlockModelGenerators.this.blockStateOutput.accept(BlockModelGenerators.createSimpleBlock(block, multiVariant));
return this;
}
private BlockModelGenerators.BlockFamilyProvider door(Block doorBlock) {
BlockModelGenerators.this.createDoor(doorBlock);
return this;
}
private void trapdoor(Block trapdoorBlock) {
if (BlockModelGenerators.NON_ORIENTABLE_TRAPDOOR.contains(trapdoorBlock)) {
BlockModelGenerators.this.createTrapdoor(trapdoorBlock);
} else {
BlockModelGenerators.this.createOrientableTrapdoor(trapdoorBlock);
}
}
private ResourceLocation getOrCreateModel(ModelTemplate modelTemplate, Block block) {
return (ResourceLocation)this.models
.computeIfAbsent(modelTemplate, modelTemplatex -> modelTemplatex.create(block, this.mapping, BlockModelGenerators.this.modelOutput));
}
public BlockModelGenerators.BlockFamilyProvider generateFor(BlockFamily family) {
this.family = family;
family.getVariants()
.forEach(
(variant, block) -> {
if (!this.skipGeneratingModelsFor.contains(block)) {
BiConsumer<BlockModelGenerators.BlockFamilyProvider, Block> biConsumer = (BiConsumer<BlockModelGenerators.BlockFamilyProvider, Block>)BlockModelGenerators.SHAPE_CONSUMERS
.get(variant);
if (biConsumer != null) {
biConsumer.accept(this, block);
}
}
}
);
return this;
}
}
@FunctionalInterface
@Environment(EnvType.CLIENT)
interface BlockStateGeneratorSupplier {
BlockModelDefinitionGenerator create(
Block block,
net.minecraft.client.renderer.block.model.Variant variant,
TextureMapping textureMapping,
BiConsumer<ResourceLocation, ModelInstance> biConsumer
);
}
@Environment(EnvType.CLIENT)
record BookSlotModelCacheKey(ModelTemplate template, String modelSuffix) {
}
@Environment(EnvType.CLIENT)
static enum PlantType {
TINTED(ModelTemplates.TINTED_CROSS, ModelTemplates.TINTED_FLOWER_POT_CROSS, false),
NOT_TINTED(ModelTemplates.CROSS, ModelTemplates.FLOWER_POT_CROSS, false),
EMISSIVE_NOT_TINTED(ModelTemplates.CROSS_EMISSIVE, ModelTemplates.FLOWER_POT_CROSS_EMISSIVE, true);
private final ModelTemplate blockTemplate;
private final ModelTemplate flowerPotTemplate;
private final boolean isEmissive;
private PlantType(final ModelTemplate blockTemplate, final ModelTemplate flowerPotTemplate, final boolean isEmissive) {
this.blockTemplate = blockTemplate;
this.flowerPotTemplate = flowerPotTemplate;
this.isEmissive = isEmissive;
}
public ModelTemplate getCross() {
return this.blockTemplate;
}
public ModelTemplate getCrossPot() {
return this.flowerPotTemplate;
}
public ResourceLocation createItemModel(BlockModelGenerators generator, Block block) {
Item item = block.asItem();
return this.isEmissive
? generator.createFlatItemModelWithBlockTextureAndOverlay(item, block, "_emissive")
: generator.createFlatItemModelWithBlockTexture(item, block);
}
public TextureMapping getTextureMapping(Block block) {
return this.isEmissive ? TextureMapping.crossEmissive(block) : TextureMapping.cross(block);
}
public TextureMapping getPlantTextureMapping(Block block) {
return this.isEmissive ? TextureMapping.plantEmissive(block) : TextureMapping.plant(block);
}
}
@Environment(EnvType.CLIENT)
class WoodProvider {
private final TextureMapping logMapping;
public WoodProvider(final TextureMapping logMapping) {
this.logMapping = logMapping;
}
public BlockModelGenerators.WoodProvider wood(Block woodBlock) {
TextureMapping textureMapping = this.logMapping.copyAndUpdate(TextureSlot.END, this.logMapping.get(TextureSlot.SIDE));
ResourceLocation resourceLocation = ModelTemplates.CUBE_COLUMN.create(woodBlock, textureMapping, BlockModelGenerators.this.modelOutput);
BlockModelGenerators.this.blockStateOutput
.accept(BlockModelGenerators.createAxisAlignedPillarBlock(woodBlock, BlockModelGenerators.plainVariant(resourceLocation)));
BlockModelGenerators.this.registerSimpleItemModel(woodBlock, resourceLocation);
return this;
}
public BlockModelGenerators.WoodProvider log(Block logBlock) {
ResourceLocation resourceLocation = ModelTemplates.CUBE_COLUMN.create(logBlock, this.logMapping, BlockModelGenerators.this.modelOutput);
BlockModelGenerators.this.blockStateOutput
.accept(BlockModelGenerators.createAxisAlignedPillarBlock(logBlock, BlockModelGenerators.plainVariant(resourceLocation)));
BlockModelGenerators.this.registerSimpleItemModel(logBlock, resourceLocation);
return this;
}
public BlockModelGenerators.WoodProvider logWithHorizontal(Block logBlock) {
ResourceLocation resourceLocation = ModelTemplates.CUBE_COLUMN.create(logBlock, this.logMapping, BlockModelGenerators.this.modelOutput);
MultiVariant multiVariant = BlockModelGenerators.plainVariant(
ModelTemplates.CUBE_COLUMN_HORIZONTAL.create(logBlock, this.logMapping, BlockModelGenerators.this.modelOutput)
);
BlockModelGenerators.this.blockStateOutput
.accept(BlockModelGenerators.createRotatedPillarWithHorizontalVariant(logBlock, BlockModelGenerators.plainVariant(resourceLocation), multiVariant));
BlockModelGenerators.this.registerSimpleItemModel(logBlock, resourceLocation);
return this;
}
public BlockModelGenerators.WoodProvider logUVLocked(Block logBlock) {
BlockModelGenerators.this.blockStateOutput
.accept(BlockModelGenerators.createPillarBlockUVLocked(logBlock, this.logMapping, BlockModelGenerators.this.modelOutput));
BlockModelGenerators.this.registerSimpleItemModel(
logBlock, ModelTemplates.CUBE_COLUMN.create(logBlock, this.logMapping, BlockModelGenerators.this.modelOutput)
);
return this;
}
}
}