minecraft-src/net/minecraft/client/gui/Gui.java
2025-07-04 03:45:38 +03:00

1652 lines
62 KiB
Java

package net.minecraft.client.gui;
import com.google.common.collect.Lists;
import com.google.common.collect.Ordering;
import com.mojang.blaze3d.platform.Window;
import com.mojang.blaze3d.systems.RenderSystem;
import java.util.Collection;
import java.util.Comparator;
import java.util.List;
import java.util.function.UnaryOperator;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.ChatFormatting;
import net.minecraft.Util;
import net.minecraft.client.AttackIndicatorStatus;
import net.minecraft.client.Camera;
import net.minecraft.client.DeltaTracker;
import net.minecraft.client.Minecraft;
import net.minecraft.client.Options;
import net.minecraft.client.gui.components.BossHealthOverlay;
import net.minecraft.client.gui.components.ChatComponent;
import net.minecraft.client.gui.components.DebugScreenOverlay;
import net.minecraft.client.gui.components.PlayerTabOverlay;
import net.minecraft.client.gui.components.SubtitleOverlay;
import net.minecraft.client.gui.components.spectator.SpectatorGui;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.resources.MobEffectTextureManager;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.core.component.DataComponents;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.MutableComponent;
import net.minecraft.network.chat.numbers.NumberFormat;
import net.minecraft.network.chat.numbers.StyledFormat;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.MinecraftServer;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.ARGB;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.util.StringUtil;
import net.minecraft.util.profiling.Profiler;
import net.minecraft.world.MenuProvider;
import net.minecraft.world.effect.MobEffect;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.PlayerRideableJumping;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.food.FoodData;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.equipment.Equippable;
import net.minecraft.world.level.GameType;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.border.WorldBorder;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.EntityHitResult;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.HitResult.Type;
import net.minecraft.world.scores.DisplaySlot;
import net.minecraft.world.scores.Objective;
import net.minecraft.world.scores.PlayerScoreEntry;
import net.minecraft.world.scores.PlayerTeam;
import net.minecraft.world.scores.Scoreboard;
import org.jetbrains.annotations.Nullable;
import org.joml.Matrix4fStack;
@Environment(EnvType.CLIENT)
public class Gui {
private static final ResourceLocation CROSSHAIR_SPRITE = ResourceLocation.withDefaultNamespace("hud/crosshair");
private static final ResourceLocation CROSSHAIR_ATTACK_INDICATOR_FULL_SPRITE = ResourceLocation.withDefaultNamespace("hud/crosshair_attack_indicator_full");
private static final ResourceLocation CROSSHAIR_ATTACK_INDICATOR_BACKGROUND_SPRITE = ResourceLocation.withDefaultNamespace(
"hud/crosshair_attack_indicator_background"
);
private static final ResourceLocation CROSSHAIR_ATTACK_INDICATOR_PROGRESS_SPRITE = ResourceLocation.withDefaultNamespace(
"hud/crosshair_attack_indicator_progress"
);
private static final ResourceLocation EFFECT_BACKGROUND_AMBIENT_SPRITE = ResourceLocation.withDefaultNamespace("hud/effect_background_ambient");
private static final ResourceLocation EFFECT_BACKGROUND_SPRITE = ResourceLocation.withDefaultNamespace("hud/effect_background");
private static final ResourceLocation HOTBAR_SPRITE = ResourceLocation.withDefaultNamespace("hud/hotbar");
private static final ResourceLocation HOTBAR_SELECTION_SPRITE = ResourceLocation.withDefaultNamespace("hud/hotbar_selection");
private static final ResourceLocation HOTBAR_OFFHAND_LEFT_SPRITE = ResourceLocation.withDefaultNamespace("hud/hotbar_offhand_left");
private static final ResourceLocation HOTBAR_OFFHAND_RIGHT_SPRITE = ResourceLocation.withDefaultNamespace("hud/hotbar_offhand_right");
private static final ResourceLocation HOTBAR_ATTACK_INDICATOR_BACKGROUND_SPRITE = ResourceLocation.withDefaultNamespace(
"hud/hotbar_attack_indicator_background"
);
private static final ResourceLocation HOTBAR_ATTACK_INDICATOR_PROGRESS_SPRITE = ResourceLocation.withDefaultNamespace("hud/hotbar_attack_indicator_progress");
private static final ResourceLocation JUMP_BAR_BACKGROUND_SPRITE = ResourceLocation.withDefaultNamespace("hud/jump_bar_background");
private static final ResourceLocation JUMP_BAR_COOLDOWN_SPRITE = ResourceLocation.withDefaultNamespace("hud/jump_bar_cooldown");
private static final ResourceLocation JUMP_BAR_PROGRESS_SPRITE = ResourceLocation.withDefaultNamespace("hud/jump_bar_progress");
private static final ResourceLocation EXPERIENCE_BAR_BACKGROUND_SPRITE = ResourceLocation.withDefaultNamespace("hud/experience_bar_background");
private static final ResourceLocation EXPERIENCE_BAR_PROGRESS_SPRITE = ResourceLocation.withDefaultNamespace("hud/experience_bar_progress");
private static final ResourceLocation ARMOR_EMPTY_SPRITE = ResourceLocation.withDefaultNamespace("hud/armor_empty");
private static final ResourceLocation ARMOR_HALF_SPRITE = ResourceLocation.withDefaultNamespace("hud/armor_half");
private static final ResourceLocation ARMOR_FULL_SPRITE = ResourceLocation.withDefaultNamespace("hud/armor_full");
private static final ResourceLocation FOOD_EMPTY_HUNGER_SPRITE = ResourceLocation.withDefaultNamespace("hud/food_empty_hunger");
private static final ResourceLocation FOOD_HALF_HUNGER_SPRITE = ResourceLocation.withDefaultNamespace("hud/food_half_hunger");
private static final ResourceLocation FOOD_FULL_HUNGER_SPRITE = ResourceLocation.withDefaultNamespace("hud/food_full_hunger");
private static final ResourceLocation FOOD_EMPTY_SPRITE = ResourceLocation.withDefaultNamespace("hud/food_empty");
private static final ResourceLocation FOOD_HALF_SPRITE = ResourceLocation.withDefaultNamespace("hud/food_half");
private static final ResourceLocation FOOD_FULL_SPRITE = ResourceLocation.withDefaultNamespace("hud/food_full");
private static final ResourceLocation AIR_SPRITE = ResourceLocation.withDefaultNamespace("hud/air");
private static final ResourceLocation AIR_POPPING_SPRITE = ResourceLocation.withDefaultNamespace("hud/air_bursting");
private static final ResourceLocation AIR_EMPTY_SPRITE = ResourceLocation.withDefaultNamespace("hud/air_empty");
private static final ResourceLocation HEART_VEHICLE_CONTAINER_SPRITE = ResourceLocation.withDefaultNamespace("hud/heart/vehicle_container");
private static final ResourceLocation HEART_VEHICLE_FULL_SPRITE = ResourceLocation.withDefaultNamespace("hud/heart/vehicle_full");
private static final ResourceLocation HEART_VEHICLE_HALF_SPRITE = ResourceLocation.withDefaultNamespace("hud/heart/vehicle_half");
private static final ResourceLocation VIGNETTE_LOCATION = ResourceLocation.withDefaultNamespace("textures/misc/vignette.png");
public static final ResourceLocation NAUSEA_LOCATION = ResourceLocation.withDefaultNamespace("textures/misc/nausea.png");
private static final ResourceLocation SPYGLASS_SCOPE_LOCATION = ResourceLocation.withDefaultNamespace("textures/misc/spyglass_scope.png");
private static final ResourceLocation POWDER_SNOW_OUTLINE_LOCATION = ResourceLocation.withDefaultNamespace("textures/misc/powder_snow_outline.png");
private static final Comparator<PlayerScoreEntry> SCORE_DISPLAY_ORDER = Comparator.comparing(PlayerScoreEntry::value)
.reversed()
.thenComparing(PlayerScoreEntry::owner, String.CASE_INSENSITIVE_ORDER);
private static final Component DEMO_EXPIRED_TEXT = Component.translatable("demo.demoExpired");
private static final Component SAVING_TEXT = Component.translatable("menu.savingLevel");
private static final float MIN_CROSSHAIR_ATTACK_SPEED = 5.0F;
private static final int NUM_HEARTS_PER_ROW = 10;
private static final int LINE_HEIGHT = 10;
private static final String SPACER = ": ";
private static final float PORTAL_OVERLAY_ALPHA_MIN = 0.2F;
private static final int HEART_SIZE = 9;
private static final int HEART_SEPARATION = 8;
private static final int NUM_AIR_BUBBLES = 10;
private static final int AIR_BUBBLE_SIZE = 9;
private static final int AIR_BUBBLE_SEPERATION = 8;
private static final int AIR_BUBBLE_POPPING_DURATION = 2;
private static final int EMPTY_AIR_BUBBLE_DELAY_DURATION = 1;
private static final float AIR_BUBBLE_POP_SOUND_VOLUME_BASE = 0.5F;
private static final float AIR_BUBBLE_POP_SOUND_VOLUME_INCREMENT = 0.1F;
private static final float AIR_BUBBLE_POP_SOUND_PITCH_BASE = 1.0F;
private static final float AIR_BUBBLE_POP_SOUND_PITCH_INCREMENT = 0.1F;
private static final int NUM_AIR_BUBBLE_POPPED_BEFORE_SOUND_VOLUME_INCREASE = 3;
private static final int NUM_AIR_BUBBLE_POPPED_BEFORE_SOUND_PITCH_INCREASE = 5;
private static final float AUTOSAVE_FADE_SPEED_FACTOR = 0.2F;
private static final int SAVING_INDICATOR_WIDTH_PADDING_RIGHT = 5;
private static final int SAVING_INDICATOR_HEIGHT_PADDING_BOTTOM = 5;
private final RandomSource random = RandomSource.create();
private final Minecraft minecraft;
private final ChatComponent chat;
private int tickCount;
@Nullable
private Component overlayMessageString;
private int overlayMessageTime;
private boolean animateOverlayMessageColor;
private boolean chatDisabledByPlayerShown;
public float vignetteBrightness = 1.0F;
private int toolHighlightTimer;
private ItemStack lastToolHighlight = ItemStack.EMPTY;
private final DebugScreenOverlay debugOverlay;
private final SubtitleOverlay subtitleOverlay;
/**
* The spectator GUI for this in-game GUI instance
*/
private final SpectatorGui spectatorGui;
private final PlayerTabOverlay tabList;
private final BossHealthOverlay bossOverlay;
/**
* A timer for the current title and subtitle displayed
*/
private int titleTime;
/**
* The current title displayed
*/
@Nullable
private Component title;
/**
* The current sub-title displayed
*/
@Nullable
private Component subtitle;
/**
* The time that the title take to fade in
*/
private int titleFadeInTime;
/**
* The time that the title is display
*/
private int titleStayTime;
/**
* The time that the title take to fade out
*/
private int titleFadeOutTime;
private int lastHealth;
private int displayHealth;
/**
* The last recorded system time
*/
private long lastHealthTime;
/**
* Used with updateCounter to make the heart bar flash
*/
private long healthBlinkTime;
private int lastBubblePopSoundPlayed;
private float autosaveIndicatorValue;
private float lastAutosaveIndicatorValue;
private final LayeredDraw layers = new LayeredDraw();
private float scopeScale;
public Gui(Minecraft minecraft) {
this.minecraft = minecraft;
this.debugOverlay = new DebugScreenOverlay(minecraft);
this.spectatorGui = new SpectatorGui(minecraft);
this.chat = new ChatComponent(minecraft);
this.tabList = new PlayerTabOverlay(minecraft, this);
this.bossOverlay = new BossHealthOverlay(minecraft);
this.subtitleOverlay = new SubtitleOverlay(minecraft);
this.resetTitleTimes();
LayeredDraw layeredDraw = new LayeredDraw()
.add(this::renderCameraOverlays)
.add(this::renderCrosshair)
.add(this::renderHotbarAndDecorations)
.add(this::renderExperienceLevel)
.add(this::renderEffects)
.add((guiGraphics, deltaTracker) -> this.bossOverlay.render(guiGraphics));
LayeredDraw layeredDraw2 = new LayeredDraw()
.add(this::renderDemoOverlay)
.add((guiGraphics, deltaTracker) -> {
if (this.debugOverlay.showDebugScreen()) {
this.debugOverlay.render(guiGraphics);
}
})
.add(this::renderScoreboardSidebar)
.add(this::renderOverlayMessage)
.add(this::renderTitle)
.add(this::renderChat)
.add(this::renderTabList)
.add((guiGraphics, deltaTracker) -> this.subtitleOverlay.render(guiGraphics));
this.layers.add(layeredDraw, () -> !minecraft.options.hideGui).add(this::renderSleepOverlay).add(layeredDraw2, () -> !minecraft.options.hideGui);
}
/**
* Set the different times for the titles to their default values
*/
public void resetTitleTimes() {
this.titleFadeInTime = 10;
this.titleStayTime = 70;
this.titleFadeOutTime = 20;
}
public void render(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
this.layers.render(guiGraphics, deltaTracker);
}
private void renderCameraOverlays(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
if (Minecraft.useFancyGraphics()) {
this.renderVignette(guiGraphics, this.minecraft.getCameraEntity());
}
LocalPlayer localPlayer = this.minecraft.player;
float f = deltaTracker.getGameTimeDeltaTicks();
this.scopeScale = Mth.lerp(0.5F * f, this.scopeScale, 1.125F);
if (this.minecraft.options.getCameraType().isFirstPerson()) {
if (localPlayer.isScoping()) {
this.renderSpyglassOverlay(guiGraphics, this.scopeScale);
} else {
this.scopeScale = 0.5F;
for (EquipmentSlot equipmentSlot : EquipmentSlot.values()) {
ItemStack itemStack = localPlayer.getItemBySlot(equipmentSlot);
Equippable equippable = itemStack.get(DataComponents.EQUIPPABLE);
if (equippable != null && equippable.slot() == equipmentSlot && equippable.cameraOverlay().isPresent()) {
this.renderTextureOverlay(
guiGraphics, ((ResourceLocation)equippable.cameraOverlay().get()).withPath((UnaryOperator<String>)(string -> "textures/" + string + ".png")), 1.0F
);
}
}
}
}
if (localPlayer.getTicksFrozen() > 0) {
this.renderTextureOverlay(guiGraphics, POWDER_SNOW_OUTLINE_LOCATION, localPlayer.getPercentFrozen());
}
float g = deltaTracker.getGameTimeDeltaPartialTick(false);
float h = Mth.lerp(g, localPlayer.oPortalEffectIntensity, localPlayer.portalEffectIntensity);
float i = localPlayer.getEffectBlendFactor(MobEffects.NAUSEA, g);
if (h > 0.0F) {
this.renderPortalOverlay(guiGraphics, h);
} else if (i > 0.0F) {
float j = this.minecraft.options.screenEffectScale().get().floatValue();
if (j < 1.0F) {
float k = i * (1.0F - j);
this.renderConfusionOverlay(guiGraphics, k);
}
}
}
private void renderSleepOverlay(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
if (this.minecraft.player.getSleepTimer() > 0) {
Profiler.get().push("sleep");
float f = this.minecraft.player.getSleepTimer();
float g = f / 100.0F;
if (g > 1.0F) {
g = 1.0F - (f - 100.0F) / 10.0F;
}
int i = (int)(220.0F * g) << 24 | 1052704;
guiGraphics.fill(RenderType.guiOverlay(), 0, 0, guiGraphics.guiWidth(), guiGraphics.guiHeight(), i);
Profiler.get().pop();
}
}
private void renderOverlayMessage(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
Font font = this.getFont();
if (this.overlayMessageString != null && this.overlayMessageTime > 0) {
Profiler.get().push("overlayMessage");
float f = this.overlayMessageTime - deltaTracker.getGameTimeDeltaPartialTick(false);
int i = (int)(f * 255.0F / 20.0F);
if (i > 255) {
i = 255;
}
if (i > 8) {
guiGraphics.pose().pushPose();
guiGraphics.pose().translate((float)(guiGraphics.guiWidth() / 2), (float)(guiGraphics.guiHeight() - 68), 0.0F);
int j;
if (this.animateOverlayMessageColor) {
j = Mth.hsvToArgb(f / 50.0F, 0.7F, 0.6F, i);
} else {
j = ARGB.color(i, -1);
}
int k = font.width(this.overlayMessageString);
guiGraphics.drawStringWithBackdrop(font, this.overlayMessageString, -k / 2, -4, k, j);
guiGraphics.pose().popPose();
}
Profiler.get().pop();
}
}
private void renderTitle(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
if (this.title != null && this.titleTime > 0) {
Font font = this.getFont();
Profiler.get().push("titleAndSubtitle");
float f = this.titleTime - deltaTracker.getGameTimeDeltaPartialTick(false);
int i = 255;
if (this.titleTime > this.titleFadeOutTime + this.titleStayTime) {
float g = this.titleFadeInTime + this.titleStayTime + this.titleFadeOutTime - f;
i = (int)(g * 255.0F / this.titleFadeInTime);
}
if (this.titleTime <= this.titleFadeOutTime) {
i = (int)(f * 255.0F / this.titleFadeOutTime);
}
i = Mth.clamp(i, 0, 255);
if (i > 8) {
guiGraphics.pose().pushPose();
guiGraphics.pose().translate((float)(guiGraphics.guiWidth() / 2), (float)(guiGraphics.guiHeight() / 2), 0.0F);
guiGraphics.pose().pushPose();
guiGraphics.pose().scale(4.0F, 4.0F, 4.0F);
int j = font.width(this.title);
int k = ARGB.color(i, -1);
guiGraphics.drawStringWithBackdrop(font, this.title, -j / 2, -10, j, k);
guiGraphics.pose().popPose();
if (this.subtitle != null) {
guiGraphics.pose().pushPose();
guiGraphics.pose().scale(2.0F, 2.0F, 2.0F);
int l = font.width(this.subtitle);
guiGraphics.drawStringWithBackdrop(font, this.subtitle, -l / 2, 5, l, k);
guiGraphics.pose().popPose();
}
guiGraphics.pose().popPose();
}
Profiler.get().pop();
}
}
private void renderChat(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
if (!this.chat.isChatFocused()) {
Window window = this.minecraft.getWindow();
int i = Mth.floor(this.minecraft.mouseHandler.getScaledXPos(window));
int j = Mth.floor(this.minecraft.mouseHandler.getScaledYPos(window));
this.chat.render(guiGraphics, this.tickCount, i, j, false);
}
}
private void renderScoreboardSidebar(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
Scoreboard scoreboard = this.minecraft.level.getScoreboard();
Objective objective = null;
PlayerTeam playerTeam = scoreboard.getPlayersTeam(this.minecraft.player.getScoreboardName());
if (playerTeam != null) {
DisplaySlot displaySlot = DisplaySlot.teamColorToSlot(playerTeam.getColor());
if (displaySlot != null) {
objective = scoreboard.getDisplayObjective(displaySlot);
}
}
Objective objective2 = objective != null ? objective : scoreboard.getDisplayObjective(DisplaySlot.SIDEBAR);
if (objective2 != null) {
this.displayScoreboardSidebar(guiGraphics, objective2);
}
}
private void renderTabList(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
Scoreboard scoreboard = this.minecraft.level.getScoreboard();
Objective objective = scoreboard.getDisplayObjective(DisplaySlot.LIST);
if (!this.minecraft.options.keyPlayerList.isDown()
|| this.minecraft.isLocalServer() && this.minecraft.player.connection.getListedOnlinePlayers().size() <= 1 && objective == null) {
this.tabList.setVisible(false);
} else {
this.tabList.setVisible(true);
this.tabList.render(guiGraphics, guiGraphics.guiWidth(), scoreboard, objective);
}
}
private void renderCrosshair(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
Options options = this.minecraft.options;
if (options.getCameraType().isFirstPerson()) {
if (this.minecraft.gameMode.getPlayerMode() != GameType.SPECTATOR || this.canRenderCrosshairForSpectator(this.minecraft.hitResult)) {
if (this.debugOverlay.showDebugScreen() && !this.minecraft.player.isReducedDebugInfo() && !options.reducedDebugInfo().get()) {
Camera camera = this.minecraft.gameRenderer.getMainCamera();
Matrix4fStack matrix4fStack = RenderSystem.getModelViewStack();
matrix4fStack.pushMatrix();
matrix4fStack.mul(guiGraphics.pose().last().pose());
matrix4fStack.translate(guiGraphics.guiWidth() / 2, guiGraphics.guiHeight() / 2, 0.0F);
matrix4fStack.rotateX(-camera.getXRot() * (float) (Math.PI / 180.0));
matrix4fStack.rotateY(camera.getYRot() * (float) (Math.PI / 180.0));
matrix4fStack.scale(-1.0F, -1.0F, -1.0F);
this.debugOverlay.render3dCrosshair();
matrix4fStack.popMatrix();
} else {
int i = 15;
guiGraphics.blitSprite(RenderType::crosshair, CROSSHAIR_SPRITE, (guiGraphics.guiWidth() - 15) / 2, (guiGraphics.guiHeight() - 15) / 2, 15, 15);
if (this.minecraft.options.attackIndicator().get() == AttackIndicatorStatus.CROSSHAIR) {
float f = this.minecraft.player.getAttackStrengthScale(0.0F);
boolean bl = false;
if (this.minecraft.crosshairPickEntity != null && this.minecraft.crosshairPickEntity instanceof LivingEntity && f >= 1.0F) {
bl = this.minecraft.player.getCurrentItemAttackStrengthDelay() > 5.0F;
bl &= this.minecraft.crosshairPickEntity.isAlive();
}
int j = guiGraphics.guiHeight() / 2 - 7 + 16;
int k = guiGraphics.guiWidth() / 2 - 8;
if (bl) {
guiGraphics.blitSprite(RenderType::crosshair, CROSSHAIR_ATTACK_INDICATOR_FULL_SPRITE, k, j, 16, 16);
} else if (f < 1.0F) {
int l = (int)(f * 17.0F);
guiGraphics.blitSprite(RenderType::crosshair, CROSSHAIR_ATTACK_INDICATOR_BACKGROUND_SPRITE, k, j, 16, 4);
guiGraphics.blitSprite(RenderType::crosshair, CROSSHAIR_ATTACK_INDICATOR_PROGRESS_SPRITE, 16, 4, 0, 0, k, j, l, 4);
}
}
}
}
}
}
/**
* Checks if the crosshair can be rendered for a spectator based on the provided {@link HitResult}.
* <p>
* @return {@code true} if the crosshair can be rendered for a spectator, {@code false} otherwise.
*
* @param rayTrace the result of a ray trace operation.
*/
private boolean canRenderCrosshairForSpectator(@Nullable HitResult rayTrace) {
if (rayTrace == null) {
return false;
} else if (rayTrace.getType() == Type.ENTITY) {
return ((EntityHitResult)rayTrace).getEntity() instanceof MenuProvider;
} else if (rayTrace.getType() == Type.BLOCK) {
BlockPos blockPos = ((BlockHitResult)rayTrace).getBlockPos();
Level level = this.minecraft.level;
return level.getBlockState(blockPos).getMenuProvider(level, blockPos) != null;
} else {
return false;
}
}
private void renderEffects(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
Collection<MobEffectInstance> collection = this.minecraft.player.getActiveEffects();
if (!collection.isEmpty() && (this.minecraft.screen == null || !this.minecraft.screen.showsActiveEffects())) {
int i = 0;
int j = 0;
MobEffectTextureManager mobEffectTextureManager = this.minecraft.getMobEffectTextures();
List<Runnable> list = Lists.<Runnable>newArrayListWithExpectedSize(collection.size());
for (MobEffectInstance mobEffectInstance : Ordering.natural().reverse().sortedCopy(collection)) {
Holder<MobEffect> holder = mobEffectInstance.getEffect();
if (mobEffectInstance.showIcon()) {
int k = guiGraphics.guiWidth();
int l = 1;
if (this.minecraft.isDemo()) {
l += 15;
}
if (holder.value().isBeneficial()) {
i++;
k -= 25 * i;
} else {
j++;
k -= 25 * j;
l += 26;
}
float f = 1.0F;
if (mobEffectInstance.isAmbient()) {
guiGraphics.blitSprite(RenderType::guiTextured, EFFECT_BACKGROUND_AMBIENT_SPRITE, k, l, 24, 24);
} else {
guiGraphics.blitSprite(RenderType::guiTextured, EFFECT_BACKGROUND_SPRITE, k, l, 24, 24);
if (mobEffectInstance.endsWithin(200)) {
int m = mobEffectInstance.getDuration();
int n = 10 - m / 20;
f = Mth.clamp(m / 10.0F / 5.0F * 0.5F, 0.0F, 0.5F) + Mth.cos(m * (float) Math.PI / 5.0F) * Mth.clamp(n / 10.0F * 0.25F, 0.0F, 0.25F);
f = Mth.clamp(f, 0.0F, 1.0F);
}
}
TextureAtlasSprite textureAtlasSprite = mobEffectTextureManager.get(holder);
int n = k;
int o = l;
float g = f;
list.add((Runnable)() -> {
int kx = ARGB.white(g);
guiGraphics.blitSprite(RenderType::guiTextured, textureAtlasSprite, n + 3, o + 3, 18, 18, kx);
});
}
}
list.forEach(Runnable::run);
}
}
private void renderHotbarAndDecorations(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
if (this.minecraft.gameMode.getPlayerMode() == GameType.SPECTATOR) {
this.spectatorGui.renderHotbar(guiGraphics);
} else {
this.renderItemHotbar(guiGraphics, deltaTracker);
}
int i = guiGraphics.guiWidth() / 2 - 91;
PlayerRideableJumping playerRideableJumping = this.minecraft.player.jumpableVehicle();
if (playerRideableJumping != null) {
this.renderJumpMeter(playerRideableJumping, guiGraphics, i);
} else if (this.isExperienceBarVisible()) {
this.renderExperienceBar(guiGraphics, i);
}
if (this.minecraft.gameMode.canHurtPlayer()) {
this.renderPlayerHealth(guiGraphics);
}
this.renderVehicleHealth(guiGraphics);
if (this.minecraft.gameMode.getPlayerMode() != GameType.SPECTATOR) {
this.renderSelectedItemName(guiGraphics);
} else if (this.minecraft.player.isSpectator()) {
this.spectatorGui.renderTooltip(guiGraphics);
}
}
private void renderItemHotbar(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
Player player = this.getCameraPlayer();
if (player != null) {
ItemStack itemStack = player.getOffhandItem();
HumanoidArm humanoidArm = player.getMainArm().getOpposite();
int i = guiGraphics.guiWidth() / 2;
int j = 182;
int k = 91;
guiGraphics.pose().pushPose();
guiGraphics.pose().translate(0.0F, 0.0F, -90.0F);
guiGraphics.blitSprite(RenderType::guiTextured, HOTBAR_SPRITE, i - 91, guiGraphics.guiHeight() - 22, 182, 22);
guiGraphics.blitSprite(
RenderType::guiTextured, HOTBAR_SELECTION_SPRITE, i - 91 - 1 + player.getInventory().getSelectedSlot() * 20, guiGraphics.guiHeight() - 22 - 1, 24, 23
);
if (!itemStack.isEmpty()) {
if (humanoidArm == HumanoidArm.LEFT) {
guiGraphics.blitSprite(RenderType::guiTextured, HOTBAR_OFFHAND_LEFT_SPRITE, i - 91 - 29, guiGraphics.guiHeight() - 23, 29, 24);
} else {
guiGraphics.blitSprite(RenderType::guiTextured, HOTBAR_OFFHAND_RIGHT_SPRITE, i + 91, guiGraphics.guiHeight() - 23, 29, 24);
}
}
guiGraphics.pose().popPose();
int l = 1;
for (int m = 0; m < 9; m++) {
int n = i - 90 + m * 20 + 2;
int o = guiGraphics.guiHeight() - 16 - 3;
this.renderSlot(guiGraphics, n, o, deltaTracker, player, player.getInventory().getItem(m), l++);
}
if (!itemStack.isEmpty()) {
int m = guiGraphics.guiHeight() - 16 - 3;
if (humanoidArm == HumanoidArm.LEFT) {
this.renderSlot(guiGraphics, i - 91 - 26, m, deltaTracker, player, itemStack, l++);
} else {
this.renderSlot(guiGraphics, i + 91 + 10, m, deltaTracker, player, itemStack, l++);
}
}
if (this.minecraft.options.attackIndicator().get() == AttackIndicatorStatus.HOTBAR) {
float f = this.minecraft.player.getAttackStrengthScale(0.0F);
if (f < 1.0F) {
int n = guiGraphics.guiHeight() - 20;
int o = i + 91 + 6;
if (humanoidArm == HumanoidArm.RIGHT) {
o = i - 91 - 22;
}
int p = (int)(f * 19.0F);
guiGraphics.blitSprite(RenderType::guiTextured, HOTBAR_ATTACK_INDICATOR_BACKGROUND_SPRITE, o, n, 18, 18);
guiGraphics.blitSprite(RenderType::guiTextured, HOTBAR_ATTACK_INDICATOR_PROGRESS_SPRITE, 18, 18, 0, 18 - p, o, n + 18 - p, 18, p);
}
}
}
}
/**
* Renders the jump meter for a rideable entity on the screen using the provided rideable object, GuiGraphics object, and x-coordinate.
*
* @param rideable the PlayerRideableJumping object representing the rideable entity.
* @param guiGraphics the GuiGraphics object used for rendering.
* @param x the x-coordinate for rendering the jump meter.
*/
private void renderJumpMeter(PlayerRideableJumping rideable, GuiGraphics guiGraphics, int x) {
Profiler.get().push("jumpBar");
float f = this.minecraft.player.getJumpRidingScale();
int i = 182;
int j = (int)(f * 183.0F);
int k = guiGraphics.guiHeight() - 32 + 3;
guiGraphics.blitSprite(RenderType::guiTextured, JUMP_BAR_BACKGROUND_SPRITE, x, k, 182, 5);
if (rideable.getJumpCooldown() > 0) {
guiGraphics.blitSprite(RenderType::guiTextured, JUMP_BAR_COOLDOWN_SPRITE, x, k, 182, 5);
} else if (j > 0) {
guiGraphics.blitSprite(RenderType::guiTextured, JUMP_BAR_PROGRESS_SPRITE, 182, 5, 0, 0, x, k, j, 5);
}
Profiler.get().pop();
}
/**
* Renders the experience bar on the screen using the provided GuiGraphics object and x-coordinate.
*
* @param guiGraphics the GuiGraphics object used for rendering.
* @param x the x-coordinate for rendering the experience bar.
*/
private void renderExperienceBar(GuiGraphics guiGraphics, int x) {
Profiler.get().push("expBar");
int i = this.minecraft.player.getXpNeededForNextLevel();
if (i > 0) {
int j = 182;
int k = (int)(this.minecraft.player.experienceProgress * 183.0F);
int l = guiGraphics.guiHeight() - 32 + 3;
guiGraphics.blitSprite(RenderType::guiTextured, EXPERIENCE_BAR_BACKGROUND_SPRITE, x, l, 182, 5);
if (k > 0) {
guiGraphics.blitSprite(RenderType::guiTextured, EXPERIENCE_BAR_PROGRESS_SPRITE, 182, 5, 0, 0, x, l, k, 5);
}
}
Profiler.get().pop();
}
private void renderExperienceLevel(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
int i = this.minecraft.player.experienceLevel;
if (this.isExperienceBarVisible() && i > 0) {
Profiler.get().push("expLevel");
String string = i + "";
int j = (guiGraphics.guiWidth() - this.getFont().width(string)) / 2;
int k = guiGraphics.guiHeight() - 31 - 4;
guiGraphics.drawString(this.getFont(), string, j + 1, k, 0, false);
guiGraphics.drawString(this.getFont(), string, j - 1, k, 0, false);
guiGraphics.drawString(this.getFont(), string, j, k + 1, 0, false);
guiGraphics.drawString(this.getFont(), string, j, k - 1, 0, false);
guiGraphics.drawString(this.getFont(), string, j, k, 8453920, false);
Profiler.get().pop();
}
}
private boolean isExperienceBarVisible() {
return this.minecraft.player.jumpableVehicle() == null && this.minecraft.gameMode.hasExperience();
}
/**
* Renders the name of the selected item on the screen using the provided GuiGraphics object.
*
* @param guiGraphics the GuiGraphics object used for rendering.
*/
private void renderSelectedItemName(GuiGraphics guiGraphics) {
Profiler.get().push("selectedItemName");
if (this.toolHighlightTimer > 0 && !this.lastToolHighlight.isEmpty()) {
MutableComponent mutableComponent = Component.empty().append(this.lastToolHighlight.getHoverName()).withStyle(this.lastToolHighlight.getRarity().color());
if (this.lastToolHighlight.has(DataComponents.CUSTOM_NAME)) {
mutableComponent.withStyle(ChatFormatting.ITALIC);
}
int i = this.getFont().width(mutableComponent);
int j = (guiGraphics.guiWidth() - i) / 2;
int k = guiGraphics.guiHeight() - 59;
if (!this.minecraft.gameMode.canHurtPlayer()) {
k += 14;
}
int l = (int)(this.toolHighlightTimer * 256.0F / 10.0F);
if (l > 255) {
l = 255;
}
if (l > 0) {
guiGraphics.drawStringWithBackdrop(this.getFont(), mutableComponent, j, k, i, ARGB.color(l, -1));
}
}
Profiler.get().pop();
}
private void renderDemoOverlay(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
if (this.minecraft.isDemo()) {
Profiler.get().push("demo");
Component component;
if (this.minecraft.level.getGameTime() >= 120500L) {
component = DEMO_EXPIRED_TEXT;
} else {
component = Component.translatable(
"demo.remainingTime",
StringUtil.formatTickDuration((int)(120500L - this.minecraft.level.getGameTime()), this.minecraft.level.tickRateManager().tickrate())
);
}
int i = this.getFont().width(component);
int j = guiGraphics.guiWidth() - i - 10;
int k = 5;
guiGraphics.drawStringWithBackdrop(this.getFont(), component, j, 5, i, -1);
Profiler.get().pop();
}
}
/**
* Displays the scoreboard sidebar on the screen using the provided GuiGraphics object and objective.
*
* @param guiGraphics the GuiGraphics object used for rendering.
* @param objective the objective representing the scoreboard sidebar.
*/
private void displayScoreboardSidebar(GuiGraphics guiGraphics, Objective objective) {
Scoreboard scoreboard = objective.getScoreboard();
NumberFormat numberFormat = objective.numberFormatOrDefault(StyledFormat.SIDEBAR_DEFAULT);
@Environment(EnvType.CLIENT)
record DisplayEntry(Component name, Component score, int scoreWidth) {
}
DisplayEntry[] lvs = (DisplayEntry[])scoreboard.listPlayerScores(objective)
.stream()
.filter(playerScoreEntry -> !playerScoreEntry.isHidden())
.sorted(SCORE_DISPLAY_ORDER)
.limit(15L)
.map(playerScoreEntry -> {
PlayerTeam playerTeam = scoreboard.getPlayersTeam(playerScoreEntry.owner());
Component componentx = playerScoreEntry.ownerName();
Component component2 = PlayerTeam.formatNameForTeam(playerTeam, componentx);
Component component3 = playerScoreEntry.formatValue(numberFormat);
int ix = this.getFont().width(component3);
return new DisplayEntry(component2, component3, ix);
})
.toArray(DisplayEntry[]::new);
Component component = objective.getDisplayName();
int i = this.getFont().width(component);
int j = i;
int k = this.getFont().width(": ");
for (DisplayEntry lv : lvs) {
j = Math.max(j, this.getFont().width(lv.name) + (lv.scoreWidth > 0 ? k + lv.scoreWidth : 0));
}
int m = lvs.length;
int n = m * 9;
int o = guiGraphics.guiHeight() / 2 + n / 3;
int p = 3;
int q = guiGraphics.guiWidth() - j - 3;
int r = guiGraphics.guiWidth() - 3 + 2;
int s = this.minecraft.options.getBackgroundColor(0.3F);
int t = this.minecraft.options.getBackgroundColor(0.4F);
int u = o - m * 9;
guiGraphics.fill(q - 2, u - 9 - 1, r, u - 1, t);
guiGraphics.fill(q - 2, u - 1, r, o, s);
guiGraphics.drawString(this.getFont(), component, q + j / 2 - i / 2, u - 9, -1, false);
for (int v = 0; v < m; v++) {
DisplayEntry lv2 = lvs[v];
int w = o - (m - v) * 9;
guiGraphics.drawString(this.getFont(), lv2.name, q, w, -1, false);
guiGraphics.drawString(this.getFont(), lv2.score, r - lv2.scoreWidth, w, -1, false);
}
}
/**
* Retrieves the player entity that the camera is currently focused on.
* <p>
* @return the player entity that the camera is focused on, or null if the camera is not focused on a player.
*/
@Nullable
private Player getCameraPlayer() {
return this.minecraft.getCameraEntity() instanceof Player player ? player : null;
}
/**
* Retrieves the living entity representing the player's vehicle with health, if any.
* <p>
* @return the living entity representing the player's vehicle with health, or null if the player is not in a vehicle or the vehicle does not have health.
*/
@Nullable
private LivingEntity getPlayerVehicleWithHealth() {
Player player = this.getCameraPlayer();
if (player != null) {
Entity entity = player.getVehicle();
if (entity == null) {
return null;
}
if (entity instanceof LivingEntity) {
return (LivingEntity)entity;
}
}
return null;
}
/**
* Retrieves the maximum number of hearts representing the vehicle's health for the given mount entity.
* <p>
* @return the maximum number of hearts representing the vehicle's health, or 0 if the mount entity is null or does not show vehicle health.
*
* @param vehicle the living entity representing the vehicle.
*/
private int getVehicleMaxHearts(@Nullable LivingEntity vehicle) {
if (vehicle != null && vehicle.showVehicleHealth()) {
float f = vehicle.getMaxHealth();
int i = (int)(f + 0.5F) / 2;
if (i > 30) {
i = 30;
}
return i;
} else {
return 0;
}
}
/**
* Retrieves the number of rows of visible hearts needed to represent the given mount health.
* <p>
* @return the number of rows of visible hearts needed to represent the mount health.
*
* @param vehicleHealth the health of the mount entity.
*/
private int getVisibleVehicleHeartRows(int vehicleHealth) {
return (int)Math.ceil(vehicleHealth / 10.0);
}
/**
* Renders the player's health, armor, food, and air bars on the screen.
*
* @param guiGraphics the graphics object used for rendering.
*/
private void renderPlayerHealth(GuiGraphics guiGraphics) {
Player player = this.getCameraPlayer();
if (player != null) {
int i = Mth.ceil(player.getHealth());
boolean bl = this.healthBlinkTime > this.tickCount && (this.healthBlinkTime - this.tickCount) / 3L % 2L == 1L;
long l = Util.getMillis();
if (i < this.lastHealth && player.invulnerableTime > 0) {
this.lastHealthTime = l;
this.healthBlinkTime = this.tickCount + 20;
} else if (i > this.lastHealth && player.invulnerableTime > 0) {
this.lastHealthTime = l;
this.healthBlinkTime = this.tickCount + 10;
}
if (l - this.lastHealthTime > 1000L) {
this.displayHealth = i;
this.lastHealthTime = l;
}
this.lastHealth = i;
int j = this.displayHealth;
this.random.setSeed(this.tickCount * 312871);
int k = guiGraphics.guiWidth() / 2 - 91;
int m = guiGraphics.guiWidth() / 2 + 91;
int n = guiGraphics.guiHeight() - 39;
float f = Math.max((float)player.getAttributeValue(Attributes.MAX_HEALTH), Math.max(j, i));
int o = Mth.ceil(player.getAbsorptionAmount());
int p = Mth.ceil((f + o) / 2.0F / 10.0F);
int q = Math.max(10 - (p - 2), 3);
int r = n - 10;
int s = -1;
if (player.hasEffect(MobEffects.REGENERATION)) {
s = this.tickCount % Mth.ceil(f + 5.0F);
}
Profiler.get().push("armor");
renderArmor(guiGraphics, player, n, p, q, k);
Profiler.get().popPush("health");
this.renderHearts(guiGraphics, player, k, n, q, s, f, i, j, o, bl);
LivingEntity livingEntity = this.getPlayerVehicleWithHealth();
int t = this.getVehicleMaxHearts(livingEntity);
if (t == 0) {
Profiler.get().popPush("food");
this.renderFood(guiGraphics, player, n, m);
r -= 10;
}
Profiler.get().popPush("air");
this.renderAirBubbles(guiGraphics, player, t, r, m);
Profiler.get().pop();
}
}
private static void renderArmor(GuiGraphics guiGraphics, Player player, int y, int heartRows, int height, int x) {
int i = player.getArmorValue();
if (i > 0) {
int j = y - (heartRows - 1) * height - 10;
for (int k = 0; k < 10; k++) {
int l = x + k * 8;
if (k * 2 + 1 < i) {
guiGraphics.blitSprite(RenderType::guiTextured, ARMOR_FULL_SPRITE, l, j, 9, 9);
}
if (k * 2 + 1 == i) {
guiGraphics.blitSprite(RenderType::guiTextured, ARMOR_HALF_SPRITE, l, j, 9, 9);
}
if (k * 2 + 1 > i) {
guiGraphics.blitSprite(RenderType::guiTextured, ARMOR_EMPTY_SPRITE, l, j, 9, 9);
}
}
}
}
/**
* Renders the player's hearts, including health, absorption, and highlight hearts, on the screen.
*
* @param guiGraphics the graphics object used for rendering.
* @param player the player entity.
* @param x the x-coordinate of the hearts' position.
* @param y the y-coordinate of the hearts' position.
* @param height the height of each heart.
* @param offsetHeartIndex the index of the offset heart.
* @param maxHealth the maximum health of the player.
* @param currentHealth the current health of the player.
* @param displayHealth the displayed health of the player.
* @param absorptionAmount the absorption amount of the player.
* @param renderHighlight determines whether to render the highlight hearts.
*/
private void renderHearts(
GuiGraphics guiGraphics,
Player player,
int x,
int y,
int height,
int offsetHeartIndex,
float maxHealth,
int currentHealth,
int displayHealth,
int absorptionAmount,
boolean renderHighlight
) {
Gui.HeartType heartType = Gui.HeartType.forPlayer(player);
boolean bl = player.level().getLevelData().isHardcore();
int i = Mth.ceil(maxHealth / 2.0);
int j = Mth.ceil(absorptionAmount / 2.0);
int k = i * 2;
for (int l = i + j - 1; l >= 0; l--) {
int m = l / 10;
int n = l % 10;
int o = x + n * 8;
int p = y - m * height;
if (currentHealth + absorptionAmount <= 4) {
p += this.random.nextInt(2);
}
if (l < i && l == offsetHeartIndex) {
p -= 2;
}
this.renderHeart(guiGraphics, Gui.HeartType.CONTAINER, o, p, bl, renderHighlight, false);
int q = l * 2;
boolean bl2 = l >= i;
if (bl2) {
int r = q - k;
if (r < absorptionAmount) {
boolean bl3 = r + 1 == absorptionAmount;
this.renderHeart(guiGraphics, heartType == Gui.HeartType.WITHERED ? heartType : Gui.HeartType.ABSORBING, o, p, bl, false, bl3);
}
}
if (renderHighlight && q < displayHealth) {
boolean bl4 = q + 1 == displayHealth;
this.renderHeart(guiGraphics, heartType, o, p, bl, true, bl4);
}
if (q < currentHealth) {
boolean bl4 = q + 1 == currentHealth;
this.renderHeart(guiGraphics, heartType, o, p, bl, false, bl4);
}
}
}
private void renderHeart(GuiGraphics guiGraphics, Gui.HeartType heartType, int x, int y, boolean hardcore, boolean halfHeart, boolean blinking) {
guiGraphics.blitSprite(RenderType::guiTextured, heartType.getSprite(hardcore, blinking, halfHeart), x, y, 9, 9);
}
private void renderAirBubbles(GuiGraphics guiGraphics, Player player, int vehicleMaxHealth, int y, int x) {
int i = player.getMaxAirSupply();
int j = Math.clamp(player.getAirSupply(), 0, i);
boolean bl = player.isEyeInFluid(FluidTags.WATER);
if (bl || j < i) {
y = this.getAirBubbleYLine(vehicleMaxHealth, y);
int k = getCurrentAirSupplyBubble(j, i, -2);
int l = getCurrentAirSupplyBubble(j, i, 0);
int m = 10 - getCurrentAirSupplyBubble(j, i, getEmptyBubbleDelayDuration(j, bl));
boolean bl2 = k != l;
if (!bl) {
this.lastBubblePopSoundPlayed = 0;
}
for (int n = 1; n <= 10; n++) {
int o = x - (n - 1) * 8 - 9;
if (n <= k) {
guiGraphics.blitSprite(RenderType::guiTextured, AIR_SPRITE, o, y, 9, 9);
} else if (bl2 && n == l && bl) {
guiGraphics.blitSprite(RenderType::guiTextured, AIR_POPPING_SPRITE, o, y, 9, 9);
this.playAirBubblePoppedSound(n, player, m);
} else if (n > 10 - m) {
int p = m == 10 && this.tickCount % 2 == 0 ? this.random.nextInt(2) : 0;
guiGraphics.blitSprite(RenderType::guiTextured, AIR_EMPTY_SPRITE, o, y + p, 9, 9);
}
}
}
}
private int getAirBubbleYLine(int vehicleMaxHealth, int startX) {
int i = this.getVisibleVehicleHeartRows(vehicleMaxHealth) - 1;
return startX - i * 10;
}
private static int getCurrentAirSupplyBubble(int currentAirSupply, int maxAirSupply, int offset) {
return Mth.ceil((float)((currentAirSupply + offset) * 10) / maxAirSupply);
}
private static int getEmptyBubbleDelayDuration(int airSupply, boolean inWater) {
return airSupply != 0 && inWater ? 1 : 0;
}
private void playAirBubblePoppedSound(int bubble, Player player, int pitch) {
if (this.lastBubblePopSoundPlayed != bubble) {
float f = 0.5F + 0.1F * Math.max(0, pitch - 3 + 1);
float g = 1.0F + 0.1F * Math.max(0, pitch - 5 + 1);
player.playSound(SoundEvents.BUBBLE_POP, f, g);
this.lastBubblePopSoundPlayed = bubble;
}
}
private void renderFood(GuiGraphics guiGraphics, Player player, int y, int x) {
FoodData foodData = player.getFoodData();
int i = foodData.getFoodLevel();
for (int j = 0; j < 10; j++) {
int k = y;
ResourceLocation resourceLocation;
ResourceLocation resourceLocation2;
ResourceLocation resourceLocation3;
if (player.hasEffect(MobEffects.HUNGER)) {
resourceLocation = FOOD_EMPTY_HUNGER_SPRITE;
resourceLocation2 = FOOD_HALF_HUNGER_SPRITE;
resourceLocation3 = FOOD_FULL_HUNGER_SPRITE;
} else {
resourceLocation = FOOD_EMPTY_SPRITE;
resourceLocation2 = FOOD_HALF_SPRITE;
resourceLocation3 = FOOD_FULL_SPRITE;
}
if (player.getFoodData().getSaturationLevel() <= 0.0F && this.tickCount % (i * 3 + 1) == 0) {
k = y + (this.random.nextInt(3) - 1);
}
int l = x - j * 8 - 9;
guiGraphics.blitSprite(RenderType::guiTextured, resourceLocation, l, k, 9, 9);
if (j * 2 + 1 < i) {
guiGraphics.blitSprite(RenderType::guiTextured, resourceLocation3, l, k, 9, 9);
}
if (j * 2 + 1 == i) {
guiGraphics.blitSprite(RenderType::guiTextured, resourceLocation2, l, k, 9, 9);
}
}
}
/**
* Renders the health of the player's vehicle on the screen.
*
* @param guiGraphics the graphics object used for rendering.
*/
private void renderVehicleHealth(GuiGraphics guiGraphics) {
LivingEntity livingEntity = this.getPlayerVehicleWithHealth();
if (livingEntity != null) {
int i = this.getVehicleMaxHearts(livingEntity);
if (i != 0) {
int j = (int)Math.ceil(livingEntity.getHealth());
Profiler.get().popPush("mountHealth");
int k = guiGraphics.guiHeight() - 39;
int l = guiGraphics.guiWidth() / 2 + 91;
int m = k;
for (int n = 0; i > 0; n += 20) {
int o = Math.min(i, 10);
i -= o;
for (int p = 0; p < o; p++) {
int q = l - p * 8 - 9;
guiGraphics.blitSprite(RenderType::guiTextured, HEART_VEHICLE_CONTAINER_SPRITE, q, m, 9, 9);
if (p * 2 + 1 + n < j) {
guiGraphics.blitSprite(RenderType::guiTextured, HEART_VEHICLE_FULL_SPRITE, q, m, 9, 9);
}
if (p * 2 + 1 + n == j) {
guiGraphics.blitSprite(RenderType::guiTextured, HEART_VEHICLE_HALF_SPRITE, q, m, 9, 9);
}
}
m -= 10;
}
}
}
}
/**
* Renders a texture overlay on the screen with the specified shader location and alpha value.
*
* @param guiGraphics the graphics object used for rendering.
* @param shaderLocation the location of the shader texture.
* @param alpha the alpha value to apply to the overlay.
*/
private void renderTextureOverlay(GuiGraphics guiGraphics, ResourceLocation shaderLocation, float alpha) {
int i = ARGB.white(alpha);
guiGraphics.blit(
RenderType::guiTexturedOverlay,
shaderLocation,
0,
0,
0.0F,
0.0F,
guiGraphics.guiWidth(),
guiGraphics.guiHeight(),
guiGraphics.guiWidth(),
guiGraphics.guiHeight(),
i
);
}
/**
* Renders the overlay for the spyglass effect.
*
* @param guiGraphics the graphics object used for rendering.
* @param scopeScale the scale factor for the spyglass scope.
*/
private void renderSpyglassOverlay(GuiGraphics guiGraphics, float scopeScale) {
float f = Math.min(guiGraphics.guiWidth(), guiGraphics.guiHeight());
float h = Math.min(guiGraphics.guiWidth() / f, guiGraphics.guiHeight() / f) * scopeScale;
int i = Mth.floor(f * h);
int j = Mth.floor(f * h);
int k = (guiGraphics.guiWidth() - i) / 2;
int l = (guiGraphics.guiHeight() - j) / 2;
int m = k + i;
int n = l + j;
guiGraphics.blit(RenderType::guiTextured, SPYGLASS_SCOPE_LOCATION, k, l, 0.0F, 0.0F, i, j, i, j);
guiGraphics.fill(RenderType.guiOverlay(), 0, n, guiGraphics.guiWidth(), guiGraphics.guiHeight(), -90, -16777216);
guiGraphics.fill(RenderType.guiOverlay(), 0, 0, guiGraphics.guiWidth(), l, -90, -16777216);
guiGraphics.fill(RenderType.guiOverlay(), 0, l, k, n, -90, -16777216);
guiGraphics.fill(RenderType.guiOverlay(), m, l, guiGraphics.guiWidth(), n, -90, -16777216);
}
/**
* Updates the brightness of the vignette effect based on the brightness of the given entity's position.
*
* @param entity the entity used to determine the brightness.
*/
private void updateVignetteBrightness(Entity entity) {
BlockPos blockPos = BlockPos.containing(entity.getX(), entity.getEyeY(), entity.getZ());
float f = LightTexture.getBrightness(entity.level().dimensionType(), entity.level().getMaxLocalRawBrightness(blockPos));
float g = Mth.clamp(1.0F - f, 0.0F, 1.0F);
this.vignetteBrightness = this.vignetteBrightness + (g - this.vignetteBrightness) * 0.01F;
}
/**
* Renders the vignette effect on the screen based on the distance to the world border and the entity's position.
*
* @param guiGraphics the graphics object used for rendering.
* @param entity the entity used to determine the distance to the world border.
*/
private void renderVignette(GuiGraphics guiGraphics, @Nullable Entity entity) {
WorldBorder worldBorder = this.minecraft.level.getWorldBorder();
float f = 0.0F;
if (entity != null) {
float g = (float)worldBorder.getDistanceToBorder(entity);
double d = Math.min(worldBorder.getLerpSpeed() * worldBorder.getWarningTime() * 1000.0, Math.abs(worldBorder.getLerpTarget() - worldBorder.getSize()));
double e = Math.max(worldBorder.getWarningBlocks(), d);
if (g < e) {
f = 1.0F - (float)(g / e);
}
}
int i;
if (f > 0.0F) {
f = Mth.clamp(f, 0.0F, 1.0F);
i = ARGB.colorFromFloat(1.0F, 0.0F, f, f);
} else {
float h = this.vignetteBrightness;
h = Mth.clamp(h, 0.0F, 1.0F);
i = ARGB.colorFromFloat(1.0F, h, h, h);
}
guiGraphics.blit(
RenderType::vignette,
VIGNETTE_LOCATION,
0,
0,
0.0F,
0.0F,
guiGraphics.guiWidth(),
guiGraphics.guiHeight(),
guiGraphics.guiWidth(),
guiGraphics.guiHeight(),
i
);
}
/**
* Renders the portal overlay effect on the screen with the specified alpha value.
*
* @param guiGraphics the graphics object used for rendering.
* @param alpha the alpha value of the overlay.
*/
private void renderPortalOverlay(GuiGraphics guiGraphics, float alpha) {
if (alpha < 1.0F) {
alpha *= alpha;
alpha *= alpha;
alpha = alpha * 0.8F + 0.2F;
}
int i = ARGB.white(alpha);
TextureAtlasSprite textureAtlasSprite = this.minecraft.getBlockRenderer().getBlockModelShaper().getParticleIcon(Blocks.NETHER_PORTAL.defaultBlockState());
guiGraphics.blitSprite(RenderType::guiTexturedOverlay, textureAtlasSprite, 0, 0, guiGraphics.guiWidth(), guiGraphics.guiHeight(), i);
}
private void renderConfusionOverlay(GuiGraphics guiGraphics, float intensity) {
int i = guiGraphics.guiWidth();
int j = guiGraphics.guiHeight();
guiGraphics.pose().pushPose();
float f = Mth.lerp(intensity, 2.0F, 1.0F);
guiGraphics.pose().translate(i / 2.0F, j / 2.0F, 0.0F);
guiGraphics.pose().scale(f, f, f);
guiGraphics.pose().translate(-i / 2.0F, -j / 2.0F, 0.0F);
float g = 0.2F * intensity;
float h = 0.4F * intensity;
float k = 0.2F * intensity;
guiGraphics.blit(resourceLocation -> RenderType.guiNauseaOverlay(), NAUSEA_LOCATION, 0, 0, 0.0F, 0.0F, i, j, i, j, ARGB.colorFromFloat(1.0F, g, h, k));
guiGraphics.pose().popPose();
}
private void renderSlot(GuiGraphics guiGraphics, int x, int y, DeltaTracker deltaTracker, Player player, ItemStack stack, int seed) {
if (!stack.isEmpty()) {
float f = stack.getPopTime() - deltaTracker.getGameTimeDeltaPartialTick(false);
if (f > 0.0F) {
float g = 1.0F + f / 5.0F;
guiGraphics.pose().pushPose();
guiGraphics.pose().translate((float)(x + 8), (float)(y + 12), 0.0F);
guiGraphics.pose().scale(1.0F / g, (g + 1.0F) / 2.0F, 1.0F);
guiGraphics.pose().translate((float)(-(x + 8)), (float)(-(y + 12)), 0.0F);
}
guiGraphics.renderItem(player, stack, x, y, seed);
if (f > 0.0F) {
guiGraphics.pose().popPose();
}
guiGraphics.renderItemDecorations(this.minecraft.font, stack, x, y);
}
}
/**
* Advances the tick for the autosave indicator and optionally ticks the object if not paused.
*/
public void tick(boolean pause) {
this.tickAutosaveIndicator();
if (!pause) {
this.tick();
}
}
/**
* Advances the tick for various elements and updates their state.
*/
private void tick() {
if (this.overlayMessageTime > 0) {
this.overlayMessageTime--;
}
if (this.titleTime > 0) {
this.titleTime--;
if (this.titleTime <= 0) {
this.title = null;
this.subtitle = null;
}
}
this.tickCount++;
Entity entity = this.minecraft.getCameraEntity();
if (entity != null) {
this.updateVignetteBrightness(entity);
}
if (this.minecraft.player != null) {
ItemStack itemStack = this.minecraft.player.getInventory().getSelectedItem();
if (itemStack.isEmpty()) {
this.toolHighlightTimer = 0;
} else if (this.lastToolHighlight.isEmpty()
|| !itemStack.is(this.lastToolHighlight.getItem())
|| !itemStack.getHoverName().equals(this.lastToolHighlight.getHoverName())) {
this.toolHighlightTimer = (int)(40.0 * this.minecraft.options.notificationDisplayTime().get());
} else if (this.toolHighlightTimer > 0) {
this.toolHighlightTimer--;
}
this.lastToolHighlight = itemStack;
}
this.chat.tick();
}
/**
* Updates the autosave indicator state.
*/
private void tickAutosaveIndicator() {
MinecraftServer minecraftServer = this.minecraft.getSingleplayerServer();
boolean bl = minecraftServer != null && minecraftServer.isCurrentlySaving();
this.lastAutosaveIndicatorValue = this.autosaveIndicatorValue;
this.autosaveIndicatorValue = Mth.lerp(0.2F, this.autosaveIndicatorValue, bl ? 1.0F : 0.0F);
}
/**
* Sets the currently playing record display name and updates the overlay message.
*
* @param displayName the display name of the currently playing record.
*/
public void setNowPlaying(Component displayName) {
Component component = Component.translatable("record.nowPlaying", displayName);
this.setOverlayMessage(component, true);
this.minecraft.getNarrator().sayNow(component);
}
/**
* Sets the overlay message to be displayed on the screen.
*
* @param component the {@link Component} representing the overlay message.
* @param animateColor a boolean indicating whether to animate the color of the overlay message.
*/
public void setOverlayMessage(Component component, boolean animateColor) {
this.setChatDisabledByPlayerShown(false);
this.overlayMessageString = component;
this.overlayMessageTime = 60;
this.animateOverlayMessageColor = animateColor;
}
/**
* {@return {@code true} if the chat is disabled, {@code false} if chat is enabled}
*/
public void setChatDisabledByPlayerShown(boolean chatDisabledByPlayerShown) {
this.chatDisabledByPlayerShown = chatDisabledByPlayerShown;
}
/**
* {@return {@code true} if the chat disabled message is being shown, {@code false} otherwise}
*/
public boolean isShowingChatDisabledByPlayer() {
return this.chatDisabledByPlayerShown && this.overlayMessageTime > 0;
}
/**
* Sets the fade-in, stay, and fade-out times for the title display.
*
* @param titleFadeInTime the fade-in time for the title message in ticks.
* @param titleStayTime the stay time for the title message in ticks.
* @param titleFadeOutTime the fade-out time for the title message in ticks.
*/
public void setTimes(int titleFadeInTime, int titleStayTime, int titleFadeOutTime) {
if (titleFadeInTime >= 0) {
this.titleFadeInTime = titleFadeInTime;
}
if (titleStayTime >= 0) {
this.titleStayTime = titleStayTime;
}
if (titleFadeOutTime >= 0) {
this.titleFadeOutTime = titleFadeOutTime;
}
if (this.titleTime > 0) {
this.titleTime = this.titleFadeInTime + this.titleStayTime + this.titleFadeOutTime;
}
}
/**
* Sets the subtitle to be displayed in the title screen.
*
* @param subtitle the subtitle {@link Component} to be displayed.
*/
public void setSubtitle(Component subtitle) {
this.subtitle = subtitle;
}
/**
* Sets the title to be displayed in the title screen.
*
* @param title the title {@link Component} to be displayed.
*/
public void setTitle(Component title) {
this.title = title;
this.titleTime = this.titleFadeInTime + this.titleStayTime + this.titleFadeOutTime;
}
public void clearTitles() {
this.title = null;
this.subtitle = null;
this.titleTime = 0;
}
/**
* {@return a pointer to the persistent Chat GUI, containing all previous chat messages and such}
*/
public ChatComponent getChat() {
return this.chat;
}
/**
* {@return the number of GUI ticks elapsed}
*/
public int getGuiTicks() {
return this.tickCount;
}
/**
* {@return the {@link Font} used for rendering text in the GUI}
*/
public Font getFont() {
return this.minecraft.font;
}
/**
* {@return the {@link SpectatorGui} instance}
*/
public SpectatorGui getSpectatorGui() {
return this.spectatorGui;
}
/**
* {@return the {@link PlayerTabOverlay} overlay}
*/
public PlayerTabOverlay getTabList() {
return this.tabList;
}
/**
* Called when the player is disconnected from the server.
* Resets various UI elements and clears messages.
*/
public void onDisconnected() {
this.tabList.reset();
this.bossOverlay.reset();
this.minecraft.getToastManager().clear();
this.debugOverlay.reset();
this.chat.clearMessages(true);
this.clearTitles();
this.resetTitleTimes();
}
/**
* {@return the {@link BossHealthOverlay} instance associated with the client}
*/
public BossHealthOverlay getBossOverlay() {
return this.bossOverlay;
}
public DebugScreenOverlay getDebugOverlay() {
return this.debugOverlay;
}
/**
* Clears the chunk cache in the debug screen.
*/
public void clearCache() {
this.debugOverlay.clearChunkCache();
}
public void renderSavingIndicator(GuiGraphics guiGraphics, DeltaTracker deltaTracker) {
if (this.minecraft.options.showAutosaveIndicator().get() && (this.autosaveIndicatorValue > 0.0F || this.lastAutosaveIndicatorValue > 0.0F)) {
int i = Mth.floor(
255.0F * Mth.clamp(Mth.lerp(deltaTracker.getRealtimeDeltaTicks(), this.lastAutosaveIndicatorValue, this.autosaveIndicatorValue), 0.0F, 1.0F)
);
if (i > 8) {
Font font = this.getFont();
int j = font.width(SAVING_TEXT);
int k = ARGB.color(i, -1);
int l = guiGraphics.guiWidth() - j - 5;
int m = guiGraphics.guiHeight() - 9 - 5;
guiGraphics.drawStringWithBackdrop(font, SAVING_TEXT, l, m, j, k);
}
}
}
@Environment(EnvType.CLIENT)
static enum HeartType {
CONTAINER(
ResourceLocation.withDefaultNamespace("hud/heart/container"),
ResourceLocation.withDefaultNamespace("hud/heart/container_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/container"),
ResourceLocation.withDefaultNamespace("hud/heart/container_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/container_hardcore"),
ResourceLocation.withDefaultNamespace("hud/heart/container_hardcore_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/container_hardcore"),
ResourceLocation.withDefaultNamespace("hud/heart/container_hardcore_blinking")
),
NORMAL(
ResourceLocation.withDefaultNamespace("hud/heart/full"),
ResourceLocation.withDefaultNamespace("hud/heart/full_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/half"),
ResourceLocation.withDefaultNamespace("hud/heart/half_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/hardcore_full"),
ResourceLocation.withDefaultNamespace("hud/heart/hardcore_full_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/hardcore_half"),
ResourceLocation.withDefaultNamespace("hud/heart/hardcore_half_blinking")
),
POISIONED(
ResourceLocation.withDefaultNamespace("hud/heart/poisoned_full"),
ResourceLocation.withDefaultNamespace("hud/heart/poisoned_full_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/poisoned_half"),
ResourceLocation.withDefaultNamespace("hud/heart/poisoned_half_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/poisoned_hardcore_full"),
ResourceLocation.withDefaultNamespace("hud/heart/poisoned_hardcore_full_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/poisoned_hardcore_half"),
ResourceLocation.withDefaultNamespace("hud/heart/poisoned_hardcore_half_blinking")
),
WITHERED(
ResourceLocation.withDefaultNamespace("hud/heart/withered_full"),
ResourceLocation.withDefaultNamespace("hud/heart/withered_full_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/withered_half"),
ResourceLocation.withDefaultNamespace("hud/heart/withered_half_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/withered_hardcore_full"),
ResourceLocation.withDefaultNamespace("hud/heart/withered_hardcore_full_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/withered_hardcore_half"),
ResourceLocation.withDefaultNamespace("hud/heart/withered_hardcore_half_blinking")
),
ABSORBING(
ResourceLocation.withDefaultNamespace("hud/heart/absorbing_full"),
ResourceLocation.withDefaultNamespace("hud/heart/absorbing_full_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/absorbing_half"),
ResourceLocation.withDefaultNamespace("hud/heart/absorbing_half_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/absorbing_hardcore_full"),
ResourceLocation.withDefaultNamespace("hud/heart/absorbing_hardcore_full_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/absorbing_hardcore_half"),
ResourceLocation.withDefaultNamespace("hud/heart/absorbing_hardcore_half_blinking")
),
FROZEN(
ResourceLocation.withDefaultNamespace("hud/heart/frozen_full"),
ResourceLocation.withDefaultNamespace("hud/heart/frozen_full_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/frozen_half"),
ResourceLocation.withDefaultNamespace("hud/heart/frozen_half_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/frozen_hardcore_full"),
ResourceLocation.withDefaultNamespace("hud/heart/frozen_hardcore_full_blinking"),
ResourceLocation.withDefaultNamespace("hud/heart/frozen_hardcore_half"),
ResourceLocation.withDefaultNamespace("hud/heart/frozen_hardcore_half_blinking")
);
private final ResourceLocation full;
private final ResourceLocation fullBlinking;
private final ResourceLocation half;
private final ResourceLocation halfBlinking;
private final ResourceLocation hardcoreFull;
private final ResourceLocation hardcoreFullBlinking;
private final ResourceLocation hardcoreHalf;
private final ResourceLocation hardcoreHalfBlinking;
private HeartType(
final ResourceLocation full,
final ResourceLocation fullBlinking,
final ResourceLocation half,
final ResourceLocation halfBlinking,
final ResourceLocation hardcoreFull,
final ResourceLocation hardcoreBlinking,
final ResourceLocation hardcoreHalf,
final ResourceLocation hardcoreHalfBlinking
) {
this.full = full;
this.fullBlinking = fullBlinking;
this.half = half;
this.halfBlinking = halfBlinking;
this.hardcoreFull = hardcoreFull;
this.hardcoreFullBlinking = hardcoreBlinking;
this.hardcoreHalf = hardcoreHalf;
this.hardcoreHalfBlinking = hardcoreHalfBlinking;
}
public ResourceLocation getSprite(boolean hardcore, boolean halfHeart, boolean blinking) {
if (!hardcore) {
if (halfHeart) {
return blinking ? this.halfBlinking : this.half;
} else {
return blinking ? this.fullBlinking : this.full;
}
} else if (halfHeart) {
return blinking ? this.hardcoreHalfBlinking : this.hardcoreHalf;
} else {
return blinking ? this.hardcoreFullBlinking : this.hardcoreFull;
}
}
/**
* Returns the {@link HeartType} based on the player's status effects.
* <p>
* @return the {@link HeartType} based on the player's status effects.
*
* @param player the player for which to determine the HeartType.
*/
static Gui.HeartType forPlayer(Player player) {
Gui.HeartType heartType;
if (player.hasEffect(MobEffects.POISON)) {
heartType = POISIONED;
} else if (player.hasEffect(MobEffects.WITHER)) {
heartType = WITHERED;
} else if (player.isFullyFrozen()) {
heartType = FROZEN;
} else {
heartType = NORMAL;
}
return heartType;
}
}
}