minecraft-src/net/minecraft/client/gui/GuiGraphics.java
2025-07-04 03:45:38 +03:00

1353 lines
49 KiB
Java

package net.minecraft.client.gui;
import com.mojang.blaze3d.platform.Lighting;
import com.mojang.blaze3d.platform.Window;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import java.util.ArrayDeque;
import java.util.Deque;
import java.util.List;
import java.util.Objects;
import java.util.Optional;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.stream.Collectors;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.CrashReport;
import net.minecraft.CrashReportCategory;
import net.minecraft.CrashReportDetail;
import net.minecraft.ReportedException;
import net.minecraft.Util;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Font.DisplayMode;
import net.minecraft.client.gui.navigation.ScreenRectangle;
import net.minecraft.client.gui.screens.Screen;
import net.minecraft.client.gui.screens.inventory.tooltip.ClientTooltipComponent;
import net.minecraft.client.gui.screens.inventory.tooltip.ClientTooltipPositioner;
import net.minecraft.client.gui.screens.inventory.tooltip.DefaultTooltipPositioner;
import net.minecraft.client.gui.screens.inventory.tooltip.TooltipRenderUtil;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.MultiBufferSource.BufferSource;
import net.minecraft.client.renderer.item.ItemStackRenderState;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.resources.metadata.gui.GuiSpriteScaling;
import net.minecraft.client.resources.metadata.gui.GuiSpriteScaling.NineSlice.Border;
import net.minecraft.core.component.DataComponents;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.FormattedText;
import net.minecraft.network.chat.HoverEvent;
import net.minecraft.network.chat.Style;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.ARGB;
import net.minecraft.util.FormattedCharSequence;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.inventory.tooltip.TooltipComponent;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import org.jetbrains.annotations.Nullable;
import org.joml.Matrix4f;
import org.joml.Vector2ic;
@Environment(EnvType.CLIENT)
public class GuiGraphics {
public static final float MAX_GUI_Z = 10000.0F;
public static final float MIN_GUI_Z = -10000.0F;
private static final int EXTRA_SPACE_AFTER_FIRST_TOOLTIP_LINE = 2;
private final Minecraft minecraft;
private final PoseStack pose;
private final BufferSource bufferSource;
private final GuiGraphics.ScissorStack scissorStack = new GuiGraphics.ScissorStack();
private final GuiSpriteManager sprites;
private final ItemStackRenderState scratchItemStackRenderState = new ItemStackRenderState();
private GuiGraphics(Minecraft minecraft, PoseStack pose, BufferSource bufferSource) {
this.minecraft = minecraft;
this.pose = pose;
this.bufferSource = bufferSource;
this.sprites = minecraft.getGuiSprites();
}
public GuiGraphics(Minecraft minecraft, BufferSource bufferSource) {
this(minecraft, new PoseStack(), bufferSource);
}
/**
* {@return returns the width of the GUI screen in pixels}
*/
public int guiWidth() {
return this.minecraft.getWindow().getGuiScaledWidth();
}
/**
* {@return returns the height of the GUI screen in pixels}
*/
public int guiHeight() {
return this.minecraft.getWindow().getGuiScaledHeight();
}
/**
* {@return returns the PoseStack used for transformations and rendering.}
*/
public PoseStack pose() {
return this.pose;
}
/**
* Flushes the render state, ending the current batch and enabling depth testing.
*/
public void flush() {
this.bufferSource.endBatch();
}
/**
* Draws a horizontal line from minX to maxX at the specified y-coordinate with the given color.
*
* @param minX the x-coordinate of the start point.
* @param maxX the x-coordinate of the end point.
* @param y the y-coordinate of the line.
* @param color the color of the line.
*/
public void hLine(int minX, int maxX, int y, int color) {
this.hLine(RenderType.gui(), minX, maxX, y, color);
}
/**
* Draws a horizontal line from minX to maxX at the specified y-coordinate with the given color using the specified render type.
*
* @param renderType the render type to use.
* @param minX the x-coordinate of the start point.
* @param maxX the x-coordinate of the end point.
* @param y the y-coordinate of the line.
* @param color the color of the line.
*/
public void hLine(RenderType renderType, int minX, int maxX, int y, int color) {
if (maxX < minX) {
int i = minX;
minX = maxX;
maxX = i;
}
this.fill(renderType, minX, y, maxX + 1, y + 1, color);
}
/**
* Draws a vertical line from minY to maxY at the specified x-coordinate with the given color.
*
* @param x the x-coordinate of the line.
* @param minY the y-coordinate of the start point.
* @param maxY the y-coordinate of the end point.
* @param color the color of the line.
*/
public void vLine(int x, int minY, int maxY, int color) {
this.vLine(RenderType.gui(), x, minY, maxY, color);
}
/**
* Draws a vertical line from minY to maxY at the specified x-coordinate with the given color using the specified render type.
*
* @param renderType the render type to use.
* @param x the x-coordinate of the line.
* @param minY the y-coordinate of the start point.
* @param maxY the y-coordinate of the end point.
* @param color the color of the line.
*/
public void vLine(RenderType renderType, int x, int minY, int maxY, int color) {
if (maxY < minY) {
int i = minY;
minY = maxY;
maxY = i;
}
this.fill(renderType, x, minY + 1, x + 1, maxY, color);
}
/**
* Enables scissoring with the specified screen coordinates.
*
* @param minX the minimum x-coordinate of the scissor region.
* @param minY the minimum y-coordinate of the scissor region.
* @param maxX the maximum x-coordinate of the scissor region.
* @param maxY the maximum y-coordinate of the scissor region.
*/
public void enableScissor(int minX, int minY, int maxX, int maxY) {
ScreenRectangle screenRectangle = new ScreenRectangle(minX, minY, maxX - minX, maxY - minY).transformAxisAligned(this.pose.last().pose());
this.applyScissor(this.scissorStack.push(screenRectangle));
}
/**
* Disables scissoring.
*/
public void disableScissor() {
this.applyScissor(this.scissorStack.pop());
}
public boolean containsPointInScissor(int x, int y) {
return this.scissorStack.containsPoint(x, y);
}
/**
* Applies scissoring based on the provided screen rectangle.
*
* @param rectangle the screen rectangle to apply scissoring with. Can be null to disable scissoring.
*/
private void applyScissor(@Nullable ScreenRectangle rectangle) {
this.flush();
if (rectangle != null) {
Window window = Minecraft.getInstance().getWindow();
int i = window.getHeight();
double d = window.getGuiScale();
double e = rectangle.left() * d;
double f = i - rectangle.bottom() * d;
double g = rectangle.width() * d;
double h = rectangle.height() * d;
RenderSystem.enableScissor((int)e, (int)f, Math.max(0, (int)g), Math.max(0, (int)h));
} else {
RenderSystem.disableScissor();
}
}
/**
* Fills a rectangle with the specified color using the given coordinates as the boundaries.
*
* @param minX the minimum x-coordinate of the rectangle.
* @param minY the minimum y-coordinate of the rectangle.
* @param maxX the maximum x-coordinate of the rectangle.
* @param maxY the maximum y-coordinate of the rectangle.
* @param color the color to fill the rectangle with.
*/
public void fill(int minX, int minY, int maxX, int maxY, int color) {
this.fill(minX, minY, maxX, maxY, 0, color);
}
/**
* Fills a rectangle with the specified color and z-level using the given coordinates as the boundaries.
*
* @param minX the minimum x-coordinate of the rectangle.
* @param minY the minimum y-coordinate of the rectangle.
* @param maxX the maximum x-coordinate of the rectangle.
* @param maxY the maximum y-coordinate of the rectangle.
* @param z the z-level of the rectangle.
* @param color the color to fill the rectangle with.
*/
public void fill(int minX, int minY, int maxX, int maxY, int z, int color) {
this.fill(RenderType.gui(), minX, minY, maxX, maxY, z, color);
}
/**
* Fills a rectangle with the specified color using the given render type and coordinates as the boundaries.
*
* @param renderType the render type to use.
* @param minX the minimum x-coordinate of the rectangle.
* @param minY the minimum y-coordinate of the rectangle.
* @param maxX the maximum x-coordinate of the rectangle.
* @param maxY the maximum y-coordinate of the rectangle.
* @param color the color to fill the rectangle with.
*/
public void fill(RenderType renderType, int minX, int minY, int maxX, int maxY, int color) {
this.fill(renderType, minX, minY, maxX, maxY, 0, color);
}
/**
* Fills a rectangle with the specified color and z-level using the given render type and coordinates as the boundaries.
*
* @param renderType the render type to use.
* @param minX the minimum x-coordinate of the rectangle.
* @param minY the minimum y-coordinate of the rectangle.
* @param maxX the maximum x-coordinate of the rectangle.
* @param maxY the maximum y-coordinate of the rectangle.
* @param z the z-level of the rectangle.
* @param color the color to fill the rectangle with.
*/
public void fill(RenderType renderType, int minX, int minY, int maxX, int maxY, int z, int color) {
Matrix4f matrix4f = this.pose.last().pose();
if (minX < maxX) {
int i = minX;
minX = maxX;
maxX = i;
}
if (minY < maxY) {
int i = minY;
minY = maxY;
maxY = i;
}
VertexConsumer vertexConsumer = this.bufferSource.getBuffer(renderType);
vertexConsumer.addVertex(matrix4f, (float)minX, (float)minY, (float)z).setColor(color);
vertexConsumer.addVertex(matrix4f, (float)minX, (float)maxY, (float)z).setColor(color);
vertexConsumer.addVertex(matrix4f, (float)maxX, (float)maxY, (float)z).setColor(color);
vertexConsumer.addVertex(matrix4f, (float)maxX, (float)minY, (float)z).setColor(color);
}
/**
* Fills a rectangle with a gradient color from colorFrom to colorTo using the given coordinates as the boundaries.
*
* @param x1 the x-coordinate of the first corner of the rectangle.
* @param y1 the y-coordinate of the first corner of the rectangle.
* @param x2 the x-coordinate of the second corner of the rectangle.
* @param y2 the y-coordinate of the second corner of the rectangle.
* @param colorFrom the starting color of the gradient.
* @param colorTo the ending color of the gradient.
*/
public void fillGradient(int x1, int y1, int x2, int y2, int colorFrom, int colorTo) {
this.fillGradient(x1, y1, x2, y2, 0, colorFrom, colorTo);
}
/**
* Fills a rectangle with a gradient color from colorFrom to colorTo at the specified z-level using the given coordinates as the boundaries.
*
* @param x1 the x-coordinate of the first corner of the rectangle.
* @param y1 the y-coordinate of the first corner of the rectangle.
* @param x2 the x-coordinate of the second corner of the rectangle.
* @param y2 the y-coordinate of the second corner of the rectangle.
* @param z the z-level of the rectangle.
* @param colorFrom the starting color of the gradient.
* @param colorTo the ending color of the gradient.
*/
public void fillGradient(int x1, int y1, int x2, int y2, int z, int colorFrom, int colorTo) {
this.fillGradient(RenderType.gui(), x1, y1, x2, y2, colorFrom, colorTo, z);
}
/**
* Fills a rectangle with a gradient color from colorFrom to colorTo at the specified z-level using the given render type and coordinates as the boundaries.
*
* @param renderType the render type to use.
* @param x1 the x-coordinate of the first corner of the rectangle.
* @param y1 the y-coordinate of the first corner of the rectangle.
* @param x2 the x-coordinate of the second corner of the rectangle.
* @param y2 the y-coordinate of the second corner of the rectangle.
* @param colorFrom the starting color of the gradient.
* @param colorTo the ending color of the gradient.
* @param z the z-level of the rectangle.
*/
public void fillGradient(RenderType renderType, int x1, int y1, int x2, int y2, int colorFrom, int colorTo, int z) {
VertexConsumer vertexConsumer = this.bufferSource.getBuffer(renderType);
this.fillGradient(vertexConsumer, x1, y1, x2, y2, z, colorFrom, colorTo);
}
/**
* The core `fillGradient` method.
* <p>
* Fills a rectangle with a gradient color from colorFrom to colorTo at the specified z-level using the given render type and coordinates as the boundaries.
*
* @param consumer the {@linkplain VertexConsumer} object for drawing the vertices on screen.
* @param x1 the x-coordinate of the first corner of the rectangle.
* @param y1 the y-coordinate of the first corner of the rectangle.
* @param x2 the x-coordinate of the second corner of the rectangle.
* @param y2 the y-coordinate of the second corner of the rectangle.
* @param z the z-level of the rectangle.
* @param colorFrom the starting color of the gradient.
* @param colorTo the ending color of the gradient.
*/
private void fillGradient(VertexConsumer consumer, int x1, int y1, int x2, int y2, int z, int colorFrom, int colorTo) {
Matrix4f matrix4f = this.pose.last().pose();
consumer.addVertex(matrix4f, (float)x1, (float)y1, (float)z).setColor(colorFrom);
consumer.addVertex(matrix4f, (float)x1, (float)y2, (float)z).setColor(colorTo);
consumer.addVertex(matrix4f, (float)x2, (float)y2, (float)z).setColor(colorTo);
consumer.addVertex(matrix4f, (float)x2, (float)y1, (float)z).setColor(colorFrom);
}
public void fillRenderType(RenderType renderType, int x1, int y1, int x2, int y2, int z) {
Matrix4f matrix4f = this.pose.last().pose();
VertexConsumer vertexConsumer = this.bufferSource.getBuffer(renderType);
vertexConsumer.addVertex(matrix4f, (float)x1, (float)y1, (float)z);
vertexConsumer.addVertex(matrix4f, (float)x1, (float)y2, (float)z);
vertexConsumer.addVertex(matrix4f, (float)x2, (float)y2, (float)z);
vertexConsumer.addVertex(matrix4f, (float)x2, (float)y1, (float)z);
}
/**
* Draws a centered string at the specified coordinates using the given font, text, and color.
*
* @param font the font to use for rendering.
* @param text the text to draw.
* @param x the x-coordinate of the center of the string.
* @param y the y-coordinate of the string.
* @param color the color of the string.
*/
public void drawCenteredString(Font font, String text, int x, int y, int color) {
this.drawString(font, text, x - font.width(text) / 2, y, color);
}
/**
* Draws a centered string at the specified coordinates using the given font, text component, and color.
*
* @param font the font to use for rendering.
* @param text the text component to draw.
* @param x the x-coordinate of the center of the string.
* @param y the y-coordinate of the string.
* @param color the color of the string.
*/
public void drawCenteredString(Font font, Component text, int x, int y, int color) {
FormattedCharSequence formattedCharSequence = text.getVisualOrderText();
this.drawString(font, formattedCharSequence, x - font.width(formattedCharSequence) / 2, y, color);
}
/**
* Draws a centered string at the specified coordinates using the given font, formatted character sequence, and color.
*
* @param font the font to use for rendering.
* @param text the formatted character sequence to draw.
* @param x the x-coordinate of the center of the string.
* @param y the y-coordinate of the string.
* @param color the color of the string.
*/
public void drawCenteredString(Font font, FormattedCharSequence text, int x, int y, int color) {
this.drawString(font, text, x - font.width(text) / 2, y, color);
}
/**
* Draws a string at the specified coordinates using the given font, text, and color. Returns the width of the drawn string.
* <p>
* @return the width of the drawn string.
*
* @param font the font to use for rendering.
* @param text the text to draw.
* @param x the x-coordinate of the string.
* @param y the y-coordinate of the string.
* @param color the color of the string.
*/
public int drawString(Font font, @Nullable String text, int x, int y, int color) {
return this.drawString(font, text, x, y, color, true);
}
/**
* Draws a string at the specified coordinates using the given font, text, color, and drop shadow. Returns the width of the drawn string.
* <p>
* @return the width of the drawn string.
*
* @param font the font to use for rendering.
* @param text the text to draw.
* @param x the x-coordinate of the string.
* @param y the y-coordinate of the string.
* @param color the color of the string.
* @param dropShadow whether to apply a drop shadow to the string.
*/
public int drawString(Font font, @Nullable String text, int x, int y, int color, boolean dropShadow) {
return text == null
? 0
: font.drawInBatch(text, (float)x, (float)y, color, dropShadow, this.pose.last().pose(), this.bufferSource, DisplayMode.NORMAL, 0, 15728880);
}
/**
* Draws a formatted character sequence at the specified coordinates using the given font, text, and color. Returns the width of the drawn string.
* <p>
* @return the width of the drawn string.
*
* @param font the font to use for rendering.
* @param text the formatted character sequence to draw.
* @param x the x-coordinate of the string.
* @param y the y-coordinate of the string.
* @param color the color of the string
*/
public int drawString(Font font, FormattedCharSequence text, int x, int y, int color) {
return this.drawString(font, text, x, y, color, true);
}
/**
* Draws a formatted character sequence at the specified coordinates using the given font, text, color, and drop shadow. Returns the width of the drawn string.
* <p>
* @return returns the width of the drawn string.
*
* @param font the font to use for rendering.
* @param text the formatted character sequence to draw.
* @param x the x-coordinate of the string.
* @param y the y-coordinate of the string.
* @param color the color of the string.
* @param dropShadow whether to apply a drop shadow to the string.
*/
public int drawString(Font font, FormattedCharSequence text, int x, int y, int color, boolean dropShadow) {
return font.drawInBatch(text, (float)x, (float)y, color, dropShadow, this.pose.last().pose(), this.bufferSource, DisplayMode.NORMAL, 0, 15728880);
}
/**
* Draws a component's visual order text at the specified coordinates using the given font, text component, and color.
* <p>
* @return the width of the drawn string.
*
* @param font the font to use for rendering.
* @param text the text component to draw.
* @param x the x-coordinate of the string.
* @param y the y-coordinate of the string.
* @param color the color of the string.
*/
public int drawString(Font font, Component text, int x, int y, int color) {
return this.drawString(font, text, x, y, color, true);
}
/**
* Draws a component's visual order text at the specified coordinates using the given font, text component, color, and drop shadow.
* <p>
* @return the width of the drawn string.
*
* @param font the font to use for rendering.
* @param text the text component to draw.
* @param x the x-coordinate of the string.
* @param y the y-coordinate of the string.
* @param color the color of the string.
* @param dropShadow whether to apply a drop shadow to the string.
*/
public int drawString(Font font, Component text, int x, int y, int color, boolean dropShadow) {
return this.drawString(font, text.getVisualOrderText(), x, y, color, dropShadow);
}
/**
* Draws a formatted text with word wrapping at the specified coordinates using the given font, text, line width, and color.
*
* @param font the font to use for rendering.
* @param text the formatted text to draw.
* @param x the x-coordinate of the starting position.
* @param y the y-coordinate of the starting position.
* @param lineWidth the maximum width of each line before wrapping.
* @param color the color of the text.
*/
public void drawWordWrap(Font font, FormattedText text, int x, int y, int lineWidth, int color) {
this.drawWordWrap(font, text, x, y, lineWidth, color, true);
}
public void drawWordWrap(Font font, FormattedText text, int x, int y, int lineWidth, int color, boolean dropShadow) {
for (FormattedCharSequence formattedCharSequence : font.split(text, lineWidth)) {
this.drawString(font, formattedCharSequence, x, y, color, dropShadow);
y += 9;
}
}
public int drawStringWithBackdrop(Font font, Component text, int x, int y, int xOffset, int color) {
int i = this.minecraft.options.getBackgroundColor(0.0F);
if (i != 0) {
int j = 2;
this.fill(x - 2, y - 2, x + xOffset + 2, y + 9 + 2, ARGB.multiply(i, color));
}
return this.drawString(font, text, x, y, color, true);
}
/**
* Renders an outline rectangle on the screen with the specified color.
*
* @param x the x-coordinate of the top-left corner of the rectangle.
* @param y the y-coordinate of the top-left corner of the rectangle.
* @param width the width of the blitted portion.
* @param height the height of the rectangle.
* @param color the color of the outline.
*/
public void renderOutline(int x, int y, int width, int height, int color) {
this.fill(x, y, x + width, y + 1, color);
this.fill(x, y + height - 1, x + width, y + height, color);
this.fill(x, y + 1, x + 1, y + height - 1, color);
this.fill(x + width - 1, y + 1, x + width, y + height - 1, color);
}
public void blitSprite(Function<ResourceLocation, RenderType> renderTypeGetter, ResourceLocation sprite, int x, int y, int width, int height) {
this.blitSprite(renderTypeGetter, sprite, x, y, width, height, -1);
}
public void blitSprite(Function<ResourceLocation, RenderType> renderTypeGetter, ResourceLocation sprite, int x, int y, int width, int height, int blitOffset) {
TextureAtlasSprite textureAtlasSprite = this.sprites.getSprite(sprite);
GuiSpriteScaling guiSpriteScaling = this.sprites.getSpriteScaling(textureAtlasSprite);
if (guiSpriteScaling instanceof GuiSpriteScaling.Stretch) {
this.blitSprite(renderTypeGetter, textureAtlasSprite, x, y, width, height, blitOffset);
} else if (guiSpriteScaling instanceof GuiSpriteScaling.Tile tile) {
this.blitTiledSprite(renderTypeGetter, textureAtlasSprite, x, y, width, height, 0, 0, tile.width(), tile.height(), tile.width(), tile.height(), blitOffset);
} else if (guiSpriteScaling instanceof GuiSpriteScaling.NineSlice nineSlice) {
this.blitNineSlicedSprite(renderTypeGetter, textureAtlasSprite, nineSlice, x, y, width, height, blitOffset);
}
}
public void blitSprite(
Function<ResourceLocation, RenderType> renderTypeGetter,
ResourceLocation sprite,
int textureWidth,
int textureHeight,
int uPosition,
int vPosition,
int x,
int y,
int uWidth,
int vHeight
) {
TextureAtlasSprite textureAtlasSprite = this.sprites.getSprite(sprite);
GuiSpriteScaling guiSpriteScaling = this.sprites.getSpriteScaling(textureAtlasSprite);
if (guiSpriteScaling instanceof GuiSpriteScaling.Stretch) {
this.blitSprite(renderTypeGetter, textureAtlasSprite, textureWidth, textureHeight, uPosition, vPosition, x, y, uWidth, vHeight, -1);
} else {
this.enableScissor(x, y, x + uWidth, y + vHeight);
this.blitSprite(renderTypeGetter, sprite, x - uPosition, y - vPosition, textureWidth, textureHeight, -1);
this.disableScissor();
}
}
public void blitSprite(Function<ResourceLocation, RenderType> renderTypeGetter, TextureAtlasSprite sprite, int x, int y, int width, int height) {
this.blitSprite(renderTypeGetter, sprite, x, y, width, height, -1);
}
public void blitSprite(Function<ResourceLocation, RenderType> renderTypeGetter, TextureAtlasSprite sprite, int x, int y, int width, int height, int blitOffset) {
if (width != 0 && height != 0) {
this.innerBlit(
renderTypeGetter, sprite.atlasLocation(), x, x + width, y, y + height, sprite.getU0(), sprite.getU1(), sprite.getV0(), sprite.getV1(), blitOffset
);
}
}
private void blitSprite(
Function<ResourceLocation, RenderType> renderTypeGetter,
TextureAtlasSprite sprite,
int textureWidth,
int textureHeight,
int uPosition,
int vPosition,
int x,
int y,
int uWidth,
int vHeight,
int blitOffset
) {
if (uWidth != 0 && vHeight != 0) {
this.innerBlit(
renderTypeGetter,
sprite.atlasLocation(),
x,
x + uWidth,
y,
y + vHeight,
sprite.getU((float)uPosition / textureWidth),
sprite.getU((float)(uPosition + uWidth) / textureWidth),
sprite.getV((float)vPosition / textureHeight),
sprite.getV((float)(vPosition + vHeight) / textureHeight),
blitOffset
);
}
}
private void blitNineSlicedSprite(
Function<ResourceLocation, RenderType> renderTypeGetter,
TextureAtlasSprite sprite,
GuiSpriteScaling.NineSlice nineSlice,
int x,
int y,
int blitOffset,
int width,
int height
) {
Border border = nineSlice.border();
int i = Math.min(border.left(), blitOffset / 2);
int j = Math.min(border.right(), blitOffset / 2);
int k = Math.min(border.top(), width / 2);
int l = Math.min(border.bottom(), width / 2);
if (blitOffset == nineSlice.width() && width == nineSlice.height()) {
this.blitSprite(renderTypeGetter, sprite, nineSlice.width(), nineSlice.height(), 0, 0, x, y, blitOffset, width, height);
} else if (width == nineSlice.height()) {
this.blitSprite(renderTypeGetter, sprite, nineSlice.width(), nineSlice.height(), 0, 0, x, y, i, width, height);
this.blitNineSliceInnerSegment(
renderTypeGetter,
nineSlice,
sprite,
x + i,
y,
blitOffset - j - i,
width,
i,
0,
nineSlice.width() - j - i,
nineSlice.height(),
nineSlice.width(),
nineSlice.height(),
height
);
this.blitSprite(renderTypeGetter, sprite, nineSlice.width(), nineSlice.height(), nineSlice.width() - j, 0, x + blitOffset - j, y, j, width, height);
} else if (blitOffset == nineSlice.width()) {
this.blitSprite(renderTypeGetter, sprite, nineSlice.width(), nineSlice.height(), 0, 0, x, y, blitOffset, k, height);
this.blitNineSliceInnerSegment(
renderTypeGetter,
nineSlice,
sprite,
x,
y + k,
blitOffset,
width - l - k,
0,
k,
nineSlice.width(),
nineSlice.height() - l - k,
nineSlice.width(),
nineSlice.height(),
height
);
this.blitSprite(renderTypeGetter, sprite, nineSlice.width(), nineSlice.height(), 0, nineSlice.height() - l, x, y + width - l, blitOffset, l, height);
} else {
this.blitSprite(renderTypeGetter, sprite, nineSlice.width(), nineSlice.height(), 0, 0, x, y, i, k, height);
this.blitNineSliceInnerSegment(
renderTypeGetter, nineSlice, sprite, x + i, y, blitOffset - j - i, k, i, 0, nineSlice.width() - j - i, k, nineSlice.width(), nineSlice.height(), height
);
this.blitSprite(renderTypeGetter, sprite, nineSlice.width(), nineSlice.height(), nineSlice.width() - j, 0, x + blitOffset - j, y, j, k, height);
this.blitSprite(renderTypeGetter, sprite, nineSlice.width(), nineSlice.height(), 0, nineSlice.height() - l, x, y + width - l, i, l, height);
this.blitNineSliceInnerSegment(
renderTypeGetter,
nineSlice,
sprite,
x + i,
y + width - l,
blitOffset - j - i,
l,
i,
nineSlice.height() - l,
nineSlice.width() - j - i,
l,
nineSlice.width(),
nineSlice.height(),
height
);
this.blitSprite(
renderTypeGetter,
sprite,
nineSlice.width(),
nineSlice.height(),
nineSlice.width() - j,
nineSlice.height() - l,
x + blitOffset - j,
y + width - l,
j,
l,
height
);
this.blitNineSliceInnerSegment(
renderTypeGetter, nineSlice, sprite, x, y + k, i, width - l - k, 0, k, i, nineSlice.height() - l - k, nineSlice.width(), nineSlice.height(), height
);
this.blitNineSliceInnerSegment(
renderTypeGetter,
nineSlice,
sprite,
x + i,
y + k,
blitOffset - j - i,
width - l - k,
i,
k,
nineSlice.width() - j - i,
nineSlice.height() - l - k,
nineSlice.width(),
nineSlice.height(),
height
);
this.blitNineSliceInnerSegment(
renderTypeGetter,
nineSlice,
sprite,
x + blitOffset - j,
y + k,
j,
width - l - k,
nineSlice.width() - j,
k,
j,
nineSlice.height() - l - k,
nineSlice.width(),
nineSlice.height(),
height
);
}
}
private void blitNineSliceInnerSegment(
Function<ResourceLocation, RenderType> renderTypeGetter,
GuiSpriteScaling.NineSlice nineSlice,
TextureAtlasSprite sprite,
int x,
int y,
int width,
int height,
int uPosition,
int vPosition,
int spriteWidth,
int spriteHeight,
int nineSliceWidth,
int nineSliceHeight,
int blitOffset
) {
if (width > 0 && height > 0) {
if (nineSlice.stretchInner()) {
this.innerBlit(
renderTypeGetter,
sprite.atlasLocation(),
x,
x + width,
y,
y + height,
sprite.getU((float)uPosition / nineSliceWidth),
sprite.getU((float)(uPosition + spriteWidth) / nineSliceWidth),
sprite.getV((float)vPosition / nineSliceHeight),
sprite.getV((float)(vPosition + spriteHeight) / nineSliceHeight),
blitOffset
);
} else {
this.blitTiledSprite(
renderTypeGetter, sprite, x, y, width, height, uPosition, vPosition, spriteWidth, spriteHeight, nineSliceWidth, nineSliceHeight, blitOffset
);
}
}
}
private void blitTiledSprite(
Function<ResourceLocation, RenderType> renderTypeGetter,
TextureAtlasSprite sprite,
int x,
int y,
int width,
int height,
int uPosition,
int vPosition,
int spriteWidth,
int spriteHeight,
int nineSliceWidth,
int nineSliceHeight,
int blitOffset
) {
if (width > 0 && height > 0) {
if (spriteWidth > 0 && spriteHeight > 0) {
for (int i = 0; i < width; i += spriteWidth) {
int j = Math.min(spriteWidth, width - i);
for (int k = 0; k < height; k += spriteHeight) {
int l = Math.min(spriteHeight, height - k);
this.blitSprite(renderTypeGetter, sprite, nineSliceWidth, nineSliceHeight, uPosition, vPosition, x + i, y + k, j, l, blitOffset);
}
}
} else {
throw new IllegalArgumentException("Tiled sprite texture size must be positive, got " + spriteWidth + "x" + spriteHeight);
}
}
}
public void blit(
Function<ResourceLocation, RenderType> renderTypeGetter,
ResourceLocation atlasLocation,
int x,
int y,
float uOffset,
float vOffset,
int uWidth,
int vHeight,
int textureWidth,
int textureHeight,
int color
) {
this.blit(renderTypeGetter, atlasLocation, x, y, uOffset, vOffset, uWidth, vHeight, uWidth, vHeight, textureWidth, textureHeight, color);
}
public void blit(
Function<ResourceLocation, RenderType> renderTypeGetter,
ResourceLocation atlasLocation,
int x,
int y,
float uOffset,
float vOffset,
int uWidth,
int vHeight,
int textureWidth,
int textureHeight
) {
this.blit(renderTypeGetter, atlasLocation, x, y, uOffset, vOffset, uWidth, vHeight, uWidth, vHeight, textureWidth, textureHeight);
}
public void blit(
Function<ResourceLocation, RenderType> renderTypeGetter,
ResourceLocation atlasLocation,
int x,
int y,
float uOffset,
float vOffset,
int uWidth,
int vHeight,
int width,
int height,
int textureWidth,
int textureHeight
) {
this.blit(renderTypeGetter, atlasLocation, x, y, uOffset, vOffset, uWidth, vHeight, width, height, textureWidth, textureHeight, -1);
}
public void blit(
Function<ResourceLocation, RenderType> renderTypeGetter,
ResourceLocation atlasLocation,
int x,
int y,
float uOffset,
float vOffset,
int uWidth,
int vHeight,
int width,
int height,
int textureWidth,
int textureHeight,
int color
) {
this.innerBlit(
renderTypeGetter,
atlasLocation,
x,
x + uWidth,
y,
y + vHeight,
(uOffset + 0.0F) / textureWidth,
(uOffset + width) / textureWidth,
(vOffset + 0.0F) / textureHeight,
(vOffset + height) / textureHeight,
color
);
}
private void innerBlit(
Function<ResourceLocation, RenderType> renderTypeGetter,
ResourceLocation atlasLocation,
int x1,
int x2,
int y1,
int y2,
float minU,
float maxU,
float minV,
float maxV,
int color
) {
RenderType renderType = (RenderType)renderTypeGetter.apply(atlasLocation);
Matrix4f matrix4f = this.pose.last().pose();
VertexConsumer vertexConsumer = this.bufferSource.getBuffer(renderType);
vertexConsumer.addVertex(matrix4f, (float)x1, (float)y1, 0.0F).setUv(minU, minV).setColor(color);
vertexConsumer.addVertex(matrix4f, (float)x1, (float)y2, 0.0F).setUv(minU, maxV).setColor(color);
vertexConsumer.addVertex(matrix4f, (float)x2, (float)y2, 0.0F).setUv(maxU, maxV).setColor(color);
vertexConsumer.addVertex(matrix4f, (float)x2, (float)y1, 0.0F).setUv(maxU, minV).setColor(color);
}
/**
* Renders an item stack at the specified coordinates.
*
* @param stack the item stack to render.
* @param x the x-coordinate of the rendering position.
* @param y the y-coordinate of the rendering position.
*/
public void renderItem(ItemStack stack, int x, int y) {
this.renderItem(this.minecraft.player, this.minecraft.level, stack, x, y, 0);
}
/**
* Renders an item stack at the specified coordinates with a random seed.
*
* @param stack the item stack to render.
* @param x the x-coordinate of the rendering position.
* @param y the y-coordinate of the rendering position.
* @param seed the random seed.
*/
public void renderItem(ItemStack stack, int x, int y, int seed) {
this.renderItem(this.minecraft.player, this.minecraft.level, stack, x, y, seed);
}
/**
* Renders an item stack at the specified coordinates with a random seed and a custom value.
*
* @param stack the item stack to render.
* @param x the x-coordinate of the rendering position.
* @param y the y-coordinate of the rendering position.
* @param seed the random seed.
* @param guiOffset the GUI offset.
*/
public void renderItem(ItemStack stack, int x, int y, int seed, int guiOffset) {
this.renderItem(this.minecraft.player, this.minecraft.level, stack, x, y, seed, guiOffset);
}
/**
* Renders a fake item stack at the specified coordinates.
*
* @param stack the fake item stack to render.
* @param x the x-coordinate of the rendering position.
* @param y the y-coordinate of the rendering position.
*/
public void renderFakeItem(ItemStack stack, int x, int y) {
this.renderFakeItem(stack, x, y, 0);
}
public void renderFakeItem(ItemStack stack, int x, int y, int seed) {
this.renderItem(null, this.minecraft.level, stack, x, y, seed);
}
/**
* Renders an item stack for a living entity at the specified coordinates with a random seed.
*
* @param entity the living entity.
* @param stack the item stack to render.
* @param x the x-coordinate of the rendering position.
* @param y the y-coordinate of the rendering position.
* @param seed the random seed.
*/
public void renderItem(LivingEntity entity, ItemStack stack, int x, int y, int seed) {
this.renderItem(entity, entity.level(), stack, x, y, seed);
}
/**
* Renders an item stack for a living entity in a specific level at the specified coordinates with a random seed.
*
* @param entity the living entity. Can be null.
* @param level the level in which the rendering occurs. Can be null.
* @param stack the item stack to render.
* @param x the x-coordinate of the rendering position.
* @param y the y-coordinate of the rendering position.
* @param seed the random seed.
*/
private void renderItem(@Nullable LivingEntity entity, @Nullable Level level, ItemStack stack, int x, int y, int seed) {
this.renderItem(entity, level, stack, x, y, seed, 0);
}
/**
* Renders an item stack for a living entity in a specific level at the specified coordinates with a random seed and a custom GUI offset.
*
* @param entity the living entity. Can be null.
* @param level the level in which the rendering occurs. Can be null.
* @param stack the item stack to render.
* @param x the x-coordinate of the rendering position.
* @param y the y-coordinate of the rendering position.
* @param seed the random seed.
* @param guiOffset the GUI offset value.
*/
private void renderItem(@Nullable LivingEntity entity, @Nullable Level level, ItemStack stack, int x, int y, int seed, int guiOffset) {
if (!stack.isEmpty()) {
this.minecraft.getItemModelResolver().updateForTopItem(this.scratchItemStackRenderState, stack, ItemDisplayContext.GUI, level, entity, seed);
this.pose.pushPose();
this.pose.translate((float)(x + 8), (float)(y + 8), (float)(150 + guiOffset));
try {
this.pose.scale(16.0F, -16.0F, 16.0F);
boolean bl = !this.scratchItemStackRenderState.usesBlockLight();
if (bl) {
this.flush();
Lighting.setupForFlatItems();
}
this.scratchItemStackRenderState.render(this.pose, this.bufferSource, 15728880, OverlayTexture.NO_OVERLAY);
this.flush();
if (bl) {
Lighting.setupFor3DItems();
}
} catch (Throwable var11) {
CrashReport crashReport = CrashReport.forThrowable(var11, "Rendering item");
CrashReportCategory crashReportCategory = crashReport.addCategory("Item being rendered");
crashReportCategory.setDetail("Item Type", (CrashReportDetail<String>)(() -> String.valueOf(stack.getItem())));
crashReportCategory.setDetail("Item Components", (CrashReportDetail<String>)(() -> String.valueOf(stack.getComponents())));
crashReportCategory.setDetail("Item Foil", (CrashReportDetail<String>)(() -> String.valueOf(stack.hasFoil())));
throw new ReportedException(crashReport);
}
this.pose.popPose();
}
}
/**
* Renders additional decorations for an item stack at the specified coordinates.
*
* @param font the font used for rendering text.
* @param stack the item stack to decorate.
* @param x the x-coordinate of the rendering position.
* @param y the y-coordinate of the rendering position.
*/
public void renderItemDecorations(Font font, ItemStack stack, int x, int y) {
this.renderItemDecorations(font, stack, x, y, null);
}
/**
* Renders additional decorations for an item stack at the specified coordinates with optional custom text.
*
* @param font the font used for rendering text.
* @param stack the item stack to decorate.
* @param x the x-coordinate of the rendering position.
* @param y the y-coordinate of the rendering position.
* @param text the custom text to display. Can be null.
*/
public void renderItemDecorations(Font font, ItemStack stack, int x, int y, @Nullable String text) {
if (!stack.isEmpty()) {
this.pose.pushPose();
this.renderItemBar(stack, x, y);
this.renderItemCount(font, stack, x, y, text);
this.renderItemCooldown(stack, x, y);
this.pose.popPose();
}
}
/**
* Renders a tooltip for an item stack at the specified mouse coordinates.
*
* @param font the font used for rendering text.
* @param stack the item stack to display the tooltip for.
* @param mouseX the x-coordinate of the mouse position.
* @param mouseY the y-coordinate of the mouse position.
*/
public void renderTooltip(Font font, ItemStack stack, int mouseX, int mouseY) {
this.renderTooltip(font, Screen.getTooltipFromItem(this.minecraft, stack), stack.getTooltipImage(), mouseX, mouseY, stack.get(DataComponents.TOOLTIP_STYLE));
}
/**
* Renders a tooltip with customizable components at the specified mouse coordinates.
*
* @param font the font used for rendering text.
* @param tooltipLines the lines of the tooltip.
* @param visualTooltipComponent the visual tooltip component. Can be empty.
* @param mouseX the x-coordinate of the mouse position.
* @param mouseY the y-coordinate of the mouse position.
*/
public void renderTooltip(Font font, List<Component> tooltipLines, Optional<TooltipComponent> visualTooltipComponent, int mouseX, int mouseY) {
this.renderTooltip(font, tooltipLines, visualTooltipComponent, mouseX, mouseY, null);
}
public void renderTooltip(
Font font, List<Component> tooltipLines, Optional<TooltipComponent> visualTooltipComponent, int mouseX, int mouseY, @Nullable ResourceLocation sprite
) {
List<ClientTooltipComponent> list = (List<ClientTooltipComponent>)tooltipLines.stream()
.map(Component::getVisualOrderText)
.map(ClientTooltipComponent::create)
.collect(Util.toMutableList());
visualTooltipComponent.ifPresent(tooltipComponent -> list.add(list.isEmpty() ? 0 : 1, ClientTooltipComponent.create(tooltipComponent)));
this.renderTooltipInternal(font, list, mouseX, mouseY, DefaultTooltipPositioner.INSTANCE, sprite);
}
/**
* Renders a tooltip with a single line of text at the specified mouse coordinates.
*
* @param font the font used for rendering text.
* @param text the text to display in the tooltip.
* @param mouseX the x-coordinate of the mouse position.
* @param mouseY the y-coordinate of the mouse position.
*/
public void renderTooltip(Font font, Component text, int mouseX, int mouseY) {
this.renderTooltip(font, text, mouseX, mouseY, null);
}
public void renderTooltip(Font font, Component text, int mouseX, int mouseY, @Nullable ResourceLocation sprite) {
this.renderTooltip(font, List.of(text.getVisualOrderText()), mouseX, mouseY, sprite);
}
/**
* Renders a tooltip with multiple lines of component-based text at the specified mouse coordinates.
*
* @param font the font used for rendering text.
* @param tooltipLines the lines of the tooltip as components.
* @param mouseX the x-coordinate of the mouse position.
* @param mouseY the y-coordinate of the mouse position.
*/
public void renderComponentTooltip(Font font, List<Component> tooltipLines, int mouseX, int mouseY) {
this.renderComponentTooltip(font, tooltipLines, mouseX, mouseY, null);
}
public void renderComponentTooltip(Font font, List<Component> tooltipLines, int mouseX, int mouseY, @Nullable ResourceLocation sprite) {
this.renderTooltipInternal(
font,
tooltipLines.stream().map(Component::getVisualOrderText).map(ClientTooltipComponent::create).toList(),
mouseX,
mouseY,
DefaultTooltipPositioner.INSTANCE,
sprite
);
}
/**
* Renders a tooltip with multiple lines of formatted text at the specified mouse coordinates.
*
* @param font the font used for rendering text.
* @param tooltipLines the lines of the tooltip as formatted character sequences.
* @param mouseX the x-coordinate of the mouse position.
* @param mouseY the y-coordinate of the mouse position.
*/
public void renderTooltip(Font font, List<? extends FormattedCharSequence> tooltipLines, int mouseX, int mouseY) {
this.renderTooltip(font, tooltipLines, mouseX, mouseY, null);
}
public void renderTooltip(Font font, List<? extends FormattedCharSequence> tooltipLines, int mouseX, int mouseY, @Nullable ResourceLocation sprite) {
this.renderTooltipInternal(
font,
(List<ClientTooltipComponent>)tooltipLines.stream().map(ClientTooltipComponent::create).collect(Collectors.toList()),
mouseX,
mouseY,
DefaultTooltipPositioner.INSTANCE,
sprite
);
}
/**
* Renders a tooltip with multiple lines of formatted text using a custom tooltip positioner at the specified mouse coordinates.
*
* @param font the font used for rendering text.
* @param tooltipLines the lines of the tooltip as formatted character sequences.
* @param tooltipPositioner the positioner to determine the tooltip's position.
* @param mouseX the x-coordinate of the mouse position.
* @param mouseY the y-coordinate of the mouse position.
*/
public void renderTooltip(Font font, List<FormattedCharSequence> tooltipLines, ClientTooltipPositioner tooltipPositioner, int mouseX, int mouseY) {
this.renderTooltipInternal(
font,
(List<ClientTooltipComponent>)tooltipLines.stream().map(ClientTooltipComponent::create).collect(Collectors.toList()),
mouseX,
mouseY,
tooltipPositioner,
null
);
}
private void renderTooltipInternal(
Font font, List<ClientTooltipComponent> tooltipLines, int mouseX, int mouseY, ClientTooltipPositioner tooltipPositioner, @Nullable ResourceLocation sprite
) {
if (!tooltipLines.isEmpty()) {
int i = 0;
int j = tooltipLines.size() == 1 ? -2 : 0;
for (ClientTooltipComponent clientTooltipComponent : tooltipLines) {
int k = clientTooltipComponent.getWidth(font);
if (k > i) {
i = k;
}
j += clientTooltipComponent.getHeight(font);
}
int l = i;
int m = j;
Vector2ic vector2ic = tooltipPositioner.positionTooltip(this.guiWidth(), this.guiHeight(), mouseX, mouseY, i, j);
int n = vector2ic.x();
int o = vector2ic.y();
this.pose.pushPose();
int p = 400;
TooltipRenderUtil.renderTooltipBackground(this, n, o, i, j, 400, sprite);
this.pose.translate(0.0F, 0.0F, 400.0F);
int q = o;
for (int r = 0; r < tooltipLines.size(); r++) {
ClientTooltipComponent clientTooltipComponent2 = (ClientTooltipComponent)tooltipLines.get(r);
clientTooltipComponent2.renderText(font, n, q, this.pose.last().pose(), this.bufferSource);
q += clientTooltipComponent2.getHeight(font) + (r == 0 ? 2 : 0);
}
q = o;
for (int r = 0; r < tooltipLines.size(); r++) {
ClientTooltipComponent clientTooltipComponent2 = (ClientTooltipComponent)tooltipLines.get(r);
clientTooltipComponent2.renderImage(font, n, q, l, m, this);
q += clientTooltipComponent2.getHeight(font) + (r == 0 ? 2 : 0);
}
this.pose.popPose();
}
}
private void renderItemBar(ItemStack stack, int x, int y) {
if (stack.isBarVisible()) {
int i = x + 2;
int j = y + 13;
this.fill(RenderType.gui(), i, j, i + 13, j + 2, 200, -16777216);
this.fill(RenderType.gui(), i, j, i + stack.getBarWidth(), j + 1, 200, ARGB.opaque(stack.getBarColor()));
}
}
private void renderItemCount(Font font, ItemStack stack, int x, int y, @Nullable String text) {
if (stack.getCount() != 1 || text != null) {
String string = text == null ? String.valueOf(stack.getCount()) : text;
this.pose.pushPose();
this.pose.translate(0.0F, 0.0F, 200.0F);
this.drawString(font, string, x + 19 - 2 - font.width(string), y + 6 + 3, -1, true);
this.pose.popPose();
}
}
private void renderItemCooldown(ItemStack stack, int x, int y) {
LocalPlayer localPlayer = this.minecraft.player;
float f = localPlayer == null
? 0.0F
: localPlayer.getCooldowns().getCooldownPercent(stack, this.minecraft.getDeltaTracker().getGameTimeDeltaPartialTick(true));
if (f > 0.0F) {
int i = y + Mth.floor(16.0F * (1.0F - f));
int j = i + Mth.ceil(16.0F * f);
this.fill(RenderType.gui(), x, i, x + 16, j, 200, Integer.MAX_VALUE);
}
}
/**
* Renders a hover effect for a text component at the specified mouse coordinates.
*
* @param font the font used for rendering text.
* @param style the style of the text component. Can be null.
* @param mouseX the x-coordinate of the mouse position.
* @param mouseY the y-coordinate of the mouse position.
*/
public void renderComponentHoverEffect(Font font, @Nullable Style style, int mouseX, int mouseY) {
if (style != null && style.getHoverEvent() != null) {
switch (style.getHoverEvent()) {
case HoverEvent.ShowItem(ItemStack var17):
this.renderTooltip(font, var17, mouseX, mouseY);
break;
case HoverEvent.ShowEntity(HoverEvent.EntityTooltipInfo var22):
HoverEvent.EntityTooltipInfo var18 = var22;
if (this.minecraft.options.advancedItemTooltips) {
this.renderComponentTooltip(font, var18.getTooltipLines(), mouseX, mouseY);
}
break;
case HoverEvent.ShowText(Component var13):
this.renderTooltip(font, font.split(var13, Math.max(this.guiWidth() / 2, 200)), mouseX, mouseY);
break;
default:
}
}
}
public void drawSpecial(Consumer<MultiBufferSource> drawer) {
drawer.accept(this.bufferSource);
this.bufferSource.endBatch();
}
/**
* A utility class for managing a stack of screen rectangles for scissoring.
*/
@Environment(EnvType.CLIENT)
static class ScissorStack {
private final Deque<ScreenRectangle> stack = new ArrayDeque();
/**
* Pushes a screen rectangle onto the scissor stack.
* <p>
* @return The resulting intersection of the pushed rectangle with the previous top rectangle on the stack, or the pushed rectangle if the stack is empty.
*
* @param scissor the screen rectangle to push.
*/
public ScreenRectangle push(ScreenRectangle scissor) {
ScreenRectangle screenRectangle = (ScreenRectangle)this.stack.peekLast();
if (screenRectangle != null) {
ScreenRectangle screenRectangle2 = (ScreenRectangle)Objects.requireNonNullElse(scissor.intersection(screenRectangle), ScreenRectangle.empty());
this.stack.addLast(screenRectangle2);
return screenRectangle2;
} else {
this.stack.addLast(scissor);
return scissor;
}
}
/**
* Pops the top screen rectangle from the scissor stack.
* <p>
* @return The new top screen rectangle after the pop operation, or null if the stack is empty.
* @throws IllegalStateException if the stack is empty.
*/
@Nullable
public ScreenRectangle pop() {
if (this.stack.isEmpty()) {
throw new IllegalStateException("Scissor stack underflow");
} else {
this.stack.removeLast();
return (ScreenRectangle)this.stack.peekLast();
}
}
public boolean containsPoint(int x, int y) {
return this.stack.isEmpty() ? true : ((ScreenRectangle)this.stack.peek()).containsPoint(x, y);
}
}
}