132 lines
5 KiB
Java
132 lines
5 KiB
Java
package net.minecraft.client.gui.font.glyphs;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.gui.Font;
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import net.minecraft.client.gui.font.GlyphRenderTypes;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.network.chat.Style;
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import org.joml.Matrix4f;
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@Environment(EnvType.CLIENT)
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public class BakedGlyph {
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public static final float Z_FIGHTER = 0.001F;
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private final GlyphRenderTypes renderTypes;
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private final float u0;
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private final float u1;
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private final float v0;
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private final float v1;
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private final float left;
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private final float right;
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private final float up;
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private final float down;
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public BakedGlyph(GlyphRenderTypes renderTypes, float u0, float u1, float v0, float v1, float left, float right, float up, float down) {
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this.renderTypes = renderTypes;
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this.u0 = u0;
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this.u1 = u1;
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this.v0 = v0;
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this.v1 = v1;
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this.left = left;
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this.right = right;
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this.up = up;
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this.down = down;
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}
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public void renderChar(BakedGlyph.GlyphInstance glyph, Matrix4f pose, VertexConsumer buffer, int packedLight) {
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Style style = glyph.style();
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boolean bl = style.isItalic();
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float f = glyph.x();
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float g = glyph.y();
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int i = glyph.color();
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int j = glyph.shadowColor();
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boolean bl2 = style.isBold();
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if (glyph.hasShadow()) {
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this.render(bl, f + glyph.shadowOffset(), g + glyph.shadowOffset(), pose, buffer, j, bl2, packedLight);
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this.render(bl, f, g, 0.03F, pose, buffer, i, bl2, packedLight);
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} else {
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this.render(bl, f, g, pose, buffer, i, bl2, packedLight);
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}
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if (bl2) {
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if (glyph.hasShadow()) {
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this.render(bl, f + glyph.boldOffset() + glyph.shadowOffset(), g + glyph.shadowOffset(), 0.001F, pose, buffer, j, true, packedLight);
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this.render(bl, f + glyph.boldOffset(), g, 0.03F, pose, buffer, i, true, packedLight);
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} else {
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this.render(bl, f + glyph.boldOffset(), g, pose, buffer, i, true, packedLight);
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}
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}
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}
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private void render(boolean italic, float x, float y, Matrix4f pose, VertexConsumer buffer, int color, boolean bold, int packedLight) {
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this.render(italic, x, y, 0.0F, pose, buffer, color, bold, packedLight);
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}
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private void render(boolean italic, float x, float y, float z, Matrix4f pose, VertexConsumer buffer, int color, boolean bold, int packedLight) {
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float f = x + this.left;
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float g = x + this.right;
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float h = y + this.up;
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float i = y + this.down;
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float j = italic ? 1.0F - 0.25F * this.up : 0.0F;
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float k = italic ? 1.0F - 0.25F * this.down : 0.0F;
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float l = bold ? 0.1F : 0.0F;
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buffer.addVertex(pose, f + j - l, h - l, z).setColor(color).setUv(this.u0, this.v0).setLight(packedLight);
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buffer.addVertex(pose, f + k - l, i + l, z).setColor(color).setUv(this.u0, this.v1).setLight(packedLight);
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buffer.addVertex(pose, g + k + l, i + l, z).setColor(color).setUv(this.u1, this.v1).setLight(packedLight);
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buffer.addVertex(pose, g + j + l, h - l, z).setColor(color).setUv(this.u1, this.v0).setLight(packedLight);
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}
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public void renderEffect(BakedGlyph.Effect effect, Matrix4f pose, VertexConsumer buffer, int packedLight) {
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if (effect.hasShadow()) {
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this.buildEffect(effect, effect.shadowOffset(), 0.0F, effect.shadowColor(), buffer, packedLight, pose);
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this.buildEffect(effect, 0.0F, 0.03F, effect.color, buffer, packedLight, pose);
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} else {
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this.buildEffect(effect, 0.0F, 0.0F, effect.color, buffer, packedLight, pose);
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}
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}
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private void buildEffect(
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BakedGlyph.Effect effect, float shadowOffset, float depthOffset, int shadowColor, VertexConsumer buffer, int packedLight, Matrix4f pose
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) {
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buffer.addVertex(pose, effect.x0 + shadowOffset, effect.y0 + shadowOffset, effect.depth + depthOffset)
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.setColor(shadowColor)
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.setUv(this.u0, this.v0)
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.setLight(packedLight);
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buffer.addVertex(pose, effect.x1 + shadowOffset, effect.y0 + shadowOffset, effect.depth + depthOffset)
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.setColor(shadowColor)
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.setUv(this.u0, this.v1)
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.setLight(packedLight);
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buffer.addVertex(pose, effect.x1 + shadowOffset, effect.y1 + shadowOffset, effect.depth + depthOffset)
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.setColor(shadowColor)
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.setUv(this.u1, this.v1)
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.setLight(packedLight);
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buffer.addVertex(pose, effect.x0 + shadowOffset, effect.y1 + shadowOffset, effect.depth + depthOffset)
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.setColor(shadowColor)
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.setUv(this.u1, this.v0)
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.setLight(packedLight);
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}
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public RenderType renderType(Font.DisplayMode displayMode) {
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return this.renderTypes.select(displayMode);
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}
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@Environment(EnvType.CLIENT)
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public record Effect(float x0, float y0, float x1, float y1, float depth, int color, int shadowColor, float shadowOffset) {
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public Effect(float x0, float y0, float x1, float y1, float depth, int color) {
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this(x0, y0, x1, y1, depth, color, 0, 0.0F);
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}
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boolean hasShadow() {
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return this.shadowColor() != 0;
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}
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}
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@Environment(EnvType.CLIENT)
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public record GlyphInstance(float x, float y, int color, int shadowColor, BakedGlyph glyph, Style style, float boldOffset, float shadowOffset) {
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boolean hasShadow() {
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return this.shadowColor() != 0;
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}
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}
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}
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