minecraft-src/net/minecraft/client/gui/render/pip/PictureInPictureRenderer.java
2025-09-18 12:27:44 +00:00

142 lines
4.9 KiB
Java

package net.minecraft.client.gui.render.pip;
import com.mojang.blaze3d.ProjectionType;
import com.mojang.blaze3d.systems.GpuDevice;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.textures.FilterMode;
import com.mojang.blaze3d.textures.GpuTexture;
import com.mojang.blaze3d.textures.GpuTextureView;
import com.mojang.blaze3d.textures.TextureFormat;
import com.mojang.blaze3d.vertex.PoseStack;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.gui.render.TextureSetup;
import net.minecraft.client.gui.render.state.BlitRenderState;
import net.minecraft.client.gui.render.state.GuiRenderState;
import net.minecraft.client.gui.render.state.pip.PictureInPictureRenderState;
import net.minecraft.client.renderer.CachedOrthoProjectionMatrixBuffer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderPipelines;
import org.jetbrains.annotations.Nullable;
@Environment(EnvType.CLIENT)
public abstract class PictureInPictureRenderer<T extends PictureInPictureRenderState> implements AutoCloseable {
protected final MultiBufferSource.BufferSource bufferSource;
@Nullable
private GpuTexture texture;
@Nullable
private GpuTextureView textureView;
@Nullable
private GpuTexture depthTexture;
@Nullable
private GpuTextureView depthTextureView;
private final CachedOrthoProjectionMatrixBuffer projectionMatrixBuffer = new CachedOrthoProjectionMatrixBuffer(
"PIP - " + this.getClass().getSimpleName(), -1000.0F, 1000.0F, true
);
protected PictureInPictureRenderer(MultiBufferSource.BufferSource bufferSource) {
this.bufferSource = bufferSource;
}
public void prepare(T renderState, GuiRenderState guiRenderState, int guiScale) {
int i = (renderState.x1() - renderState.x0()) * guiScale;
int j = (renderState.y1() - renderState.y0()) * guiScale;
boolean bl = this.texture == null || this.texture.getWidth(0) != i || this.texture.getHeight(0) != j;
if (!bl && this.textureIsReadyToBlit(renderState)) {
this.blitTexture(renderState, guiRenderState);
} else {
this.prepareTexturesAndProjection(bl, i, j);
RenderSystem.outputColorTextureOverride = this.textureView;
RenderSystem.outputDepthTextureOverride = this.depthTextureView;
PoseStack poseStack = new PoseStack();
poseStack.translate(i / 2.0F, this.getTranslateY(j, guiScale), 0.0F);
float f = guiScale * renderState.scale();
poseStack.scale(f, f, -f);
this.renderToTexture(renderState, poseStack);
this.bufferSource.endBatch();
RenderSystem.outputColorTextureOverride = null;
RenderSystem.outputDepthTextureOverride = null;
this.blitTexture(renderState, guiRenderState);
}
}
protected void blitTexture(T renderState, GuiRenderState guiRenderState) {
guiRenderState.submitBlitToCurrentLayer(
new BlitRenderState(
RenderPipelines.GUI_TEXTURED_PREMULTIPLIED_ALPHA,
TextureSetup.singleTexture(this.textureView),
renderState.pose(),
renderState.x0(),
renderState.y0(),
renderState.x1(),
renderState.y1(),
0.0F,
1.0F,
1.0F,
0.0F,
-1,
renderState.scissorArea(),
null
)
);
}
private void prepareTexturesAndProjection(boolean resetTexture, int width, int height) {
if (this.texture != null && resetTexture) {
this.texture.close();
this.texture = null;
this.textureView.close();
this.textureView = null;
this.depthTexture.close();
this.depthTexture = null;
this.depthTextureView.close();
this.depthTextureView = null;
}
GpuDevice gpuDevice = RenderSystem.getDevice();
if (this.texture == null) {
this.texture = gpuDevice.createTexture(() -> "UI " + this.getTextureLabel() + " texture", 12, TextureFormat.RGBA8, width, height, 1, 1);
this.texture.setTextureFilter(FilterMode.NEAREST, false);
this.textureView = gpuDevice.createTextureView(this.texture);
this.depthTexture = gpuDevice.createTexture(() -> "UI " + this.getTextureLabel() + " depth texture", 8, TextureFormat.DEPTH32, width, height, 1, 1);
this.depthTextureView = gpuDevice.createTextureView(this.depthTexture);
}
gpuDevice.createCommandEncoder().clearColorAndDepthTextures(this.texture, 0, this.depthTexture, 1.0);
RenderSystem.setProjectionMatrix(this.projectionMatrixBuffer.getBuffer(width, height), ProjectionType.ORTHOGRAPHIC);
}
protected boolean textureIsReadyToBlit(T renderState) {
return false;
}
protected float getTranslateY(int height, int guiScale) {
return height;
}
public void close() {
if (this.texture != null) {
this.texture.close();
}
if (this.textureView != null) {
this.textureView.close();
}
if (this.depthTexture != null) {
this.depthTexture.close();
}
if (this.depthTextureView != null) {
this.depthTextureView.close();
}
this.projectionMatrixBuffer.close();
}
public abstract Class<T> getRenderStateClass();
protected abstract void renderToTexture(T renderState, PoseStack poseStack);
protected abstract String getTextureLabel();
}