90 lines
4.9 KiB
Java
90 lines
4.9 KiB
Java
package net.minecraft.client.model;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.client.model.geom.builders.CubeDeformation;
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import net.minecraft.client.model.geom.builders.CubeListBuilder;
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import net.minecraft.client.model.geom.builders.LayerDefinition;
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import net.minecraft.client.model.geom.builders.MeshDefinition;
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import net.minecraft.client.model.geom.builders.PartDefinition;
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import net.minecraft.client.renderer.entity.state.ArmorStandRenderState;
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import net.minecraft.world.entity.HumanoidArm;
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@Environment(EnvType.CLIENT)
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public class ArmorStandModel extends ArmorStandArmorModel {
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private static final String RIGHT_BODY_STICK = "right_body_stick";
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private static final String LEFT_BODY_STICK = "left_body_stick";
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private static final String SHOULDER_STICK = "shoulder_stick";
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private static final String BASE_PLATE = "base_plate";
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private final ModelPart rightBodyStick;
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private final ModelPart leftBodyStick;
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private final ModelPart shoulderStick;
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private final ModelPart basePlate;
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public ArmorStandModel(ModelPart modelPart) {
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super(modelPart);
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this.rightBodyStick = modelPart.getChild("right_body_stick");
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this.leftBodyStick = modelPart.getChild("left_body_stick");
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this.shoulderStick = modelPart.getChild("shoulder_stick");
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this.basePlate = modelPart.getChild("base_plate");
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this.hat.visible = false;
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}
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public static LayerDefinition createBodyLayer() {
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MeshDefinition meshDefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F);
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PartDefinition partDefinition = meshDefinition.getRoot();
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partDefinition.addOrReplaceChild(
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"head", CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, -7.0F, -1.0F, 2.0F, 7.0F, 2.0F), PartPose.offset(0.0F, 1.0F, 0.0F)
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);
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partDefinition.addOrReplaceChild("body", CubeListBuilder.create().texOffs(0, 26).addBox(-6.0F, 0.0F, -1.5F, 12.0F, 3.0F, 3.0F), PartPose.ZERO);
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partDefinition.addOrReplaceChild(
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"right_arm", CubeListBuilder.create().texOffs(24, 0).addBox(-2.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-5.0F, 2.0F, 0.0F)
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);
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partDefinition.addOrReplaceChild(
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"left_arm", CubeListBuilder.create().texOffs(32, 16).mirror().addBox(0.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(5.0F, 2.0F, 0.0F)
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);
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partDefinition.addOrReplaceChild(
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"right_leg", CubeListBuilder.create().texOffs(8, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 11.0F, 2.0F), PartPose.offset(-1.9F, 12.0F, 0.0F)
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);
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partDefinition.addOrReplaceChild(
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"left_leg", CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, 0.0F, -1.0F, 2.0F, 11.0F, 2.0F), PartPose.offset(1.9F, 12.0F, 0.0F)
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);
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partDefinition.addOrReplaceChild("right_body_stick", CubeListBuilder.create().texOffs(16, 0).addBox(-3.0F, 3.0F, -1.0F, 2.0F, 7.0F, 2.0F), PartPose.ZERO);
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partDefinition.addOrReplaceChild("left_body_stick", CubeListBuilder.create().texOffs(48, 16).addBox(1.0F, 3.0F, -1.0F, 2.0F, 7.0F, 2.0F), PartPose.ZERO);
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partDefinition.addOrReplaceChild("shoulder_stick", CubeListBuilder.create().texOffs(0, 48).addBox(-4.0F, 10.0F, -1.0F, 8.0F, 2.0F, 2.0F), PartPose.ZERO);
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partDefinition.addOrReplaceChild(
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"base_plate", CubeListBuilder.create().texOffs(0, 32).addBox(-6.0F, 11.0F, -6.0F, 12.0F, 1.0F, 12.0F), PartPose.offset(0.0F, 12.0F, 0.0F)
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);
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return LayerDefinition.create(meshDefinition, 64, 64);
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}
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@Override
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public void setupAnim(ArmorStandRenderState armorStandRenderState) {
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super.setupAnim(armorStandRenderState);
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this.basePlate.yRot = (float) (Math.PI / 180.0) * -armorStandRenderState.yRot;
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this.leftArm.visible = armorStandRenderState.showArms;
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this.rightArm.visible = armorStandRenderState.showArms;
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this.basePlate.visible = armorStandRenderState.showBasePlate;
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this.rightBodyStick.xRot = (float) (Math.PI / 180.0) * armorStandRenderState.bodyPose.x();
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this.rightBodyStick.yRot = (float) (Math.PI / 180.0) * armorStandRenderState.bodyPose.y();
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this.rightBodyStick.zRot = (float) (Math.PI / 180.0) * armorStandRenderState.bodyPose.z();
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this.leftBodyStick.xRot = (float) (Math.PI / 180.0) * armorStandRenderState.bodyPose.x();
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this.leftBodyStick.yRot = (float) (Math.PI / 180.0) * armorStandRenderState.bodyPose.y();
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this.leftBodyStick.zRot = (float) (Math.PI / 180.0) * armorStandRenderState.bodyPose.z();
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this.shoulderStick.xRot = (float) (Math.PI / 180.0) * armorStandRenderState.bodyPose.x();
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this.shoulderStick.yRot = (float) (Math.PI / 180.0) * armorStandRenderState.bodyPose.y();
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this.shoulderStick.zRot = (float) (Math.PI / 180.0) * armorStandRenderState.bodyPose.z();
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}
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@Override
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public void translateToHand(HumanoidArm side, PoseStack poseStack) {
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ModelPart modelPart = this.getArm(side);
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boolean bl = modelPart.visible;
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modelPart.visible = true;
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super.translateToHand(side, poseStack);
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modelPart.visible = bl;
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}
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}
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