57 lines
2.6 KiB
Java
57 lines
2.6 KiB
Java
package net.minecraft.client.model;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.client.model.geom.builders.CubeDeformation;
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import net.minecraft.client.model.geom.builders.CubeListBuilder;
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import net.minecraft.client.model.geom.builders.LayerDefinition;
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import net.minecraft.client.model.geom.builders.MeshDefinition;
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import net.minecraft.client.model.geom.builders.PartDefinition;
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import net.minecraft.client.renderer.entity.state.ZombieRenderState;
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import net.minecraft.util.Mth;
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@Environment(EnvType.CLIENT)
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public class DrownedModel extends ZombieModel<ZombieRenderState> {
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public DrownedModel(ModelPart modelPart) {
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super(modelPart);
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}
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public static LayerDefinition createBodyLayer(CubeDeformation cubeDeformation) {
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MeshDefinition meshDefinition = HumanoidModel.createMesh(cubeDeformation, 0.0F);
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PartDefinition partDefinition = meshDefinition.getRoot();
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partDefinition.addOrReplaceChild(
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"left_arm", CubeListBuilder.create().texOffs(32, 48).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation), PartPose.offset(5.0F, 2.0F, 0.0F)
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);
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partDefinition.addOrReplaceChild(
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"left_leg", CubeListBuilder.create().texOffs(16, 48).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation), PartPose.offset(1.9F, 12.0F, 0.0F)
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);
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return LayerDefinition.create(meshDefinition, 64, 64);
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}
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@Override
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public void setupAnim(ZombieRenderState zombieRenderState) {
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super.setupAnim(zombieRenderState);
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if (zombieRenderState.leftArmPose == HumanoidModel.ArmPose.THROW_SPEAR) {
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this.leftArm.xRot = this.leftArm.xRot * 0.5F - (float) Math.PI;
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this.leftArm.yRot = 0.0F;
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}
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if (zombieRenderState.rightArmPose == HumanoidModel.ArmPose.THROW_SPEAR) {
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this.rightArm.xRot = this.rightArm.xRot * 0.5F - (float) Math.PI;
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this.rightArm.yRot = 0.0F;
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}
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float f = zombieRenderState.swimAmount;
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if (f > 0.0F) {
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this.rightArm.xRot = Mth.rotLerpRad(f, this.rightArm.xRot, (float) (-Math.PI * 4.0 / 5.0)) + f * 0.35F * Mth.sin(0.1F * zombieRenderState.ageInTicks);
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this.leftArm.xRot = Mth.rotLerpRad(f, this.leftArm.xRot, (float) (-Math.PI * 4.0 / 5.0)) - f * 0.35F * Mth.sin(0.1F * zombieRenderState.ageInTicks);
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this.rightArm.zRot = Mth.rotLerpRad(f, this.rightArm.zRot, -0.15F);
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this.leftArm.zRot = Mth.rotLerpRad(f, this.leftArm.zRot, 0.15F);
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this.leftLeg.xRot = this.leftLeg.xRot - f * 0.55F * Mth.sin(0.1F * zombieRenderState.ageInTicks);
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this.rightLeg.xRot = this.rightLeg.xRot + f * 0.55F * Mth.sin(0.1F * zombieRenderState.ageInTicks);
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this.head.xRot = 0.0F;
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}
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}
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}
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