minecraft-src/net/minecraft/client/model/DrownedModel.java
2025-07-04 03:15:13 +03:00

57 lines
2.6 KiB
Java

package net.minecraft.client.model;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.entity.state.ZombieRenderState;
import net.minecraft.util.Mth;
@Environment(EnvType.CLIENT)
public class DrownedModel extends ZombieModel<ZombieRenderState> {
public DrownedModel(ModelPart modelPart) {
super(modelPart);
}
public static LayerDefinition createBodyLayer(CubeDeformation cubeDeformation) {
MeshDefinition meshDefinition = HumanoidModel.createMesh(cubeDeformation, 0.0F);
PartDefinition partDefinition = meshDefinition.getRoot();
partDefinition.addOrReplaceChild(
"left_arm", CubeListBuilder.create().texOffs(32, 48).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation), PartPose.offset(5.0F, 2.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"left_leg", CubeListBuilder.create().texOffs(16, 48).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation), PartPose.offset(1.9F, 12.0F, 0.0F)
);
return LayerDefinition.create(meshDefinition, 64, 64);
}
@Override
public void setupAnim(ZombieRenderState zombieRenderState) {
super.setupAnim(zombieRenderState);
if (zombieRenderState.leftArmPose == HumanoidModel.ArmPose.THROW_SPEAR) {
this.leftArm.xRot = this.leftArm.xRot * 0.5F - (float) Math.PI;
this.leftArm.yRot = 0.0F;
}
if (zombieRenderState.rightArmPose == HumanoidModel.ArmPose.THROW_SPEAR) {
this.rightArm.xRot = this.rightArm.xRot * 0.5F - (float) Math.PI;
this.rightArm.yRot = 0.0F;
}
float f = zombieRenderState.swimAmount;
if (f > 0.0F) {
this.rightArm.xRot = Mth.rotLerpRad(f, this.rightArm.xRot, (float) (-Math.PI * 4.0 / 5.0)) + f * 0.35F * Mth.sin(0.1F * zombieRenderState.ageInTicks);
this.leftArm.xRot = Mth.rotLerpRad(f, this.leftArm.xRot, (float) (-Math.PI * 4.0 / 5.0)) - f * 0.35F * Mth.sin(0.1F * zombieRenderState.ageInTicks);
this.rightArm.zRot = Mth.rotLerpRad(f, this.rightArm.zRot, -0.15F);
this.leftArm.zRot = Mth.rotLerpRad(f, this.leftArm.zRot, 0.15F);
this.leftLeg.xRot = this.leftLeg.xRot - f * 0.55F * Mth.sin(0.1F * zombieRenderState.ageInTicks);
this.rightLeg.xRot = this.rightLeg.xRot + f * 0.55F * Mth.sin(0.1F * zombieRenderState.ageInTicks);
this.head.xRot = 0.0F;
}
}
}