minecraft-src/net/minecraft/client/model/EndermiteModel.java
2025-07-04 02:49:36 +03:00

63 lines
2.3 KiB
Java

package net.minecraft.client.model;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.entity.state.EntityRenderState;
import net.minecraft.util.Mth;
@Environment(EnvType.CLIENT)
public class EndermiteModel extends EntityModel<EntityRenderState> {
private static final int BODY_COUNT = 4;
private static final int[][] BODY_SIZES = new int[][]{{4, 3, 2}, {6, 4, 5}, {3, 3, 1}, {1, 2, 1}};
private static final int[][] BODY_TEXS = new int[][]{{0, 0}, {0, 5}, {0, 14}, {0, 18}};
private final ModelPart[] bodyParts = new ModelPart[4];
public EndermiteModel(ModelPart root) {
super(root);
for (int i = 0; i < 4; i++) {
this.bodyParts[i] = root.getChild(createSegmentName(i));
}
}
private static String createSegmentName(int index) {
return "segment" + index;
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
float f = -3.5F;
for (int i = 0; i < 4; i++) {
partDefinition.addOrReplaceChild(
createSegmentName(i),
CubeListBuilder.create()
.texOffs(BODY_TEXS[i][0], BODY_TEXS[i][1])
.addBox(BODY_SIZES[i][0] * -0.5F, 0.0F, BODY_SIZES[i][2] * -0.5F, BODY_SIZES[i][0], BODY_SIZES[i][1], BODY_SIZES[i][2]),
PartPose.offset(0.0F, 24 - BODY_SIZES[i][1], f)
);
if (i < 3) {
f += (BODY_SIZES[i][2] + BODY_SIZES[i + 1][2]) * 0.5F;
}
}
return LayerDefinition.create(meshDefinition, 64, 32);
}
@Override
public void setupAnim(EntityRenderState renderState) {
super.setupAnim(renderState);
for (int i = 0; i < this.bodyParts.length; i++) {
this.bodyParts[i].yRot = Mth.cos(renderState.ageInTicks * 0.9F + i * 0.15F * (float) Math.PI) * (float) Math.PI * 0.01F * (1 + Math.abs(i - 2));
this.bodyParts[i].x = Mth.sin(renderState.ageInTicks * 0.9F + i * 0.15F * (float) Math.PI) * (float) Math.PI * 0.1F * Math.abs(i - 2);
}
}
}