minecraft-src/net/minecraft/client/model/GhastModel.java
2025-07-04 03:15:13 +03:00

59 lines
2.2 KiB
Java

package net.minecraft.client.model;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.MeshTransformer;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.entity.state.GhastRenderState;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
@Environment(EnvType.CLIENT)
public class GhastModel extends EntityModel<GhastRenderState> {
private final ModelPart[] tentacles = new ModelPart[9];
public GhastModel(ModelPart root) {
super(root);
for (int i = 0; i < this.tentacles.length; i++) {
this.tentacles[i] = root.getChild(createTentacleName(i));
}
}
private static String createTentacleName(int index) {
return "tentacle" + index;
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
partDefinition.addOrReplaceChild(
"body", CubeListBuilder.create().texOffs(0, 0).addBox(-8.0F, -8.0F, -8.0F, 16.0F, 16.0F, 16.0F), PartPose.offset(0.0F, 17.6F, 0.0F)
);
RandomSource randomSource = RandomSource.create(1660L);
for (int i = 0; i < 9; i++) {
float f = ((i % 3 - i / 3 % 2 * 0.5F + 0.25F) / 2.0F * 2.0F - 1.0F) * 5.0F;
float g = (i / 3 / 2.0F * 2.0F - 1.0F) * 5.0F;
int j = randomSource.nextInt(7) + 8;
partDefinition.addOrReplaceChild(
createTentacleName(i), CubeListBuilder.create().texOffs(0, 0).addBox(-1.0F, 0.0F, -1.0F, 2.0F, j, 2.0F), PartPose.offset(f, 24.6F, g)
);
}
return LayerDefinition.create(meshDefinition, 64, 32).apply(MeshTransformer.scaling(4.5F));
}
public void setupAnim(GhastRenderState ghastRenderState) {
super.setupAnim(ghastRenderState);
for (int i = 0; i < this.tentacles.length; i++) {
this.tentacles[i].xRot = 0.2F * Mth.sin(ghastRenderState.ageInTicks * 0.3F + i) + 0.4F;
}
}
}