minecraft-src/net/minecraft/client/model/HumanoidModel.java
2025-07-04 03:15:13 +03:00

404 lines
16 KiB
Java

package net.minecraft.client.model;
import com.mojang.blaze3d.vertex.PoseStack;
import java.util.Set;
import java.util.function.Function;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.MeshTransformer;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.entity.state.HumanoidRenderState;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.HumanoidArm;
@Environment(EnvType.CLIENT)
public class HumanoidModel<T extends HumanoidRenderState> extends EntityModel<T> implements ArmedModel, HeadedModel {
public static final MeshTransformer BABY_TRANSFORMER = new BabyModelTransform(true, 16.0F, 0.0F, 2.0F, 2.0F, 24.0F, Set.of("head"));
public static final float OVERLAY_SCALE = 0.25F;
public static final float HAT_OVERLAY_SCALE = 0.5F;
public static final float LEGGINGS_OVERLAY_SCALE = -0.1F;
private static final float DUCK_WALK_ROTATION = 0.005F;
private static final float SPYGLASS_ARM_ROT_Y = (float) (Math.PI / 12);
private static final float SPYGLASS_ARM_ROT_X = 1.9198622F;
private static final float SPYGLASS_ARM_CROUCH_ROT_X = (float) (Math.PI / 12);
private static final float HIGHEST_SHIELD_BLOCKING_ANGLE = (float) (-Math.PI * 4.0 / 9.0);
private static final float LOWEST_SHIELD_BLOCKING_ANGLE = 0.43633232F;
private static final float HORIZONTAL_SHIELD_MOVEMENT_LIMIT = (float) (Math.PI / 6);
public static final float TOOT_HORN_XROT_BASE = 1.4835298F;
public static final float TOOT_HORN_YROT_BASE = (float) (Math.PI / 6);
public final ModelPart head;
/**
* The Biped's Headwear. Used for the outer layer of player skins.
*/
public final ModelPart hat;
public final ModelPart body;
/**
* The Biped's Right Arm
*/
public final ModelPart rightArm;
/**
* The Biped's Left Arm
*/
public final ModelPart leftArm;
/**
* The Biped's Right Leg
*/
public final ModelPart rightLeg;
/**
* The Biped's Left Leg
*/
public final ModelPart leftLeg;
public HumanoidModel(ModelPart root) {
this(root, RenderType::entityCutoutNoCull);
}
public HumanoidModel(ModelPart root, Function<ResourceLocation, RenderType> renderType) {
super(root, renderType);
this.head = root.getChild("head");
this.hat = this.head.getChild("hat");
this.body = root.getChild("body");
this.rightArm = root.getChild("right_arm");
this.leftArm = root.getChild("left_arm");
this.rightLeg = root.getChild("right_leg");
this.leftLeg = root.getChild("left_leg");
}
public static MeshDefinition createMesh(CubeDeformation cubeDeformation, float yOffset) {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
PartDefinition partDefinition2 = partDefinition.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, cubeDeformation), PartPose.offset(0.0F, 0.0F + yOffset, 0.0F)
);
partDefinition2.addOrReplaceChild(
"hat", CubeListBuilder.create().texOffs(32, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, cubeDeformation.extend(0.5F)), PartPose.ZERO
);
partDefinition.addOrReplaceChild(
"body", CubeListBuilder.create().texOffs(16, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, cubeDeformation), PartPose.offset(0.0F, 0.0F + yOffset, 0.0F)
);
partDefinition.addOrReplaceChild(
"right_arm",
CubeListBuilder.create().texOffs(40, 16).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation),
PartPose.offset(-5.0F, 2.0F + yOffset, 0.0F)
);
partDefinition.addOrReplaceChild(
"left_arm",
CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation),
PartPose.offset(5.0F, 2.0F + yOffset, 0.0F)
);
partDefinition.addOrReplaceChild(
"right_leg",
CubeListBuilder.create().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation),
PartPose.offset(-1.9F, 12.0F + yOffset, 0.0F)
);
partDefinition.addOrReplaceChild(
"left_leg",
CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation),
PartPose.offset(1.9F, 12.0F + yOffset, 0.0F)
);
return meshDefinition;
}
public void setupAnim(T humanoidRenderState) {
super.setupAnim(humanoidRenderState);
HumanoidModel.ArmPose armPose = humanoidRenderState.leftArmPose;
HumanoidModel.ArmPose armPose2 = humanoidRenderState.rightArmPose;
float f = humanoidRenderState.swimAmount;
boolean bl = humanoidRenderState.isFallFlying;
this.head.xRot = humanoidRenderState.xRot * (float) (Math.PI / 180.0);
this.head.yRot = humanoidRenderState.yRot * (float) (Math.PI / 180.0);
if (bl) {
this.head.xRot = (float) (-Math.PI / 4);
} else if (f > 0.0F) {
this.head.xRot = Mth.rotLerpRad(f, this.head.xRot, (float) (-Math.PI / 4));
}
float g = humanoidRenderState.walkAnimationPos;
float h = humanoidRenderState.walkAnimationSpeed;
this.rightArm.xRot = Mth.cos(g * 0.6662F + (float) Math.PI) * 2.0F * h * 0.5F / humanoidRenderState.speedValue;
this.leftArm.xRot = Mth.cos(g * 0.6662F) * 2.0F * h * 0.5F / humanoidRenderState.speedValue;
this.rightLeg.xRot = Mth.cos(g * 0.6662F) * 1.4F * h / humanoidRenderState.speedValue;
this.leftLeg.xRot = Mth.cos(g * 0.6662F + (float) Math.PI) * 1.4F * h / humanoidRenderState.speedValue;
this.rightLeg.yRot = 0.005F;
this.leftLeg.yRot = -0.005F;
this.rightLeg.zRot = 0.005F;
this.leftLeg.zRot = -0.005F;
if (humanoidRenderState.isPassenger) {
this.rightArm.xRot += (float) (-Math.PI / 5);
this.leftArm.xRot += (float) (-Math.PI / 5);
this.rightLeg.xRot = -1.4137167F;
this.rightLeg.yRot = (float) (Math.PI / 10);
this.rightLeg.zRot = 0.07853982F;
this.leftLeg.xRot = -1.4137167F;
this.leftLeg.yRot = (float) (-Math.PI / 10);
this.leftLeg.zRot = -0.07853982F;
}
boolean bl2 = humanoidRenderState.mainArm == HumanoidArm.RIGHT;
if (humanoidRenderState.isUsingItem) {
boolean bl3 = humanoidRenderState.useItemHand == InteractionHand.MAIN_HAND;
if (bl3 == bl2) {
this.poseRightArm(humanoidRenderState, armPose2);
} else {
this.poseLeftArm(humanoidRenderState, armPose);
}
} else {
boolean bl3 = bl2 ? armPose.isTwoHanded() : armPose2.isTwoHanded();
if (bl2 != bl3) {
this.poseLeftArm(humanoidRenderState, armPose);
this.poseRightArm(humanoidRenderState, armPose2);
} else {
this.poseRightArm(humanoidRenderState, armPose2);
this.poseLeftArm(humanoidRenderState, armPose);
}
}
this.setupAttackAnimation(humanoidRenderState, humanoidRenderState.ageInTicks);
if (humanoidRenderState.isCrouching) {
this.body.xRot = 0.5F;
this.rightArm.xRot += 0.4F;
this.leftArm.xRot += 0.4F;
this.rightLeg.z += 4.0F;
this.leftLeg.z += 4.0F;
this.head.y += 4.2F;
this.body.y += 3.2F;
this.leftArm.y += 3.2F;
this.rightArm.y += 3.2F;
}
if (armPose2 != HumanoidModel.ArmPose.SPYGLASS) {
AnimationUtils.bobModelPart(this.rightArm, humanoidRenderState.ageInTicks, 1.0F);
}
if (armPose != HumanoidModel.ArmPose.SPYGLASS) {
AnimationUtils.bobModelPart(this.leftArm, humanoidRenderState.ageInTicks, -1.0F);
}
if (f > 0.0F) {
float i = g % 26.0F;
HumanoidArm humanoidArm = humanoidRenderState.attackArm;
float j = humanoidArm == HumanoidArm.RIGHT && humanoidRenderState.attackTime > 0.0F ? 0.0F : f;
float k = humanoidArm == HumanoidArm.LEFT && humanoidRenderState.attackTime > 0.0F ? 0.0F : f;
if (!humanoidRenderState.isUsingItem) {
if (i < 14.0F) {
this.leftArm.xRot = Mth.rotLerpRad(k, this.leftArm.xRot, 0.0F);
this.rightArm.xRot = Mth.lerp(j, this.rightArm.xRot, 0.0F);
this.leftArm.yRot = Mth.rotLerpRad(k, this.leftArm.yRot, (float) Math.PI);
this.rightArm.yRot = Mth.lerp(j, this.rightArm.yRot, (float) Math.PI);
this.leftArm.zRot = Mth.rotLerpRad(k, this.leftArm.zRot, (float) Math.PI + 1.8707964F * this.quadraticArmUpdate(i) / this.quadraticArmUpdate(14.0F));
this.rightArm.zRot = Mth.lerp(j, this.rightArm.zRot, (float) Math.PI - 1.8707964F * this.quadraticArmUpdate(i) / this.quadraticArmUpdate(14.0F));
} else if (i >= 14.0F && i < 22.0F) {
float l = (i - 14.0F) / 8.0F;
this.leftArm.xRot = Mth.rotLerpRad(k, this.leftArm.xRot, (float) (Math.PI / 2) * l);
this.rightArm.xRot = Mth.lerp(j, this.rightArm.xRot, (float) (Math.PI / 2) * l);
this.leftArm.yRot = Mth.rotLerpRad(k, this.leftArm.yRot, (float) Math.PI);
this.rightArm.yRot = Mth.lerp(j, this.rightArm.yRot, (float) Math.PI);
this.leftArm.zRot = Mth.rotLerpRad(k, this.leftArm.zRot, 5.012389F - 1.8707964F * l);
this.rightArm.zRot = Mth.lerp(j, this.rightArm.zRot, 1.2707963F + 1.8707964F * l);
} else if (i >= 22.0F && i < 26.0F) {
float l = (i - 22.0F) / 4.0F;
this.leftArm.xRot = Mth.rotLerpRad(k, this.leftArm.xRot, (float) (Math.PI / 2) - (float) (Math.PI / 2) * l);
this.rightArm.xRot = Mth.lerp(j, this.rightArm.xRot, (float) (Math.PI / 2) - (float) (Math.PI / 2) * l);
this.leftArm.yRot = Mth.rotLerpRad(k, this.leftArm.yRot, (float) Math.PI);
this.rightArm.yRot = Mth.lerp(j, this.rightArm.yRot, (float) Math.PI);
this.leftArm.zRot = Mth.rotLerpRad(k, this.leftArm.zRot, (float) Math.PI);
this.rightArm.zRot = Mth.lerp(j, this.rightArm.zRot, (float) Math.PI);
}
}
float l = 0.3F;
float m = 0.33333334F;
this.leftLeg.xRot = Mth.lerp(f, this.leftLeg.xRot, 0.3F * Mth.cos(g * 0.33333334F + (float) Math.PI));
this.rightLeg.xRot = Mth.lerp(f, this.rightLeg.xRot, 0.3F * Mth.cos(g * 0.33333334F));
}
}
private void poseRightArm(T renderState, HumanoidModel.ArmPose pose) {
switch (pose) {
case EMPTY:
this.rightArm.yRot = 0.0F;
break;
case ITEM:
this.rightArm.xRot = this.rightArm.xRot * 0.5F - (float) (Math.PI / 10);
this.rightArm.yRot = 0.0F;
break;
case BLOCK:
this.poseBlockingArm(this.rightArm, true);
break;
case BOW_AND_ARROW:
this.rightArm.yRot = -0.1F + this.head.yRot;
this.leftArm.yRot = 0.1F + this.head.yRot + 0.4F;
this.rightArm.xRot = (float) (-Math.PI / 2) + this.head.xRot;
this.leftArm.xRot = (float) (-Math.PI / 2) + this.head.xRot;
break;
case THROW_SPEAR:
this.rightArm.xRot = this.rightArm.xRot * 0.5F - (float) Math.PI;
this.rightArm.yRot = 0.0F;
break;
case CROSSBOW_CHARGE:
AnimationUtils.animateCrossbowCharge(this.rightArm, this.leftArm, renderState.maxCrossbowChargeDuration, renderState.ticksUsingItem, true);
break;
case CROSSBOW_HOLD:
AnimationUtils.animateCrossbowHold(this.rightArm, this.leftArm, this.head, true);
break;
case SPYGLASS:
this.rightArm.xRot = Mth.clamp(this.head.xRot - 1.9198622F - (renderState.isCrouching ? (float) (Math.PI / 12) : 0.0F), -2.4F, 3.3F);
this.rightArm.yRot = this.head.yRot - (float) (Math.PI / 12);
break;
case TOOT_HORN:
this.rightArm.xRot = Mth.clamp(this.head.xRot, -1.2F, 1.2F) - 1.4835298F;
this.rightArm.yRot = this.head.yRot - (float) (Math.PI / 6);
break;
case BRUSH:
this.rightArm.xRot = this.rightArm.xRot * 0.5F - (float) (Math.PI / 5);
this.rightArm.yRot = 0.0F;
}
}
private void poseLeftArm(T renderState, HumanoidModel.ArmPose pose) {
switch (pose) {
case EMPTY:
this.leftArm.yRot = 0.0F;
break;
case ITEM:
this.leftArm.xRot = this.leftArm.xRot * 0.5F - (float) (Math.PI / 10);
this.leftArm.yRot = 0.0F;
break;
case BLOCK:
this.poseBlockingArm(this.leftArm, false);
break;
case BOW_AND_ARROW:
this.rightArm.yRot = -0.1F + this.head.yRot - 0.4F;
this.leftArm.yRot = 0.1F + this.head.yRot;
this.rightArm.xRot = (float) (-Math.PI / 2) + this.head.xRot;
this.leftArm.xRot = (float) (-Math.PI / 2) + this.head.xRot;
break;
case THROW_SPEAR:
this.leftArm.xRot = this.leftArm.xRot * 0.5F - (float) Math.PI;
this.leftArm.yRot = 0.0F;
break;
case CROSSBOW_CHARGE:
AnimationUtils.animateCrossbowCharge(this.rightArm, this.leftArm, renderState.maxCrossbowChargeDuration, renderState.ticksUsingItem, false);
break;
case CROSSBOW_HOLD:
AnimationUtils.animateCrossbowHold(this.rightArm, this.leftArm, this.head, false);
break;
case SPYGLASS:
this.leftArm.xRot = Mth.clamp(this.head.xRot - 1.9198622F - (renderState.isCrouching ? (float) (Math.PI / 12) : 0.0F), -2.4F, 3.3F);
this.leftArm.yRot = this.head.yRot + (float) (Math.PI / 12);
break;
case TOOT_HORN:
this.leftArm.xRot = Mth.clamp(this.head.xRot, -1.2F, 1.2F) - 1.4835298F;
this.leftArm.yRot = this.head.yRot + (float) (Math.PI / 6);
break;
case BRUSH:
this.leftArm.xRot = this.leftArm.xRot * 0.5F - (float) (Math.PI / 5);
this.leftArm.yRot = 0.0F;
}
}
private void poseBlockingArm(ModelPart arm, boolean isRightArm) {
arm.xRot = arm.xRot * 0.5F - 0.9424779F + Mth.clamp(this.head.xRot, (float) (-Math.PI * 4.0 / 9.0), 0.43633232F);
arm.yRot = (isRightArm ? -30.0F : 30.0F) * (float) (Math.PI / 180.0) + Mth.clamp(this.head.yRot, (float) (-Math.PI / 6), (float) (Math.PI / 6));
}
protected void setupAttackAnimation(T renderState, float ageInTicks) {
float f = renderState.attackTime;
if (!(f <= 0.0F)) {
HumanoidArm humanoidArm = renderState.attackArm;
ModelPart modelPart = this.getArm(humanoidArm);
this.body.yRot = Mth.sin(Mth.sqrt(f) * (float) (Math.PI * 2)) * 0.2F;
if (humanoidArm == HumanoidArm.LEFT) {
this.body.yRot *= -1.0F;
}
float h = renderState.ageScale;
this.rightArm.z = Mth.sin(this.body.yRot) * 5.0F * h;
this.rightArm.x = -Mth.cos(this.body.yRot) * 5.0F * h;
this.leftArm.z = -Mth.sin(this.body.yRot) * 5.0F * h;
this.leftArm.x = Mth.cos(this.body.yRot) * 5.0F * h;
this.rightArm.yRot = this.rightArm.yRot + this.body.yRot;
this.leftArm.yRot = this.leftArm.yRot + this.body.yRot;
this.leftArm.xRot = this.leftArm.xRot + this.body.yRot;
float g = 1.0F - f;
g *= g;
g *= g;
g = 1.0F - g;
float i = Mth.sin(g * (float) Math.PI);
float j = Mth.sin(f * (float) Math.PI) * -(this.head.xRot - 0.7F) * 0.75F;
modelPart.xRot -= i * 1.2F + j;
modelPart.yRot = modelPart.yRot + this.body.yRot * 2.0F;
modelPart.zRot = modelPart.zRot + Mth.sin(f * (float) Math.PI) * -0.4F;
}
}
private float quadraticArmUpdate(float limbSwing) {
return -65.0F * limbSwing + limbSwing * limbSwing;
}
public void copyPropertiesTo(HumanoidModel<T> model) {
model.head.copyFrom(this.head);
model.body.copyFrom(this.body);
model.rightArm.copyFrom(this.rightArm);
model.leftArm.copyFrom(this.leftArm);
model.rightLeg.copyFrom(this.rightLeg);
model.leftLeg.copyFrom(this.leftLeg);
}
public void setAllVisible(boolean visible) {
this.head.visible = visible;
this.hat.visible = visible;
this.body.visible = visible;
this.rightArm.visible = visible;
this.leftArm.visible = visible;
this.rightLeg.visible = visible;
this.leftLeg.visible = visible;
}
@Override
public void translateToHand(HumanoidArm side, PoseStack poseStack) {
this.root.translateAndRotate(poseStack);
this.getArm(side).translateAndRotate(poseStack);
}
protected ModelPart getArm(HumanoidArm side) {
return side == HumanoidArm.LEFT ? this.leftArm : this.rightArm;
}
@Override
public ModelPart getHead() {
return this.head;
}
@Environment(EnvType.CLIENT)
public static enum ArmPose {
EMPTY(false),
ITEM(false),
BLOCK(false),
BOW_AND_ARROW(true),
THROW_SPEAR(false),
CROSSBOW_CHARGE(true),
CROSSBOW_HOLD(true),
SPYGLASS(false),
TOOT_HORN(false),
BRUSH(false);
private final boolean twoHanded;
private ArmPose(final boolean twoHanded) {
this.twoHanded = twoHanded;
}
public boolean isTwoHanded() {
return this.twoHanded;
}
}
}