80 lines
3.3 KiB
Java
80 lines
3.3 KiB
Java
package net.minecraft.client.model;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.renderer.entity.state.PiglinRenderState;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.HumanoidArm;
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import net.minecraft.world.entity.monster.piglin.PiglinArmPose;
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@Environment(EnvType.CLIENT)
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public class PiglinModel extends AbstractPiglinModel<PiglinRenderState> {
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public PiglinModel(ModelPart modelPart) {
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super(modelPart);
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}
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public void setupAnim(PiglinRenderState piglinRenderState) {
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super.setupAnim(piglinRenderState);
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float f = (float) (Math.PI / 6);
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float g = piglinRenderState.attackTime;
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PiglinArmPose piglinArmPose = piglinRenderState.armPose;
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if (piglinArmPose == PiglinArmPose.DANCING) {
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float h = piglinRenderState.ageInTicks / 60.0F;
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this.rightEar.zRot = (float) (Math.PI / 6) + (float) (Math.PI / 180.0) * Mth.sin(h * 30.0F) * 10.0F;
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this.leftEar.zRot = (float) (-Math.PI / 6) - (float) (Math.PI / 180.0) * Mth.cos(h * 30.0F) * 10.0F;
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this.head.x = this.head.x + Mth.sin(h * 10.0F);
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this.head.y = this.head.y + (Mth.sin(h * 40.0F) + 0.4F);
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this.rightArm.zRot = (float) (Math.PI / 180.0) * (70.0F + Mth.cos(h * 40.0F) * 10.0F);
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this.leftArm.zRot = this.rightArm.zRot * -1.0F;
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this.rightArm.y = this.rightArm.y + (Mth.sin(h * 40.0F) * 0.5F - 0.5F);
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this.leftArm.y = this.leftArm.y + (Mth.sin(h * 40.0F) * 0.5F + 0.5F);
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this.body.y = this.body.y + Mth.sin(h * 40.0F) * 0.35F;
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} else if (piglinArmPose == PiglinArmPose.ATTACKING_WITH_MELEE_WEAPON && g == 0.0F) {
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this.holdWeaponHigh(piglinRenderState);
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} else if (piglinArmPose == PiglinArmPose.CROSSBOW_HOLD) {
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AnimationUtils.animateCrossbowHold(this.rightArm, this.leftArm, this.head, piglinRenderState.mainArm == HumanoidArm.RIGHT);
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} else if (piglinArmPose == PiglinArmPose.CROSSBOW_CHARGE) {
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AnimationUtils.animateCrossbowCharge(
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this.rightArm, this.leftArm, piglinRenderState.maxCrossbowChageDuration, piglinRenderState.ticksUsingItem, piglinRenderState.mainArm == HumanoidArm.RIGHT
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);
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} else if (piglinArmPose == PiglinArmPose.ADMIRING_ITEM) {
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this.head.xRot = 0.5F;
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this.head.yRot = 0.0F;
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if (piglinRenderState.mainArm == HumanoidArm.LEFT) {
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this.rightArm.yRot = -0.5F;
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this.rightArm.xRot = -0.9F;
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} else {
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this.leftArm.yRot = 0.5F;
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this.leftArm.xRot = -0.9F;
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}
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}
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}
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protected void setupAttackAnimation(PiglinRenderState piglinRenderState, float f) {
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float g = piglinRenderState.attackTime;
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if (g > 0.0F && piglinRenderState.armPose == PiglinArmPose.ATTACKING_WITH_MELEE_WEAPON) {
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AnimationUtils.swingWeaponDown(this.rightArm, this.leftArm, piglinRenderState.mainArm, g, piglinRenderState.ageInTicks);
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} else {
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super.setupAttackAnimation(piglinRenderState, f);
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}
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}
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private void holdWeaponHigh(PiglinRenderState renderState) {
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if (renderState.mainArm == HumanoidArm.LEFT) {
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this.leftArm.xRot = -1.8F;
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} else {
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this.rightArm.xRot = -1.8F;
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}
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}
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@Override
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public void setAllVisible(boolean visible) {
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super.setAllVisible(visible);
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this.leftSleeve.visible = visible;
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this.rightSleeve.visible = visible;
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this.leftPants.visible = visible;
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this.rightPants.visible = visible;
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this.jacket.visible = visible;
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}
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}
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