minecraft-src/net/minecraft/client/model/PiglinModel.java
2025-07-04 03:15:13 +03:00

80 lines
3.3 KiB
Java

package net.minecraft.client.model;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.renderer.entity.state.PiglinRenderState;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraft.world.entity.monster.piglin.PiglinArmPose;
@Environment(EnvType.CLIENT)
public class PiglinModel extends AbstractPiglinModel<PiglinRenderState> {
public PiglinModel(ModelPart modelPart) {
super(modelPart);
}
public void setupAnim(PiglinRenderState piglinRenderState) {
super.setupAnim(piglinRenderState);
float f = (float) (Math.PI / 6);
float g = piglinRenderState.attackTime;
PiglinArmPose piglinArmPose = piglinRenderState.armPose;
if (piglinArmPose == PiglinArmPose.DANCING) {
float h = piglinRenderState.ageInTicks / 60.0F;
this.rightEar.zRot = (float) (Math.PI / 6) + (float) (Math.PI / 180.0) * Mth.sin(h * 30.0F) * 10.0F;
this.leftEar.zRot = (float) (-Math.PI / 6) - (float) (Math.PI / 180.0) * Mth.cos(h * 30.0F) * 10.0F;
this.head.x = this.head.x + Mth.sin(h * 10.0F);
this.head.y = this.head.y + (Mth.sin(h * 40.0F) + 0.4F);
this.rightArm.zRot = (float) (Math.PI / 180.0) * (70.0F + Mth.cos(h * 40.0F) * 10.0F);
this.leftArm.zRot = this.rightArm.zRot * -1.0F;
this.rightArm.y = this.rightArm.y + (Mth.sin(h * 40.0F) * 0.5F - 0.5F);
this.leftArm.y = this.leftArm.y + (Mth.sin(h * 40.0F) * 0.5F + 0.5F);
this.body.y = this.body.y + Mth.sin(h * 40.0F) * 0.35F;
} else if (piglinArmPose == PiglinArmPose.ATTACKING_WITH_MELEE_WEAPON && g == 0.0F) {
this.holdWeaponHigh(piglinRenderState);
} else if (piglinArmPose == PiglinArmPose.CROSSBOW_HOLD) {
AnimationUtils.animateCrossbowHold(this.rightArm, this.leftArm, this.head, piglinRenderState.mainArm == HumanoidArm.RIGHT);
} else if (piglinArmPose == PiglinArmPose.CROSSBOW_CHARGE) {
AnimationUtils.animateCrossbowCharge(
this.rightArm, this.leftArm, piglinRenderState.maxCrossbowChageDuration, piglinRenderState.ticksUsingItem, piglinRenderState.mainArm == HumanoidArm.RIGHT
);
} else if (piglinArmPose == PiglinArmPose.ADMIRING_ITEM) {
this.head.xRot = 0.5F;
this.head.yRot = 0.0F;
if (piglinRenderState.mainArm == HumanoidArm.LEFT) {
this.rightArm.yRot = -0.5F;
this.rightArm.xRot = -0.9F;
} else {
this.leftArm.yRot = 0.5F;
this.leftArm.xRot = -0.9F;
}
}
}
protected void setupAttackAnimation(PiglinRenderState piglinRenderState, float f) {
float g = piglinRenderState.attackTime;
if (g > 0.0F && piglinRenderState.armPose == PiglinArmPose.ATTACKING_WITH_MELEE_WEAPON) {
AnimationUtils.swingWeaponDown(this.rightArm, this.leftArm, piglinRenderState.mainArm, g, piglinRenderState.ageInTicks);
} else {
super.setupAttackAnimation(piglinRenderState, f);
}
}
private void holdWeaponHigh(PiglinRenderState renderState) {
if (renderState.mainArm == HumanoidArm.LEFT) {
this.leftArm.xRot = -1.8F;
} else {
this.rightArm.xRot = -1.8F;
}
}
@Override
public void setAllVisible(boolean visible) {
super.setAllVisible(visible);
this.leftSleeve.visible = visible;
this.rightSleeve.visible = visible;
this.leftPants.visible = visible;
this.rightPants.visible = visible;
this.jacket.visible = visible;
}
}