minecraft-src/net/minecraft/client/model/SkeletonModel.java
2025-07-04 03:15:13 +03:00

72 lines
3 KiB
Java

package net.minecraft.client.model;
import com.mojang.blaze3d.vertex.PoseStack;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.entity.state.SkeletonRenderState;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.HumanoidArm;
@Environment(EnvType.CLIENT)
public class SkeletonModel<S extends SkeletonRenderState> extends HumanoidModel<S> {
public SkeletonModel(ModelPart modelPart) {
super(modelPart);
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshDefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F);
PartDefinition partDefinition = meshDefinition.getRoot();
createDefaultSkeletonMesh(partDefinition);
return LayerDefinition.create(meshDefinition, 64, 32);
}
protected static void createDefaultSkeletonMesh(PartDefinition partDefinition) {
partDefinition.addOrReplaceChild(
"right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-5.0F, 2.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"left_arm", CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(5.0F, 2.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-2.0F, 12.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"left_leg", CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(2.0F, 12.0F, 0.0F)
);
}
public void setupAnim(S skeletonRenderState) {
super.setupAnim(skeletonRenderState);
if (skeletonRenderState.isAggressive && !skeletonRenderState.isHoldingBow) {
float f = skeletonRenderState.attackTime;
float g = Mth.sin(f * (float) Math.PI);
float h = Mth.sin((1.0F - (1.0F - f) * (1.0F - f)) * (float) Math.PI);
this.rightArm.zRot = 0.0F;
this.leftArm.zRot = 0.0F;
this.rightArm.yRot = -(0.1F - g * 0.6F);
this.leftArm.yRot = 0.1F - g * 0.6F;
this.rightArm.xRot = (float) (-Math.PI / 2);
this.leftArm.xRot = (float) (-Math.PI / 2);
this.rightArm.xRot -= g * 1.2F - h * 0.4F;
this.leftArm.xRot -= g * 1.2F - h * 0.4F;
AnimationUtils.bobArms(this.rightArm, this.leftArm, skeletonRenderState.ageInTicks);
}
}
@Override
public void translateToHand(HumanoidArm side, PoseStack poseStack) {
this.root().translateAndRotate(poseStack);
float f = side == HumanoidArm.RIGHT ? 1.0F : -1.0F;
ModelPart modelPart = this.getArm(side);
modelPart.x += f;
modelPart.translateAndRotate(poseStack);
modelPart.x -= f;
}
}