72 lines
3 KiB
Java
72 lines
3 KiB
Java
package net.minecraft.client.model;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.client.model.geom.builders.CubeDeformation;
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import net.minecraft.client.model.geom.builders.CubeListBuilder;
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import net.minecraft.client.model.geom.builders.LayerDefinition;
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import net.minecraft.client.model.geom.builders.MeshDefinition;
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import net.minecraft.client.model.geom.builders.PartDefinition;
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import net.minecraft.client.renderer.entity.state.SkeletonRenderState;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.HumanoidArm;
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@Environment(EnvType.CLIENT)
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public class SkeletonModel<S extends SkeletonRenderState> extends HumanoidModel<S> {
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public SkeletonModel(ModelPart modelPart) {
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super(modelPart);
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}
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public static LayerDefinition createBodyLayer() {
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MeshDefinition meshDefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F);
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PartDefinition partDefinition = meshDefinition.getRoot();
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createDefaultSkeletonMesh(partDefinition);
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return LayerDefinition.create(meshDefinition, 64, 32);
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}
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protected static void createDefaultSkeletonMesh(PartDefinition partDefinition) {
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partDefinition.addOrReplaceChild(
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"right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-5.0F, 2.0F, 0.0F)
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);
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partDefinition.addOrReplaceChild(
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"left_arm", CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, -2.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(5.0F, 2.0F, 0.0F)
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);
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partDefinition.addOrReplaceChild(
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"right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(-2.0F, 12.0F, 0.0F)
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);
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partDefinition.addOrReplaceChild(
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"left_leg", CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-1.0F, 0.0F, -1.0F, 2.0F, 12.0F, 2.0F), PartPose.offset(2.0F, 12.0F, 0.0F)
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);
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}
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public void setupAnim(S skeletonRenderState) {
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super.setupAnim(skeletonRenderState);
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if (skeletonRenderState.isAggressive && !skeletonRenderState.isHoldingBow) {
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float f = skeletonRenderState.attackTime;
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float g = Mth.sin(f * (float) Math.PI);
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float h = Mth.sin((1.0F - (1.0F - f) * (1.0F - f)) * (float) Math.PI);
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this.rightArm.zRot = 0.0F;
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this.leftArm.zRot = 0.0F;
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this.rightArm.yRot = -(0.1F - g * 0.6F);
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this.leftArm.yRot = 0.1F - g * 0.6F;
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this.rightArm.xRot = (float) (-Math.PI / 2);
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this.leftArm.xRot = (float) (-Math.PI / 2);
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this.rightArm.xRot -= g * 1.2F - h * 0.4F;
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this.leftArm.xRot -= g * 1.2F - h * 0.4F;
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AnimationUtils.bobArms(this.rightArm, this.leftArm, skeletonRenderState.ageInTicks);
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}
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}
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@Override
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public void translateToHand(HumanoidArm side, PoseStack poseStack) {
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this.root().translateAndRotate(poseStack);
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float f = side == HumanoidArm.RIGHT ? 1.0F : -1.0F;
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ModelPart modelPart = this.getArm(side);
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modelPart.x += f;
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modelPart.translateAndRotate(poseStack);
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modelPart.x -= f;
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}
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}
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