347 lines
26 KiB
Java
347 lines
26 KiB
Java
package net.minecraft.client.model.geom;
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import com.google.common.collect.Sets;
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import java.util.Set;
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import java.util.stream.Stream;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.renderer.blockentity.HangingSignRenderer;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.level.block.state.properties.WoodType;
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@Environment(EnvType.CLIENT)
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public class ModelLayers {
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private static final String DEFAULT_LAYER = "main";
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private static final Set<ModelLayerLocation> ALL_MODELS = Sets.<ModelLayerLocation>newHashSet();
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public static final ModelLayerLocation ACACIA_BOAT = register("boat/acacia");
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public static final ModelLayerLocation ACACIA_CHEST_BOAT = register("chest_boat/acacia");
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public static final ModelLayerLocation ALLAY = register("allay");
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public static final ModelLayerLocation ARMADILLO = register("armadillo");
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public static final ModelLayerLocation ARMADILLO_BABY = register("armadillo_baby");
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public static final ModelLayerLocation ARMOR_STAND = register("armor_stand");
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public static final ModelLayerLocation ARMOR_STAND_INNER_ARMOR = registerInnerArmor("armor_stand");
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public static final ModelLayerLocation ARMOR_STAND_OUTER_ARMOR = registerOuterArmor("armor_stand");
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public static final ModelLayerLocation ARMOR_STAND_SMALL = register("armor_stand_small");
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public static final ModelLayerLocation ARMOR_STAND_SMALL_INNER_ARMOR = registerInnerArmor("armor_stand_small");
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public static final ModelLayerLocation ARMOR_STAND_SMALL_OUTER_ARMOR = registerOuterArmor("armor_stand_small");
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public static final ModelLayerLocation ARROW = register("arrow");
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public static final ModelLayerLocation AXOLOTL = register("axolotl");
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public static final ModelLayerLocation AXOLOTL_BABY = register("axolotl_baby");
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public static final ModelLayerLocation BAMBOO_CHEST_RAFT = register("chest_boat/bamboo");
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public static final ModelLayerLocation BAMBOO_RAFT = register("boat/bamboo");
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public static final ModelLayerLocation STANDING_BANNER = register("standing_banner");
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public static final ModelLayerLocation STANDING_BANNER_FLAG = register("standing_banner", "flag");
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public static final ModelLayerLocation WALL_BANNER = register("wall_banner");
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public static final ModelLayerLocation WALL_BANNER_FLAG = register("wall_banner", "flag");
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public static final ModelLayerLocation BAT = register("bat");
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public static final ModelLayerLocation BED_FOOT = register("bed_foot");
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public static final ModelLayerLocation BED_HEAD = register("bed_head");
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public static final ModelLayerLocation BEE = register("bee");
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public static final ModelLayerLocation BEE_BABY = register("bee_baby");
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public static final ModelLayerLocation BEE_STINGER = register("bee_stinger");
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public static final ModelLayerLocation BELL = register("bell");
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public static final ModelLayerLocation BIRCH_BOAT = register("boat/birch");
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public static final ModelLayerLocation BIRCH_CHEST_BOAT = register("chest_boat/birch");
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public static final ModelLayerLocation BLAZE = register("blaze");
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public static final ModelLayerLocation BOAT_WATER_PATCH = register("boat", "water_patch");
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public static final ModelLayerLocation BOGGED = register("bogged");
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public static final ModelLayerLocation BOGGED_INNER_ARMOR = registerInnerArmor("bogged");
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public static final ModelLayerLocation BOGGED_OUTER_ARMOR = registerOuterArmor("bogged");
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public static final ModelLayerLocation BOGGED_OUTER_LAYER = register("bogged", "outer");
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public static final ModelLayerLocation BOOK = register("book");
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public static final ModelLayerLocation BREEZE = register("breeze");
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public static final ModelLayerLocation BREEZE_WIND = register("breeze_wind");
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public static final ModelLayerLocation CAMEL = register("camel");
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public static final ModelLayerLocation CAMEL_BABY = register("camel_baby");
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public static final ModelLayerLocation CAMEL_SADDLE = register("camel", "saddle");
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public static final ModelLayerLocation CAMEL_BABY_SADDLE = register("camel_baby", "saddle");
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public static final ModelLayerLocation CAT = register("cat");
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public static final ModelLayerLocation CAT_BABY = register("cat_baby");
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public static final ModelLayerLocation CAT_BABY_COLLAR = register("cat_baby", "collar");
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public static final ModelLayerLocation CAT_COLLAR = register("cat", "collar");
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public static final ModelLayerLocation CAVE_SPIDER = register("cave_spider");
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public static final ModelLayerLocation CHERRY_BOAT = register("boat/cherry");
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public static final ModelLayerLocation CHERRY_CHEST_BOAT = register("chest_boat/cherry");
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public static final ModelLayerLocation CHEST = register("chest");
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public static final ModelLayerLocation CHEST_MINECART = register("chest_minecart");
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public static final ModelLayerLocation CHICKEN = register("chicken");
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public static final ModelLayerLocation CHICKEN_BABY = register("chicken_baby");
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public static final ModelLayerLocation COD = register("cod");
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public static final ModelLayerLocation COLD_CHICKEN = register("cold_chicken");
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public static final ModelLayerLocation COLD_CHICKEN_BABY = register("cold_chicken_baby");
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public static final ModelLayerLocation COLD_COW = register("cold_cow");
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public static final ModelLayerLocation COLD_COW_BABY = register("cold_cow_baby");
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public static final ModelLayerLocation COLD_PIG = register("cold_pig");
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public static final ModelLayerLocation COLD_PIG_BABY = register("cold_pig_baby");
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public static final ModelLayerLocation COMMAND_BLOCK_MINECART = register("command_block_minecart");
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public static final ModelLayerLocation CONDUIT_CAGE = register("conduit", "cage");
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public static final ModelLayerLocation CONDUIT_EYE = register("conduit", "eye");
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public static final ModelLayerLocation CONDUIT_SHELL = register("conduit", "shell");
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public static final ModelLayerLocation CONDUIT_WIND = register("conduit", "wind");
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public static final ModelLayerLocation COW = register("cow");
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public static final ModelLayerLocation COW_BABY = register("cow_baby");
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public static final ModelLayerLocation CREAKING = register("creaking");
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public static final ModelLayerLocation CREEPER = register("creeper");
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public static final ModelLayerLocation CREEPER_ARMOR = register("creeper", "armor");
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public static final ModelLayerLocation CREEPER_HEAD = register("creeper_head");
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public static final ModelLayerLocation DARK_OAK_BOAT = register("boat/dark_oak");
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public static final ModelLayerLocation DARK_OAK_CHEST_BOAT = register("chest_boat/dark_oak");
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public static final ModelLayerLocation DECORATED_POT_BASE = register("decorated_pot_base");
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public static final ModelLayerLocation DECORATED_POT_SIDES = register("decorated_pot_sides");
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public static final ModelLayerLocation DOLPHIN = register("dolphin");
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public static final ModelLayerLocation DOLPHIN_BABY = register("dolphin_baby");
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public static final ModelLayerLocation DONKEY = register("donkey");
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public static final ModelLayerLocation DONKEY_BABY = register("donkey_baby");
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public static final ModelLayerLocation DONKEY_SADDLE = register("donkey", "saddle");
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public static final ModelLayerLocation DONKEY_BABY_SADDLE = register("donkey_baby", "saddle");
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public static final ModelLayerLocation DOUBLE_CHEST_LEFT = register("double_chest_left");
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public static final ModelLayerLocation DOUBLE_CHEST_RIGHT = register("double_chest_right");
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public static final ModelLayerLocation DRAGON_SKULL = register("dragon_skull");
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public static final ModelLayerLocation DROWNED = register("drowned");
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public static final ModelLayerLocation DROWNED_BABY = register("drowned_baby");
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public static final ModelLayerLocation DROWNED_BABY_INNER_ARMOR = registerInnerArmor("drowned_baby");
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public static final ModelLayerLocation DROWNED_BABY_OUTER_ARMOR = registerOuterArmor("drowned_baby");
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public static final ModelLayerLocation DROWNED_BABY_OUTER_LAYER = register("drowned_baby", "outer");
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public static final ModelLayerLocation DROWNED_INNER_ARMOR = registerInnerArmor("drowned");
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public static final ModelLayerLocation DROWNED_OUTER_ARMOR = registerOuterArmor("drowned");
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public static final ModelLayerLocation DROWNED_OUTER_LAYER = register("drowned", "outer");
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public static final ModelLayerLocation ELDER_GUARDIAN = register("elder_guardian");
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public static final ModelLayerLocation ELYTRA = register("elytra");
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public static final ModelLayerLocation ELYTRA_BABY = register("elytra_baby");
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public static final ModelLayerLocation ENDERMAN = register("enderman");
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public static final ModelLayerLocation ENDERMITE = register("endermite");
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public static final ModelLayerLocation ENDER_DRAGON = register("ender_dragon");
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public static final ModelLayerLocation END_CRYSTAL = register("end_crystal");
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public static final ModelLayerLocation EVOKER = register("evoker");
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public static final ModelLayerLocation EVOKER_FANGS = register("evoker_fangs");
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public static final ModelLayerLocation FOX = register("fox");
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public static final ModelLayerLocation FOX_BABY = register("fox_baby");
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public static final ModelLayerLocation FROG = register("frog");
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public static final ModelLayerLocation FURNACE_MINECART = register("furnace_minecart");
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public static final ModelLayerLocation GHAST = register("ghast");
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public static final ModelLayerLocation GIANT = register("giant");
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public static final ModelLayerLocation GIANT_INNER_ARMOR = registerInnerArmor("giant");
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public static final ModelLayerLocation GIANT_OUTER_ARMOR = registerOuterArmor("giant");
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public static final ModelLayerLocation GLOW_SQUID = register("glow_squid");
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public static final ModelLayerLocation GLOW_SQUID_BABY = register("glow_squid_baby");
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public static final ModelLayerLocation GOAT = register("goat");
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public static final ModelLayerLocation GOAT_BABY = register("goat_baby");
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public static final ModelLayerLocation GUARDIAN = register("guardian");
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public static final ModelLayerLocation HOGLIN = register("hoglin");
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public static final ModelLayerLocation HOGLIN_BABY = register("hoglin_baby");
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public static final ModelLayerLocation HOPPER_MINECART = register("hopper_minecart");
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public static final ModelLayerLocation HORSE = register("horse");
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public static final ModelLayerLocation HORSE_ARMOR = register("horse_armor");
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public static final ModelLayerLocation HORSE_SADDLE = register("horse", "saddle");
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public static final ModelLayerLocation HORSE_BABY = register("horse_baby");
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public static final ModelLayerLocation HORSE_BABY_ARMOR = register("horse_armor_baby");
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public static final ModelLayerLocation HORSE_BABY_SADDLE = register("horse_baby", "saddle");
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public static final ModelLayerLocation HUSK = register("husk");
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public static final ModelLayerLocation HUSK_BABY = register("husk_baby");
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public static final ModelLayerLocation HUSK_BABY_INNER_ARMOR = registerInnerArmor("husk_baby");
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public static final ModelLayerLocation HUSK_BABY_OUTER_ARMOR = registerOuterArmor("husk_baby");
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public static final ModelLayerLocation HUSK_INNER_ARMOR = registerInnerArmor("husk");
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public static final ModelLayerLocation HUSK_OUTER_ARMOR = registerOuterArmor("husk");
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public static final ModelLayerLocation ILLUSIONER = register("illusioner");
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public static final ModelLayerLocation IRON_GOLEM = register("iron_golem");
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public static final ModelLayerLocation JUNGLE_BOAT = register("boat/jungle");
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public static final ModelLayerLocation JUNGLE_CHEST_BOAT = register("chest_boat/jungle");
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public static final ModelLayerLocation LEASH_KNOT = register("leash_knot");
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public static final ModelLayerLocation LLAMA = register("llama");
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public static final ModelLayerLocation LLAMA_BABY = register("llama_baby");
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public static final ModelLayerLocation LLAMA_BABY_DECOR = register("llama_baby", "decor");
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public static final ModelLayerLocation LLAMA_DECOR = register("llama", "decor");
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public static final ModelLayerLocation LLAMA_SPIT = register("llama_spit");
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public static final ModelLayerLocation MAGMA_CUBE = register("magma_cube");
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public static final ModelLayerLocation MANGROVE_BOAT = register("boat/mangrove");
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public static final ModelLayerLocation MANGROVE_CHEST_BOAT = register("chest_boat/mangrove");
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public static final ModelLayerLocation MINECART = register("minecart");
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public static final ModelLayerLocation MOOSHROOM = register("mooshroom");
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public static final ModelLayerLocation MOOSHROOM_BABY = register("mooshroom_baby");
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public static final ModelLayerLocation MULE = register("mule");
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public static final ModelLayerLocation MULE_BABY = register("mule_baby");
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public static final ModelLayerLocation MULE_SADDLE = register("mule", "saddle");
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public static final ModelLayerLocation MULE_BABY_SADDLE = register("mule_baby", "saddle");
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public static final ModelLayerLocation OAK_BOAT = register("boat/oak");
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public static final ModelLayerLocation OAK_CHEST_BOAT = register("chest_boat/oak");
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public static final ModelLayerLocation OCELOT = register("ocelot");
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public static final ModelLayerLocation OCELOT_BABY = register("ocelot_baby");
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public static final ModelLayerLocation PALE_OAK_BOAT = register("boat/pale_oak");
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public static final ModelLayerLocation PALE_OAK_CHEST_BOAT = register("chest_boat/pale_oak");
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public static final ModelLayerLocation PANDA = register("panda");
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public static final ModelLayerLocation PANDA_BABY = register("panda_baby");
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public static final ModelLayerLocation PARROT = register("parrot");
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public static final ModelLayerLocation PHANTOM = register("phantom");
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public static final ModelLayerLocation PIG = register("pig");
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public static final ModelLayerLocation PIGLIN = register("piglin");
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public static final ModelLayerLocation PIGLIN_BABY = register("piglin_baby");
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public static final ModelLayerLocation PIGLIN_BABY_INNER_ARMOR = registerInnerArmor("piglin_baby");
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public static final ModelLayerLocation PIGLIN_BABY_OUTER_ARMOR = registerOuterArmor("piglin_baby");
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public static final ModelLayerLocation PIGLIN_BRUTE = register("piglin_brute");
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public static final ModelLayerLocation PIGLIN_BRUTE_INNER_ARMOR = registerInnerArmor("piglin_brute");
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public static final ModelLayerLocation PIGLIN_BRUTE_OUTER_ARMOR = registerOuterArmor("piglin_brute");
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public static final ModelLayerLocation PIGLIN_HEAD = register("piglin_head");
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public static final ModelLayerLocation PIGLIN_INNER_ARMOR = registerInnerArmor("piglin");
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public static final ModelLayerLocation PIGLIN_OUTER_ARMOR = registerOuterArmor("piglin");
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public static final ModelLayerLocation PIG_BABY = register("pig_baby");
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public static final ModelLayerLocation PIG_BABY_SADDLE = register("pig_baby", "saddle");
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public static final ModelLayerLocation PIG_SADDLE = register("pig", "saddle");
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public static final ModelLayerLocation PILLAGER = register("pillager");
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public static final ModelLayerLocation PLAYER = register("player");
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public static final ModelLayerLocation PLAYER_CAPE = register("player", "cape");
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public static final ModelLayerLocation PLAYER_EARS = register("player", "ears");
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public static final ModelLayerLocation PLAYER_HEAD = register("player_head");
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public static final ModelLayerLocation PLAYER_INNER_ARMOR = registerInnerArmor("player");
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public static final ModelLayerLocation PLAYER_OUTER_ARMOR = registerOuterArmor("player");
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public static final ModelLayerLocation PLAYER_SLIM = register("player_slim");
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public static final ModelLayerLocation PLAYER_SLIM_INNER_ARMOR = registerInnerArmor("player_slim");
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public static final ModelLayerLocation PLAYER_SLIM_OUTER_ARMOR = registerOuterArmor("player_slim");
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public static final ModelLayerLocation PLAYER_SPIN_ATTACK = register("spin_attack");
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public static final ModelLayerLocation POLAR_BEAR = register("polar_bear");
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public static final ModelLayerLocation POLAR_BEAR_BABY = register("polar_bear_baby");
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public static final ModelLayerLocation PUFFERFISH_BIG = register("pufferfish_big");
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public static final ModelLayerLocation PUFFERFISH_MEDIUM = register("pufferfish_medium");
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public static final ModelLayerLocation PUFFERFISH_SMALL = register("pufferfish_small");
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public static final ModelLayerLocation RABBIT = register("rabbit");
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public static final ModelLayerLocation RABBIT_BABY = register("rabbit_baby");
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public static final ModelLayerLocation RAVAGER = register("ravager");
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public static final ModelLayerLocation SALMON = register("salmon");
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public static final ModelLayerLocation SALMON_LARGE = register("salmon_large");
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public static final ModelLayerLocation SALMON_SMALL = register("salmon_small");
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public static final ModelLayerLocation SHEEP = register("sheep");
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public static final ModelLayerLocation SHEEP_BABY = register("sheep_baby");
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public static final ModelLayerLocation SHEEP_BABY_WOOL = register("sheep_baby", "wool");
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public static final ModelLayerLocation SHEEP_WOOL = register("sheep", "wool");
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public static final ModelLayerLocation SHEEP_WOOL_UNDERCOAT = register("sheep", "wool_undercoat");
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public static final ModelLayerLocation SHEEP_BABY_WOOL_UNDERCOAT = register("sheep_baby", "wool_undercoat");
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public static final ModelLayerLocation SHIELD = register("shield");
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public static final ModelLayerLocation SHULKER = register("shulker");
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public static final ModelLayerLocation SHULKER_BOX = register("shulker_box");
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public static final ModelLayerLocation SHULKER_BULLET = register("shulker_bullet");
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public static final ModelLayerLocation SILVERFISH = register("silverfish");
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public static final ModelLayerLocation SKELETON = register("skeleton");
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public static final ModelLayerLocation SKELETON_HORSE = register("skeleton_horse");
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public static final ModelLayerLocation SKELETON_HORSE_BABY = register("skeleton_horse_baby");
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public static final ModelLayerLocation SKELETON_HORSE_SADDLE = register("skeleton_horse", "saddle");
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public static final ModelLayerLocation SKELETON_HORSE_BABY_SADDLE = register("skeleton_horse_baby", "saddle");
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public static final ModelLayerLocation SKELETON_INNER_ARMOR = registerInnerArmor("skeleton");
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public static final ModelLayerLocation SKELETON_OUTER_ARMOR = registerOuterArmor("skeleton");
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public static final ModelLayerLocation SKELETON_SKULL = register("skeleton_skull");
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public static final ModelLayerLocation SLIME = register("slime");
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public static final ModelLayerLocation SLIME_OUTER = register("slime", "outer");
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public static final ModelLayerLocation SNIFFER = register("sniffer");
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public static final ModelLayerLocation SNIFFER_BABY = register("sniffer_baby");
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public static final ModelLayerLocation SNOW_GOLEM = register("snow_golem");
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public static final ModelLayerLocation SPAWNER_MINECART = register("spawner_minecart");
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public static final ModelLayerLocation SPIDER = register("spider");
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public static final ModelLayerLocation SPRUCE_BOAT = register("boat/spruce");
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public static final ModelLayerLocation SPRUCE_CHEST_BOAT = register("chest_boat/spruce");
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public static final ModelLayerLocation SQUID = register("squid");
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public static final ModelLayerLocation SQUID_BABY = register("squid_baby");
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public static final ModelLayerLocation STRAY = register("stray");
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public static final ModelLayerLocation STRAY_INNER_ARMOR = registerInnerArmor("stray");
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public static final ModelLayerLocation STRAY_OUTER_ARMOR = registerOuterArmor("stray");
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public static final ModelLayerLocation STRAY_OUTER_LAYER = register("stray", "outer");
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public static final ModelLayerLocation STRIDER = register("strider");
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public static final ModelLayerLocation STRIDER_SADDLE = register("strider", "saddle");
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public static final ModelLayerLocation STRIDER_BABY = register("strider_baby");
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public static final ModelLayerLocation STRIDER_BABY_SADDLE = register("strider_baby", "saddle");
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public static final ModelLayerLocation TADPOLE = register("tadpole");
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public static final ModelLayerLocation TNT_MINECART = register("tnt_minecart");
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public static final ModelLayerLocation TRADER_LLAMA = register("trader_llama");
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public static final ModelLayerLocation TRADER_LLAMA_BABY = register("trader_llama_baby");
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public static final ModelLayerLocation TRIDENT = register("trident");
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public static final ModelLayerLocation TROPICAL_FISH_LARGE = register("tropical_fish_large");
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public static final ModelLayerLocation TROPICAL_FISH_LARGE_PATTERN = register("tropical_fish_large", "pattern");
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public static final ModelLayerLocation TROPICAL_FISH_SMALL = register("tropical_fish_small");
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public static final ModelLayerLocation TROPICAL_FISH_SMALL_PATTERN = register("tropical_fish_small", "pattern");
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public static final ModelLayerLocation TURTLE = register("turtle");
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public static final ModelLayerLocation TURTLE_BABY = register("turtle_baby");
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public static final ModelLayerLocation VEX = register("vex");
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public static final ModelLayerLocation VILLAGER = register("villager");
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public static final ModelLayerLocation VILLAGER_BABY = register("villager_baby");
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public static final ModelLayerLocation VINDICATOR = register("vindicator");
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public static final ModelLayerLocation WANDERING_TRADER = register("wandering_trader");
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public static final ModelLayerLocation WARDEN = register("warden");
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public static final ModelLayerLocation WARM_COW = register("warm_cow");
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public static final ModelLayerLocation WARM_COW_BABY = register("warm_cow_baby");
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public static final ModelLayerLocation WIND_CHARGE = register("wind_charge");
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public static final ModelLayerLocation WITCH = register("witch");
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public static final ModelLayerLocation WITHER = register("wither");
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public static final ModelLayerLocation WITHER_ARMOR = register("wither", "armor");
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public static final ModelLayerLocation WITHER_SKELETON = register("wither_skeleton");
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public static final ModelLayerLocation WITHER_SKELETON_INNER_ARMOR = registerInnerArmor("wither_skeleton");
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public static final ModelLayerLocation WITHER_SKELETON_OUTER_ARMOR = registerOuterArmor("wither_skeleton");
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public static final ModelLayerLocation WITHER_SKELETON_SKULL = register("wither_skeleton_skull");
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public static final ModelLayerLocation WITHER_SKULL = register("wither_skull");
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public static final ModelLayerLocation WOLF = register("wolf");
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public static final ModelLayerLocation WOLF_ARMOR = register("wolf_armor");
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public static final ModelLayerLocation WOLF_BABY = register("wolf_baby");
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public static final ModelLayerLocation WOLF_BABY_ARMOR = register("wolf_baby_armor");
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public static final ModelLayerLocation ZOGLIN = register("zoglin");
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public static final ModelLayerLocation ZOGLIN_BABY = register("zoglin_baby");
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public static final ModelLayerLocation ZOMBIE = register("zombie");
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public static final ModelLayerLocation ZOMBIE_BABY = register("zombie_baby");
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public static final ModelLayerLocation ZOMBIE_BABY_INNER_ARMOR = registerInnerArmor("zombie_baby");
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public static final ModelLayerLocation ZOMBIE_BABY_OUTER_ARMOR = registerOuterArmor("zombie_baby");
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public static final ModelLayerLocation ZOMBIE_HEAD = register("zombie_head");
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public static final ModelLayerLocation ZOMBIE_HORSE = register("zombie_horse");
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public static final ModelLayerLocation ZOMBIE_HORSE_BABY = register("zombie_horse_baby");
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public static final ModelLayerLocation ZOMBIE_HORSE_SADDLE = register("zombie_horse", "saddle");
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public static final ModelLayerLocation ZOMBIE_HORSE_BABY_SADDLE = register("zombie_horse_baby", "saddle");
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public static final ModelLayerLocation ZOMBIE_INNER_ARMOR = registerInnerArmor("zombie");
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public static final ModelLayerLocation ZOMBIE_OUTER_ARMOR = registerOuterArmor("zombie");
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public static final ModelLayerLocation ZOMBIE_VILLAGER = register("zombie_villager");
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public static final ModelLayerLocation ZOMBIE_VILLAGER_BABY = register("zombie_villager_baby");
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public static final ModelLayerLocation ZOMBIE_VILLAGER_BABY_INNER_ARMOR = registerInnerArmor("zombie_villager_baby");
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public static final ModelLayerLocation ZOMBIE_VILLAGER_BABY_OUTER_ARMOR = registerOuterArmor("zombie_villager_baby");
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public static final ModelLayerLocation ZOMBIE_VILLAGER_INNER_ARMOR = registerInnerArmor("zombie_villager");
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public static final ModelLayerLocation ZOMBIE_VILLAGER_OUTER_ARMOR = registerOuterArmor("zombie_villager");
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public static final ModelLayerLocation ZOMBIFIED_PIGLIN = register("zombified_piglin");
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public static final ModelLayerLocation ZOMBIFIED_PIGLIN_BABY = register("zombified_piglin_baby");
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public static final ModelLayerLocation ZOMBIFIED_PIGLIN_BABY_INNER_ARMOR = registerInnerArmor("zombified_piglin_baby");
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public static final ModelLayerLocation ZOMBIFIED_PIGLIN_BABY_OUTER_ARMOR = registerOuterArmor("zombified_piglin_baby");
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public static final ModelLayerLocation ZOMBIFIED_PIGLIN_INNER_ARMOR = registerInnerArmor("zombified_piglin");
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public static final ModelLayerLocation ZOMBIFIED_PIGLIN_OUTER_ARMOR = registerOuterArmor("zombified_piglin");
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private static ModelLayerLocation register(String path) {
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return register(path, "main");
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}
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private static ModelLayerLocation register(String path, String model) {
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ModelLayerLocation modelLayerLocation = createLocation(path, model);
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if (!ALL_MODELS.add(modelLayerLocation)) {
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throw new IllegalStateException("Duplicate registration for " + modelLayerLocation);
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} else {
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return modelLayerLocation;
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}
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}
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private static ModelLayerLocation createLocation(String path, String model) {
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return new ModelLayerLocation(ResourceLocation.withDefaultNamespace(path), model);
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}
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private static ModelLayerLocation registerInnerArmor(String path) {
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return register(path, "inner_armor");
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}
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private static ModelLayerLocation registerOuterArmor(String path) {
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return register(path, "outer_armor");
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}
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public static ModelLayerLocation createStandingSignModelName(WoodType woodType) {
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return createLocation("sign/standing/" + woodType.name(), "main");
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}
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public static ModelLayerLocation createWallSignModelName(WoodType woodType) {
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return createLocation("sign/wall/" + woodType.name(), "main");
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}
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public static ModelLayerLocation createHangingSignModelName(WoodType woodType, HangingSignRenderer.AttachmentType attachmentType) {
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return createLocation("hanging_sign/" + woodType.name() + "/" + attachmentType.getSerializedName(), "main");
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}
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public static Stream<ModelLayerLocation> getKnownLocations() {
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return ALL_MODELS.stream();
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}
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}
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