51 lines
1.5 KiB
Java
51 lines
1.5 KiB
Java
package net.minecraft.client.multiplayer;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.client.renderer.LevelRenderer;
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import net.minecraft.core.BlockPos;
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@Environment(EnvType.CLIENT)
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public class LevelLoadStatusManager {
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private final LocalPlayer player;
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private final ClientLevel level;
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private final LevelRenderer levelRenderer;
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private LevelLoadStatusManager.Status status = LevelLoadStatusManager.Status.WAITING_FOR_SERVER;
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public LevelLoadStatusManager(LocalPlayer player, ClientLevel level, LevelRenderer levelRenderer) {
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this.player = player;
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this.level = level;
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this.levelRenderer = levelRenderer;
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}
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public void tick() {
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switch (this.status) {
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case WAITING_FOR_PLAYER_CHUNK:
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BlockPos blockPos = this.player.blockPosition();
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boolean bl = this.level.isOutsideBuildHeight(blockPos.getY());
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if (bl || this.levelRenderer.isSectionCompiled(blockPos) || this.player.isSpectator() || !this.player.isAlive()) {
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this.status = LevelLoadStatusManager.Status.LEVEL_READY;
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}
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case WAITING_FOR_SERVER:
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case LEVEL_READY:
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}
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}
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public boolean levelReady() {
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return this.status == LevelLoadStatusManager.Status.LEVEL_READY;
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}
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public void loadingPacketsReceived() {
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if (this.status == LevelLoadStatusManager.Status.WAITING_FOR_SERVER) {
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this.status = LevelLoadStatusManager.Status.WAITING_FOR_PLAYER_CHUNK;
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}
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}
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@Environment(EnvType.CLIENT)
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static enum Status {
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WAITING_FOR_SERVER,
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WAITING_FOR_PLAYER_CHUNK,
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LEVEL_READY;
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}
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}
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