minecraft-src/net/minecraft/client/particle/FlyTowardsPositionParticle.java
2025-07-04 03:15:13 +03:00

153 lines
4.8 KiB
Java

package net.minecraft.client.particle;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.Camera;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.core.particles.SimpleParticleType;
@Environment(EnvType.CLIENT)
public class FlyTowardsPositionParticle extends TextureSheetParticle {
private final double xStart;
private final double yStart;
private final double zStart;
private final boolean isGlowing;
private final Particle.LifetimeAlpha lifetimeAlpha;
FlyTowardsPositionParticle(ClientLevel clientLevel, double d, double e, double f, double g, double h, double i) {
this(clientLevel, d, e, f, g, h, i, false, Particle.LifetimeAlpha.ALWAYS_OPAQUE);
}
FlyTowardsPositionParticle(
ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed, boolean isGlowing, Particle.LifetimeAlpha lifetimeAlpha
) {
super(level, x, y, z);
this.isGlowing = isGlowing;
this.lifetimeAlpha = lifetimeAlpha;
this.setAlpha(lifetimeAlpha.startAlpha());
this.xd = xSpeed;
this.yd = ySpeed;
this.zd = zSpeed;
this.xStart = x;
this.yStart = y;
this.zStart = z;
this.xo = x + xSpeed;
this.yo = y + ySpeed;
this.zo = z + zSpeed;
this.x = this.xo;
this.y = this.yo;
this.z = this.zo;
this.quadSize = 0.1F * (this.random.nextFloat() * 0.5F + 0.2F);
float f = this.random.nextFloat() * 0.6F + 0.4F;
this.rCol = 0.9F * f;
this.gCol = 0.9F * f;
this.bCol = f;
this.hasPhysics = false;
this.lifetime = (int)(Math.random() * 10.0) + 30;
}
@Override
public ParticleRenderType getRenderType() {
return this.lifetimeAlpha.isOpaque() ? ParticleRenderType.PARTICLE_SHEET_OPAQUE : ParticleRenderType.PARTICLE_SHEET_TRANSLUCENT;
}
@Override
public void move(double x, double y, double z) {
this.setBoundingBox(this.getBoundingBox().move(x, y, z));
this.setLocationFromBoundingbox();
}
@Override
public int getLightColor(float partialTick) {
if (this.isGlowing) {
return 240;
} else {
int i = super.getLightColor(partialTick);
float f = (float)this.age / this.lifetime;
f *= f;
f *= f;
int j = i & 0xFF;
int k = i >> 16 & 0xFF;
k += (int)(f * 15.0F * 16.0F);
if (k > 240) {
k = 240;
}
return j | k << 16;
}
}
@Override
public void tick() {
this.xo = this.x;
this.yo = this.y;
this.zo = this.z;
if (this.age++ >= this.lifetime) {
this.remove();
} else {
float f = (float)this.age / this.lifetime;
f = 1.0F - f;
float g = 1.0F - f;
g *= g;
g *= g;
this.x = this.xStart + this.xd * f;
this.y = this.yStart + this.yd * f - g * 1.2F;
this.z = this.zStart + this.zd * f;
}
}
@Override
public void render(VertexConsumer buffer, Camera camera, float partialTick) {
this.setAlpha(this.lifetimeAlpha.currentAlphaForAge(this.age, this.lifetime, partialTick));
super.render(buffer, camera, partialTick);
}
@Environment(EnvType.CLIENT)
public static class EnchantProvider implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public EnchantProvider(SpriteSet sprite) {
this.sprite = sprite;
}
public Particle createParticle(SimpleParticleType simpleParticleType, ClientLevel clientLevel, double d, double e, double f, double g, double h, double i) {
FlyTowardsPositionParticle flyTowardsPositionParticle = new FlyTowardsPositionParticle(clientLevel, d, e, f, g, h, i);
flyTowardsPositionParticle.pickSprite(this.sprite);
return flyTowardsPositionParticle;
}
}
@Environment(EnvType.CLIENT)
public static class NautilusProvider implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public NautilusProvider(SpriteSet sprite) {
this.sprite = sprite;
}
public Particle createParticle(SimpleParticleType simpleParticleType, ClientLevel clientLevel, double d, double e, double f, double g, double h, double i) {
FlyTowardsPositionParticle flyTowardsPositionParticle = new FlyTowardsPositionParticle(clientLevel, d, e, f, g, h, i);
flyTowardsPositionParticle.pickSprite(this.sprite);
return flyTowardsPositionParticle;
}
}
@Environment(EnvType.CLIENT)
public static class VaultConnectionProvider implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public VaultConnectionProvider(SpriteSet sprite) {
this.sprite = sprite;
}
public Particle createParticle(SimpleParticleType simpleParticleType, ClientLevel clientLevel, double d, double e, double f, double g, double h, double i) {
FlyTowardsPositionParticle flyTowardsPositionParticle = new FlyTowardsPositionParticle(
clientLevel, d, e, f, g, h, i, true, new Particle.LifetimeAlpha(0.0F, 0.6F, 0.25F, 1.0F)
);
flyTowardsPositionParticle.scale(1.5F);
flyTowardsPositionParticle.pickSprite(this.sprite);
return flyTowardsPositionParticle;
}
}
}