minecraft-src/net/minecraft/client/particle/WaterCurrentDownParticle.java
2025-07-04 03:15:13 +03:00

68 lines
2 KiB
Java

package net.minecraft.client.particle;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.core.BlockPos;
import net.minecraft.core.particles.SimpleParticleType;
import net.minecraft.tags.FluidTags;
import net.minecraft.util.Mth;
@Environment(EnvType.CLIENT)
public class WaterCurrentDownParticle extends TextureSheetParticle {
private float angle;
WaterCurrentDownParticle(ClientLevel clientLevel, double d, double e, double f) {
super(clientLevel, d, e, f);
this.lifetime = (int)(Math.random() * 60.0) + 30;
this.hasPhysics = false;
this.xd = 0.0;
this.yd = -0.05;
this.zd = 0.0;
this.setSize(0.02F, 0.02F);
this.quadSize = this.quadSize * (this.random.nextFloat() * 0.6F + 0.2F);
this.gravity = 0.002F;
}
@Override
public ParticleRenderType getRenderType() {
return ParticleRenderType.PARTICLE_SHEET_OPAQUE;
}
@Override
public void tick() {
this.xo = this.x;
this.yo = this.y;
this.zo = this.z;
if (this.age++ >= this.lifetime) {
this.remove();
} else {
float f = 0.6F;
this.xd = this.xd + 0.6F * Mth.cos(this.angle);
this.zd = this.zd + 0.6F * Mth.sin(this.angle);
this.xd *= 0.07;
this.zd *= 0.07;
this.move(this.xd, this.yd, this.zd);
if (!this.level.getFluidState(BlockPos.containing(this.x, this.y, this.z)).is(FluidTags.WATER) || this.onGround) {
this.remove();
}
this.angle += 0.08F;
}
}
@Environment(EnvType.CLIENT)
public static class Provider implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public Provider(SpriteSet sprites) {
this.sprite = sprites;
}
public Particle createParticle(SimpleParticleType type, ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
WaterCurrentDownParticle waterCurrentDownParticle = new WaterCurrentDownParticle(level, x, y, z);
waterCurrentDownParticle.pickSprite(this.sprite);
return waterCurrentDownParticle;
}
}
}