minecraft-src/net/minecraft/client/renderer/DimensionSpecialEffects.java
2025-07-04 02:49:36 +03:00

150 lines
4.5 KiB
Java

package net.minecraft.client.renderer;
import it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap;
import it.unimi.dsi.fastutil.objects.Object2ObjectMap;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.Util;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.ARGB;
import net.minecraft.util.Mth;
import net.minecraft.world.level.dimension.BuiltinDimensionTypes;
import net.minecraft.world.level.dimension.DimensionType;
import net.minecraft.world.phys.Vec3;
@Environment(EnvType.CLIENT)
public abstract class DimensionSpecialEffects {
private static final Object2ObjectMap<ResourceLocation, DimensionSpecialEffects> EFFECTS = Util.make(new Object2ObjectArrayMap<>(), object2ObjectArrayMap -> {
DimensionSpecialEffects.OverworldEffects overworldEffects = new DimensionSpecialEffects.OverworldEffects();
object2ObjectArrayMap.defaultReturnValue(overworldEffects);
object2ObjectArrayMap.put(BuiltinDimensionTypes.OVERWORLD_EFFECTS, overworldEffects);
object2ObjectArrayMap.put(BuiltinDimensionTypes.NETHER_EFFECTS, new DimensionSpecialEffects.NetherEffects());
object2ObjectArrayMap.put(BuiltinDimensionTypes.END_EFFECTS, new DimensionSpecialEffects.EndEffects());
});
private final float cloudLevel;
private final boolean hasGround;
private final DimensionSpecialEffects.SkyType skyType;
private final boolean forceBrightLightmap;
private final boolean constantAmbientLight;
public DimensionSpecialEffects(
float cloudLevel, boolean hasGround, DimensionSpecialEffects.SkyType skyType, boolean forceBrightLightmap, boolean constantAmbientLight
) {
this.cloudLevel = cloudLevel;
this.hasGround = hasGround;
this.skyType = skyType;
this.forceBrightLightmap = forceBrightLightmap;
this.constantAmbientLight = constantAmbientLight;
}
public static DimensionSpecialEffects forType(DimensionType dimensionType) {
return EFFECTS.get(dimensionType.effectsLocation());
}
public boolean isSunriseOrSunset(float timeOfDay) {
return false;
}
public int getSunriseOrSunsetColor(float timeOfDay) {
return 0;
}
public float getCloudHeight() {
return this.cloudLevel;
}
public boolean hasGround() {
return this.hasGround;
}
public abstract Vec3 getBrightnessDependentFogColor(Vec3 fogColor, float brightness);
public abstract boolean isFoggyAt(int x, int y);
public DimensionSpecialEffects.SkyType skyType() {
return this.skyType;
}
public boolean forceBrightLightmap() {
return this.forceBrightLightmap;
}
public boolean constantAmbientLight() {
return this.constantAmbientLight;
}
@Environment(EnvType.CLIENT)
public static class EndEffects extends DimensionSpecialEffects {
public EndEffects() {
super(Float.NaN, false, DimensionSpecialEffects.SkyType.END, true, false);
}
@Override
public Vec3 getBrightnessDependentFogColor(Vec3 fogColor, float brightness) {
return fogColor.scale(0.15F);
}
@Override
public boolean isFoggyAt(int x, int y) {
return false;
}
}
@Environment(EnvType.CLIENT)
public static class NetherEffects extends DimensionSpecialEffects {
public NetherEffects() {
super(Float.NaN, true, DimensionSpecialEffects.SkyType.NONE, false, true);
}
@Override
public Vec3 getBrightnessDependentFogColor(Vec3 fogColor, float brightness) {
return fogColor;
}
@Override
public boolean isFoggyAt(int x, int y) {
return true;
}
}
@Environment(EnvType.CLIENT)
public static class OverworldEffects extends DimensionSpecialEffects {
public static final int CLOUD_LEVEL = 192;
private static final float SUNRISE_AND_SUNSET_TIMESPAN = 0.4F;
public OverworldEffects() {
super(192.0F, true, DimensionSpecialEffects.SkyType.OVERWORLD, false, false);
}
@Override
public boolean isSunriseOrSunset(float timeOfDay) {
float f = Mth.cos(timeOfDay * (float) (Math.PI * 2));
return f >= -0.4F && f <= 0.4F;
}
@Override
public int getSunriseOrSunsetColor(float timeOfDay) {
float f = Mth.cos(timeOfDay * (float) (Math.PI * 2));
float g = f / 0.4F * 0.5F + 0.5F;
float h = Mth.square(1.0F - (1.0F - Mth.sin(g * (float) Math.PI)) * 0.99F);
return ARGB.colorFromFloat(h, g * 0.3F + 0.7F, g * g * 0.7F + 0.2F, 0.2F);
}
@Override
public Vec3 getBrightnessDependentFogColor(Vec3 fogColor, float brightness) {
return fogColor.multiply(brightness * 0.94F + 0.06F, brightness * 0.94F + 0.06F, brightness * 0.91F + 0.09F);
}
@Override
public boolean isFoggyAt(int x, int y) {
return false;
}
}
@Environment(EnvType.CLIENT)
public static enum SkyType {
NONE,
OVERWORLD,
END;
}
}