1421 lines
57 KiB
Java
1421 lines
57 KiB
Java
package net.minecraft.client.renderer;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Sets;
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import com.mojang.blaze3d.buffers.GpuBuffer;
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import com.mojang.blaze3d.framegraph.FrameGraphBuilder;
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import com.mojang.blaze3d.framegraph.FramePass;
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import com.mojang.blaze3d.framegraph.FrameGraphBuilder.Inspector;
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import com.mojang.blaze3d.pipeline.RenderPipeline;
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import com.mojang.blaze3d.pipeline.RenderTarget;
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import com.mojang.blaze3d.pipeline.TextureTarget;
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import com.mojang.blaze3d.platform.Lighting;
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import com.mojang.blaze3d.resource.GraphicsResourceAllocator;
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import com.mojang.blaze3d.resource.RenderTargetDescriptor;
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import com.mojang.blaze3d.resource.ResourceHandle;
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import com.mojang.blaze3d.systems.RenderPass;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.textures.GpuTexture;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.SheetedDecalTextureGenerator;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import com.mojang.blaze3d.vertex.VertexMultiConsumer;
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import com.mojang.logging.LogUtils;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectFunction;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.longs.Long2ObjectMap.Entry;
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import it.unimi.dsi.fastutil.objects.ObjectArrayList;
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import it.unimi.dsi.fastutil.objects.ObjectListIterator;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Locale;
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import java.util.OptionalDouble;
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import java.util.OptionalInt;
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import java.util.Set;
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import java.util.SortedSet;
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import java.util.function.Supplier;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.CrashReport;
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import net.minecraft.CrashReportCategory;
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import net.minecraft.CrashReportDetail;
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import net.minecraft.ReportedException;
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import net.minecraft.Util;
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import net.minecraft.client.Camera;
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import net.minecraft.client.CloudStatus;
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import net.minecraft.client.DeltaTracker;
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import net.minecraft.client.GraphicsStatus;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.PrioritizeChunkUpdates;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.client.renderer.DimensionSpecialEffects.SkyType;
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import net.minecraft.client.renderer.FogRenderer.FogMode;
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import net.minecraft.client.renderer.MultiBufferSource.BufferSource;
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import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
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import net.minecraft.client.renderer.chunk.RenderRegionCache;
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import net.minecraft.client.renderer.chunk.SectionRenderDispatcher;
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import net.minecraft.client.renderer.culling.Frustum;
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import net.minecraft.client.renderer.entity.EntityRenderDispatcher;
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import net.minecraft.client.resources.model.ModelBakery;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.SectionPos;
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import net.minecraft.core.particles.ParticleOptions;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.nbt.NbtOps;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.level.BlockDestructionProgress;
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import net.minecraft.server.level.ParticleStatus;
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import net.minecraft.server.packs.resources.ResourceManager;
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import net.minecraft.server.packs.resources.ResourceManagerReloadListener;
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import net.minecraft.util.ARGB;
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import net.minecraft.util.Brightness;
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import net.minecraft.util.Mth;
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import net.minecraft.util.VisibleForDebug;
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import net.minecraft.util.profiling.Profiler;
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import net.minecraft.util.profiling.ProfilerFiller;
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import net.minecraft.util.profiling.Zone;
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import net.minecraft.world.TickRateManager;
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import net.minecraft.world.effect.MobEffects;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.level.BlockAndTintGetter;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.LightLayer;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.FogType;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.Vec3;
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import net.minecraft.world.phys.HitResult.Type;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import org.jetbrains.annotations.Nullable;
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import org.joml.Matrix4f;
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import org.joml.Matrix4fStack;
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import org.joml.Vector4f;
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import org.slf4j.Logger;
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@Environment(EnvType.CLIENT)
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public class LevelRenderer implements ResourceManagerReloadListener, AutoCloseable {
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private static final Logger LOGGER = LogUtils.getLogger();
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private static final ResourceLocation TRANSPARENCY_POST_CHAIN_ID = ResourceLocation.withDefaultNamespace("transparency");
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private static final ResourceLocation ENTITY_OUTLINE_POST_CHAIN_ID = ResourceLocation.withDefaultNamespace("entity_outline");
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public static final int SECTION_SIZE = 16;
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public static final int HALF_SECTION_SIZE = 8;
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public static final int NEARBY_SECTION_DISTANCE_IN_BLOCKS = 32;
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private static final int MINIMUM_TRANSPARENT_SORT_COUNT = 15;
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private final Minecraft minecraft;
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private final EntityRenderDispatcher entityRenderDispatcher;
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private final BlockEntityRenderDispatcher blockEntityRenderDispatcher;
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private final RenderBuffers renderBuffers;
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private final SkyRenderer skyRenderer = new SkyRenderer();
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private final CloudRenderer cloudRenderer = new CloudRenderer();
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private final WorldBorderRenderer worldBorderRenderer = new WorldBorderRenderer();
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private final WeatherEffectRenderer weatherEffectRenderer = new WeatherEffectRenderer();
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@Nullable
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private ClientLevel level;
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private final SectionOcclusionGraph sectionOcclusionGraph = new SectionOcclusionGraph();
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private final ObjectArrayList<SectionRenderDispatcher.RenderSection> visibleSections = new ObjectArrayList<>(10000);
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private final ObjectArrayList<SectionRenderDispatcher.RenderSection> nearbyVisibleSections = new ObjectArrayList<>(50);
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/**
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* Global block entities; these are always rendered, even if off-screen.
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* Any block entity is added to this if {@link net.minecraft.client.renderer.blockentity.BlockEntityRenderer#shouldRenderOffScreen(net.minecraft.world.level.block.entity.BlockEntity)} returns {@code true}.
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*/
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private final Set<BlockEntity> globalBlockEntities = Sets.<BlockEntity>newHashSet();
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@Nullable
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private ViewArea viewArea;
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private int ticks;
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private final Int2ObjectMap<BlockDestructionProgress> destroyingBlocks = new Int2ObjectOpenHashMap<>();
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private final Long2ObjectMap<SortedSet<BlockDestructionProgress>> destructionProgress = new Long2ObjectOpenHashMap<>();
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@Nullable
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private RenderTarget entityOutlineTarget;
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private final LevelTargetBundle targets = new LevelTargetBundle();
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private int lastCameraSectionX = Integer.MIN_VALUE;
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private int lastCameraSectionY = Integer.MIN_VALUE;
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private int lastCameraSectionZ = Integer.MIN_VALUE;
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private double prevCamX = Double.MIN_VALUE;
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private double prevCamY = Double.MIN_VALUE;
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private double prevCamZ = Double.MIN_VALUE;
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private double prevCamRotX = Double.MIN_VALUE;
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private double prevCamRotY = Double.MIN_VALUE;
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@Nullable
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private SectionRenderDispatcher sectionRenderDispatcher;
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private int lastViewDistance = -1;
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private final List<Entity> visibleEntities = new ArrayList();
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private int visibleEntityCount;
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private Frustum cullingFrustum;
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private boolean captureFrustum;
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@Nullable
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private Frustum capturedFrustum;
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@Nullable
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private BlockPos lastTranslucentSortBlockPos;
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private int translucencyResortIterationIndex;
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public LevelRenderer(
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Minecraft minecraft, EntityRenderDispatcher entityRenderDispatcher, BlockEntityRenderDispatcher blockEntityRenderDispatcher, RenderBuffers renderBuffers
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) {
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this.minecraft = minecraft;
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this.entityRenderDispatcher = entityRenderDispatcher;
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this.blockEntityRenderDispatcher = blockEntityRenderDispatcher;
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this.renderBuffers = renderBuffers;
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}
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public void tickParticles(Camera camera) {
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this.weatherEffectRenderer.tickRainParticles(this.minecraft.level, camera, this.ticks, this.minecraft.options.particles().get());
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}
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public void close() {
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if (this.entityOutlineTarget != null) {
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this.entityOutlineTarget.destroyBuffers();
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}
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this.skyRenderer.close();
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this.cloudRenderer.close();
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}
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@Override
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public void onResourceManagerReload(ResourceManager resourceManager) {
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this.initOutline();
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}
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public void initOutline() {
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if (this.entityOutlineTarget != null) {
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this.entityOutlineTarget.destroyBuffers();
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}
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this.entityOutlineTarget = new TextureTarget("Entity Outline", this.minecraft.getWindow().getWidth(), this.minecraft.getWindow().getHeight(), true);
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}
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@Nullable
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private PostChain getTransparencyChain() {
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if (!Minecraft.useShaderTransparency()) {
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return null;
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} else {
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PostChain postChain = this.minecraft.getShaderManager().getPostChain(TRANSPARENCY_POST_CHAIN_ID, LevelTargetBundle.SORTING_TARGETS);
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if (postChain == null) {
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this.minecraft.options.graphicsMode().set(GraphicsStatus.FANCY);
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this.minecraft.options.save();
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}
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return postChain;
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}
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}
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public void doEntityOutline() {
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if (this.shouldShowEntityOutlines()) {
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this.entityOutlineTarget.blitAndBlendToTexture(this.minecraft.getMainRenderTarget().getColorTexture());
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}
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}
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protected boolean shouldShowEntityOutlines() {
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return !this.minecraft.gameRenderer.isPanoramicMode() && this.entityOutlineTarget != null && this.minecraft.player != null;
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}
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/**
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* @param level the level to set, or {@code null} to clear
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*/
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public void setLevel(@Nullable ClientLevel level) {
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this.lastCameraSectionX = Integer.MIN_VALUE;
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this.lastCameraSectionY = Integer.MIN_VALUE;
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this.lastCameraSectionZ = Integer.MIN_VALUE;
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this.entityRenderDispatcher.setLevel(level);
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this.level = level;
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if (level != null) {
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this.allChanged();
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} else {
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if (this.viewArea != null) {
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this.viewArea.releaseAllBuffers();
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this.viewArea = null;
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}
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if (this.sectionRenderDispatcher != null) {
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this.sectionRenderDispatcher.dispose();
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}
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this.sectionRenderDispatcher = null;
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this.globalBlockEntities.clear();
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this.sectionOcclusionGraph.waitAndReset(null);
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this.clearVisibleSections();
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}
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}
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private void clearVisibleSections() {
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this.visibleSections.clear();
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this.nearbyVisibleSections.clear();
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}
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/**
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* Loads all renderers and sets up the basic options usage.
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*/
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public void allChanged() {
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if (this.level != null) {
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this.level.clearTintCaches();
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if (this.sectionRenderDispatcher == null) {
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this.sectionRenderDispatcher = new SectionRenderDispatcher(
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this.level, this, Util.backgroundExecutor(), this.renderBuffers, this.minecraft.getBlockRenderer(), this.minecraft.getBlockEntityRenderDispatcher()
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);
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} else {
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this.sectionRenderDispatcher.setLevel(this.level);
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}
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this.cloudRenderer.markForRebuild();
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ItemBlockRenderTypes.setFancy(Minecraft.useFancyGraphics());
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this.lastViewDistance = this.minecraft.options.getEffectiveRenderDistance();
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if (this.viewArea != null) {
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this.viewArea.releaseAllBuffers();
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}
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this.sectionRenderDispatcher.blockUntilClear();
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synchronized (this.globalBlockEntities) {
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this.globalBlockEntities.clear();
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}
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this.viewArea = new ViewArea(this.sectionRenderDispatcher, this.level, this.minecraft.options.getEffectiveRenderDistance(), this);
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this.sectionOcclusionGraph.waitAndReset(this.viewArea);
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this.clearVisibleSections();
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Camera camera = this.minecraft.gameRenderer.getMainCamera();
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this.viewArea.repositionCamera(SectionPos.of(camera.getPosition()));
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}
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}
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public void resize(int width, int height) {
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this.needsUpdate();
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if (this.entityOutlineTarget != null) {
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this.entityOutlineTarget.resize(width, height);
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}
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}
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public String getSectionStatistics() {
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int i = this.viewArea.sections.length;
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int j = this.countRenderedSections();
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return String.format(
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Locale.ROOT,
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"C: %d/%d %sD: %d, %s",
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j,
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i,
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this.minecraft.smartCull ? "(s) " : "",
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this.lastViewDistance,
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this.sectionRenderDispatcher == null ? "null" : this.sectionRenderDispatcher.getStats()
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);
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}
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public SectionRenderDispatcher getSectionRenderDispatcher() {
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return this.sectionRenderDispatcher;
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}
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public double getTotalSections() {
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return this.viewArea.sections.length;
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}
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public double getLastViewDistance() {
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return this.lastViewDistance;
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}
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public int countRenderedSections() {
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int i = 0;
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for (SectionRenderDispatcher.RenderSection renderSection : this.visibleSections) {
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if (renderSection.getCompiled().hasRenderableLayers()) {
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i++;
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}
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}
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return i;
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}
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/**
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* @return entity rendering statistics to display on the {@linkplain net.minecraft.client.gui.components.DebugScreenOverlay debug overlay}
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*/
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public String getEntityStatistics() {
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return "E: " + this.visibleEntityCount + "/" + this.level.getEntityCount() + ", SD: " + this.level.getServerSimulationDistance();
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}
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private void setupRender(Camera camera, Frustum frustum, boolean hasCapturedFrustum, boolean isSpectator) {
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Vec3 vec3 = camera.getPosition();
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if (this.minecraft.options.getEffectiveRenderDistance() != this.lastViewDistance) {
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this.allChanged();
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}
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ProfilerFiller profilerFiller = Profiler.get();
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profilerFiller.push("camera");
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int i = SectionPos.posToSectionCoord(vec3.x());
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int j = SectionPos.posToSectionCoord(vec3.y());
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int k = SectionPos.posToSectionCoord(vec3.z());
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if (this.lastCameraSectionX != i || this.lastCameraSectionY != j || this.lastCameraSectionZ != k) {
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this.lastCameraSectionX = i;
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this.lastCameraSectionY = j;
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this.lastCameraSectionZ = k;
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this.viewArea.repositionCamera(SectionPos.of(vec3));
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this.worldBorderRenderer.invalidate();
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}
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this.sectionRenderDispatcher.setCamera(vec3);
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profilerFiller.popPush("cull");
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double d = Math.floor(vec3.x / 8.0);
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double e = Math.floor(vec3.y / 8.0);
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double f = Math.floor(vec3.z / 8.0);
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if (d != this.prevCamX || e != this.prevCamY || f != this.prevCamZ) {
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this.sectionOcclusionGraph.invalidate();
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}
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this.prevCamX = d;
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this.prevCamY = e;
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this.prevCamZ = f;
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profilerFiller.popPush("update");
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if (!hasCapturedFrustum) {
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boolean bl = this.minecraft.smartCull;
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if (isSpectator && this.level.getBlockState(camera.getBlockPosition()).isSolidRender()) {
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bl = false;
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}
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profilerFiller.push("section_occlusion_graph");
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this.sectionOcclusionGraph.update(bl, camera, frustum, this.visibleSections, this.level.getChunkSource().getLoadedEmptySections());
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profilerFiller.pop();
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double g = Math.floor(camera.getXRot() / 2.0F);
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double h = Math.floor(camera.getYRot() / 2.0F);
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if (this.sectionOcclusionGraph.consumeFrustumUpdate() || g != this.prevCamRotX || h != this.prevCamRotY) {
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this.applyFrustum(offsetFrustum(frustum));
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this.prevCamRotX = g;
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this.prevCamRotY = h;
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}
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}
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profilerFiller.pop();
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}
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public static Frustum offsetFrustum(Frustum frustum) {
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return new Frustum(frustum).offsetToFullyIncludeCameraCube(8);
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}
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private void applyFrustum(Frustum frustum) {
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if (!Minecraft.getInstance().isSameThread()) {
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throw new IllegalStateException("applyFrustum called from wrong thread: " + Thread.currentThread().getName());
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} else {
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Profiler.get().push("apply_frustum");
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this.clearVisibleSections();
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this.sectionOcclusionGraph.addSectionsInFrustum(frustum, this.visibleSections, this.nearbyVisibleSections);
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Profiler.get().pop();
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}
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}
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public void addRecentlyCompiledSection(SectionRenderDispatcher.RenderSection renderSection) {
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this.sectionOcclusionGraph.schedulePropagationFrom(renderSection);
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}
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public void prepareCullFrustum(Vec3 cameraPosition, Matrix4f frustumMatrix, Matrix4f projectionMatrix) {
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this.cullingFrustum = new Frustum(frustumMatrix, projectionMatrix);
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this.cullingFrustum.prepare(cameraPosition.x(), cameraPosition.y(), cameraPosition.z());
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}
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public void renderLevel(
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GraphicsResourceAllocator graphicsResourceAllocator,
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DeltaTracker deltaTracker,
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boolean renderBlockOutline,
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Camera camera,
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GameRenderer gameRenderer,
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Matrix4f frustumMatrix,
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Matrix4f projectionMatrix
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) {
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float f = deltaTracker.getGameTimeDeltaPartialTick(false);
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RenderSystem.setShaderGameTime(this.level.getGameTime(), f);
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this.blockEntityRenderDispatcher.prepare(this.level, camera, this.minecraft.hitResult);
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this.entityRenderDispatcher.prepare(this.level, camera, this.minecraft.crosshairPickEntity);
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final ProfilerFiller profilerFiller = Profiler.get();
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profilerFiller.popPush("light_update_queue");
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this.level.pollLightUpdates();
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profilerFiller.popPush("light_updates");
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this.level.getChunkSource().getLightEngine().runLightUpdates();
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Vec3 vec3 = camera.getPosition();
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double d = vec3.x();
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double e = vec3.y();
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double g = vec3.z();
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profilerFiller.popPush("culling");
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boolean bl = this.capturedFrustum != null;
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Frustum frustum = bl ? this.capturedFrustum : this.cullingFrustum;
|
|
Profiler.get().popPush("captureFrustum");
|
|
if (this.captureFrustum) {
|
|
this.capturedFrustum = bl ? new Frustum(frustumMatrix, projectionMatrix) : frustum;
|
|
this.capturedFrustum.prepare(d, e, g);
|
|
this.captureFrustum = false;
|
|
}
|
|
|
|
profilerFiller.popPush("fog");
|
|
float h = gameRenderer.getRenderDistance();
|
|
boolean bl2 = this.minecraft.level.effects().isFoggyAt(Mth.floor(d), Mth.floor(e)) || this.minecraft.gui.getBossOverlay().shouldCreateWorldFog();
|
|
Vector4f vector4f = FogRenderer.computeFogColor(
|
|
camera, f, this.minecraft.level, this.minecraft.options.getEffectiveRenderDistance(), gameRenderer.getDarkenWorldAmount(f)
|
|
);
|
|
FogParameters fogParameters = FogRenderer.setupFog(camera, FogMode.FOG_TERRAIN, vector4f, h, bl2, f);
|
|
FogParameters fogParameters2 = FogRenderer.setupFog(camera, FogMode.FOG_SKY, vector4f, h, bl2, f);
|
|
profilerFiller.popPush("cullEntities");
|
|
boolean bl3 = this.collectVisibleEntities(camera, frustum, this.visibleEntities);
|
|
this.visibleEntityCount = this.visibleEntities.size();
|
|
profilerFiller.popPush("terrain_setup");
|
|
this.setupRender(camera, frustum, bl, this.minecraft.player.isSpectator());
|
|
profilerFiller.popPush("compile_sections");
|
|
this.compileSections(camera);
|
|
Matrix4fStack matrix4fStack = RenderSystem.getModelViewStack();
|
|
matrix4fStack.pushMatrix();
|
|
matrix4fStack.mul(frustumMatrix);
|
|
FrameGraphBuilder frameGraphBuilder = new FrameGraphBuilder();
|
|
this.targets.main = frameGraphBuilder.importExternal("main", this.minecraft.getMainRenderTarget());
|
|
int i = this.minecraft.getMainRenderTarget().width;
|
|
int j = this.minecraft.getMainRenderTarget().height;
|
|
RenderTargetDescriptor renderTargetDescriptor = new RenderTargetDescriptor(i, j, true, 0);
|
|
PostChain postChain = this.getTransparencyChain();
|
|
if (postChain != null) {
|
|
this.targets.translucent = frameGraphBuilder.createInternal("translucent", renderTargetDescriptor);
|
|
this.targets.itemEntity = frameGraphBuilder.createInternal("item_entity", renderTargetDescriptor);
|
|
this.targets.particles = frameGraphBuilder.createInternal("particles", renderTargetDescriptor);
|
|
this.targets.weather = frameGraphBuilder.createInternal("weather", renderTargetDescriptor);
|
|
this.targets.clouds = frameGraphBuilder.createInternal("clouds", renderTargetDescriptor);
|
|
}
|
|
|
|
if (this.entityOutlineTarget != null) {
|
|
this.targets.entityOutline = frameGraphBuilder.importExternal("entity_outline", this.entityOutlineTarget);
|
|
}
|
|
|
|
FramePass framePass = frameGraphBuilder.addPass("clear");
|
|
this.targets.main = framePass.readsAndWrites(this.targets.main);
|
|
framePass.executes(
|
|
() -> {
|
|
RenderTarget renderTarget = this.minecraft.getMainRenderTarget();
|
|
RenderSystem.getDevice()
|
|
.createCommandEncoder()
|
|
.clearColorAndDepthTextures(
|
|
renderTarget.getColorTexture(), ARGB.colorFromFloat(0.0F, vector4f.x, vector4f.y, vector4f.z), renderTarget.getDepthTexture(), 1.0
|
|
);
|
|
}
|
|
);
|
|
if (!bl2) {
|
|
this.addSkyPass(frameGraphBuilder, camera, f, fogParameters2);
|
|
}
|
|
|
|
this.addMainPass(frameGraphBuilder, frustum, camera, frustumMatrix, projectionMatrix, fogParameters, renderBlockOutline, bl3, deltaTracker, profilerFiller);
|
|
PostChain postChain2 = this.minecraft.getShaderManager().getPostChain(ENTITY_OUTLINE_POST_CHAIN_ID, LevelTargetBundle.OUTLINE_TARGETS);
|
|
if (bl3 && postChain2 != null) {
|
|
postChain2.addToFrame(frameGraphBuilder, i, j, this.targets, null);
|
|
}
|
|
|
|
this.addParticlesPass(frameGraphBuilder, camera, f, fogParameters);
|
|
CloudStatus cloudStatus = this.minecraft.options.getCloudsType();
|
|
if (cloudStatus != CloudStatus.OFF) {
|
|
float k = this.level.effects().getCloudHeight();
|
|
if (!Float.isNaN(k)) {
|
|
float l = this.ticks + f;
|
|
int m = this.level.getCloudColor(f);
|
|
this.addCloudsPass(frameGraphBuilder, cloudStatus, camera.getPosition(), l, m, k + 0.33F);
|
|
}
|
|
}
|
|
|
|
this.addWeatherPass(frameGraphBuilder, camera.getPosition(), f, fogParameters);
|
|
if (postChain != null) {
|
|
postChain.addToFrame(frameGraphBuilder, i, j, this.targets, null);
|
|
}
|
|
|
|
this.addLateDebugPass(frameGraphBuilder, vec3, fogParameters);
|
|
profilerFiller.popPush("framegraph");
|
|
frameGraphBuilder.execute(graphicsResourceAllocator, new Inspector() {
|
|
@Override
|
|
public void beforeExecutePass(String name) {
|
|
profilerFiller.push(name);
|
|
}
|
|
|
|
@Override
|
|
public void afterExecutePass(String name) {
|
|
profilerFiller.pop();
|
|
}
|
|
});
|
|
this.visibleEntities.clear();
|
|
this.targets.clear();
|
|
matrix4fStack.popMatrix();
|
|
RenderSystem.setShaderFog(FogParameters.NO_FOG);
|
|
}
|
|
|
|
private void addMainPass(
|
|
FrameGraphBuilder frameGraphBuilder,
|
|
Frustum frustum,
|
|
Camera camera,
|
|
Matrix4f frustumMatrix,
|
|
Matrix4f projectionMatrix,
|
|
FogParameters fogParameters,
|
|
boolean renderBlockOutline,
|
|
boolean renderEntityOutline,
|
|
DeltaTracker deltaTracker,
|
|
ProfilerFiller profiler
|
|
) {
|
|
FramePass framePass = frameGraphBuilder.addPass("main");
|
|
this.targets.main = framePass.readsAndWrites(this.targets.main);
|
|
if (this.targets.translucent != null) {
|
|
this.targets.translucent = framePass.readsAndWrites(this.targets.translucent);
|
|
}
|
|
|
|
if (this.targets.itemEntity != null) {
|
|
this.targets.itemEntity = framePass.readsAndWrites(this.targets.itemEntity);
|
|
}
|
|
|
|
if (this.targets.weather != null) {
|
|
this.targets.weather = framePass.readsAndWrites(this.targets.weather);
|
|
}
|
|
|
|
if (renderEntityOutline && this.targets.entityOutline != null) {
|
|
this.targets.entityOutline = framePass.readsAndWrites(this.targets.entityOutline);
|
|
}
|
|
|
|
ResourceHandle<RenderTarget> resourceHandle = this.targets.main;
|
|
ResourceHandle<RenderTarget> resourceHandle2 = this.targets.translucent;
|
|
ResourceHandle<RenderTarget> resourceHandle3 = this.targets.itemEntity;
|
|
ResourceHandle<RenderTarget> resourceHandle4 = this.targets.entityOutline;
|
|
framePass.executes(() -> {
|
|
RenderSystem.setShaderFog(fogParameters);
|
|
float f = deltaTracker.getGameTimeDeltaPartialTick(false);
|
|
Vec3 vec3 = camera.getPosition();
|
|
double d = vec3.x();
|
|
double e = vec3.y();
|
|
double g = vec3.z();
|
|
profiler.push("terrain");
|
|
this.renderSectionLayer(RenderType.solid(), d, e, g, frustumMatrix, projectionMatrix);
|
|
this.renderSectionLayer(RenderType.cutoutMipped(), d, e, g, frustumMatrix, projectionMatrix);
|
|
this.renderSectionLayer(RenderType.cutout(), d, e, g, frustumMatrix, projectionMatrix);
|
|
if (this.level.effects().constantAmbientLight()) {
|
|
Lighting.setupNetherLevel();
|
|
} else {
|
|
Lighting.setupLevel();
|
|
}
|
|
|
|
if (resourceHandle3 != null) {
|
|
resourceHandle3.get().copyDepthFrom(this.minecraft.getMainRenderTarget());
|
|
}
|
|
|
|
if (this.shouldShowEntityOutlines() && resourceHandle4 != null) {
|
|
RenderTarget renderTarget = resourceHandle4.get();
|
|
RenderSystem.getDevice().createCommandEncoder().clearColorAndDepthTextures(renderTarget.getColorTexture(), 0, renderTarget.getDepthTexture(), 1.0);
|
|
}
|
|
|
|
PoseStack poseStack = new PoseStack();
|
|
BufferSource bufferSource = this.renderBuffers.bufferSource();
|
|
BufferSource bufferSource2 = this.renderBuffers.crumblingBufferSource();
|
|
profiler.popPush("entities");
|
|
this.renderEntities(poseStack, bufferSource, camera, deltaTracker, this.visibleEntities);
|
|
bufferSource.endLastBatch();
|
|
this.checkPoseStack(poseStack);
|
|
profiler.popPush("blockentities");
|
|
this.renderBlockEntities(poseStack, bufferSource, bufferSource2, camera, f);
|
|
bufferSource.endLastBatch();
|
|
this.checkPoseStack(poseStack);
|
|
bufferSource.endBatch(RenderType.solid());
|
|
bufferSource.endBatch(RenderType.endPortal());
|
|
bufferSource.endBatch(RenderType.endGateway());
|
|
bufferSource.endBatch(Sheets.solidBlockSheet());
|
|
bufferSource.endBatch(Sheets.cutoutBlockSheet());
|
|
bufferSource.endBatch(Sheets.bedSheet());
|
|
bufferSource.endBatch(Sheets.shulkerBoxSheet());
|
|
bufferSource.endBatch(Sheets.signSheet());
|
|
bufferSource.endBatch(Sheets.hangingSignSheet());
|
|
bufferSource.endBatch(Sheets.chestSheet());
|
|
this.renderBuffers.outlineBufferSource().endOutlineBatch();
|
|
if (renderBlockOutline) {
|
|
this.renderBlockOutline(camera, bufferSource, poseStack, false);
|
|
}
|
|
|
|
profiler.popPush("debug");
|
|
this.minecraft.debugRenderer.render(poseStack, frustum, bufferSource, d, e, g);
|
|
bufferSource.endLastBatch();
|
|
this.checkPoseStack(poseStack);
|
|
bufferSource.endBatch(Sheets.translucentItemSheet());
|
|
bufferSource.endBatch(Sheets.bannerSheet());
|
|
bufferSource.endBatch(Sheets.shieldSheet());
|
|
bufferSource.endBatch(RenderType.armorEntityGlint());
|
|
bufferSource.endBatch(RenderType.glint());
|
|
bufferSource.endBatch(RenderType.glintTranslucent());
|
|
bufferSource.endBatch(RenderType.entityGlint());
|
|
profiler.popPush("destroyProgress");
|
|
this.renderBlockDestroyAnimation(poseStack, camera, bufferSource2);
|
|
bufferSource2.endBatch();
|
|
this.checkPoseStack(poseStack);
|
|
bufferSource.endBatch(RenderType.waterMask());
|
|
bufferSource.endBatch();
|
|
if (resourceHandle2 != null) {
|
|
resourceHandle2.get().copyDepthFrom(resourceHandle.get());
|
|
}
|
|
|
|
profiler.popPush("translucent");
|
|
this.renderSectionLayer(RenderType.translucent(), d, e, g, frustumMatrix, projectionMatrix);
|
|
profiler.popPush("string");
|
|
this.renderSectionLayer(RenderType.tripwire(), d, e, g, frustumMatrix, projectionMatrix);
|
|
if (renderBlockOutline) {
|
|
this.renderBlockOutline(camera, bufferSource, poseStack, true);
|
|
}
|
|
|
|
bufferSource.endBatch();
|
|
profiler.pop();
|
|
});
|
|
}
|
|
|
|
private void addParticlesPass(FrameGraphBuilder frameGraphBuilder, Camera camera, float partialTick, FogParameters fog) {
|
|
FramePass framePass = frameGraphBuilder.addPass("particles");
|
|
if (this.targets.particles != null) {
|
|
this.targets.particles = framePass.readsAndWrites(this.targets.particles);
|
|
framePass.reads(this.targets.main);
|
|
} else {
|
|
this.targets.main = framePass.readsAndWrites(this.targets.main);
|
|
}
|
|
|
|
ResourceHandle<RenderTarget> resourceHandle = this.targets.main;
|
|
ResourceHandle<RenderTarget> resourceHandle2 = this.targets.particles;
|
|
framePass.executes(() -> {
|
|
RenderSystem.setShaderFog(fog);
|
|
if (resourceHandle2 != null) {
|
|
resourceHandle2.get().copyDepthFrom(resourceHandle.get());
|
|
}
|
|
|
|
this.minecraft.particleEngine.render(camera, partialTick, this.renderBuffers.bufferSource());
|
|
});
|
|
}
|
|
|
|
private void addCloudsPass(FrameGraphBuilder frameGraphBuilder, CloudStatus cloudStatus, Vec3 cameraPosition, float ticks, int cloudColor, float cloudHeight) {
|
|
FramePass framePass = frameGraphBuilder.addPass("clouds");
|
|
if (this.targets.clouds != null) {
|
|
this.targets.clouds = framePass.readsAndWrites(this.targets.clouds);
|
|
} else {
|
|
this.targets.main = framePass.readsAndWrites(this.targets.main);
|
|
}
|
|
|
|
framePass.executes(() -> this.cloudRenderer.render(cloudColor, cloudStatus, cloudHeight, cameraPosition, ticks));
|
|
}
|
|
|
|
private void addWeatherPass(FrameGraphBuilder frameGraphBuilder, Vec3 cameraPosition, float partialTick, FogParameters fog) {
|
|
int i = this.minecraft.options.getEffectiveRenderDistance() * 16;
|
|
float f = this.minecraft.gameRenderer.getDepthFar();
|
|
FramePass framePass = frameGraphBuilder.addPass("weather");
|
|
if (this.targets.weather != null) {
|
|
this.targets.weather = framePass.readsAndWrites(this.targets.weather);
|
|
} else {
|
|
this.targets.main = framePass.readsAndWrites(this.targets.main);
|
|
}
|
|
|
|
framePass.executes(() -> {
|
|
RenderSystem.setShaderFog(fog);
|
|
BufferSource bufferSource = this.renderBuffers.bufferSource();
|
|
this.weatherEffectRenderer.render(this.minecraft.level, bufferSource, this.ticks, partialTick, cameraPosition);
|
|
this.worldBorderRenderer.render(this.level.getWorldBorder(), cameraPosition, i, f);
|
|
bufferSource.endBatch();
|
|
});
|
|
}
|
|
|
|
private void addLateDebugPass(FrameGraphBuilder frameGraphBuilder, Vec3 cameraPosition, FogParameters fog) {
|
|
FramePass framePass = frameGraphBuilder.addPass("late_debug");
|
|
this.targets.main = framePass.readsAndWrites(this.targets.main);
|
|
if (this.targets.itemEntity != null) {
|
|
this.targets.itemEntity = framePass.readsAndWrites(this.targets.itemEntity);
|
|
}
|
|
|
|
ResourceHandle<RenderTarget> resourceHandle = this.targets.main;
|
|
framePass.executes(() -> {
|
|
RenderSystem.setShaderFog(fog);
|
|
PoseStack poseStack = new PoseStack();
|
|
BufferSource bufferSource = this.renderBuffers.bufferSource();
|
|
this.minecraft.debugRenderer.renderAfterTranslucents(poseStack, bufferSource, cameraPosition.x, cameraPosition.y, cameraPosition.z);
|
|
bufferSource.endLastBatch();
|
|
this.checkPoseStack(poseStack);
|
|
});
|
|
}
|
|
|
|
private boolean collectVisibleEntities(Camera camera, Frustum frustum, List<Entity> output) {
|
|
Vec3 vec3 = camera.getPosition();
|
|
double d = vec3.x();
|
|
double e = vec3.y();
|
|
double f = vec3.z();
|
|
boolean bl = false;
|
|
boolean bl2 = this.shouldShowEntityOutlines();
|
|
Entity.setViewScale(Mth.clamp(this.minecraft.options.getEffectiveRenderDistance() / 8.0, 1.0, 2.5) * this.minecraft.options.entityDistanceScaling().get());
|
|
|
|
for (Entity entity : this.level.entitiesForRendering()) {
|
|
if (this.entityRenderDispatcher.shouldRender(entity, frustum, d, e, f) || entity.hasIndirectPassenger(this.minecraft.player)) {
|
|
BlockPos blockPos = entity.blockPosition();
|
|
if ((this.level.isOutsideBuildHeight(blockPos.getY()) || this.isSectionCompiled(blockPos))
|
|
&& (entity != camera.getEntity() || camera.isDetached() || camera.getEntity() instanceof LivingEntity && ((LivingEntity)camera.getEntity()).isSleeping())
|
|
&& (!(entity instanceof LocalPlayer) || camera.getEntity() == entity)) {
|
|
output.add(entity);
|
|
if (bl2 && this.minecraft.shouldEntityAppearGlowing(entity)) {
|
|
bl = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return bl;
|
|
}
|
|
|
|
private void renderEntities(PoseStack poseStack, BufferSource bufferSource, Camera camera, DeltaTracker deltaTracker, List<Entity> entities) {
|
|
Vec3 vec3 = camera.getPosition();
|
|
double d = vec3.x();
|
|
double e = vec3.y();
|
|
double f = vec3.z();
|
|
TickRateManager tickRateManager = this.minecraft.level.tickRateManager();
|
|
boolean bl = this.shouldShowEntityOutlines();
|
|
|
|
for (Entity entity : entities) {
|
|
if (entity.tickCount == 0) {
|
|
entity.xOld = entity.getX();
|
|
entity.yOld = entity.getY();
|
|
entity.zOld = entity.getZ();
|
|
}
|
|
|
|
MultiBufferSource multiBufferSource;
|
|
if (bl && this.minecraft.shouldEntityAppearGlowing(entity)) {
|
|
OutlineBufferSource outlineBufferSource = this.renderBuffers.outlineBufferSource();
|
|
multiBufferSource = outlineBufferSource;
|
|
int i = entity.getTeamColor();
|
|
outlineBufferSource.setColor(ARGB.red(i), ARGB.green(i), ARGB.blue(i), 255);
|
|
} else {
|
|
multiBufferSource = bufferSource;
|
|
}
|
|
|
|
float g = deltaTracker.getGameTimeDeltaPartialTick(!tickRateManager.isEntityFrozen(entity));
|
|
this.renderEntity(entity, d, e, f, g, poseStack, multiBufferSource);
|
|
}
|
|
}
|
|
|
|
private void renderBlockEntities(PoseStack poseStack, BufferSource bufferSource, BufferSource crumblingBufferSource, Camera camera, float partialTick) {
|
|
Vec3 vec3 = camera.getPosition();
|
|
double d = vec3.x();
|
|
double e = vec3.y();
|
|
double f = vec3.z();
|
|
|
|
for (SectionRenderDispatcher.RenderSection renderSection : this.visibleSections) {
|
|
List<BlockEntity> list = renderSection.getCompiled().getRenderableBlockEntities();
|
|
if (!list.isEmpty()) {
|
|
for (BlockEntity blockEntity : list) {
|
|
BlockPos blockPos = blockEntity.getBlockPos();
|
|
MultiBufferSource multiBufferSource = bufferSource;
|
|
poseStack.pushPose();
|
|
poseStack.translate(blockPos.getX() - d, blockPos.getY() - e, blockPos.getZ() - f);
|
|
SortedSet<BlockDestructionProgress> sortedSet = this.destructionProgress.get(blockPos.asLong());
|
|
if (sortedSet != null && !sortedSet.isEmpty()) {
|
|
int i = ((BlockDestructionProgress)sortedSet.last()).getProgress();
|
|
if (i >= 0) {
|
|
PoseStack.Pose pose = poseStack.last();
|
|
VertexConsumer vertexConsumer = new SheetedDecalTextureGenerator(
|
|
crumblingBufferSource.getBuffer((RenderType)ModelBakery.DESTROY_TYPES.get(i)), pose, 1.0F
|
|
);
|
|
multiBufferSource = renderType -> {
|
|
VertexConsumer vertexConsumer2 = bufferSource.getBuffer(renderType);
|
|
return renderType.affectsCrumbling() ? VertexMultiConsumer.create(vertexConsumer, vertexConsumer2) : vertexConsumer2;
|
|
};
|
|
}
|
|
}
|
|
|
|
this.blockEntityRenderDispatcher.render(blockEntity, partialTick, poseStack, multiBufferSource);
|
|
poseStack.popPose();
|
|
}
|
|
}
|
|
}
|
|
|
|
synchronized (this.globalBlockEntities) {
|
|
for (BlockEntity blockEntity2 : this.globalBlockEntities) {
|
|
BlockPos blockPos2 = blockEntity2.getBlockPos();
|
|
poseStack.pushPose();
|
|
poseStack.translate(blockPos2.getX() - d, blockPos2.getY() - e, blockPos2.getZ() - f);
|
|
this.blockEntityRenderDispatcher.render(blockEntity2, partialTick, poseStack, bufferSource);
|
|
poseStack.popPose();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void renderBlockDestroyAnimation(PoseStack poseStack, Camera camera, BufferSource bufferSource) {
|
|
Vec3 vec3 = camera.getPosition();
|
|
double d = vec3.x();
|
|
double e = vec3.y();
|
|
double f = vec3.z();
|
|
|
|
for (Entry<SortedSet<BlockDestructionProgress>> entry : this.destructionProgress.long2ObjectEntrySet()) {
|
|
BlockPos blockPos = BlockPos.of(entry.getLongKey());
|
|
if (!(blockPos.distToCenterSqr(d, e, f) > 1024.0)) {
|
|
SortedSet<BlockDestructionProgress> sortedSet = (SortedSet<BlockDestructionProgress>)entry.getValue();
|
|
if (sortedSet != null && !sortedSet.isEmpty()) {
|
|
int i = ((BlockDestructionProgress)sortedSet.last()).getProgress();
|
|
poseStack.pushPose();
|
|
poseStack.translate(blockPos.getX() - d, blockPos.getY() - e, blockPos.getZ() - f);
|
|
PoseStack.Pose pose = poseStack.last();
|
|
VertexConsumer vertexConsumer = new SheetedDecalTextureGenerator(bufferSource.getBuffer((RenderType)ModelBakery.DESTROY_TYPES.get(i)), pose, 1.0F);
|
|
this.minecraft.getBlockRenderer().renderBreakingTexture(this.level.getBlockState(blockPos), blockPos, this.level, poseStack, vertexConsumer);
|
|
poseStack.popPose();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void renderBlockOutline(Camera camera, BufferSource bufferSource, PoseStack poseStack, boolean sort) {
|
|
if (this.minecraft.hitResult instanceof BlockHitResult blockHitResult) {
|
|
if (blockHitResult.getType() != Type.MISS) {
|
|
BlockPos blockPos = blockHitResult.getBlockPos();
|
|
BlockState blockState = this.level.getBlockState(blockPos);
|
|
if (!blockState.isAir() && this.level.getWorldBorder().isWithinBounds(blockPos)) {
|
|
boolean bl = ItemBlockRenderTypes.getChunkRenderType(blockState).sortOnUpload();
|
|
if (bl != sort) {
|
|
return;
|
|
}
|
|
|
|
Vec3 vec3 = camera.getPosition();
|
|
Boolean boolean_ = this.minecraft.options.highContrastBlockOutline().get();
|
|
if (boolean_) {
|
|
VertexConsumer vertexConsumer = bufferSource.getBuffer(RenderType.secondaryBlockOutline());
|
|
this.renderHitOutline(poseStack, vertexConsumer, camera.getEntity(), vec3.x, vec3.y, vec3.z, blockPos, blockState, -16777216);
|
|
}
|
|
|
|
VertexConsumer vertexConsumer = bufferSource.getBuffer(RenderType.lines());
|
|
int i = boolean_ ? -11010079 : ARGB.color(102, -16777216);
|
|
this.renderHitOutline(poseStack, vertexConsumer, camera.getEntity(), vec3.x, vec3.y, vec3.z, blockPos, blockState, i);
|
|
bufferSource.endLastBatch();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Asserts that the specified {@code poseStack} is {@linkplain com.mojang.blaze3d.vertex.PoseStack#clear() clear}.
|
|
* @throws java.lang.IllegalStateException if the specified {@code poseStack} is not clear
|
|
*/
|
|
private void checkPoseStack(PoseStack poseStack) {
|
|
if (!poseStack.isEmpty()) {
|
|
throw new IllegalStateException("Pose stack not empty");
|
|
}
|
|
}
|
|
|
|
private void renderEntity(Entity entity, double camX, double camY, double camZ, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource) {
|
|
double d = Mth.lerp((double)partialTick, entity.xOld, entity.getX());
|
|
double e = Mth.lerp((double)partialTick, entity.yOld, entity.getY());
|
|
double f = Mth.lerp((double)partialTick, entity.zOld, entity.getZ());
|
|
this.entityRenderDispatcher
|
|
.render(entity, d - camX, e - camY, f - camZ, partialTick, poseStack, bufferSource, this.entityRenderDispatcher.getPackedLightCoords(entity, partialTick));
|
|
}
|
|
|
|
private void scheduleTranslucentSectionResort(Vec3 cameraPosition) {
|
|
if (!this.visibleSections.isEmpty()) {
|
|
BlockPos blockPos = BlockPos.containing(cameraPosition);
|
|
boolean bl = !blockPos.equals(this.lastTranslucentSortBlockPos);
|
|
Profiler.get().push("translucent_sort");
|
|
SectionRenderDispatcher.TranslucencyPointOfView translucencyPointOfView = new SectionRenderDispatcher.TranslucencyPointOfView();
|
|
|
|
for (SectionRenderDispatcher.RenderSection renderSection : this.nearbyVisibleSections) {
|
|
this.scheduleResort(renderSection, translucencyPointOfView, cameraPosition, bl, true);
|
|
}
|
|
|
|
this.translucencyResortIterationIndex = this.translucencyResortIterationIndex % this.visibleSections.size();
|
|
int i = Math.max(this.visibleSections.size() / 8, 15);
|
|
|
|
while (i-- > 0) {
|
|
int j = this.translucencyResortIterationIndex++ % this.visibleSections.size();
|
|
this.scheduleResort(this.visibleSections.get(j), translucencyPointOfView, cameraPosition, bl, false);
|
|
}
|
|
|
|
this.lastTranslucentSortBlockPos = blockPos;
|
|
Profiler.get().pop();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param force If {@code true}, will schedule a resort even if the point of view hasn't changed
|
|
*/
|
|
private void scheduleResort(
|
|
SectionRenderDispatcher.RenderSection section,
|
|
SectionRenderDispatcher.TranslucencyPointOfView pointOfView,
|
|
Vec3 cameraPosition,
|
|
boolean force,
|
|
boolean ignoreAxisAlignment
|
|
) {
|
|
pointOfView.set(cameraPosition, section.getSectionNode());
|
|
boolean bl = !pointOfView.equals(section.pointOfView.get());
|
|
boolean bl2 = force && (pointOfView.isAxisAligned() || ignoreAxisAlignment);
|
|
if ((bl2 || bl) && !section.transparencyResortingScheduled() && section.hasTranslucentGeometry()) {
|
|
section.resortTransparency(this.sectionRenderDispatcher);
|
|
}
|
|
}
|
|
|
|
private void renderSectionLayer(RenderType renderType, double x, double y, double z, Matrix4f frustrumMatrix, Matrix4f projectionMatrix) {
|
|
RenderSystem.assertOnRenderThread();
|
|
Zone zone = Profiler.get().zone((Supplier<String>)(() -> "render_" + renderType.name));
|
|
zone.addText(renderType::toString);
|
|
boolean bl = renderType != RenderType.translucent();
|
|
ObjectListIterator<SectionRenderDispatcher.RenderSection> objectListIterator = this.visibleSections.listIterator(bl ? 0 : this.visibleSections.size());
|
|
renderType.setupRenderState();
|
|
RenderPipeline renderPipeline = renderType.getRenderPipeline();
|
|
ArrayList<RenderPass.Draw> arrayList = new ArrayList();
|
|
RenderSystem.AutoStorageIndexBuffer autoStorageIndexBuffer = RenderSystem.getSequentialBuffer(renderType.mode());
|
|
int i = 0;
|
|
|
|
while (bl ? objectListIterator.hasNext() : objectListIterator.hasPrevious()) {
|
|
SectionRenderDispatcher.RenderSection renderSection = bl ? (SectionRenderDispatcher.RenderSection)objectListIterator.next() : objectListIterator.previous();
|
|
SectionRenderDispatcher.SectionBuffers sectionBuffers = renderSection.getBuffers(renderType);
|
|
if (!renderSection.getCompiled().isEmpty(renderType) && sectionBuffers != null) {
|
|
GpuBuffer gpuBuffer;
|
|
VertexFormat.IndexType indexType;
|
|
if (sectionBuffers.getIndexBuffer() == null) {
|
|
if (sectionBuffers.getIndexCount() > i) {
|
|
i = sectionBuffers.getIndexCount();
|
|
}
|
|
|
|
gpuBuffer = null;
|
|
indexType = null;
|
|
} else {
|
|
gpuBuffer = sectionBuffers.getIndexBuffer();
|
|
indexType = sectionBuffers.getIndexType();
|
|
}
|
|
|
|
BlockPos blockPos = renderSection.getRenderOrigin();
|
|
arrayList.add(
|
|
new RenderPass.Draw(
|
|
0,
|
|
sectionBuffers.getVertexBuffer(),
|
|
gpuBuffer,
|
|
indexType,
|
|
0,
|
|
sectionBuffers.getIndexCount(),
|
|
uniformUploader -> uniformUploader.upload("ModelOffset", (float)(blockPos.getX() - x), (float)(blockPos.getY() - y), (float)(blockPos.getZ() - z))
|
|
)
|
|
);
|
|
}
|
|
}
|
|
|
|
GpuBuffer gpuBuffer2 = i == 0 ? null : autoStorageIndexBuffer.getBuffer(i);
|
|
VertexFormat.IndexType indexType2 = i == 0 ? null : autoStorageIndexBuffer.type();
|
|
|
|
try (RenderPass renderPass = RenderSystem.getDevice()
|
|
.createCommandEncoder()
|
|
.createRenderPass(
|
|
renderType.getRenderTarget().getColorTexture(), OptionalInt.empty(), renderType.getRenderTarget().getDepthTexture(), OptionalDouble.empty()
|
|
)) {
|
|
renderPass.setPipeline(renderPipeline);
|
|
|
|
for (int j = 0; j < 12; j++) {
|
|
GpuTexture gpuTexture = RenderSystem.getShaderTexture(j);
|
|
if (gpuTexture != null) {
|
|
renderPass.bindSampler("Sampler" + j, gpuTexture);
|
|
}
|
|
}
|
|
|
|
renderPass.drawMultipleIndexed(arrayList, gpuBuffer2, indexType2);
|
|
}
|
|
|
|
zone.close();
|
|
renderType.clearRenderState();
|
|
}
|
|
|
|
public void captureFrustum() {
|
|
this.captureFrustum = true;
|
|
}
|
|
|
|
public void killFrustum() {
|
|
this.capturedFrustum = null;
|
|
}
|
|
|
|
public void tick() {
|
|
if (this.level.tickRateManager().runsNormally()) {
|
|
this.ticks++;
|
|
}
|
|
|
|
if (this.ticks % 20 == 0) {
|
|
Iterator<BlockDestructionProgress> iterator = this.destroyingBlocks.values().iterator();
|
|
|
|
while (iterator.hasNext()) {
|
|
BlockDestructionProgress blockDestructionProgress = (BlockDestructionProgress)iterator.next();
|
|
int i = blockDestructionProgress.getUpdatedRenderTick();
|
|
if (this.ticks - i > 400) {
|
|
iterator.remove();
|
|
this.removeProgress(blockDestructionProgress);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void removeProgress(BlockDestructionProgress progress) {
|
|
long l = progress.getPos().asLong();
|
|
Set<BlockDestructionProgress> set = (Set<BlockDestructionProgress>)this.destructionProgress.get(l);
|
|
set.remove(progress);
|
|
if (set.isEmpty()) {
|
|
this.destructionProgress.remove(l);
|
|
}
|
|
}
|
|
|
|
private void addSkyPass(FrameGraphBuilder frameGraphBuilder, Camera camera, float partialTick, FogParameters fog) {
|
|
FogType fogType = camera.getFluidInCamera();
|
|
if (fogType != FogType.POWDER_SNOW && fogType != FogType.LAVA && !this.doesMobEffectBlockSky(camera)) {
|
|
DimensionSpecialEffects dimensionSpecialEffects = this.level.effects();
|
|
SkyType skyType = dimensionSpecialEffects.skyType();
|
|
if (skyType != SkyType.NONE) {
|
|
FramePass framePass = frameGraphBuilder.addPass("sky");
|
|
this.targets.main = framePass.readsAndWrites(this.targets.main);
|
|
framePass.executes(() -> {
|
|
RenderSystem.setShaderFog(fog);
|
|
if (skyType == SkyType.END) {
|
|
this.skyRenderer.renderEndSky();
|
|
} else {
|
|
PoseStack poseStack = new PoseStack();
|
|
float g = this.level.getSunAngle(partialTick);
|
|
float h = this.level.getTimeOfDay(partialTick);
|
|
float i = 1.0F - this.level.getRainLevel(partialTick);
|
|
float j = this.level.getStarBrightness(partialTick) * i;
|
|
int k = dimensionSpecialEffects.getSunriseOrSunsetColor(h);
|
|
int l = this.level.getMoonPhase();
|
|
int m = this.level.getSkyColor(this.minecraft.gameRenderer.getMainCamera().getPosition(), partialTick);
|
|
float n = ARGB.redFloat(m);
|
|
float o = ARGB.greenFloat(m);
|
|
float p = ARGB.blueFloat(m);
|
|
this.skyRenderer.renderSkyDisc(n, o, p);
|
|
BufferSource bufferSource = this.renderBuffers.bufferSource();
|
|
if (dimensionSpecialEffects.isSunriseOrSunset(h)) {
|
|
this.skyRenderer.renderSunriseAndSunset(poseStack, bufferSource, g, k);
|
|
}
|
|
|
|
this.skyRenderer.renderSunMoonAndStars(poseStack, bufferSource, h, l, i, j, fog);
|
|
bufferSource.endBatch();
|
|
if (this.shouldRenderDarkDisc(partialTick)) {
|
|
this.skyRenderer.renderDarkDisc();
|
|
}
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
private boolean shouldRenderDarkDisc(float partialTick) {
|
|
return this.minecraft.player.getEyePosition(partialTick).y - this.level.getLevelData().getHorizonHeight(this.level) < 0.0;
|
|
}
|
|
|
|
private boolean doesMobEffectBlockSky(Camera camera) {
|
|
return !(camera.getEntity() instanceof LivingEntity livingEntity)
|
|
? false
|
|
: livingEntity.hasEffect(MobEffects.BLINDNESS) || livingEntity.hasEffect(MobEffects.DARKNESS);
|
|
}
|
|
|
|
private void compileSections(Camera camera) {
|
|
ProfilerFiller profilerFiller = Profiler.get();
|
|
profilerFiller.push("populate_sections_to_compile");
|
|
RenderRegionCache renderRegionCache = new RenderRegionCache();
|
|
BlockPos blockPos = camera.getBlockPosition();
|
|
List<SectionRenderDispatcher.RenderSection> list = Lists.<SectionRenderDispatcher.RenderSection>newArrayList();
|
|
|
|
for (SectionRenderDispatcher.RenderSection renderSection : this.visibleSections) {
|
|
if (renderSection.isDirty() && renderSection.hasAllNeighbors()) {
|
|
boolean bl = false;
|
|
if (this.minecraft.options.prioritizeChunkUpdates().get() == PrioritizeChunkUpdates.NEARBY) {
|
|
BlockPos blockPos2 = SectionPos.of(renderSection.getSectionNode()).center();
|
|
bl = blockPos2.distSqr(blockPos) < 768.0 || renderSection.isDirtyFromPlayer();
|
|
} else if (this.minecraft.options.prioritizeChunkUpdates().get() == PrioritizeChunkUpdates.PLAYER_AFFECTED) {
|
|
bl = renderSection.isDirtyFromPlayer();
|
|
}
|
|
|
|
if (bl) {
|
|
profilerFiller.push("build_near_sync");
|
|
this.sectionRenderDispatcher.rebuildSectionSync(renderSection, renderRegionCache);
|
|
renderSection.setNotDirty();
|
|
profilerFiller.pop();
|
|
} else {
|
|
list.add(renderSection);
|
|
}
|
|
}
|
|
}
|
|
|
|
profilerFiller.popPush("upload");
|
|
this.sectionRenderDispatcher.uploadAllPendingUploads();
|
|
profilerFiller.popPush("schedule_async_compile");
|
|
|
|
for (SectionRenderDispatcher.RenderSection renderSectionx : list) {
|
|
renderSectionx.rebuildSectionAsync(this.sectionRenderDispatcher, renderRegionCache);
|
|
renderSectionx.setNotDirty();
|
|
}
|
|
|
|
profilerFiller.pop();
|
|
this.scheduleTranslucentSectionResort(camera.getPosition());
|
|
}
|
|
|
|
private void renderHitOutline(
|
|
PoseStack poseStack, VertexConsumer buffer, Entity entity, double camX, double camY, double camZ, BlockPos pos, BlockState state, int color
|
|
) {
|
|
ShapeRenderer.renderShape(
|
|
poseStack, buffer, state.getShape(this.level, pos, CollisionContext.of(entity)), pos.getX() - camX, pos.getY() - camY, pos.getZ() - camZ, color
|
|
);
|
|
}
|
|
|
|
public void blockChanged(BlockGetter level, BlockPos pos, BlockState oldState, BlockState newState, int flags) {
|
|
this.setBlockDirty(pos, (flags & 8) != 0);
|
|
}
|
|
|
|
private void setBlockDirty(BlockPos pos, boolean reRenderOnMainThread) {
|
|
for (int i = pos.getZ() - 1; i <= pos.getZ() + 1; i++) {
|
|
for (int j = pos.getX() - 1; j <= pos.getX() + 1; j++) {
|
|
for (int k = pos.getY() - 1; k <= pos.getY() + 1; k++) {
|
|
this.setSectionDirty(SectionPos.blockToSectionCoord(j), SectionPos.blockToSectionCoord(k), SectionPos.blockToSectionCoord(i), reRenderOnMainThread);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Re-renders all blocks in the specified range.
|
|
*/
|
|
public void setBlocksDirty(int minX, int minY, int minZ, int maxX, int maxY, int maxZ) {
|
|
for (int i = minZ - 1; i <= maxZ + 1; i++) {
|
|
for (int j = minX - 1; j <= maxX + 1; j++) {
|
|
for (int k = minY - 1; k <= maxY + 1; k++) {
|
|
this.setSectionDirty(SectionPos.blockToSectionCoord(j), SectionPos.blockToSectionCoord(k), SectionPos.blockToSectionCoord(i));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void setBlockDirty(BlockPos pos, BlockState oldState, BlockState newState) {
|
|
if (this.minecraft.getModelManager().requiresRender(oldState, newState)) {
|
|
this.setBlocksDirty(pos.getX(), pos.getY(), pos.getZ(), pos.getX(), pos.getY(), pos.getZ());
|
|
}
|
|
}
|
|
|
|
public void setSectionDirtyWithNeighbors(int sectionX, int sectionY, int sectionZ) {
|
|
this.setSectionRangeDirty(sectionX - 1, sectionY - 1, sectionZ - 1, sectionX + 1, sectionY + 1, sectionZ + 1);
|
|
}
|
|
|
|
public void setSectionRangeDirty(int minY, int minX, int minZ, int maxY, int maxX, int maxZ) {
|
|
for (int i = minZ; i <= maxZ; i++) {
|
|
for (int j = minY; j <= maxY; j++) {
|
|
for (int k = minX; k <= maxX; k++) {
|
|
this.setSectionDirty(j, k, i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public void setSectionDirty(int sectionX, int sectionY, int sectionZ) {
|
|
this.setSectionDirty(sectionX, sectionY, sectionZ, false);
|
|
}
|
|
|
|
private void setSectionDirty(int sectionX, int sectionY, int sectionZ, boolean reRenderOnMainThread) {
|
|
this.viewArea.setDirty(sectionX, sectionY, sectionZ, reRenderOnMainThread);
|
|
}
|
|
|
|
public void onSectionBecomingNonEmpty(long sectionPos) {
|
|
SectionRenderDispatcher.RenderSection renderSection = this.viewArea.getRenderSection(sectionPos);
|
|
if (renderSection != null) {
|
|
this.sectionOcclusionGraph.schedulePropagationFrom(renderSection);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param force if {@code true}, the particle will be created regardless of its distance from the camera and the {@linkplain #calculateParticleLevel(boolean) calculated particle level}
|
|
*/
|
|
public void addParticle(ParticleOptions options, boolean force, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
|
|
this.addParticle(options, force, false, x, y, z, xSpeed, ySpeed, zSpeed);
|
|
}
|
|
|
|
/**
|
|
* @param force if {@code true}, the particle will be created regardless of its distance from the camera and the {@linkplain #calculateParticleLevel(boolean) calculated particle level}
|
|
* @param decreased if {@code true}, and the {@linkplain net.minecraft.client.Options#particles particles option} is set to minimal, attempts to spawn the particle at a decreased level
|
|
*/
|
|
public void addParticle(ParticleOptions options, boolean force, boolean decreased, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
|
|
try {
|
|
this.addParticleInternal(options, force, decreased, x, y, z, xSpeed, ySpeed, zSpeed);
|
|
} catch (Throwable var19) {
|
|
CrashReport crashReport = CrashReport.forThrowable(var19, "Exception while adding particle");
|
|
CrashReportCategory crashReportCategory = crashReport.addCategory("Particle being added");
|
|
crashReportCategory.setDetail("ID", BuiltInRegistries.PARTICLE_TYPE.getKey(options.getType()));
|
|
crashReportCategory.setDetail(
|
|
"Parameters",
|
|
(CrashReportDetail<String>)(() -> ParticleTypes.CODEC
|
|
.encodeStart(this.level.registryAccess().createSerializationContext(NbtOps.INSTANCE), options)
|
|
.toString())
|
|
);
|
|
crashReportCategory.setDetail("Position", (CrashReportDetail<String>)(() -> CrashReportCategory.formatLocation(this.level, x, y, z)));
|
|
throw new ReportedException(crashReport);
|
|
}
|
|
}
|
|
|
|
public <T extends ParticleOptions> void addParticle(T options, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
|
|
this.addParticle(options, options.getType().getOverrideLimiter(), x, y, z, xSpeed, ySpeed, zSpeed);
|
|
}
|
|
|
|
/**
|
|
* @param force if {@code true}, the particle will be created regardless of its distance from the camera and the {@linkplain #calculateParticleLevel(boolean) calculated particle level}
|
|
*/
|
|
@Nullable
|
|
Particle addParticleInternal(ParticleOptions options, boolean force, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
|
|
return this.addParticleInternal(options, force, false, x, y, z, xSpeed, ySpeed, zSpeed);
|
|
}
|
|
|
|
/**
|
|
* @param force if {@code true}, the particle will be created regardless of its distance from the camera and the {@linkplain #calculateParticleLevel(boolean) calculated particle level}
|
|
* @param decreased if {@code true}, and the {@linkplain net.minecraft.client.Options#particles particles option} is set to minimal, attempts to spawn the particle at a decreased level
|
|
*/
|
|
@Nullable
|
|
private Particle addParticleInternal(
|
|
ParticleOptions options, boolean force, boolean decreased, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed
|
|
) {
|
|
Camera camera = this.minecraft.gameRenderer.getMainCamera();
|
|
ParticleStatus particleStatus = this.calculateParticleLevel(decreased);
|
|
if (force) {
|
|
return this.minecraft.particleEngine.createParticle(options, x, y, z, xSpeed, ySpeed, zSpeed);
|
|
} else if (camera.getPosition().distanceToSqr(x, y, z) > 1024.0) {
|
|
return null;
|
|
} else {
|
|
return particleStatus == ParticleStatus.MINIMAL ? null : this.minecraft.particleEngine.createParticle(options, x, y, z, xSpeed, ySpeed, zSpeed);
|
|
}
|
|
}
|
|
|
|
private ParticleStatus calculateParticleLevel(boolean decreased) {
|
|
ParticleStatus particleStatus = this.minecraft.options.particles().get();
|
|
if (decreased && particleStatus == ParticleStatus.MINIMAL && this.level.random.nextInt(10) == 0) {
|
|
particleStatus = ParticleStatus.DECREASED;
|
|
}
|
|
|
|
if (particleStatus == ParticleStatus.DECREASED && this.level.random.nextInt(3) == 0) {
|
|
particleStatus = ParticleStatus.MINIMAL;
|
|
}
|
|
|
|
return particleStatus;
|
|
}
|
|
|
|
public void destroyBlockProgress(int breakerId, BlockPos pos, int progress) {
|
|
if (progress >= 0 && progress < 10) {
|
|
BlockDestructionProgress blockDestructionProgress = this.destroyingBlocks.get(breakerId);
|
|
if (blockDestructionProgress != null) {
|
|
this.removeProgress(blockDestructionProgress);
|
|
}
|
|
|
|
if (blockDestructionProgress == null
|
|
|| blockDestructionProgress.getPos().getX() != pos.getX()
|
|
|| blockDestructionProgress.getPos().getY() != pos.getY()
|
|
|| blockDestructionProgress.getPos().getZ() != pos.getZ()) {
|
|
blockDestructionProgress = new BlockDestructionProgress(breakerId, pos);
|
|
this.destroyingBlocks.put(breakerId, blockDestructionProgress);
|
|
}
|
|
|
|
blockDestructionProgress.setProgress(progress);
|
|
blockDestructionProgress.updateTick(this.ticks);
|
|
this.destructionProgress
|
|
.computeIfAbsent(
|
|
blockDestructionProgress.getPos().asLong(),
|
|
(Long2ObjectFunction<? extends SortedSet<BlockDestructionProgress>>)(l -> Sets.<BlockDestructionProgress>newTreeSet())
|
|
)
|
|
.add(blockDestructionProgress);
|
|
} else {
|
|
BlockDestructionProgress blockDestructionProgressx = this.destroyingBlocks.remove(breakerId);
|
|
if (blockDestructionProgressx != null) {
|
|
this.removeProgress(blockDestructionProgressx);
|
|
}
|
|
}
|
|
}
|
|
|
|
public boolean hasRenderedAllSections() {
|
|
return this.sectionRenderDispatcher.isQueueEmpty();
|
|
}
|
|
|
|
public void onChunkReadyToRender(ChunkPos chunkPos) {
|
|
this.sectionOcclusionGraph.onChunkReadyToRender(chunkPos);
|
|
}
|
|
|
|
public void needsUpdate() {
|
|
this.sectionOcclusionGraph.invalidate();
|
|
this.cloudRenderer.markForRebuild();
|
|
}
|
|
|
|
public void updateGlobalBlockEntities(Collection<BlockEntity> blockEntitiesToRemove, Collection<BlockEntity> blockEntitiesToAdd) {
|
|
synchronized (this.globalBlockEntities) {
|
|
this.globalBlockEntities.removeAll(blockEntitiesToRemove);
|
|
this.globalBlockEntities.addAll(blockEntitiesToAdd);
|
|
}
|
|
}
|
|
|
|
public static int getLightColor(BlockAndTintGetter level, BlockPos pos) {
|
|
return getLightColor(LevelRenderer.BrightnessGetter.DEFAULT, level, level.getBlockState(pos), pos);
|
|
}
|
|
|
|
public static int getLightColor(LevelRenderer.BrightnessGetter brightnessGetter, BlockAndTintGetter level, BlockState state, BlockPos pos) {
|
|
if (state.emissiveRendering(level, pos)) {
|
|
return 15728880;
|
|
} else {
|
|
int i = brightnessGetter.packedBrightness(level, pos);
|
|
int j = LightTexture.block(i);
|
|
int k = state.getLightEmission();
|
|
if (j < k) {
|
|
int l = LightTexture.sky(i);
|
|
return LightTexture.pack(k, l);
|
|
} else {
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
|
|
public boolean isSectionCompiled(BlockPos pos) {
|
|
SectionRenderDispatcher.RenderSection renderSection = this.viewArea.getRenderSectionAt(pos);
|
|
return renderSection != null && renderSection.compiled.get() != SectionRenderDispatcher.CompiledSection.UNCOMPILED;
|
|
}
|
|
|
|
@Nullable
|
|
public RenderTarget entityOutlineTarget() {
|
|
return this.targets.entityOutline != null ? this.targets.entityOutline.get() : null;
|
|
}
|
|
|
|
@Nullable
|
|
public RenderTarget getTranslucentTarget() {
|
|
return this.targets.translucent != null ? this.targets.translucent.get() : null;
|
|
}
|
|
|
|
@Nullable
|
|
public RenderTarget getItemEntityTarget() {
|
|
return this.targets.itemEntity != null ? this.targets.itemEntity.get() : null;
|
|
}
|
|
|
|
@Nullable
|
|
public RenderTarget getParticlesTarget() {
|
|
return this.targets.particles != null ? this.targets.particles.get() : null;
|
|
}
|
|
|
|
@Nullable
|
|
public RenderTarget getWeatherTarget() {
|
|
return this.targets.weather != null ? this.targets.weather.get() : null;
|
|
}
|
|
|
|
@Nullable
|
|
public RenderTarget getCloudsTarget() {
|
|
return this.targets.clouds != null ? this.targets.clouds.get() : null;
|
|
}
|
|
|
|
@VisibleForDebug
|
|
public ObjectArrayList<SectionRenderDispatcher.RenderSection> getVisibleSections() {
|
|
return this.visibleSections;
|
|
}
|
|
|
|
@VisibleForDebug
|
|
public SectionOcclusionGraph getSectionOcclusionGraph() {
|
|
return this.sectionOcclusionGraph;
|
|
}
|
|
|
|
@Nullable
|
|
public Frustum getCapturedFrustum() {
|
|
return this.capturedFrustum;
|
|
}
|
|
|
|
public CloudRenderer getCloudRenderer() {
|
|
return this.cloudRenderer;
|
|
}
|
|
|
|
@FunctionalInterface
|
|
@Environment(EnvType.CLIENT)
|
|
public interface BrightnessGetter {
|
|
LevelRenderer.BrightnessGetter DEFAULT = (blockAndTintGetter, blockPos) -> {
|
|
int i = blockAndTintGetter.getBrightness(LightLayer.SKY, blockPos);
|
|
int j = blockAndTintGetter.getBrightness(LightLayer.BLOCK, blockPos);
|
|
return Brightness.pack(j, i);
|
|
};
|
|
|
|
int packedBrightness(BlockAndTintGetter blockAndTintGetter, BlockPos blockPos);
|
|
}
|
|
}
|