160 lines
5.8 KiB
Java
160 lines
5.8 KiB
Java
package net.minecraft.client.renderer;
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import com.mojang.blaze3d.buffers.GpuBuffer;
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import com.mojang.blaze3d.systems.GpuDevice;
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import com.mojang.blaze3d.systems.RenderPass;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.textures.FilterMode;
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import com.mojang.blaze3d.textures.GpuTexture;
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import com.mojang.blaze3d.textures.TextureFormat;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import java.util.OptionalInt;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.util.Mth;
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import net.minecraft.util.profiling.Profiler;
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import net.minecraft.util.profiling.ProfilerFiller;
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import net.minecraft.world.effect.MobEffects;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.level.dimension.DimensionType;
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import org.joml.Vector3f;
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@Environment(EnvType.CLIENT)
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public class LightTexture implements AutoCloseable {
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public static final int FULL_BRIGHT = 15728880;
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public static final int FULL_SKY = 15728640;
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public static final int FULL_BLOCK = 240;
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private static final int TEXTURE_SIZE = 16;
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private final GpuTexture texture;
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private boolean updateLightTexture;
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private float blockLightRedFlicker;
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private final GameRenderer renderer;
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private final Minecraft minecraft;
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public LightTexture(GameRenderer renderer, Minecraft minecraft) {
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this.renderer = renderer;
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this.minecraft = minecraft;
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GpuDevice gpuDevice = RenderSystem.getDevice();
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this.texture = gpuDevice.createTexture("Light Texture", TextureFormat.RGBA8, 16, 16, 1);
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this.texture.setTextureFilter(FilterMode.LINEAR, false);
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gpuDevice.createCommandEncoder().clearColorTexture(this.texture, -1);
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}
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public GpuTexture getTarget() {
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return this.texture;
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}
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public void close() {
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this.texture.close();
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}
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public void tick() {
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this.blockLightRedFlicker = this.blockLightRedFlicker + (float)((Math.random() - Math.random()) * Math.random() * Math.random() * 0.1);
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this.blockLightRedFlicker *= 0.9F;
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this.updateLightTexture = true;
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}
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public void turnOffLightLayer() {
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RenderSystem.setShaderTexture(2, null);
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}
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public void turnOnLightLayer() {
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RenderSystem.setShaderTexture(2, this.texture);
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}
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private float calculateDarknessScale(LivingEntity entity, float gamma, float partialTick) {
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float f = 0.45F * gamma;
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return Math.max(0.0F, Mth.cos((entity.tickCount - partialTick) * (float) Math.PI * 0.025F) * f);
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}
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public void updateLightTexture(float partialTicks) {
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if (this.updateLightTexture) {
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this.updateLightTexture = false;
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ProfilerFiller profilerFiller = Profiler.get();
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profilerFiller.push("lightTex");
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ClientLevel clientLevel = this.minecraft.level;
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if (clientLevel != null) {
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float f = clientLevel.getSkyDarken(1.0F);
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float g;
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if (clientLevel.getSkyFlashTime() > 0) {
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g = 1.0F;
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} else {
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g = f * 0.95F + 0.05F;
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}
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float h = this.minecraft.options.darknessEffectScale().get().floatValue();
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float i = this.minecraft.player.getEffectBlendFactor(MobEffects.DARKNESS, partialTicks) * h;
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float j = this.calculateDarknessScale(this.minecraft.player, i, partialTicks) * h;
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float k = this.minecraft.player.getWaterVision();
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float l;
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if (this.minecraft.player.hasEffect(MobEffects.NIGHT_VISION)) {
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l = GameRenderer.getNightVisionScale(this.minecraft.player, partialTicks);
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} else if (k > 0.0F && this.minecraft.player.hasEffect(MobEffects.CONDUIT_POWER)) {
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l = k;
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} else {
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l = 0.0F;
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}
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Vector3f vector3f = new Vector3f(f, f, 1.0F).lerp(new Vector3f(1.0F, 1.0F, 1.0F), 0.35F);
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float m = this.blockLightRedFlicker + 1.5F;
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float n = clientLevel.dimensionType().ambientLight();
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boolean bl = clientLevel.effects().forceBrightLightmap();
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float o = this.minecraft.options.gamma().get().floatValue();
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RenderSystem.AutoStorageIndexBuffer autoStorageIndexBuffer = RenderSystem.getSequentialBuffer(VertexFormat.Mode.QUADS);
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GpuBuffer gpuBuffer = autoStorageIndexBuffer.getBuffer(6);
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try (RenderPass renderPass = RenderSystem.getDevice().createCommandEncoder().createRenderPass(this.texture, OptionalInt.empty())) {
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renderPass.setPipeline(RenderPipelines.LIGHTMAP);
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renderPass.setUniform("AmbientLightFactor", n);
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renderPass.setUniform("SkyFactor", g);
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renderPass.setUniform("BlockFactor", m);
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renderPass.setUniform("UseBrightLightmap", bl ? 1 : 0);
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renderPass.setUniform("SkyLightColor", vector3f.x, vector3f.y, vector3f.z);
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renderPass.setUniform("NightVisionFactor", l);
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renderPass.setUniform("DarknessScale", j);
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renderPass.setUniform("DarkenWorldFactor", this.renderer.getDarkenWorldAmount(partialTicks));
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renderPass.setUniform("BrightnessFactor", Math.max(0.0F, o - i));
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renderPass.setVertexBuffer(0, RenderSystem.getQuadVertexBuffer());
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renderPass.setIndexBuffer(gpuBuffer, autoStorageIndexBuffer.type());
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renderPass.drawIndexed(0, 6);
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}
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profilerFiller.pop();
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}
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}
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}
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public static float getBrightness(DimensionType dimensionType, int lightLevel) {
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return getBrightness(dimensionType.ambientLight(), lightLevel);
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}
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public static float getBrightness(float ambientLight, int lightLevel) {
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float f = lightLevel / 15.0F;
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float g = f / (4.0F - 3.0F * f);
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return Mth.lerp(ambientLight, g, 1.0F);
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}
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public static int pack(int blockLight, int skyLight) {
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return blockLight << 4 | skyLight << 20;
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}
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public static int block(int packedLight) {
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return packedLight >>> 4 & 15;
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}
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public static int sky(int packedLight) {
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return packedLight >>> 20 & 15;
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}
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public static int lightCoordsWithEmission(int packedLight, int emmision) {
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if (emmision == 0) {
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return packedLight;
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} else {
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int i = Math.max(sky(packedLight), emmision);
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int j = Math.max(block(packedLight), emmision);
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return pack(j, i);
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}
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}
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}
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