169 lines
6.4 KiB
Java
169 lines
6.4 KiB
Java
package net.minecraft.client.renderer;
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import com.mojang.blaze3d.ProjectionType;
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import com.mojang.blaze3d.buffers.GpuBuffer;
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import com.mojang.blaze3d.framegraph.FrameGraphBuilder;
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import com.mojang.blaze3d.framegraph.FramePass;
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import com.mojang.blaze3d.pipeline.RenderPipeline;
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import com.mojang.blaze3d.pipeline.RenderTarget;
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import com.mojang.blaze3d.resource.ResourceHandle;
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import com.mojang.blaze3d.systems.RenderPass;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.textures.FilterMode;
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import com.mojang.blaze3d.textures.GpuTexture;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.OptionalDouble;
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import java.util.OptionalInt;
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import java.util.function.Consumer;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.renderer.texture.AbstractTexture;
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import net.minecraft.resources.ResourceLocation;
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import org.jetbrains.annotations.Nullable;
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import org.joml.Matrix4f;
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@Environment(EnvType.CLIENT)
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public class PostPass {
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private final String name;
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private final RenderPipeline pipeline;
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private final ResourceLocation outputTargetId;
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private final List<PostChainConfig.Uniform> uniforms;
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private final List<PostPass.Input> inputs = new ArrayList();
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public PostPass(RenderPipeline pipeline, ResourceLocation outputTargetId, List<PostChainConfig.Uniform> uniforms) {
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this.pipeline = pipeline;
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this.name = pipeline.getLocation().toString();
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this.outputTargetId = outputTargetId;
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this.uniforms = uniforms;
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}
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public void addInput(PostPass.Input input) {
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this.inputs.add(input);
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}
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public void addToFrame(
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FrameGraphBuilder frameGraphBuilder,
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Map<ResourceLocation, ResourceHandle<RenderTarget>> targets,
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Matrix4f projectionMatrix,
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@Nullable Consumer<RenderPass> uniformSetter
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) {
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FramePass framePass = frameGraphBuilder.addPass(this.name);
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for (PostPass.Input input : this.inputs) {
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input.addToPass(framePass, targets);
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}
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ResourceHandle<RenderTarget> resourceHandle = (ResourceHandle<RenderTarget>)targets.computeIfPresent(
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this.outputTargetId, (resourceLocation, resourceHandlex) -> framePass.readsAndWrites(resourceHandlex)
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);
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if (resourceHandle == null) {
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throw new IllegalStateException("Missing handle for target " + this.outputTargetId);
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} else {
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framePass.executes(
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() -> {
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RenderTarget renderTarget = resourceHandle.get();
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RenderSystem.backupProjectionMatrix();
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RenderSystem.setProjectionMatrix(projectionMatrix, ProjectionType.ORTHOGRAPHIC);
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GpuBuffer gpuBuffer = RenderSystem.getQuadVertexBuffer();
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RenderSystem.AutoStorageIndexBuffer autoStorageIndexBuffer = RenderSystem.getSequentialBuffer(VertexFormat.Mode.QUADS);
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GpuBuffer gpuBuffer2 = autoStorageIndexBuffer.getBuffer(6);
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try (RenderPass renderPass = RenderSystem.getDevice()
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.createCommandEncoder()
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.createRenderPass(
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renderTarget.getColorTexture(), OptionalInt.empty(), renderTarget.useDepth ? renderTarget.getDepthTexture() : null, OptionalDouble.empty()
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)) {
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renderPass.setPipeline(this.pipeline);
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renderPass.setUniform("OutSize", (float)renderTarget.width, (float)renderTarget.height);
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renderPass.setVertexBuffer(0, gpuBuffer);
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renderPass.setIndexBuffer(gpuBuffer2, autoStorageIndexBuffer.type());
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for (PostPass.Input inputx : this.inputs) {
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inputx.bindTo(renderPass, targets);
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}
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if (uniformSetter != null) {
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uniformSetter.accept(renderPass);
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}
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for (PostChainConfig.Uniform uniform : this.uniforms) {
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uniform.setOnRenderPass(renderPass);
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}
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renderPass.drawIndexed(0, 6);
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}
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RenderSystem.restoreProjectionMatrix();
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for (PostPass.Input input2 : this.inputs) {
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input2.cleanup(targets);
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}
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}
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);
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}
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}
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@Environment(EnvType.CLIENT)
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public interface Input {
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void addToPass(FramePass pass, Map<ResourceLocation, ResourceHandle<RenderTarget>> targets);
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void bindTo(RenderPass renderPass, Map<ResourceLocation, ResourceHandle<RenderTarget>> targets);
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default void cleanup(Map<ResourceLocation, ResourceHandle<RenderTarget>> targets) {
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}
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}
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@Environment(EnvType.CLIENT)
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public record TargetInput(String samplerName, ResourceLocation targetId, boolean depthBuffer, boolean bilinear) implements PostPass.Input {
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private ResourceHandle<RenderTarget> getHandle(Map<ResourceLocation, ResourceHandle<RenderTarget>> targets) {
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ResourceHandle<RenderTarget> resourceHandle = (ResourceHandle<RenderTarget>)targets.get(this.targetId);
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if (resourceHandle == null) {
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throw new IllegalStateException("Missing handle for target " + this.targetId);
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} else {
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return resourceHandle;
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}
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}
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@Override
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public void addToPass(FramePass pass, Map<ResourceLocation, ResourceHandle<RenderTarget>> targets) {
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pass.reads(this.getHandle(targets));
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}
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@Override
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public void bindTo(RenderPass renderPass, Map<ResourceLocation, ResourceHandle<RenderTarget>> targets) {
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ResourceHandle<RenderTarget> resourceHandle = this.getHandle(targets);
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RenderTarget renderTarget = resourceHandle.get();
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renderTarget.setFilterMode(this.bilinear ? FilterMode.LINEAR : FilterMode.NEAREST);
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GpuTexture gpuTexture = this.depthBuffer ? renderTarget.getDepthTexture() : renderTarget.getColorTexture();
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if (gpuTexture == null) {
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throw new IllegalStateException("Missing " + (this.depthBuffer ? "depth" : "color") + "texture for target " + this.targetId);
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} else {
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renderPass.bindSampler(this.samplerName + "Sampler", gpuTexture);
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renderPass.setUniform(this.samplerName + "Size", (float)renderTarget.width, (float)renderTarget.height);
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}
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}
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@Override
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public void cleanup(Map<ResourceLocation, ResourceHandle<RenderTarget>> targets) {
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if (this.bilinear) {
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this.getHandle(targets).get().setFilterMode(FilterMode.NEAREST);
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}
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}
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}
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@Environment(EnvType.CLIENT)
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public record TextureInput(String samplerName, AbstractTexture texture, int width, int height) implements PostPass.Input {
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@Override
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public void addToPass(FramePass pass, Map<ResourceLocation, ResourceHandle<RenderTarget>> targets) {
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}
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@Override
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public void bindTo(RenderPass renderPass, Map<ResourceLocation, ResourceHandle<RenderTarget>> targets) {
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renderPass.bindSampler(this.samplerName + "Sampler", this.texture.getTexture());
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renderPass.setUniform(this.samplerName + "Size", (float)this.width, (float)this.height);
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}
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}
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}
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