minecraft-src/net/minecraft/client/renderer/SkyRenderer.java
2025-07-04 03:45:38 +03:00

312 lines
13 KiB
Java

package net.minecraft.client.renderer;
import com.mojang.blaze3d.buffers.BufferType;
import com.mojang.blaze3d.buffers.BufferUsage;
import com.mojang.blaze3d.buffers.GpuBuffer;
import com.mojang.blaze3d.pipeline.RenderPipeline;
import com.mojang.blaze3d.systems.RenderPass;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.textures.GpuTexture;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.ByteBufferBuilder;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.MeshData;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.mojang.math.Axis;
import java.util.OptionalDouble;
import java.util.OptionalInt;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.MultiBufferSource.BufferSource;
import net.minecraft.client.renderer.texture.AbstractTexture;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.ARGB;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.util.TriState;
import org.joml.Matrix3f;
import org.joml.Matrix4f;
import org.joml.Matrix4fStack;
import org.joml.Vector3f;
@Environment(EnvType.CLIENT)
public class SkyRenderer implements AutoCloseable {
private static final ResourceLocation SUN_LOCATION = ResourceLocation.withDefaultNamespace("textures/environment/sun.png");
private static final ResourceLocation MOON_LOCATION = ResourceLocation.withDefaultNamespace("textures/environment/moon_phases.png");
public static final ResourceLocation END_SKY_LOCATION = ResourceLocation.withDefaultNamespace("textures/environment/end_sky.png");
private static final float SKY_DISC_RADIUS = 512.0F;
private static final int SKY_VERTICES = 10;
private static final int STAR_COUNT = 1500;
private static final int END_SKY_QUAD_COUNT = 6;
private final GpuBuffer starBuffer;
private final RenderSystem.AutoStorageIndexBuffer starIndices = RenderSystem.getSequentialBuffer(VertexFormat.Mode.QUADS);
private final GpuBuffer topSkyBuffer;
private final GpuBuffer bottomSkyBuffer;
private final GpuBuffer endSkyBuffer;
private int starIndexCount;
public SkyRenderer() {
this.starBuffer = this.buildStars();
this.endSkyBuffer = buildEndSky();
try (ByteBufferBuilder byteBufferBuilder = new ByteBufferBuilder(10 * DefaultVertexFormat.POSITION.getVertexSize())) {
BufferBuilder bufferBuilder = new BufferBuilder(byteBufferBuilder, VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION);
this.buildSkyDisc(bufferBuilder, 16.0F);
try (MeshData meshData = bufferBuilder.buildOrThrow()) {
this.topSkyBuffer = RenderSystem.getDevice()
.createBuffer(() -> "Top sky vertex buffer", BufferType.VERTICES, BufferUsage.STATIC_WRITE, meshData.vertexBuffer());
}
bufferBuilder = new BufferBuilder(byteBufferBuilder, VertexFormat.Mode.TRIANGLE_FAN, DefaultVertexFormat.POSITION);
this.buildSkyDisc(bufferBuilder, -16.0F);
try (MeshData meshData = bufferBuilder.buildOrThrow()) {
this.bottomSkyBuffer = RenderSystem.getDevice()
.createBuffer(() -> "Bottom sky vertex buffer", BufferType.VERTICES, BufferUsage.STATIC_WRITE, meshData.vertexBuffer());
}
}
}
private GpuBuffer buildStars() {
RandomSource randomSource = RandomSource.create(10842L);
float f = 100.0F;
GpuBuffer var19;
try (ByteBufferBuilder byteBufferBuilder = new ByteBufferBuilder(DefaultVertexFormat.POSITION.getVertexSize() * 1500 * 4)) {
BufferBuilder bufferBuilder = new BufferBuilder(byteBufferBuilder, VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION);
for (int i = 0; i < 1500; i++) {
float g = randomSource.nextFloat() * 2.0F - 1.0F;
float h = randomSource.nextFloat() * 2.0F - 1.0F;
float j = randomSource.nextFloat() * 2.0F - 1.0F;
float k = 0.15F + randomSource.nextFloat() * 0.1F;
float l = Mth.lengthSquared(g, h, j);
if (!(l <= 0.010000001F) && !(l >= 1.0F)) {
Vector3f vector3f = new Vector3f(g, h, j).normalize(100.0F);
float m = (float)(randomSource.nextDouble() * (float) Math.PI * 2.0);
Matrix3f matrix3f = new Matrix3f().rotateTowards(new Vector3f(vector3f).negate(), new Vector3f(0.0F, 1.0F, 0.0F)).rotateZ(-m);
bufferBuilder.addVertex(new Vector3f(k, -k, 0.0F).mul(matrix3f).add(vector3f));
bufferBuilder.addVertex(new Vector3f(k, k, 0.0F).mul(matrix3f).add(vector3f));
bufferBuilder.addVertex(new Vector3f(-k, k, 0.0F).mul(matrix3f).add(vector3f));
bufferBuilder.addVertex(new Vector3f(-k, -k, 0.0F).mul(matrix3f).add(vector3f));
}
}
try (MeshData meshData = bufferBuilder.buildOrThrow()) {
this.starIndexCount = meshData.drawState().indexCount();
var19 = RenderSystem.getDevice().createBuffer(() -> "Stars vertex buffer", BufferType.VERTICES, BufferUsage.STATIC_WRITE, meshData.vertexBuffer());
}
}
return var19;
}
private void buildSkyDisc(VertexConsumer buffer, float y) {
float f = Math.signum(y) * 512.0F;
buffer.addVertex(0.0F, y, 0.0F);
for (int i = -180; i <= 180; i += 45) {
buffer.addVertex(f * Mth.cos(i * (float) (Math.PI / 180.0)), y, 512.0F * Mth.sin(i * (float) (Math.PI / 180.0)));
}
}
public void renderSkyDisc(float red, float green, float blue) {
RenderSystem.setShaderColor(red, green, blue, 1.0F);
GpuTexture gpuTexture = Minecraft.getInstance().getMainRenderTarget().getColorTexture();
GpuTexture gpuTexture2 = Minecraft.getInstance().getMainRenderTarget().getDepthTexture();
try (RenderPass renderPass = RenderSystem.getDevice()
.createCommandEncoder()
.createRenderPass(gpuTexture, OptionalInt.empty(), gpuTexture2, OptionalDouble.empty())) {
renderPass.setPipeline(RenderPipelines.SKY);
renderPass.setVertexBuffer(0, this.topSkyBuffer);
renderPass.draw(0, 10);
}
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
}
public void renderDarkDisc() {
RenderSystem.setShaderColor(0.0F, 0.0F, 0.0F, 1.0F);
Matrix4fStack matrix4fStack = RenderSystem.getModelViewStack();
matrix4fStack.pushMatrix();
matrix4fStack.translate(0.0F, 12.0F, 0.0F);
GpuTexture gpuTexture = Minecraft.getInstance().getMainRenderTarget().getColorTexture();
GpuTexture gpuTexture2 = Minecraft.getInstance().getMainRenderTarget().getDepthTexture();
try (RenderPass renderPass = RenderSystem.getDevice()
.createCommandEncoder()
.createRenderPass(gpuTexture, OptionalInt.empty(), gpuTexture2, OptionalDouble.empty())) {
renderPass.setPipeline(RenderPipelines.SKY);
renderPass.setVertexBuffer(0, this.bottomSkyBuffer);
renderPass.draw(0, 10);
}
matrix4fStack.popMatrix();
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
}
public void renderSunMoonAndStars(
PoseStack poseStack, BufferSource bufferSource, float timeOfDay, int moonPhase, float rainLevel, float starBrightness, FogParameters fog
) {
poseStack.pushPose();
poseStack.mulPose(Axis.YP.rotationDegrees(-90.0F));
poseStack.mulPose(Axis.XP.rotationDegrees(timeOfDay * 360.0F));
this.renderSun(rainLevel, bufferSource, poseStack);
this.renderMoon(moonPhase, rainLevel, bufferSource, poseStack);
bufferSource.endBatch();
if (starBrightness > 0.0F) {
this.renderStars(fog, starBrightness, poseStack);
}
poseStack.popPose();
}
private void renderSun(float alpha, MultiBufferSource bufferSource, PoseStack poseStack) {
float f = 30.0F;
float g = 100.0F;
VertexConsumer vertexConsumer = bufferSource.getBuffer(RenderType.celestial(SUN_LOCATION));
int i = ARGB.white(alpha);
Matrix4f matrix4f = poseStack.last().pose();
vertexConsumer.addVertex(matrix4f, -30.0F, 100.0F, -30.0F).setUv(0.0F, 0.0F).setColor(i);
vertexConsumer.addVertex(matrix4f, 30.0F, 100.0F, -30.0F).setUv(1.0F, 0.0F).setColor(i);
vertexConsumer.addVertex(matrix4f, 30.0F, 100.0F, 30.0F).setUv(1.0F, 1.0F).setColor(i);
vertexConsumer.addVertex(matrix4f, -30.0F, 100.0F, 30.0F).setUv(0.0F, 1.0F).setColor(i);
}
private void renderMoon(int phase, float alpha, MultiBufferSource bufferSource, PoseStack poseStack) {
float f = 20.0F;
int i = phase % 4;
int j = phase / 4 % 2;
float g = (i + 0) / 4.0F;
float h = (j + 0) / 2.0F;
float k = (i + 1) / 4.0F;
float l = (j + 1) / 2.0F;
float m = 100.0F;
VertexConsumer vertexConsumer = bufferSource.getBuffer(RenderType.celestial(MOON_LOCATION));
int n = ARGB.white(alpha);
Matrix4f matrix4f = poseStack.last().pose();
vertexConsumer.addVertex(matrix4f, -20.0F, -100.0F, 20.0F).setUv(k, l).setColor(n);
vertexConsumer.addVertex(matrix4f, 20.0F, -100.0F, 20.0F).setUv(g, l).setColor(n);
vertexConsumer.addVertex(matrix4f, 20.0F, -100.0F, -20.0F).setUv(g, h).setColor(n);
vertexConsumer.addVertex(matrix4f, -20.0F, -100.0F, -20.0F).setUv(k, h).setColor(n);
}
private void renderStars(FogParameters fog, float starBrightness, PoseStack poseStack) {
Matrix4fStack matrix4fStack = RenderSystem.getModelViewStack();
matrix4fStack.pushMatrix();
matrix4fStack.mul(poseStack.last().pose());
RenderSystem.setShaderColor(starBrightness, starBrightness, starBrightness, starBrightness);
RenderSystem.setShaderFog(FogParameters.NO_FOG);
RenderPipeline renderPipeline = RenderPipelines.STARS;
GpuTexture gpuTexture = Minecraft.getInstance().getMainRenderTarget().getColorTexture();
GpuTexture gpuTexture2 = Minecraft.getInstance().getMainRenderTarget().getDepthTexture();
GpuBuffer gpuBuffer = this.starIndices.getBuffer(this.starIndexCount);
try (RenderPass renderPass = RenderSystem.getDevice()
.createCommandEncoder()
.createRenderPass(gpuTexture, OptionalInt.empty(), gpuTexture2, OptionalDouble.empty())) {
renderPass.setPipeline(renderPipeline);
renderPass.setVertexBuffer(0, this.starBuffer);
renderPass.setIndexBuffer(gpuBuffer, this.starIndices.type());
renderPass.drawIndexed(0, this.starIndexCount);
}
RenderSystem.setShaderFog(fog);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
matrix4fStack.popMatrix();
}
public void renderSunriseAndSunset(PoseStack poseStack, BufferSource bufferSource, float sunAngle, int color) {
poseStack.pushPose();
poseStack.mulPose(Axis.XP.rotationDegrees(90.0F));
float f = Mth.sin(sunAngle) < 0.0F ? 180.0F : 0.0F;
poseStack.mulPose(Axis.ZP.rotationDegrees(f));
poseStack.mulPose(Axis.ZP.rotationDegrees(90.0F));
Matrix4f matrix4f = poseStack.last().pose();
VertexConsumer vertexConsumer = bufferSource.getBuffer(RenderType.sunriseSunset());
float g = ARGB.alphaFloat(color);
vertexConsumer.addVertex(matrix4f, 0.0F, 100.0F, 0.0F).setColor(color);
int i = ARGB.transparent(color);
int j = 16;
for (int k = 0; k <= 16; k++) {
float h = k * (float) (Math.PI * 2) / 16.0F;
float l = Mth.sin(h);
float m = Mth.cos(h);
vertexConsumer.addVertex(matrix4f, l * 120.0F, m * 120.0F, -m * 40.0F * g).setColor(i);
}
poseStack.popPose();
}
private static GpuBuffer buildEndSky() {
GpuBuffer var10;
try (ByteBufferBuilder byteBufferBuilder = new ByteBufferBuilder(24 * DefaultVertexFormat.POSITION_TEX_COLOR.getVertexSize())) {
BufferBuilder bufferBuilder = new BufferBuilder(byteBufferBuilder, VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX_COLOR);
for (int i = 0; i < 6; i++) {
Matrix4f matrix4f = new Matrix4f();
switch (i) {
case 1:
matrix4f.rotationX((float) (Math.PI / 2));
break;
case 2:
matrix4f.rotationX((float) (-Math.PI / 2));
break;
case 3:
matrix4f.rotationX((float) Math.PI);
break;
case 4:
matrix4f.rotationZ((float) (Math.PI / 2));
break;
case 5:
matrix4f.rotationZ((float) (-Math.PI / 2));
}
bufferBuilder.addVertex(matrix4f, -100.0F, -100.0F, -100.0F).setUv(0.0F, 0.0F).setColor(-14145496);
bufferBuilder.addVertex(matrix4f, -100.0F, -100.0F, 100.0F).setUv(0.0F, 16.0F).setColor(-14145496);
bufferBuilder.addVertex(matrix4f, 100.0F, -100.0F, 100.0F).setUv(16.0F, 16.0F).setColor(-14145496);
bufferBuilder.addVertex(matrix4f, 100.0F, -100.0F, -100.0F).setUv(16.0F, 0.0F).setColor(-14145496);
}
try (MeshData meshData = bufferBuilder.buildOrThrow()) {
var10 = RenderSystem.getDevice().createBuffer(() -> "End sky vertex buffer", BufferType.VERTICES, BufferUsage.STATIC_WRITE, meshData.vertexBuffer());
}
}
return var10;
}
public void renderEndSky() {
TextureManager textureManager = Minecraft.getInstance().getTextureManager();
AbstractTexture abstractTexture = textureManager.getTexture(END_SKY_LOCATION);
abstractTexture.setFilter(TriState.FALSE, false);
RenderSystem.AutoStorageIndexBuffer autoStorageIndexBuffer = RenderSystem.getSequentialBuffer(VertexFormat.Mode.QUADS);
GpuBuffer gpuBuffer = autoStorageIndexBuffer.getBuffer(36);
GpuTexture gpuTexture = Minecraft.getInstance().getMainRenderTarget().getColorTexture();
GpuTexture gpuTexture2 = Minecraft.getInstance().getMainRenderTarget().getDepthTexture();
try (RenderPass renderPass = RenderSystem.getDevice()
.createCommandEncoder()
.createRenderPass(gpuTexture, OptionalInt.empty(), gpuTexture2, OptionalDouble.empty())) {
renderPass.setPipeline(RenderPipelines.END_SKY);
renderPass.bindSampler("Sampler0", abstractTexture.getTexture());
renderPass.setVertexBuffer(0, this.endSkyBuffer);
renderPass.setIndexBuffer(gpuBuffer, autoStorageIndexBuffer.type());
renderPass.drawIndexed(0, 36);
}
}
public void close() {
this.starBuffer.close();
this.topSkyBuffer.close();
this.bottomSkyBuffer.close();
this.endSkyBuffer.close();
}
}