minecraft-src/net/minecraft/client/renderer/blockentity/BedRenderer.java
2025-07-04 03:45:38 +03:00

127 lines
5.7 KiB
Java

package net.minecraft.client.renderer.blockentity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.Model;
import net.minecraft.client.model.Model.Simple;
import net.minecraft.client.model.geom.EntityModelSet;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Sheets;
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider.Context;
import net.minecraft.client.resources.model.Material;
import net.minecraft.core.Direction;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.BedBlock;
import net.minecraft.world.level.block.ChestBlock;
import net.minecraft.world.level.block.DoubleBlockCombiner;
import net.minecraft.world.level.block.DoubleBlockCombiner.NeighborCombineResult;
import net.minecraft.world.level.block.entity.BedBlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BedPart;
import net.minecraft.world.phys.Vec3;
@Environment(EnvType.CLIENT)
public class BedRenderer implements BlockEntityRenderer<BedBlockEntity> {
private final Model headModel;
private final Model footModel;
public BedRenderer(Context context) {
this(context.getModelSet());
}
public BedRenderer(EntityModelSet modelSet) {
this.headModel = new Simple(modelSet.bakeLayer(ModelLayers.BED_HEAD), RenderType::entitySolid);
this.footModel = new Simple(modelSet.bakeLayer(ModelLayers.BED_FOOT), RenderType::entitySolid);
}
public static LayerDefinition createHeadLayer() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
partDefinition.addOrReplaceChild("main", CubeListBuilder.create().texOffs(0, 0).addBox(0.0F, 0.0F, 0.0F, 16.0F, 16.0F, 6.0F), PartPose.ZERO);
partDefinition.addOrReplaceChild(
"left_leg",
CubeListBuilder.create().texOffs(50, 6).addBox(0.0F, 6.0F, 0.0F, 3.0F, 3.0F, 3.0F),
PartPose.rotation((float) (Math.PI / 2), 0.0F, (float) (Math.PI / 2))
);
partDefinition.addOrReplaceChild(
"right_leg",
CubeListBuilder.create().texOffs(50, 18).addBox(-16.0F, 6.0F, 0.0F, 3.0F, 3.0F, 3.0F),
PartPose.rotation((float) (Math.PI / 2), 0.0F, (float) Math.PI)
);
return LayerDefinition.create(meshDefinition, 64, 64);
}
public static LayerDefinition createFootLayer() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
partDefinition.addOrReplaceChild("main", CubeListBuilder.create().texOffs(0, 22).addBox(0.0F, 0.0F, 0.0F, 16.0F, 16.0F, 6.0F), PartPose.ZERO);
partDefinition.addOrReplaceChild(
"left_leg", CubeListBuilder.create().texOffs(50, 0).addBox(0.0F, 6.0F, -16.0F, 3.0F, 3.0F, 3.0F), PartPose.rotation((float) (Math.PI / 2), 0.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"right_leg",
CubeListBuilder.create().texOffs(50, 12).addBox(-16.0F, 6.0F, -16.0F, 3.0F, 3.0F, 3.0F),
PartPose.rotation((float) (Math.PI / 2), 0.0F, (float) (Math.PI * 3.0 / 2.0))
);
return LayerDefinition.create(meshDefinition, 64, 64);
}
public void render(BedBlockEntity bedBlockEntity, float f, PoseStack poseStack, MultiBufferSource multiBufferSource, int i, int j, Vec3 vec3) {
Level level = bedBlockEntity.getLevel();
if (level != null) {
Material material = Sheets.getBedMaterial(bedBlockEntity.getColor());
BlockState blockState = bedBlockEntity.getBlockState();
NeighborCombineResult<? extends BedBlockEntity> neighborCombineResult = DoubleBlockCombiner.combineWithNeigbour(
BlockEntityType.BED,
BedBlock::getBlockType,
BedBlock::getConnectedDirection,
ChestBlock.FACING,
blockState,
level,
bedBlockEntity.getBlockPos(),
(levelAccessor, blockPos) -> false
);
int k = neighborCombineResult.apply(new BrightnessCombiner<>()).get(i);
this.renderPiece(
poseStack,
multiBufferSource,
blockState.getValue(BedBlock.PART) == BedPart.HEAD ? this.headModel : this.footModel,
blockState.getValue(BedBlock.FACING),
material,
k,
j,
false
);
}
}
public void renderInHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Material material) {
this.renderPiece(poseStack, bufferSource, this.headModel, Direction.SOUTH, material, packedLight, packedOverlay, false);
this.renderPiece(poseStack, bufferSource, this.footModel, Direction.SOUTH, material, packedLight, packedOverlay, true);
}
private void renderPiece(
PoseStack poseStack, MultiBufferSource bufferSource, Model model, Direction direction, Material material, int packedLight, int packedOverlay, boolean isFeet
) {
poseStack.pushPose();
poseStack.translate(0.0F, 0.5625F, isFeet ? -1.0F : 0.0F);
poseStack.mulPose(Axis.XP.rotationDegrees(90.0F));
poseStack.translate(0.5F, 0.5F, 0.5F);
poseStack.mulPose(Axis.ZP.rotationDegrees(180.0F + direction.toYRot()));
poseStack.translate(-0.5F, -0.5F, -0.5F);
VertexConsumer vertexConsumer = material.buffer(bufferSource, RenderType::entitySolid);
model.renderToBuffer(poseStack, vertexConsumer, packedLight, packedOverlay);
poseStack.popPose();
}
}