83 lines
2.9 KiB
Java
83 lines
2.9 KiB
Java
package net.minecraft.client.renderer.blockentity;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Axis;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.renderer.LevelRenderer;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider.Context;
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import net.minecraft.client.renderer.entity.ItemRenderer;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.core.Direction;
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import net.minecraft.world.item.ItemDisplayContext;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.block.entity.BrushableBlockEntity;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.phys.Vec3;
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@Environment(EnvType.CLIENT)
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public class BrushableBlockRenderer implements BlockEntityRenderer<BrushableBlockEntity> {
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private final ItemRenderer itemRenderer;
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public BrushableBlockRenderer(Context context) {
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this.itemRenderer = context.getItemRenderer();
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}
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public void render(BrushableBlockEntity brushableBlockEntity, float f, PoseStack poseStack, MultiBufferSource multiBufferSource, int i, int j, Vec3 vec3) {
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if (brushableBlockEntity.getLevel() != null) {
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int k = (Integer)brushableBlockEntity.getBlockState().getValue(BlockStateProperties.DUSTED);
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if (k > 0) {
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Direction direction = brushableBlockEntity.getHitDirection();
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if (direction != null) {
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ItemStack itemStack = brushableBlockEntity.getItem();
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if (!itemStack.isEmpty()) {
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poseStack.pushPose();
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poseStack.translate(0.0F, 0.5F, 0.0F);
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float[] fs = this.translations(direction, k);
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poseStack.translate(fs[0], fs[1], fs[2]);
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poseStack.mulPose(Axis.YP.rotationDegrees(75.0F));
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boolean bl = direction == Direction.EAST || direction == Direction.WEST;
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poseStack.mulPose(Axis.YP.rotationDegrees((bl ? 90 : 0) + 11));
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poseStack.scale(0.5F, 0.5F, 0.5F);
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int l = LevelRenderer.getLightColor(
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LevelRenderer.BrightnessGetter.DEFAULT,
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brushableBlockEntity.getLevel(),
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brushableBlockEntity.getBlockState(),
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brushableBlockEntity.getBlockPos().relative(direction)
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);
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this.itemRenderer
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.renderStatic(itemStack, ItemDisplayContext.FIXED, l, OverlayTexture.NO_OVERLAY, poseStack, multiBufferSource, brushableBlockEntity.getLevel(), 0);
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poseStack.popPose();
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}
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}
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}
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}
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}
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private float[] translations(Direction direction, int dustedLevel) {
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float[] fs = new float[]{0.5F, 0.0F, 0.5F};
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float f = dustedLevel / 10.0F * 0.75F;
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switch (direction) {
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case EAST:
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fs[0] = 0.73F + f;
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break;
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case WEST:
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fs[0] = 0.25F - f;
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break;
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case UP:
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fs[1] = 0.25F + f;
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break;
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case DOWN:
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fs[1] = -0.23F - f;
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break;
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case NORTH:
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fs[2] = 0.25F - f;
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break;
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case SOUTH:
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fs[2] = 0.73F + f;
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}
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return fs;
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}
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}
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