93 lines
4.4 KiB
Java
93 lines
4.4 KiB
Java
package net.minecraft.client.renderer.blockentity;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.mojang.math.Axis;
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import java.util.Calendar;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.ChestModel;
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import net.minecraft.client.model.geom.ModelLayers;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.Sheets;
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import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider.Context;
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import net.minecraft.client.resources.model.Material;
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import net.minecraft.core.Direction;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.AbstractChestBlock;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.ChestBlock;
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import net.minecraft.world.level.block.DoubleBlockCombiner.Combiner;
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import net.minecraft.world.level.block.DoubleBlockCombiner.NeighborCombineResult;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.block.entity.ChestBlockEntity;
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import net.minecraft.world.level.block.entity.LidBlockEntity;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.ChestType;
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import net.minecraft.world.level.block.state.properties.Property;
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import net.minecraft.world.phys.Vec3;
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@Environment(EnvType.CLIENT)
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public class ChestRenderer<T extends BlockEntity & LidBlockEntity> implements BlockEntityRenderer<T> {
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private final ChestModel singleModel;
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private final ChestModel doubleLeftModel;
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private final ChestModel doubleRightModel;
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private final boolean xmasTextures = xmasTextures();
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public ChestRenderer(Context context) {
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this.singleModel = new ChestModel(context.bakeLayer(ModelLayers.CHEST));
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this.doubleLeftModel = new ChestModel(context.bakeLayer(ModelLayers.DOUBLE_CHEST_LEFT));
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this.doubleRightModel = new ChestModel(context.bakeLayer(ModelLayers.DOUBLE_CHEST_RIGHT));
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}
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public static boolean xmasTextures() {
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Calendar calendar = Calendar.getInstance();
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return calendar.get(2) + 1 == 12 && calendar.get(5) >= 24 && calendar.get(5) <= 26;
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}
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@Override
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public void render(T blockEntity, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Vec3 cameraPos) {
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Level level = blockEntity.getLevel();
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boolean bl = level != null;
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BlockState blockState = bl ? blockEntity.getBlockState() : Blocks.CHEST.defaultBlockState().setValue((Property<T>)ChestBlock.FACING, Direction.SOUTH);
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ChestType chestType = blockState.hasProperty(ChestBlock.TYPE) ? blockState.getValue(ChestBlock.TYPE) : ChestType.SINGLE;
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if (blockState.getBlock() instanceof AbstractChestBlock<?> abstractChestBlock) {
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boolean bl2 = chestType != ChestType.SINGLE;
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poseStack.pushPose();
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float f = ((Direction)blockState.getValue((Property<T>)ChestBlock.FACING)).toYRot();
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poseStack.translate(0.5F, 0.5F, 0.5F);
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poseStack.mulPose(Axis.YP.rotationDegrees(-f));
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poseStack.translate(-0.5F, -0.5F, -0.5F);
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NeighborCombineResult<? extends ChestBlockEntity> neighborCombineResult;
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if (bl) {
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neighborCombineResult = abstractChestBlock.combine(blockState, level, blockEntity.getBlockPos(), true);
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} else {
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neighborCombineResult = Combiner::acceptNone;
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}
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float g = neighborCombineResult.apply(ChestBlock.opennessCombiner(blockEntity)).get(partialTick);
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g = 1.0F - g;
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g = 1.0F - g * g * g;
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int i = neighborCombineResult.apply(new BrightnessCombiner<>()).applyAsInt(packedLight);
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Material material = Sheets.chooseMaterial(blockEntity, chestType, this.xmasTextures);
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VertexConsumer vertexConsumer = material.buffer(bufferSource, RenderType::entityCutout);
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if (bl2) {
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if (chestType == ChestType.LEFT) {
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this.render(poseStack, vertexConsumer, this.doubleLeftModel, g, i, packedOverlay);
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} else {
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this.render(poseStack, vertexConsumer, this.doubleRightModel, g, i, packedOverlay);
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}
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} else {
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this.render(poseStack, vertexConsumer, this.singleModel, g, i, packedOverlay);
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}
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poseStack.popPose();
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}
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}
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private void render(PoseStack poseStack, VertexConsumer buffer, ChestModel model, float openness, int packedLight, int packedOverlay) {
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model.setupAnim(openness);
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model.renderToBuffer(poseStack, buffer, packedLight, packedOverlay);
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}
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}
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