minecraft-src/net/minecraft/client/renderer/blockentity/ShulkerBoxRenderer.java
2025-07-04 03:45:38 +03:00

78 lines
3 KiB
Java

package net.minecraft.client.renderer.blockentity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.Model;
import net.minecraft.client.model.geom.EntityModelSet;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Sheets;
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider.Context;
import net.minecraft.client.resources.model.Material;
import net.minecraft.core.Direction;
import net.minecraft.world.item.DyeColor;
import net.minecraft.world.level.block.ShulkerBoxBlock;
import net.minecraft.world.level.block.entity.ShulkerBoxBlockEntity;
import net.minecraft.world.phys.Vec3;
@Environment(EnvType.CLIENT)
public class ShulkerBoxRenderer implements BlockEntityRenderer<ShulkerBoxBlockEntity> {
private final ShulkerBoxRenderer.ShulkerBoxModel model;
public ShulkerBoxRenderer(Context context) {
this(context.getModelSet());
}
public ShulkerBoxRenderer(EntityModelSet modelSet) {
this.model = new ShulkerBoxRenderer.ShulkerBoxModel(modelSet.bakeLayer(ModelLayers.SHULKER_BOX));
}
public void render(ShulkerBoxBlockEntity shulkerBoxBlockEntity, float f, PoseStack poseStack, MultiBufferSource multiBufferSource, int i, int j, Vec3 vec3) {
Direction direction = shulkerBoxBlockEntity.getBlockState().getValueOrElse(ShulkerBoxBlock.FACING, Direction.UP);
DyeColor dyeColor = shulkerBoxBlockEntity.getColor();
Material material;
if (dyeColor == null) {
material = Sheets.DEFAULT_SHULKER_TEXTURE_LOCATION;
} else {
material = Sheets.getShulkerBoxMaterial(dyeColor);
}
float g = shulkerBoxBlockEntity.getProgress(f);
this.render(poseStack, multiBufferSource, i, j, direction, g, material);
}
public void render(
PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, int packedOverlay, Direction facing, float progress, Material material
) {
poseStack.pushPose();
poseStack.translate(0.5F, 0.5F, 0.5F);
float f = 0.9995F;
poseStack.scale(0.9995F, 0.9995F, 0.9995F);
poseStack.mulPose(facing.getRotation());
poseStack.scale(1.0F, -1.0F, -1.0F);
poseStack.translate(0.0F, -1.0F, 0.0F);
this.model.animate(progress);
VertexConsumer vertexConsumer = material.buffer(bufferSource, this.model::renderType);
this.model.renderToBuffer(poseStack, vertexConsumer, packedLight, packedOverlay);
poseStack.popPose();
}
@Environment(EnvType.CLIENT)
static class ShulkerBoxModel extends Model {
private final ModelPart lid;
public ShulkerBoxModel(ModelPart root) {
super(root, RenderType::entityCutoutNoCull);
this.lid = root.getChild("lid");
}
public void animate(float progress) {
this.lid.setPos(0.0F, 24.0F - progress * 0.5F * 16.0F, 0.0F);
this.lid.yRot = 270.0F * progress * (float) (Math.PI / 180.0);
}
}
}