minecraft-src/net/minecraft/client/renderer/blockentity/SkullBlockRenderer.java
2025-07-04 03:45:38 +03:00

119 lines
6 KiB
Java

package net.minecraft.client.renderer.blockentity;
import com.google.common.collect.Maps;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import java.util.Map;
import java.util.function.Function;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.Util;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.PiglinHeadModel;
import net.minecraft.client.model.SkullModel;
import net.minecraft.client.model.SkullModelBase;
import net.minecraft.client.model.dragon.DragonHeadModel;
import net.minecraft.client.model.geom.EntityModelSet;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider.Context;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.resources.DefaultPlayerSkin;
import net.minecraft.core.Direction;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.component.ResolvableProfile;
import net.minecraft.world.level.block.AbstractSkullBlock;
import net.minecraft.world.level.block.SkullBlock;
import net.minecraft.world.level.block.WallSkullBlock;
import net.minecraft.world.level.block.entity.SkullBlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.RotationSegment;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.Nullable;
@Environment(EnvType.CLIENT)
public class SkullBlockRenderer implements BlockEntityRenderer<SkullBlockEntity> {
private final Function<SkullBlock.Type, SkullModelBase> modelByType;
private static final Map<SkullBlock.Type, ResourceLocation> SKIN_BY_TYPE = Util.make(Maps.<SkullBlock.Type, ResourceLocation>newHashMap(), hashMap -> {
hashMap.put(SkullBlock.Types.SKELETON, ResourceLocation.withDefaultNamespace("textures/entity/skeleton/skeleton.png"));
hashMap.put(SkullBlock.Types.WITHER_SKELETON, ResourceLocation.withDefaultNamespace("textures/entity/skeleton/wither_skeleton.png"));
hashMap.put(SkullBlock.Types.ZOMBIE, ResourceLocation.withDefaultNamespace("textures/entity/zombie/zombie.png"));
hashMap.put(SkullBlock.Types.CREEPER, ResourceLocation.withDefaultNamespace("textures/entity/creeper/creeper.png"));
hashMap.put(SkullBlock.Types.DRAGON, ResourceLocation.withDefaultNamespace("textures/entity/enderdragon/dragon.png"));
hashMap.put(SkullBlock.Types.PIGLIN, ResourceLocation.withDefaultNamespace("textures/entity/piglin/piglin.png"));
hashMap.put(SkullBlock.Types.PLAYER, DefaultPlayerSkin.getDefaultTexture());
});
@Nullable
public static SkullModelBase createModel(EntityModelSet modelSet, SkullBlock.Type type) {
if (type instanceof SkullBlock.Types types) {
return (SkullModelBase)(switch (types) {
case SKELETON -> new SkullModel(modelSet.bakeLayer(ModelLayers.SKELETON_SKULL));
case WITHER_SKELETON -> new SkullModel(modelSet.bakeLayer(ModelLayers.WITHER_SKELETON_SKULL));
case PLAYER -> new SkullModel(modelSet.bakeLayer(ModelLayers.PLAYER_HEAD));
case ZOMBIE -> new SkullModel(modelSet.bakeLayer(ModelLayers.ZOMBIE_HEAD));
case CREEPER -> new SkullModel(modelSet.bakeLayer(ModelLayers.CREEPER_HEAD));
case DRAGON -> new DragonHeadModel(modelSet.bakeLayer(ModelLayers.DRAGON_SKULL));
case PIGLIN -> new PiglinHeadModel(modelSet.bakeLayer(ModelLayers.PIGLIN_HEAD));
});
} else {
return null;
}
}
public SkullBlockRenderer(Context context) {
EntityModelSet entityModelSet = context.getModelSet();
this.modelByType = Util.memoize((Function<SkullBlock.Type, SkullModelBase>)(type -> createModel(entityModelSet, type)));
}
public void render(SkullBlockEntity skullBlockEntity, float f, PoseStack poseStack, MultiBufferSource multiBufferSource, int i, int j, Vec3 vec3) {
float g = skullBlockEntity.getAnimation(f);
BlockState blockState = skullBlockEntity.getBlockState();
boolean bl = blockState.getBlock() instanceof WallSkullBlock;
Direction direction = bl ? blockState.getValue(WallSkullBlock.FACING) : null;
int k = bl ? RotationSegment.convertToSegment(direction.getOpposite()) : (Integer)blockState.getValue(SkullBlock.ROTATION);
float h = RotationSegment.convertToDegrees(k);
SkullBlock.Type type = ((AbstractSkullBlock)blockState.getBlock()).getType();
SkullModelBase skullModelBase = (SkullModelBase)this.modelByType.apply(type);
RenderType renderType = getRenderType(type, skullBlockEntity.getOwnerProfile());
renderSkull(direction, h, g, poseStack, multiBufferSource, i, skullModelBase, renderType);
}
public static void renderSkull(
@Nullable Direction direction,
float yRot,
float mouthAnimation,
PoseStack poseStack,
MultiBufferSource bufferSource,
int packedLight,
SkullModelBase model,
RenderType renderType
) {
poseStack.pushPose();
if (direction == null) {
poseStack.translate(0.5F, 0.0F, 0.5F);
} else {
float f = 0.25F;
poseStack.translate(0.5F - direction.getStepX() * 0.25F, 0.25F, 0.5F - direction.getStepZ() * 0.25F);
}
poseStack.scale(-1.0F, -1.0F, 1.0F);
VertexConsumer vertexConsumer = bufferSource.getBuffer(renderType);
model.setupAnim(mouthAnimation, yRot, 0.0F);
model.renderToBuffer(poseStack, vertexConsumer, packedLight, OverlayTexture.NO_OVERLAY);
poseStack.popPose();
}
public static RenderType getRenderType(SkullBlock.Type type, @Nullable ResolvableProfile profile) {
return getRenderType(type, profile, null);
}
public static RenderType getRenderType(SkullBlock.Type type, @Nullable ResolvableProfile profile, @Nullable ResourceLocation textureOverride) {
return type == SkullBlock.Types.PLAYER && profile != null
? RenderType.entityTranslucent(
textureOverride != null ? textureOverride : Minecraft.getInstance().getSkinManager().getInsecureSkin(profile.gameProfile()).texture()
)
: RenderType.entityCutoutNoCullZOffset(textureOverride != null ? textureOverride : (ResourceLocation)SKIN_BY_TYPE.get(type));
}
}