minecraft-src/net/minecraft/client/renderer/chunk/RenderChunkRegion.java
2025-07-04 02:00:41 +03:00

81 lines
2.4 KiB
Java

package net.minecraft.client.renderer.chunk;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.SectionPos;
import net.minecraft.world.level.BlockAndTintGetter;
import net.minecraft.world.level.ColorResolver;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.lighting.LevelLightEngine;
import net.minecraft.world.level.material.FluidState;
import org.jetbrains.annotations.Nullable;
@Environment(EnvType.CLIENT)
public class RenderChunkRegion implements BlockAndTintGetter {
public static final int RADIUS = 1;
public static final int SIZE = 3;
private final int minChunkX;
private final int minChunkZ;
protected final RenderChunk[] chunks;
protected final Level level;
RenderChunkRegion(Level level, int minChunkX, int minChunkZ, RenderChunk[] chunks) {
this.level = level;
this.minChunkX = minChunkX;
this.minChunkZ = minChunkZ;
this.chunks = chunks;
}
@Override
public BlockState getBlockState(BlockPos pos) {
return this.getChunk(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ())).getBlockState(pos);
}
@Override
public FluidState getFluidState(BlockPos pos) {
return this.getChunk(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ())).getBlockState(pos).getFluidState();
}
@Override
public float getShade(Direction direction, boolean shade) {
return this.level.getShade(direction, shade);
}
@Override
public LevelLightEngine getLightEngine() {
return this.level.getLightEngine();
}
@Nullable
@Override
public BlockEntity getBlockEntity(BlockPos pos) {
return this.getChunk(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ())).getBlockEntity(pos);
}
private RenderChunk getChunk(int x, int z) {
return this.chunks[index(this.minChunkX, this.minChunkZ, x, z)];
}
@Override
public int getBlockTint(BlockPos blockPos, ColorResolver colorResolver) {
return this.level.getBlockTint(blockPos, colorResolver);
}
@Override
public int getMinY() {
return this.level.getMinY();
}
@Override
public int getHeight() {
return this.level.getHeight();
}
public static int index(int minX, int minZ, int x, int z) {
return x - minX + (z - minZ) * 3;
}
}