656 lines
22 KiB
Java
656 lines
22 KiB
Java
package net.minecraft.client.renderer.chunk;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Queues;
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import com.google.common.collect.Sets;
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import com.mojang.blaze3d.buffers.BufferType;
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import com.mojang.blaze3d.buffers.BufferUsage;
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import com.mojang.blaze3d.buffers.GpuBuffer;
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import com.mojang.blaze3d.systems.CommandEncoder;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.MeshData;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import com.mojang.blaze3d.vertex.VertexSorting;
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import com.mojang.blaze3d.vertex.ByteBufferBuilder.Result;
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import com.mojang.blaze3d.vertex.MeshData.SortState;
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import it.unimi.dsi.fastutil.objects.ObjectArraySet;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Locale;
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import java.util.Map;
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import java.util.Objects;
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import java.util.Queue;
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import java.util.Set;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.atomic.AtomicReference;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.CrashReport;
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import net.minecraft.TracingExecutor;
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import net.minecraft.client.Camera;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.renderer.LevelRenderer;
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import net.minecraft.client.renderer.RenderBuffers;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.SectionBufferBuilderPack;
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import net.minecraft.client.renderer.SectionBufferBuilderPool;
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import net.minecraft.client.renderer.block.BlockRenderDispatcher;
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import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
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import net.minecraft.client.renderer.chunk.SectionRenderDispatcher.CompiledSection.1;
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import net.minecraft.client.renderer.chunk.SectionRenderDispatcher.CompiledSection.2;
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import net.minecraft.client.renderer.chunk.SectionRenderDispatcher.RenderSection.CompileTask;
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import net.minecraft.client.renderer.chunk.SectionRenderDispatcher.RenderSection.RebuildTask;
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import net.minecraft.client.renderer.chunk.SectionRenderDispatcher.RenderSection.ResortTransparencyTask;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.SectionPos;
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import net.minecraft.util.Mth;
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import net.minecraft.util.profiling.Profiler;
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import net.minecraft.util.profiling.Zone;
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import net.minecraft.util.thread.ConsecutiveExecutor;
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import net.minecraft.world.level.block.entity.BlockEntity;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.chunk.status.ChunkStatus;
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import net.minecraft.world.phys.AABB;
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import net.minecraft.world.phys.Vec3;
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import org.jetbrains.annotations.Nullable;
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@Environment(EnvType.CLIENT)
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public class SectionRenderDispatcher {
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private final CompileTaskDynamicQueue compileQueue = new CompileTaskDynamicQueue();
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final Queue<Runnable> toUpload = Queues.<Runnable>newConcurrentLinkedQueue();
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final SectionBufferBuilderPack fixedBuffers;
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private final SectionBufferBuilderPool bufferPool;
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private volatile int toBatchCount;
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volatile boolean closed;
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private final ConsecutiveExecutor consecutiveExecutor;
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private final TracingExecutor executor;
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ClientLevel level;
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final LevelRenderer renderer;
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private Vec3 camera = Vec3.ZERO;
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final SectionCompiler sectionCompiler;
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public SectionRenderDispatcher(
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ClientLevel level,
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LevelRenderer renderer,
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TracingExecutor executor,
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RenderBuffers buffer,
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BlockRenderDispatcher blockRenderer,
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BlockEntityRenderDispatcher blockEntityRenderer
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) {
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this.level = level;
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this.renderer = renderer;
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this.fixedBuffers = buffer.fixedBufferPack();
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this.bufferPool = buffer.sectionBufferPool();
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this.executor = executor;
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this.consecutiveExecutor = new ConsecutiveExecutor(executor, "Section Renderer");
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this.consecutiveExecutor.schedule(this::runTask);
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this.sectionCompiler = new SectionCompiler(blockRenderer, blockEntityRenderer);
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}
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public void setLevel(ClientLevel level) {
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this.level = level;
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}
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private void runTask() {
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if (!this.closed && !this.bufferPool.isEmpty()) {
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CompileTask compileTask = this.compileQueue.poll(this.getCameraPosition());
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if (compileTask != null) {
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SectionBufferBuilderPack sectionBufferBuilderPack = (SectionBufferBuilderPack)Objects.requireNonNull(this.bufferPool.acquire());
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this.toBatchCount = this.compileQueue.size();
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CompletableFuture.supplyAsync(() -> compileTask.doTask(sectionBufferBuilderPack), this.executor.forName(compileTask.name()))
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.thenCompose(completableFuture -> completableFuture)
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.whenComplete((sectionTaskResult, throwable) -> {
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if (throwable != null) {
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Minecraft.getInstance().delayCrash(CrashReport.forThrowable(throwable, "Batching sections"));
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} else {
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compileTask.isCompleted.set(true);
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this.consecutiveExecutor.schedule(() -> {
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if (sectionTaskResult == SectionRenderDispatcher.SectionTaskResult.SUCCESSFUL) {
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sectionBufferBuilderPack.clearAll();
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} else {
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sectionBufferBuilderPack.discardAll();
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}
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this.bufferPool.release(sectionBufferBuilderPack);
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this.runTask();
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});
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}
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});
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}
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}
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}
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public String getStats() {
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return String.format(Locale.ROOT, "pC: %03d, pU: %02d, aB: %02d", this.toBatchCount, this.toUpload.size(), this.bufferPool.getFreeBufferCount());
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}
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public int getToBatchCount() {
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return this.toBatchCount;
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}
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public int getToUpload() {
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return this.toUpload.size();
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}
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public int getFreeBufferCount() {
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return this.bufferPool.getFreeBufferCount();
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}
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public void setCamera(Vec3 camera) {
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this.camera = camera;
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}
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public Vec3 getCameraPosition() {
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return this.camera;
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}
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public void uploadAllPendingUploads() {
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Runnable runnable;
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while ((runnable = (Runnable)this.toUpload.poll()) != null) {
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runnable.run();
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}
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}
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public void rebuildSectionSync(SectionRenderDispatcher.RenderSection section, RenderRegionCache regionCache) {
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section.compileSync(regionCache);
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}
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public void blockUntilClear() {
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this.clearBatchQueue();
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}
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public void schedule(CompileTask task) {
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if (!this.closed) {
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this.consecutiveExecutor.schedule(() -> {
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if (!this.closed) {
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this.compileQueue.add(task);
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this.toBatchCount = this.compileQueue.size();
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this.runTask();
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}
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});
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}
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}
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private void clearBatchQueue() {
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this.compileQueue.clear();
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this.toBatchCount = 0;
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}
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public boolean isQueueEmpty() {
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return this.toBatchCount == 0 && this.toUpload.isEmpty();
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}
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public void dispose() {
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this.closed = true;
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this.clearBatchQueue();
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this.uploadAllPendingUploads();
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}
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@Environment(EnvType.CLIENT)
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public static class CompiledSection {
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public static final SectionRenderDispatcher.CompiledSection UNCOMPILED = new 1();
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public static final SectionRenderDispatcher.CompiledSection EMPTY = new 2();
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final Set<RenderType> hasBlocks = new ObjectArraySet<>(RenderType.chunkBufferLayers().size());
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final List<BlockEntity> renderableBlockEntities = Lists.<BlockEntity>newArrayList();
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VisibilitySet visibilitySet = new VisibilitySet();
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@Nullable
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SortState transparencyState;
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public boolean hasRenderableLayers() {
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return !this.hasBlocks.isEmpty();
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}
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public boolean isEmpty(RenderType renderType) {
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return !this.hasBlocks.contains(renderType);
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}
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public List<BlockEntity> getRenderableBlockEntities() {
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return this.renderableBlockEntities;
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}
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public boolean facesCanSeeEachother(Direction face1, Direction face2) {
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return this.visibilitySet.visibilityBetween(face1, face2);
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}
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}
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@Environment(EnvType.CLIENT)
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public class RenderSection {
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public static final int SIZE = 16;
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public final int index;
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public final AtomicReference<SectionRenderDispatcher.CompiledSection> compiled = new AtomicReference(SectionRenderDispatcher.CompiledSection.UNCOMPILED);
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public final AtomicReference<SectionRenderDispatcher.TranslucencyPointOfView> pointOfView = new AtomicReference(null);
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@Nullable
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private RebuildTask lastRebuildTask;
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@Nullable
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private ResortTransparencyTask lastResortTransparencyTask;
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private final Set<BlockEntity> globalBlockEntities = Sets.<BlockEntity>newHashSet();
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private final Map<RenderType, SectionRenderDispatcher.SectionBuffers> buffers = new HashMap();
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private AABB bb;
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private boolean dirty = true;
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volatile long sectionNode = SectionPos.asLong(-1, -1, -1);
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final BlockPos.MutableBlockPos renderOrigin = new BlockPos.MutableBlockPos(-1, -1, -1);
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private boolean playerChanged;
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public RenderSection(final int index, final long sectionNode) {
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this.index = index;
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this.setSectionNode(sectionNode);
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}
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private boolean doesChunkExistAt(long pos) {
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ChunkAccess chunkAccess = SectionRenderDispatcher.this.level.getChunk(SectionPos.x(pos), SectionPos.z(pos), ChunkStatus.FULL, false);
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return chunkAccess != null && SectionRenderDispatcher.this.level.getLightEngine().lightOnInColumn(SectionPos.getZeroNode(pos));
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}
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public boolean hasAllNeighbors() {
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int i = 24;
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return !(this.getDistToPlayerSqr() > 576.0)
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? true
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: this.doesChunkExistAt(SectionPos.offset(this.sectionNode, Direction.WEST))
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&& this.doesChunkExistAt(SectionPos.offset(this.sectionNode, Direction.NORTH))
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&& this.doesChunkExistAt(SectionPos.offset(this.sectionNode, Direction.EAST))
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&& this.doesChunkExistAt(SectionPos.offset(this.sectionNode, Direction.SOUTH))
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&& this.doesChunkExistAt(SectionPos.offset(this.sectionNode, -1, 0, -1))
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&& this.doesChunkExistAt(SectionPos.offset(this.sectionNode, -1, 0, 1))
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&& this.doesChunkExistAt(SectionPos.offset(this.sectionNode, 1, 0, -1))
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&& this.doesChunkExistAt(SectionPos.offset(this.sectionNode, 1, 0, 1));
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}
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public AABB getBoundingBox() {
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return this.bb;
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}
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@Nullable
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public SectionRenderDispatcher.SectionBuffers getBuffers(RenderType renderType) {
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return (SectionRenderDispatcher.SectionBuffers)this.buffers.get(renderType);
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}
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public CompletableFuture<Void> uploadSectionLayer(RenderType renderType, MeshData meshData) {
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if (SectionRenderDispatcher.this.closed) {
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meshData.close();
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return CompletableFuture.completedFuture(null);
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} else {
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return CompletableFuture.runAsync(
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() -> {
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try (Zone zone = Profiler.get().zone("Upload Section Layer")) {
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CommandEncoder commandEncoder = RenderSystem.getDevice().createCommandEncoder();
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if (this.buffers.containsKey(renderType)) {
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SectionRenderDispatcher.SectionBuffers sectionBuffers = (SectionRenderDispatcher.SectionBuffers)this.buffers.get(renderType);
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if (sectionBuffers.vertexBuffer.size() < meshData.vertexBuffer().remaining()) {
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sectionBuffers.vertexBuffer.close();
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sectionBuffers.setVertexBuffer(
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RenderSystem.getDevice()
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.createBuffer(
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() -> "Section vertex buffer - layer: "
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+ renderType.getName()
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+ "; cords: "
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+ SectionPos.x(this.sectionNode)
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+ ", "
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+ SectionPos.y(this.sectionNode)
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+ ", "
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+ SectionPos.z(this.sectionNode),
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BufferType.VERTICES,
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BufferUsage.STATIC_WRITE,
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meshData.vertexBuffer()
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)
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);
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} else if (!sectionBuffers.vertexBuffer.isClosed()) {
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commandEncoder.writeToBuffer(sectionBuffers.vertexBuffer, meshData.vertexBuffer(), 0);
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}
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if (meshData.indexBuffer() != null) {
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if (sectionBuffers.indexBuffer != null && sectionBuffers.indexBuffer.size() >= meshData.indexBuffer().remaining()) {
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if (!sectionBuffers.indexBuffer.isClosed()) {
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commandEncoder.writeToBuffer(sectionBuffers.indexBuffer, meshData.indexBuffer(), 0);
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}
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} else {
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if (sectionBuffers.indexBuffer != null) {
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sectionBuffers.indexBuffer.close();
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}
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sectionBuffers.setIndexBuffer(
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RenderSystem.getDevice()
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.createBuffer(
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() -> "Section index buffer - layer: "
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+ renderType.getName()
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+ "; cords: "
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+ SectionPos.x(this.sectionNode)
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+ ", "
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+ SectionPos.y(this.sectionNode)
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+ ", "
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+ SectionPos.z(this.sectionNode),
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BufferType.INDICES,
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BufferUsage.STATIC_WRITE,
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meshData.indexBuffer()
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)
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);
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}
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} else if (sectionBuffers.indexBuffer != null) {
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sectionBuffers.indexBuffer.close();
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sectionBuffers.setIndexBuffer(null);
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}
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sectionBuffers.setIndexCount(meshData.drawState().indexCount());
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sectionBuffers.setIndexType(meshData.drawState().indexType());
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} else {
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GpuBuffer gpuBuffer = RenderSystem.getDevice()
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.createBuffer(
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() -> "Section vertex buffer - layer: "
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+ renderType.getName()
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+ "; cords: "
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+ SectionPos.x(this.sectionNode)
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+ ", "
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+ SectionPos.y(this.sectionNode)
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+ ", "
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+ SectionPos.z(this.sectionNode),
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BufferType.VERTICES,
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BufferUsage.STATIC_WRITE,
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meshData.vertexBuffer()
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);
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GpuBuffer gpuBuffer2 = meshData.indexBuffer() != null
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? RenderSystem.getDevice()
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.createBuffer(
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() -> "Section index buffer - layer: "
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+ renderType.getName()
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+ "; cords: "
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+ SectionPos.x(this.sectionNode)
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+ ", "
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+ SectionPos.y(this.sectionNode)
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+ ", "
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+ SectionPos.z(this.sectionNode),
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BufferType.INDICES,
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BufferUsage.STATIC_WRITE,
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meshData.indexBuffer()
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)
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: null;
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SectionRenderDispatcher.SectionBuffers sectionBuffers2 = new SectionRenderDispatcher.SectionBuffers(
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gpuBuffer, gpuBuffer2, meshData.drawState().indexCount(), meshData.drawState().indexType()
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);
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this.buffers.put(renderType, sectionBuffers2);
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}
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meshData.close();
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}
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},
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SectionRenderDispatcher.this.toUpload::add
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);
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}
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}
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public CompletableFuture<Void> uploadSectionIndexBuffer(Result result, RenderType renderType) {
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if (SectionRenderDispatcher.this.closed) {
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result.close();
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return CompletableFuture.completedFuture(null);
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} else {
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return CompletableFuture.runAsync(
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() -> {
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try (Zone zone = Profiler.get().zone("Upload Section Indices")) {
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SectionRenderDispatcher.SectionBuffers sectionBuffers = this.getBuffers(renderType);
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if (sectionBuffers != null && !SectionRenderDispatcher.this.closed) {
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if (sectionBuffers.indexBuffer == null) {
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sectionBuffers.setIndexBuffer(
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RenderSystem.getDevice()
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.createBuffer(
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() -> "Section index buffer - layer: "
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+ renderType.getName()
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+ "; cords: "
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+ SectionPos.x(this.sectionNode)
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+ ", "
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+ SectionPos.y(this.sectionNode)
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+ ", "
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+ SectionPos.z(this.sectionNode),
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BufferType.INDICES,
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BufferUsage.STATIC_WRITE,
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result.byteBuffer()
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)
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);
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} else {
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CommandEncoder commandEncoder = RenderSystem.getDevice().createCommandEncoder();
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if (!sectionBuffers.indexBuffer.isClosed()) {
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commandEncoder.writeToBuffer(sectionBuffers.indexBuffer, result.byteBuffer(), 0);
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}
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}
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result.close();
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return;
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}
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result.close();
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}
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},
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SectionRenderDispatcher.this.toUpload::add
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);
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}
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}
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public void setSectionNode(long sectionNode) {
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this.reset();
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this.sectionNode = sectionNode;
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int i = SectionPos.sectionToBlockCoord(SectionPos.x(sectionNode));
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int j = SectionPos.sectionToBlockCoord(SectionPos.y(sectionNode));
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int k = SectionPos.sectionToBlockCoord(SectionPos.z(sectionNode));
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this.renderOrigin.set(i, j, k);
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this.bb = new AABB(i, j, k, i + 16, j + 16, k + 16);
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}
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protected double getDistToPlayerSqr() {
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Camera camera = Minecraft.getInstance().gameRenderer.getMainCamera();
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double d = this.bb.minX + 8.0 - camera.getPosition().x;
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double e = this.bb.minY + 8.0 - camera.getPosition().y;
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double f = this.bb.minZ + 8.0 - camera.getPosition().z;
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return d * d + e * e + f * f;
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}
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public SectionRenderDispatcher.CompiledSection getCompiled() {
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return (SectionRenderDispatcher.CompiledSection)this.compiled.get();
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}
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public void reset() {
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this.cancelTasks();
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this.compiled.set(SectionRenderDispatcher.CompiledSection.UNCOMPILED);
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this.pointOfView.set(null);
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this.dirty = true;
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this.buffers.values().forEach(SectionRenderDispatcher.SectionBuffers::close);
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this.buffers.clear();
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}
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public BlockPos getRenderOrigin() {
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return this.renderOrigin;
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}
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public long getSectionNode() {
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return this.sectionNode;
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}
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public void setDirty(boolean playerChanged) {
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boolean bl = this.dirty;
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this.dirty = true;
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this.playerChanged = playerChanged | (bl && this.playerChanged);
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}
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public void setNotDirty() {
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this.dirty = false;
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this.playerChanged = false;
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}
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public boolean isDirty() {
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return this.dirty;
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}
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public boolean isDirtyFromPlayer() {
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return this.dirty && this.playerChanged;
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}
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public long getNeighborSectionNode(Direction direction) {
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return SectionPos.offset(this.sectionNode, direction);
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}
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public void resortTransparency(SectionRenderDispatcher dispatcher) {
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this.lastResortTransparencyTask = new ResortTransparencyTask(this, this.getCompiled());
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dispatcher.schedule(this.lastResortTransparencyTask);
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}
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public boolean hasTranslucentGeometry() {
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return this.getCompiled().hasBlocks.contains(RenderType.translucent());
|
|
}
|
|
|
|
public boolean transparencyResortingScheduled() {
|
|
return this.lastResortTransparencyTask != null && !this.lastResortTransparencyTask.isCompleted.get();
|
|
}
|
|
|
|
protected void cancelTasks() {
|
|
if (this.lastRebuildTask != null) {
|
|
this.lastRebuildTask.cancel();
|
|
this.lastRebuildTask = null;
|
|
}
|
|
|
|
if (this.lastResortTransparencyTask != null) {
|
|
this.lastResortTransparencyTask.cancel();
|
|
this.lastResortTransparencyTask = null;
|
|
}
|
|
}
|
|
|
|
public CompileTask createCompileTask(RenderRegionCache regionCache) {
|
|
this.cancelTasks();
|
|
RenderChunkRegion renderChunkRegion = regionCache.createRegion(SectionRenderDispatcher.this.level, SectionPos.of(this.sectionNode));
|
|
boolean bl = this.compiled.get() != SectionRenderDispatcher.CompiledSection.UNCOMPILED;
|
|
this.lastRebuildTask = new RebuildTask(this, renderChunkRegion, bl);
|
|
return this.lastRebuildTask;
|
|
}
|
|
|
|
public void rebuildSectionAsync(SectionRenderDispatcher sectionRenderDispatcher, RenderRegionCache regionCache) {
|
|
CompileTask compileTask = this.createCompileTask(regionCache);
|
|
sectionRenderDispatcher.schedule(compileTask);
|
|
}
|
|
|
|
void updateGlobalBlockEntities(Collection<BlockEntity> blockEntities) {
|
|
Set<BlockEntity> set = Sets.<BlockEntity>newHashSet(blockEntities);
|
|
Set<BlockEntity> set2;
|
|
synchronized (this.globalBlockEntities) {
|
|
set2 = Sets.<BlockEntity>newHashSet(this.globalBlockEntities);
|
|
set.removeAll(this.globalBlockEntities);
|
|
set2.removeAll(blockEntities);
|
|
this.globalBlockEntities.clear();
|
|
this.globalBlockEntities.addAll(blockEntities);
|
|
}
|
|
|
|
SectionRenderDispatcher.this.renderer.updateGlobalBlockEntities(set2, set);
|
|
}
|
|
|
|
public void compileSync(RenderRegionCache regionCache) {
|
|
CompileTask compileTask = this.createCompileTask(regionCache);
|
|
compileTask.doTask(SectionRenderDispatcher.this.fixedBuffers);
|
|
}
|
|
|
|
void setCompiled(SectionRenderDispatcher.CompiledSection compiled) {
|
|
this.compiled.set(compiled);
|
|
SectionRenderDispatcher.this.renderer.addRecentlyCompiledSection(this);
|
|
}
|
|
|
|
VertexSorting createVertexSorting(SectionPos sectionPos) {
|
|
Vec3 vec3 = SectionRenderDispatcher.this.getCameraPosition();
|
|
return VertexSorting.byDistance((float)(vec3.x - sectionPos.minBlockX()), (float)(vec3.y - sectionPos.minBlockY()), (float)(vec3.z - sectionPos.minBlockZ()));
|
|
}
|
|
}
|
|
|
|
@Environment(EnvType.CLIENT)
|
|
public static final class SectionBuffers implements AutoCloseable {
|
|
GpuBuffer vertexBuffer;
|
|
@Nullable
|
|
GpuBuffer indexBuffer;
|
|
private int indexCount;
|
|
private VertexFormat.IndexType indexType;
|
|
|
|
public SectionBuffers(GpuBuffer vertexBuffer, @Nullable GpuBuffer indexBuffer, int indexCount, VertexFormat.IndexType indexType) {
|
|
this.vertexBuffer = vertexBuffer;
|
|
this.indexBuffer = indexBuffer;
|
|
this.indexCount = indexCount;
|
|
this.indexType = indexType;
|
|
}
|
|
|
|
public GpuBuffer getVertexBuffer() {
|
|
return this.vertexBuffer;
|
|
}
|
|
|
|
@Nullable
|
|
public GpuBuffer getIndexBuffer() {
|
|
return this.indexBuffer;
|
|
}
|
|
|
|
public void setIndexBuffer(@Nullable GpuBuffer indexBuffer) {
|
|
this.indexBuffer = indexBuffer;
|
|
}
|
|
|
|
public int getIndexCount() {
|
|
return this.indexCount;
|
|
}
|
|
|
|
public VertexFormat.IndexType getIndexType() {
|
|
return this.indexType;
|
|
}
|
|
|
|
public void setIndexType(VertexFormat.IndexType indexType) {
|
|
this.indexType = indexType;
|
|
}
|
|
|
|
public void setIndexCount(int indexCount) {
|
|
this.indexCount = indexCount;
|
|
}
|
|
|
|
public void setVertexBuffer(GpuBuffer vertexBuffer) {
|
|
this.vertexBuffer = vertexBuffer;
|
|
}
|
|
|
|
public void close() {
|
|
this.vertexBuffer.close();
|
|
if (this.indexBuffer != null) {
|
|
this.indexBuffer.close();
|
|
}
|
|
}
|
|
}
|
|
|
|
@Environment(EnvType.CLIENT)
|
|
static enum SectionTaskResult {
|
|
SUCCESSFUL,
|
|
CANCELLED;
|
|
}
|
|
|
|
@Environment(EnvType.CLIENT)
|
|
public static final class TranslucencyPointOfView {
|
|
private int x;
|
|
private int y;
|
|
private int z;
|
|
|
|
public static SectionRenderDispatcher.TranslucencyPointOfView of(Vec3 cameraPosition, long sectionNode) {
|
|
return new SectionRenderDispatcher.TranslucencyPointOfView().set(cameraPosition, sectionNode);
|
|
}
|
|
|
|
public SectionRenderDispatcher.TranslucencyPointOfView set(Vec3 cameraPosition, long sectionNode) {
|
|
this.x = getCoordinate(cameraPosition.x(), SectionPos.x(sectionNode));
|
|
this.y = getCoordinate(cameraPosition.y(), SectionPos.y(sectionNode));
|
|
this.z = getCoordinate(cameraPosition.z(), SectionPos.z(sectionNode));
|
|
return this;
|
|
}
|
|
|
|
private static int getCoordinate(double cameraCoord, int sectionCoord) {
|
|
int i = SectionPos.blockToSectionCoord(cameraCoord) - sectionCoord;
|
|
return Mth.clamp(i, -1, 1);
|
|
}
|
|
|
|
public boolean isAxisAligned() {
|
|
return this.x == 0 || this.y == 0 || this.z == 0;
|
|
}
|
|
|
|
public boolean equals(Object object) {
|
|
if (object == this) {
|
|
return true;
|
|
} else {
|
|
return !(object instanceof SectionRenderDispatcher.TranslucencyPointOfView translucencyPointOfView)
|
|
? false
|
|
: this.x == translucencyPointOfView.x && this.y == translucencyPointOfView.y && this.z == translucencyPointOfView.z;
|
|
}
|
|
}
|
|
}
|
|
}
|