minecraft-src/net/minecraft/client/renderer/debug/WaterDebugRenderer.java
2025-07-04 01:41:11 +03:00

59 lines
2 KiB
Java

package net.minecraft.client.renderer.debug;
import com.mojang.blaze3d.vertex.PoseStack;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.core.BlockPos;
import net.minecraft.tags.FluidTags;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.phys.AABB;
@Environment(EnvType.CLIENT)
public class WaterDebugRenderer implements DebugRenderer.SimpleDebugRenderer {
private final Minecraft minecraft;
public WaterDebugRenderer(Minecraft minecraft) {
this.minecraft = minecraft;
}
@Override
public void render(PoseStack poseStack, MultiBufferSource bufferSource, double camX, double camY, double camZ) {
BlockPos blockPos = this.minecraft.player.blockPosition();
LevelReader levelReader = this.minecraft.player.level();
for (BlockPos blockPos2 : BlockPos.betweenClosed(blockPos.offset(-10, -10, -10), blockPos.offset(10, 10, 10))) {
FluidState fluidState = levelReader.getFluidState(blockPos2);
if (fluidState.is(FluidTags.WATER)) {
double d = blockPos2.getY() + fluidState.getHeight(levelReader, blockPos2);
DebugRenderer.renderFilledBox(
poseStack,
bufferSource,
new AABB(blockPos2.getX() + 0.01F, blockPos2.getY() + 0.01F, blockPos2.getZ() + 0.01F, blockPos2.getX() + 0.99F, d, blockPos2.getZ() + 0.99F)
.move(-camX, -camY, -camZ),
0.0F,
1.0F,
0.0F,
0.15F
);
}
}
for (BlockPos blockPos2x : BlockPos.betweenClosed(blockPos.offset(-10, -10, -10), blockPos.offset(10, 10, 10))) {
FluidState fluidState = levelReader.getFluidState(blockPos2x);
if (fluidState.is(FluidTags.WATER)) {
DebugRenderer.renderFloatingText(
poseStack,
bufferSource,
String.valueOf(fluidState.getAmount()),
blockPos2x.getX() + 0.5,
(double)(blockPos2x.getY() + fluidState.getHeight(levelReader, blockPos2x)),
blockPos2x.getZ() + 0.5,
-16777216
);
}
}
}
}