49 lines
2.2 KiB
Java
49 lines
2.2 KiB
Java
package net.minecraft.client.renderer.entity;
|
|
|
|
import net.fabricmc.api.EnvType;
|
|
import net.fabricmc.api.Environment;
|
|
import net.minecraft.client.model.HumanoidModel;
|
|
import net.minecraft.client.model.SkeletonModel;
|
|
import net.minecraft.client.model.geom.ModelLayerLocation;
|
|
import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer;
|
|
import net.minecraft.client.renderer.entity.state.SkeletonRenderState;
|
|
import net.minecraft.world.entity.HumanoidArm;
|
|
import net.minecraft.world.entity.monster.AbstractSkeleton;
|
|
import net.minecraft.world.item.Items;
|
|
|
|
@Environment(EnvType.CLIENT)
|
|
public abstract class AbstractSkeletonRenderer<T extends AbstractSkeleton, S extends SkeletonRenderState> extends HumanoidMobRenderer<T, S, SkeletonModel<S>> {
|
|
public AbstractSkeletonRenderer(
|
|
EntityRendererProvider.Context context, ModelLayerLocation modelLayer, ModelLayerLocation skeletonLayer, ModelLayerLocation innerModelLayer
|
|
) {
|
|
this(context, skeletonLayer, innerModelLayer, new SkeletonModel<>(context.bakeLayer(modelLayer)));
|
|
}
|
|
|
|
public AbstractSkeletonRenderer(
|
|
EntityRendererProvider.Context context, ModelLayerLocation skeletonLayer, ModelLayerLocation innerModelLayer, SkeletonModel<S> model
|
|
) {
|
|
super(context, model, 0.5F);
|
|
this.addLayer(
|
|
new HumanoidArmorLayer<>(
|
|
this, new SkeletonModel(context.bakeLayer(skeletonLayer)), new SkeletonModel(context.bakeLayer(innerModelLayer)), context.getEquipmentRenderer()
|
|
)
|
|
);
|
|
}
|
|
|
|
public void extractRenderState(T abstractSkeleton, S skeletonRenderState, float f) {
|
|
super.extractRenderState(abstractSkeleton, skeletonRenderState, f);
|
|
skeletonRenderState.isAggressive = abstractSkeleton.isAggressive();
|
|
skeletonRenderState.isShaking = abstractSkeleton.isShaking();
|
|
skeletonRenderState.isHoldingBow = abstractSkeleton.getMainHandItem().is(Items.BOW);
|
|
}
|
|
|
|
protected boolean isShaking(S skeletonRenderState) {
|
|
return skeletonRenderState.isShaking;
|
|
}
|
|
|
|
protected HumanoidModel.ArmPose getArmPose(AbstractSkeleton abstractSkeleton, HumanoidArm humanoidArm) {
|
|
return abstractSkeleton.getMainArm() == humanoidArm && abstractSkeleton.isAggressive() && abstractSkeleton.getMainHandItem().is(Items.BOW)
|
|
? HumanoidModel.ArmPose.BOW_AND_ARROW
|
|
: HumanoidModel.ArmPose.EMPTY;
|
|
}
|
|
}
|