minecraft-src/net/minecraft/client/renderer/entity/ArmorStandRenderer.java
2025-07-04 03:45:38 +03:00

104 lines
5 KiB
Java

package net.minecraft.client.renderer.entity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.ArmorStandArmorModel;
import net.minecraft.client.model.ArmorStandModel;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.entity.EntityRendererProvider.Context;
import net.minecraft.client.renderer.entity.layers.CustomHeadLayer;
import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer;
import net.minecraft.client.renderer.entity.layers.ItemInHandLayer;
import net.minecraft.client.renderer.entity.layers.WingsLayer;
import net.minecraft.client.renderer.entity.state.ArmorStandRenderState;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.decoration.ArmorStand;
import org.jetbrains.annotations.Nullable;
@Environment(EnvType.CLIENT)
public class ArmorStandRenderer extends LivingEntityRenderer<ArmorStand, ArmorStandRenderState, ArmorStandArmorModel> {
/**
* A constant instance of the armor stand texture, wrapped inside a ResourceLocation wrapper.
*/
public static final ResourceLocation DEFAULT_SKIN_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/armorstand/wood.png");
private final ArmorStandArmorModel bigModel = this.getModel();
private final ArmorStandArmorModel smallModel;
public ArmorStandRenderer(Context context) {
super(context, new ArmorStandModel(context.bakeLayer(ModelLayers.ARMOR_STAND)), 0.0F);
this.smallModel = new ArmorStandModel(context.bakeLayer(ModelLayers.ARMOR_STAND_SMALL));
this.addLayer(
new HumanoidArmorLayer<>(
this,
new ArmorStandArmorModel(context.bakeLayer(ModelLayers.ARMOR_STAND_INNER_ARMOR)),
new ArmorStandArmorModel(context.bakeLayer(ModelLayers.ARMOR_STAND_OUTER_ARMOR)),
new ArmorStandArmorModel(context.bakeLayer(ModelLayers.ARMOR_STAND_SMALL_INNER_ARMOR)),
new ArmorStandArmorModel(context.bakeLayer(ModelLayers.ARMOR_STAND_SMALL_OUTER_ARMOR)),
context.getEquipmentRenderer()
)
);
this.addLayer(new ItemInHandLayer<>(this));
this.addLayer(new WingsLayer<>(this, context.getModelSet(), context.getEquipmentRenderer()));
this.addLayer(new CustomHeadLayer<>(this, context.getModelSet()));
}
public ResourceLocation getTextureLocation(ArmorStandRenderState armorStandRenderState) {
return DEFAULT_SKIN_LOCATION;
}
public ArmorStandRenderState createRenderState() {
return new ArmorStandRenderState();
}
public void extractRenderState(ArmorStand armorStand, ArmorStandRenderState armorStandRenderState, float f) {
super.extractRenderState(armorStand, armorStandRenderState, f);
HumanoidMobRenderer.extractHumanoidRenderState(armorStand, armorStandRenderState, f, this.itemModelResolver);
armorStandRenderState.yRot = Mth.rotLerp(f, armorStand.yRotO, armorStand.getYRot());
armorStandRenderState.isMarker = armorStand.isMarker();
armorStandRenderState.isSmall = armorStand.isSmall();
armorStandRenderState.showArms = armorStand.showArms();
armorStandRenderState.showBasePlate = armorStand.showBasePlate();
armorStandRenderState.bodyPose = armorStand.getBodyPose();
armorStandRenderState.headPose = armorStand.getHeadPose();
armorStandRenderState.leftArmPose = armorStand.getLeftArmPose();
armorStandRenderState.rightArmPose = armorStand.getRightArmPose();
armorStandRenderState.leftLegPose = armorStand.getLeftLegPose();
armorStandRenderState.rightLegPose = armorStand.getRightLegPose();
armorStandRenderState.wiggle = (float)(armorStand.level().getGameTime() - armorStand.lastHit) + f;
}
public void render(ArmorStandRenderState armorStandRenderState, PoseStack poseStack, MultiBufferSource multiBufferSource, int i) {
this.model = armorStandRenderState.isSmall ? this.smallModel : this.bigModel;
super.render(armorStandRenderState, poseStack, multiBufferSource, i);
}
protected void setupRotations(ArmorStandRenderState armorStandRenderState, PoseStack poseStack, float f, float g) {
poseStack.mulPose(Axis.YP.rotationDegrees(180.0F - f));
if (armorStandRenderState.wiggle < 5.0F) {
poseStack.mulPose(Axis.YP.rotationDegrees(Mth.sin(armorStandRenderState.wiggle / 1.5F * (float) Math.PI) * 3.0F));
}
}
protected boolean shouldShowName(ArmorStand armorStand, double d) {
return armorStand.isCustomNameVisible();
}
@Nullable
protected RenderType getRenderType(ArmorStandRenderState armorStandRenderState, boolean bl, boolean bl2, boolean bl3) {
if (!armorStandRenderState.isMarker) {
return super.getRenderType(armorStandRenderState, bl, bl2, bl3);
} else {
ResourceLocation resourceLocation = this.getTextureLocation(armorStandRenderState);
if (bl2) {
return RenderType.entityTranslucent(resourceLocation, false);
} else {
return bl ? RenderType.entityCutoutNoCull(resourceLocation, false) : null;
}
}
}
}