minecraft-src/net/minecraft/client/renderer/entity/BoatRenderer.java
2025-07-04 03:45:38 +03:00

50 lines
2 KiB
Java

package net.minecraft.client.renderer.entity;
import com.mojang.blaze3d.vertex.PoseStack;
import java.util.function.UnaryOperator;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.BoatModel;
import net.minecraft.client.model.EntityModel;
import net.minecraft.client.model.Model;
import net.minecraft.client.model.Model.Simple;
import net.minecraft.client.model.geom.ModelLayerLocation;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.entity.EntityRendererProvider.Context;
import net.minecraft.client.renderer.entity.state.BoatRenderState;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.resources.ResourceLocation;
@Environment(EnvType.CLIENT)
public class BoatRenderer extends AbstractBoatRenderer {
private final Model waterPatchModel;
private final ResourceLocation texture;
private final EntityModel<BoatRenderState> model;
public BoatRenderer(Context context, ModelLayerLocation modelLayer) {
super(context);
this.texture = modelLayer.model().withPath((UnaryOperator<String>)(string -> "textures/entity/" + string + ".png"));
this.waterPatchModel = new Simple(context.bakeLayer(ModelLayers.BOAT_WATER_PATCH), resourceLocation -> RenderType.waterMask());
this.model = new BoatModel(context.bakeLayer(modelLayer));
}
@Override
protected EntityModel<BoatRenderState> model() {
return this.model;
}
@Override
protected RenderType renderType() {
return this.model.renderType(this.texture);
}
@Override
protected void renderTypeAdditions(BoatRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) {
if (!renderState.isUnderWater) {
this.waterPatchModel
.renderToBuffer(poseStack, bufferSource.getBuffer(this.waterPatchModel.renderType(this.texture)), packedLight, OverlayTexture.NO_OVERLAY);
}
}
}