minecraft-src/net/minecraft/client/renderer/entity/DragonFireballRenderer.java
2025-07-04 03:45:38 +03:00

57 lines
2.3 KiB
Java

package net.minecraft.client.renderer.entity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.entity.EntityRendererProvider.Context;
import net.minecraft.client.renderer.entity.state.EntityRenderState;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.core.BlockPos;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.projectile.DragonFireball;
@Environment(EnvType.CLIENT)
public class DragonFireballRenderer extends EntityRenderer<DragonFireball, EntityRenderState> {
private static final ResourceLocation TEXTURE_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/enderdragon/dragon_fireball.png");
private static final RenderType RENDER_TYPE = RenderType.entityCutoutNoCull(TEXTURE_LOCATION);
public DragonFireballRenderer(Context context) {
super(context);
}
protected int getBlockLightLevel(DragonFireball entity, BlockPos pos) {
return 15;
}
@Override
public void render(EntityRenderState renderState, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) {
poseStack.pushPose();
poseStack.scale(2.0F, 2.0F, 2.0F);
poseStack.mulPose(this.entityRenderDispatcher.cameraOrientation());
PoseStack.Pose pose = poseStack.last();
VertexConsumer vertexConsumer = bufferSource.getBuffer(RENDER_TYPE);
vertex(vertexConsumer, pose, packedLight, 0.0F, 0, 0, 1);
vertex(vertexConsumer, pose, packedLight, 1.0F, 0, 1, 1);
vertex(vertexConsumer, pose, packedLight, 1.0F, 1, 1, 0);
vertex(vertexConsumer, pose, packedLight, 0.0F, 1, 0, 0);
poseStack.popPose();
super.render(renderState, poseStack, bufferSource, packedLight);
}
private static void vertex(VertexConsumer consumer, PoseStack.Pose pose, int packedLight, float x, int y, int u, int v) {
consumer.addVertex(pose, x - 0.5F, y - 0.25F, 0.0F)
.setColor(-1)
.setUv(u, v)
.setOverlay(OverlayTexture.NO_OVERLAY)
.setLight(packedLight)
.setNormal(pose, 0.0F, 1.0F, 0.0F);
}
@Override
public EntityRenderState createRenderState() {
return new EntityRenderState();
}
}