minecraft-src/net/minecraft/client/renderer/entity/DrownedRenderer.java
2025-07-04 03:45:38 +03:00

60 lines
2.5 KiB
Java

package net.minecraft.client.renderer.entity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.DrownedModel;
import net.minecraft.client.model.HumanoidModel.ArmPose;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.entity.EntityRendererProvider.Context;
import net.minecraft.client.renderer.entity.layers.DrownedOuterLayer;
import net.minecraft.client.renderer.entity.state.ZombieRenderState;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraft.world.entity.monster.Drowned;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
@Environment(EnvType.CLIENT)
public class DrownedRenderer extends AbstractZombieRenderer<Drowned, ZombieRenderState, DrownedModel> {
private static final ResourceLocation DROWNED_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/zombie/drowned.png");
public DrownedRenderer(Context context) {
super(
context,
new DrownedModel(context.bakeLayer(ModelLayers.DROWNED)),
new DrownedModel(context.bakeLayer(ModelLayers.DROWNED_BABY)),
new DrownedModel(context.bakeLayer(ModelLayers.DROWNED_INNER_ARMOR)),
new DrownedModel(context.bakeLayer(ModelLayers.DROWNED_OUTER_ARMOR)),
new DrownedModel(context.bakeLayer(ModelLayers.DROWNED_BABY_INNER_ARMOR)),
new DrownedModel(context.bakeLayer(ModelLayers.DROWNED_BABY_OUTER_ARMOR))
);
this.addLayer(new DrownedOuterLayer(this, context.getModelSet()));
}
public ZombieRenderState createRenderState() {
return new ZombieRenderState();
}
@Override
public ResourceLocation getTextureLocation(ZombieRenderState zombieRenderState) {
return DROWNED_LOCATION;
}
protected void setupRotations(ZombieRenderState zombieRenderState, PoseStack poseStack, float f, float g) {
super.setupRotations(zombieRenderState, poseStack, f, g);
float h = zombieRenderState.swimAmount;
if (h > 0.0F) {
float i = -10.0F - zombieRenderState.xRot;
float j = Mth.lerp(h, 0.0F, i);
poseStack.rotateAround(Axis.XP.rotationDegrees(j), 0.0F, zombieRenderState.boundingBoxHeight / 2.0F / g, 0.0F);
}
}
protected ArmPose getArmPose(Drowned drowned, HumanoidArm humanoidArm) {
ItemStack itemStack = drowned.getItemHeldByArm(humanoidArm);
return drowned.getMainArm() == humanoidArm && drowned.isAggressive() && itemStack.is(Items.TRIDENT) ? ArmPose.THROW_SPEAR : ArmPose.EMPTY;
}
}