60 lines
2.5 KiB
Java
60 lines
2.5 KiB
Java
package net.minecraft.client.renderer.entity;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.math.Axis;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.DrownedModel;
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import net.minecraft.client.model.HumanoidModel.ArmPose;
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import net.minecraft.client.model.geom.ModelLayers;
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import net.minecraft.client.renderer.entity.EntityRendererProvider.Context;
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import net.minecraft.client.renderer.entity.layers.DrownedOuterLayer;
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import net.minecraft.client.renderer.entity.state.ZombieRenderState;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.HumanoidArm;
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import net.minecraft.world.entity.monster.Drowned;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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@Environment(EnvType.CLIENT)
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public class DrownedRenderer extends AbstractZombieRenderer<Drowned, ZombieRenderState, DrownedModel> {
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private static final ResourceLocation DROWNED_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/zombie/drowned.png");
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public DrownedRenderer(Context context) {
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super(
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context,
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new DrownedModel(context.bakeLayer(ModelLayers.DROWNED)),
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new DrownedModel(context.bakeLayer(ModelLayers.DROWNED_BABY)),
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new DrownedModel(context.bakeLayer(ModelLayers.DROWNED_INNER_ARMOR)),
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new DrownedModel(context.bakeLayer(ModelLayers.DROWNED_OUTER_ARMOR)),
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new DrownedModel(context.bakeLayer(ModelLayers.DROWNED_BABY_INNER_ARMOR)),
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new DrownedModel(context.bakeLayer(ModelLayers.DROWNED_BABY_OUTER_ARMOR))
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);
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this.addLayer(new DrownedOuterLayer(this, context.getModelSet()));
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}
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public ZombieRenderState createRenderState() {
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return new ZombieRenderState();
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}
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@Override
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public ResourceLocation getTextureLocation(ZombieRenderState zombieRenderState) {
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return DROWNED_LOCATION;
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}
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protected void setupRotations(ZombieRenderState zombieRenderState, PoseStack poseStack, float f, float g) {
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super.setupRotations(zombieRenderState, poseStack, f, g);
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float h = zombieRenderState.swimAmount;
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if (h > 0.0F) {
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float i = -10.0F - zombieRenderState.xRot;
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float j = Mth.lerp(h, 0.0F, i);
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poseStack.rotateAround(Axis.XP.rotationDegrees(j), 0.0F, zombieRenderState.boundingBoxHeight / 2.0F / g, 0.0F);
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}
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}
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protected ArmPose getArmPose(Drowned drowned, HumanoidArm humanoidArm) {
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ItemStack itemStack = drowned.getItemHeldByArm(humanoidArm);
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return drowned.getMainArm() == humanoidArm && drowned.isAggressive() && itemStack.is(Items.TRIDENT) ? ArmPose.THROW_SPEAR : ArmPose.EMPTY;
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}
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}
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